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Fermat Point in Quadrangle
Time Limit: 2000/1000 MS (Java/Others) Memory Limit: 65536/32768 K (Java/Others)
Total Submission(s): 2039 Accepted Submission(s): 375
Problem Description
In geometry the Fermat point of a triangle, also called Torricelli point, is a point such that the total distance from the three vertices of the triangle to the point is the minimum. It is so named because this problem is first raised
by Fermat in a private letter. In the following picture, P
0 is the Fermat point. You may have already known the property that:
Alice and Bob are learning geometry. Recently they are studying about the Fermat Point.
Alice: I wonder whether there is a similar point for quadrangle.
Bob: I think there must exist one.
Alice: Then how to know where it is? How to prove?
Bob: I don¡¯t know. Wait¡ the point may hold the similar property as the case in triangle.
Alice: It sounds reasonable. Why not use our computer to solve the problem? Find the Fermat point, and then verify your assumption.
Bob: A good idea.
So they ask you, the best programmer, to solve it. Find the Fermat point fZ†·Ÿ"http://www.Bkjia.com/kf/ware/vc/" target="_blank" class="keylink">vciBhIHF1YWRyYW5nbGUsIGkuZS4gZmluZCBhIHBvaW50IHN1Y2ggdGhhdCB0aGUgdG90YWwgZGlzdGFuY2UgZnJvbSB0aGUgZm91ciB2ZXJ0aWNlcyBvZiB0aGUgcXVhZHJhbmdsZSB0byB0aGF0IHBvaW50IGlzIHRoZSBtaW5pbXVtLgogCjxicj4KSW5wdXQKVGhlIGlucHV0IGNvbnRhaW5zIG5vIG1vcmUgdGhhbiAxMDAwIHRlc3QgY2FzZXMuPGJyPgo8YnI+CkVhY2ggdGVzdCBjYXNlIGlzIGEgc2luZ2xlIGxpbmUgd2hpY2ggY29udGFpbnMgZWlnaHQgZmxvYXQgbnVtYmVycywgYW5kIGl0IGlzIGZvcm1hdHRlZCBhcyBiZWxvdzo8YnI+Cjxicj4KeDxzdWI+MTwvc3ViPiB5PHN1Yj4xPC9zdWI+IHg8c3ViPjI8L3N1Yj4geTxzdWI+Mjwvc3ViPiB4PHN1Yj4zPC9zdWI+IHk8c3ViPjM8L3N1Yj4geDxzdWI+NDwvc3ViPiB5PHN1Yj40PC9zdWI+PGJyPgo8YnI+Cng8c3ViPmk8L3N1Yj4sIHk8c3ViPmk8L3N1Yj4gYXJlIHRoZSB4LSBhbmQgeS1jb29yZGluYXRlcyBvZiB0aGUgaXRoIHZlcnRpY2VzIG9mIGEgcXVhZHJhbmdsZS4gVGhleSBhcmUgZmxvYXQgbnVtYmVycyBhbmQgc2F0aXNmeSAwIKHcIHg8c3ViPmk8L3N1Yj4godwgMTAwMCBhbmQgMCCh3CB5PHN1Yj5pPC9zdWI+IKHcIDEwMDAgKGkgPSAxLCChrSwgNCkuPGJyPgo8YnI+ClRoZSBpbnB1dCBpcyBlbmRlZCBieSBlaWdodCAtMS4KIAo8YnI+Ck91dHB1dApGb3IgZWFjaCB0ZXN0IGNhc2UsIGZpbmQgdGhlIEZlcm1hdCBwb2ludCwgYW5kIG91dHB1dCB0aGUgdG90YWwgZGlzdGFuY2UgZnJvbSB0aGUgZm91ciB2ZXJ0aWNlcyB0byB0aGF0IHBvaW50LiBUaGUgcmVzdWx0IHNob3VsZCBiZSByb3VuZGVkIHRvIGZvdXIgZGlnaXRzIGFmdGVyIHRoZSBkZWNpbWFsIHBvaW50LgogCjxicj4KU2FtcGxlIElucHV0Cgo8cHJlIGNsYXNzPQ=="brush:java;">0 0 1 1 1 0 0 1
1 1 1 1 1 1 1 1
-1 -1 -1 -1 -1 -1 -1 -1
Sample Output
2.8284
0.0000///·ÑÂíµã
#include
#include
#include
const double esp=1e-8;
struct point
{
double x,y;
} a[10];
struct line
{
double a,b,c;
};
double min(double a,double b)
{
return a0)?1:-1;
}
double cross(point a, point b, point c)
{
return (b.x-a.x)*(c.y-a.y)-(b.y-a.y)*(c.x-a.x);
}
void lineintersect(line l1,line l2, double &x, double &y)
{
double d=l1.a*l2.b-l2.a*l1.b;
x=(l2.c*l1.b-l1.c*l2.b)/d;
y=(l2.a*l1.c-l1.a*l2.c)/d;
}
void lineform(double x1,double y1,double x2,double y2, line &temp)//ax+by+c=0;
{
temp.a=y2-y1;
temp.b=x1-x2;
temp.c=x2*y1-x1*y2;
}
double dit[5];
int main()
{
int i,j;
double ans;
point fermat;
while(1)
{
bool flag=false;
for(i=1; i<=4; i++)
{
scanf("%lf%lf",&a[i].x,&a[i].y);
if(a[i].x!=-1||a[i].y!=-1)
flag=true;
}
if(!flag)
break;
memset(dit,0,sizeof(dit));
for(i=1; i<=4; i++)
{
for(j=1; j<=4; j++)
{
dit[i]+=dis(a[i],a[j]);
}
}
line temp1,temp2;
double fx,fy;
if(cross(a[1],a[2],a[3])*cross(a[1],a[2],a[4])<0)
{
lineform(a[1].x,a[1].y,a[2].x,a[2].y,temp1);
lineform(a[3].x,a[3].y,a[4].x,a[4].y,temp2);
lineintersect(temp1,temp2,fx,fy);
}
else if(cross(a[1],a[3],a[4])*cross(a[1],a[3],a[2])<0)
{
lineform(a[1].x,a[1].y,a[3].x,a[3].y,temp1);
lineform(a[2].x,a[2].y,a[4].x,a[4].y,temp2);
lineintersect(temp1,temp2,fx,fy);
}
else if(cross(a[1],a[4],a[3])*cross(a[1],a[4],a[2])<0)
{
lineform(a[1].x,a[1].y,a[4].x,a[4].y,temp1);
lineform(a[2].x,a[2].y,a[3].x,a[3].y,temp2);
lineintersect(temp1,temp2,fx,fy);
}
ans=0;
fermat.x=fx;
fermat.y=fy;
for(i=1; i<=4; i++)
{
ans+=dis(fermat,a[i]);
}
double tans=min(min(dit[1],dit[2]),min(dit[3],dit[4]));
double ret=min(tans,ans);
printf("%.4lf\n",ret);
}
return 0;
}