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 程式師世界 >> 編程語言 >> C語言 >> C++ >> C++入門知識 >> poj2251 Dungeon Master

poj2251 Dungeon Master

編輯:C++入門知識

poj2251 Dungeon Master


Description

You are trapped in a 3D dungeon and need to find the quickest way out! The dungeon is composed of unit cubes which may or may not be filled with rock. It takes one minute to move one unit north, south, east, west, up or down. You cannot move diagonally and the maze is surrounded by solid rock on all sides.

Is an escape possible? If yes, how long will it take?

Input

The input consists of a number of dungeons. Each dungeon description starts with a line containing three integers L, R and C (all limited to 30 in size).
L is the number of levels making up the dungeon.
R and C are the number of rows and columns making up the plan of each level.
Then there will follow L blocks of R lines each containing C characters. Each character describes one cell of the dungeon. A cell full of rock is indicated by a '#' and empty cells are represented by a '.'. Your starting position is indicated by 'S' and the exit by the letter 'E'. There's a single blank line after each level. Input is terminated by three zeroes for L, R and C.

Output

Each maze generates one line of output. If it is possible to reach the exit, print a line of the form
Escaped in x minute(s).

where x is replaced by the shortest time it takes to escape.
If it is not possible to escape, print the line
Trapped!

Sample Input

3 4 5
S....
.###.
.##..
###.#

#####
#####
##.##
##...

#####
#####
#.###
####E

1 3 3
S##
#E#
###

0 0 0

Sample Output

Escaped in 11 minute(s).
Trapped!
記得之前是看題解才做出來的,今天又做了一遍,1A,果然題目多做是有好處的。這道題是三維的,其實就是在二維的基礎上加了z軸,所以用bfs的時候用6個方向。


#include
#include
int x2,y2,z2,x3,y3,z3;
char map[40][40][40];
int b[40][40][40];
int tab[8][3]={1,0,0, -1,0,0, 0,0,1, 0,-1,0, 0,0,-1, 0,1,0},num,flag,m,n,l;
int q[1111111][3];
void bfs()
{
	memset(q,0,sizeof(q));
	memset(b,0,sizeof(b));
	int front=1,rear=1,i,j,x,y,z,xx,yy,zz;
    q[front][0]=z2;q[front][1]=x2;q[front][2]=y2;
    b[z2][x2][y2]=0;
	while(front<=rear)
	{
		z=q[front][0];x=q[front][1];y=q[front][2];
		if(x==x3 && y==y3 && z==z3) return;
		front++;
		for(i=0;i<6;i++){
				xx=x+tab[i][1];yy=y+tab[i][2];zz=z+tab[i][0];
				if(xx>=0 && xx=0 && yy=0 && zz

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