對《迷宮探路》做了一點改進。小人在行走過程中不走回頭路,
即不重復經過同一點。
/* crazymaze.c*/
/* 2003-8-26 */
#include <stdlib.h>
#include <time.h>
#include <math.h>
#include <stdio.h>
#include <graphics.h>
#define N 22
#define M 22
#define MAXLEN 200;
int bg[M][N];
strUCt square{
int x;
int y;
int direc;
}p[200];
void makebg(int,int);
void drawbg(int[][],int,int,int,int,int);
void drawman(int,int,int);
void rect(int,int,int,int);
void main(){/* main()開始 */
int step=20;
int len=10;
int size=20;
int x=0,y=0,x0=0,y0=0;
int i=0,j=0,k=0,count=0;
int gdriver=DETECT,gmode;
char ch;
int direc;
makebg(M,N);
/* registerbgidriver(EGAVGA_driver);
initgraph(&gdriver,&gmode,"c: urboc2");*/
initgraph(&gdriver,&gmode,"c: c20gi");
cleardevice();
setwritemode(XOR_PUT);
settextstyle(1,0,3);
setcolor(GREEN);
outtextxy(100,180,"Press <Q> to quit");
setcolor(BLUE);
setfillstyle(LINE_FILL,BLUE);
drawbg(bg,M,N,size,0,0);
setcolor(GREEN);
outtextxy(60,120,"PRESS KEY <1> :YOU ,");
outtextxy(70,150,"OTHER KEY :AUTOMATIC");
setcolor(WH99vE);
x+=len;y+=len;
drawman(x,y,len);
x0=x;y0=y;
if((ch=getch())=='1'){
/* 人工控制 */
while((ch=getch())!='q'){
delay(800);
drawman(x,y,len);
switch(ch){
case 'a':
if(j>0&&bg[i][j-1]==0){
if(x>step){x-=step;j--;};
}
break;
case 's':
if(i<M-1&&bg[i+1][j]==0){
if(y<479-step){y+=step;i++;};
}
break;
case 'd':
if(j<N-1&&bg[i][j+1]==0){
if(x<639-step){x+=step;j++;}
}
break;
case 'w':
if(i>0&&bg[i-1][j]==0){
if(y>step){y-=step;i--;}
}
break;
default :break;
}
drawman(x,y,len);
if(i>=M-1&&j>=N-1){
settextstyle(4,0,3);
setcolor(RED);
outtextxy(150,260,"YOU WIN!");
}
setcolor(WH99vE);
}
closegraph();
}/* 人工控制結束 */
else{
/* 電腦控制 */
/* direc表示上一步運動方向 */
/* 並表示下一步運動方向 */
/* 0~3分別表示 西、北、東、南 */
direc=2;
i=j=0;k=0;
while(i<M-1j<N-1){
switch(direc){
case 0:
/* 以3,0,1,2的次序嘗試 */
if(i<M-1&&bg[i+1][j]==0){
y+=step;i++;
direc=3;
}
else if(j>0&&bg[i][j-1]==0){
x-=step;j--;
direc=0;
}
else if(i>0&&bg[i-1][j]==0){
y-=step;i--;
direc=1;
}
else {
x+=step;j++;
direc=2;
}
p[k].x=x;
p[k].y=y;
p[k].direc=direc;
if(k>0){
count=k-1;
while(count>=0
&&(p[count].x!=p[k].XP[count].y!=p[k].y))
count--;
if(count>=0){
k=count;
p[k].direc=direc;
i=(p[k].y-len)/step;
j=(p[k].x-len)/step;
}
}
k++;
break;
case 1:
if(j>0&&bg[i][j-1]==0){
x-=step;j--;
direc=0;
}
else if(i>0&&bg[i-1][j]==0){
y-=step;i--;
direc=1;
}
else if(j<N-1&&bg[i][j+1]==0){
x+=step;j++;
direc=2;
}
else{
y+=step;i++;
direc=3;
}
p[k].x=x;
p[k].y=y;
p[k].direc=direc;
if(k>0){
count=k-1;
while(count>=0
&&(p[count].x!=p[k].xp[count].y!=p[k].y))
count--;
&