一.結構體 1.idr結構體 [cpp] struct idr { struct idr_layer __rcu *top; //idr_layer頂層,32叉樹的根 struct idr_layer *id_free; //指向idr_layer的空閒鏈表 int layers; //idr_layer的層數量 int id_free_cnt; //idr_layer空閒鏈表中剩余的idr_layer個數 spinlock_t lock; }; 2.idr_layer結構體 [cpp struct idr_layer { unsigned long bitmap; //標記位圖,標記使用情況 struct idr_layer __rcu *ary[1<<IDR_BITS]; //子idr_layer數組ary[32] int count; //ary數組使用情況 int layer; //層號 struct rcu_head rcu_head; }; 在32位系統中IDR_BITS的取值為5 [cpp] #if BITS_PER_LONG == 32 # define IDR_BITS 5 # define IDR_FULL 0xfffffffful # define TOP_LEVEL_FULL (IDR_FULL >> 30) #elif BITS_PER_LONG == 64 # define IDR_BITS 6 # define IDR_FULL 0xfffffffffffffffful # define TOP_LEVEL_FULL (IDR_FULL >> 62) #else # error "BITS_PER_LONG is not 32 or 64" #endif 二.idr的初始化 [cpp] #define IDR_INIT(name) \ { \ .top = NULL, \ .id_free = NULL, \ .layers = 0, \ .id_free_cnt = 0, \ .lock = __SPIN_LOCK_UNLOCKED(name.lock), \ } #define DEFINE_IDR(name) struct idr name = IDR_INIT(name) 定義一個idr結構體並賦值 三.分配id 1.idr_pre_get [cpp] int idr_pre_get(struct idr *idp, gfp_t gfp_mask) { while (idp->id_free_cnt < IDR_FREE_MAX) { //IDR_FREE_MAX=14 struct idr_layer *new; //定義新的idr_layer結構體指針 new = kmem_cache_zalloc(idr_layer_cache, gfp_mask); //分配*new內存空間 if (new == NULL) return (0); move_to_free_list(idp, new); //-->move_to_free_list } return 1; } EXPORT_SYMBOL(idr_pre_get); move_to_free_list [cpp] static void move_to_free_list(struct idr *idp, struct idr_layer *p) { unsigned long flags; spin_lock_irqsave(&idp->lock, flags); __move_to_free_list(idp, p); //-->__move_to_free_list spin_unlock_irqrestore(&idp->lock, flags); } __move_to_free_list [cpp] static void __move_to_free_list(struct idr *idp, struct idr_layer *p) { p->ary[0] = idp->id_free; idp->id_free = p; idp->id_free_cnt++; } 第一次循環結果 接著循環 再接著 一直這樣下去直到循環結束(14次) 2.idr_get_new和idr_get_new_above idr_get_new [cpp] int idr_get_new(struct idr *idp, void *ptr, int *id) { int rv; rv = idr_get_new_above_int(idp, ptr, 0); if (rv < 0) return _idr_rc_to_errno(rv); *id = rv; return 0; } EXPORT_SYMBOL(idr_get_new); idr_get_new_above [cpp] int idr_get_new_above(struct idr *idp, void *ptr, int starting_id, int *id) { int rv; rv = idr_get_new_above_int(idp, ptr, starting_id); if (rv < 0) return _idr_rc_to_errno(rv); *id = rv; return 0; } EXPORT_SYMBOL(idr_get_new_above); 兩個函數都會調用idr_get_new_above_int函數,差別在於starting_id不同 下面分情況討論,先以id為0走個過場 idr的top簡稱為根top,free簡稱為根free均為idr_layer指針類型,分別指向使用中和空閒idr_layer鏈表頭 [cpp] static int idr_get_new_above_int(struct idr *idp, void *ptr, int starting_id) { struct idr_layer *pa[MAX_LEVEL]; //MAX_LEVEL=7 int id; id = idr_get_empty_slot(idp, starting_id, pa); //-->idr_get_empty_slot if (id >= 0) { rcu_assign_pointer(pa[0]->ary[id & IDR_MASK],(struct idr_layer *)ptr //pa[0]->ary[0]=ptr 也就是idr_layer14->ary[0]=ptr pa[0]->count++; //idr_layer14->count++ idr_mark_full(pa, id); //設置其位圖-->走完0過場的效果見圖c } return id; } idr_get_empty_slot [cpp] static int idr_get_empty_slot(struct idr *idp, int starting_id,struct idr_layer **pa) { struct idr_layer *p, *new; int layers, v, id; unsigned long flags; id = starting_id; //按常規出牌吧,假設這個為0 build_up: p = idp->top; //根top指向的idr_layer NULL layers = idp->layers; //獲取layers層數量(0) if (unlikely(!p)) { //第一次運行idp->top=NULL,所以if條件為真,執行if分支的結果參考 圖A if (!(p = get_from_free_list(idp))) //>>>1-->get_from_free_list 從根free中獲取一個idr_layer14 return -1; p->layer = 0; //指定idr_layer14的層號為0 layers = 1; //layers層數量設為1 } //layers<6 && id>=2^(layers*5) 看需不需要增加層數 見圖B while ((layers < (MAX_LEVEL - 1)) && (id >= (1 << (layers*IDR_BITS)))) { layers++; if (!p->count) { p->layer++; continue; } if (!(new = get_from_free_list(idp))) { spin_lock_irqsave(&idp->lock, flags); for (new = p; p && p != idp->top; new = p) { p = p->ary[0]; new->ary[0] = NULL; new->bitmap = new->count = 0; __move_to_free_list(idp, new); } spin_unlock_irqrestore(&idp->lock, flags); return -1; } new->ary[0] = p; new->count = 1; new->layer = layers-1; if (p->bitmap == IDR_FULL) __set_bit(0, &new->bitmap); p = new; } rcu_assign_pointer(idp->top, p); //根top指向idr_layer14 idp->layers = layers; //設置更新idr->layers層數量 //----------------------------------------------分割線---------------------------------------------- //以上部分主要處理layer相關,以下部分主要處理id相關 v = sub_alloc(idp, &id, pa); //>>>2-->sub_alloc if (v == IDR_NEED_TO_GROW) //IDR_NEED_TO_GROW=-2需要擴大 goto build_up; return(v); } 圖A: 圖B >>>get_from_free_list 從idr空閒idr_layer鏈表中獲取第一個idr_layer [cpp] static struct idr_layer *get_from_free_list(struct idr *idp) { struct idr_layer *p; //定義一個idr_layer指針 unsigned long flags; spin_lock_irqsave(&idp->lock, flags); if ((p = idp->id_free)) { //根free獲取一個空閒idr_layer idp->id_free = p->ary[0]; //idr空閒鏈表指針指向第二個idr_layer idp->id_free_cnt--; //idr的空閒idr_layer個數減1(14-1) p->ary[0] = NULL; //斷開第一個idr_layer和第二個idr_layer的聯系 } spin_unlock_irqrestore(&idp->lock, flags); return(p); } 這裡先穿插一下32進制的計算,上面圖B中2^0,2^5,2^10,2^15,2^20,2^25可以(32=2^5)理解成32^0,32^1,32^2,32^3,32^3,32^4,32^5 那麼用32進制表達一個十進制數id可以套用一下公式 a的值屬於[0,31] an的值如何獲得id/(32^n)即可,等同於id/(2^5^n)等同於id/((1<<5)^n) an-1的值如何獲得id>>(5*(n-1))即可 >>>sub_alloc [cpp] static int sub_alloc(struct idr *idp, int *starting_id, struct idr_layer **pa) { int n, m, sh; struct idr_layer *p, *new; int l, id, oid; unsigned long bm; id = *starting_id; restart: p = idp->top; //根top l = idp->layers; //l=1 pa[l--] = NULL; //p[1]=NULL;l=0 while (1) { n = (id >> (IDR_BITS*l)) & IDR_MASK; //計算對應的n值,屬於[0,31] bm = ~p->bitmap; //取反位圖 m = find_next_bit(&bm, IDR_SIZE, n); //>>>1 find_next_bit 位圖中偏移量為n處查找'1' if (m == IDR_SIZE) { //位圖滿了 l++; oid = id; id = (id | ((1 << (IDR_BITS * l)) - 1)) + 1; if (id >= 1 << (idp->layers * IDR_BITS)) { *starting_id = id; return IDR_NEED_TO_GROW; } p = pa[l]; BUG_ON(!p); sh = IDR_BITS * (l + 1); if (oid >> sh == id >> sh) continue; else goto restart; } if (m != n) { //期望的n值被占用,但可找到可用的m值 sh = IDR_BITS*l; id = ((id >> sh) ^ n ^ m) << sh; //>>>2 重新計算id值 } if ((id >= MAX_ID_BIT) || (id < 0)) return IDR_NOMORE_SPACE; if (l == 0) //l==0跳出while循環 break; if (!p->ary[m]) { new = get_from_free_list(idp); if (!new) return -1; new->layer = l-1; rcu_assign_pointer(p->ary[m], new); p->count++; } pa[l--] = p; p = p->ary[m]; } pa[l] = p; //pa[0]=p 也就是idr_layer14 return id; } >>>find_next_bit [cpp] view plaincopy #define find_next_bit(p,sz,off) _find_next_bit_le(p,sz,off) //>>_find_next_bit_le 該宏的意思是在p指向的(大小為sz的)位圖表中的第off個位置開始找尋可用(為"1")的格子,找到返回該位 _find_next_bit_le是匯編代碼實現的定義在/arch/arm/lib/findbit.S [cpp] ENTRY(_find_next_bit_le) teq r1, #0 beq 3b ands ip, r2, #7 beq 1b @ If new byte, goto old routine ARM( ldrb r3, [r0, r2, lsr #3] ) THUMB( lsr r3, r2, #3 ) THUMB( ldrb r3, [r0, r3] ) movs r3, r3, lsr ip @ shift off unused bits bne .L_found orr r2, r2, #7 @ if zero, then no bits here add r2, r2, #1 @ align bit pointer b 2b @ loop for next bit ENDPROC(_find_next_bit_le) .L_found找到合適的跳轉 [cpp] .L_found: #if __LINUX_ARM_ARCH__ >= 5 rsb r0, r3, #0 and r3, r3, r0 clz r3, r3 rsb r3, r3, #31 add r0, r2, r3 #else tst r3, #0x0f addeq r2, r2, #4 movne r3, r3, lsl #4 tst r3, #0x30 addeq r2, r2, #2 movne r3, r3, lsl #2 tst r3, #0x40 addeq r2, r2, #1 mov r0, r2 #endif cmp r1, r0 @ Clamp to maxbit movlo r0, r1 mov pc, lr >>>id值的計算的補充說明 首先前面n的取值n = (id >> (IDR_BITS*l)) & IDR_MASK; IDR_MASK的定義#define IDR_MASK ((1 << IDR_BITS)-1)也就是說IDR_MASK=31等於2進制的1,1111b 所以&IDR_MASK只是框定n值落在0~31之間,掩碼作用 那麼不出意外的話n = (id >> (IDR_BITS*l)) 接著 sh = IDR_BITS*l; id = ((id >> sh) ^ n ^ m) << sh; 帶入表達式中 id=((id >> IDR_BITS*l) ^ (id >> (IDR_BITS*l)) ^ m) << IDR_BITS*l; 異或的操作是相同為1,不同為0,結合起來化簡得 id = ((1 ^ m) << sh=m<<sh 圖C ^_^_^_^_^_^_^_^_^_^_^_^_^_^_^_^_^_^_^_^_^_^_^_^_^_^_^_^_^_^_^_^_^_^_^_^_^_^_^_^_^_^_^_^_^_^_^_^_^_^_^_^_^_^_^_^_^_^_^_^_ 已經借用id0走了過場,下面分析下其他情況 [cpp] static int idr_get_new_above_int(struct idr *idp, void *ptr, int starting_id) { struct idr_layer *pa[MAX_LEVEL]; //定義父idr_layer數組 int id; id = idr_get_empty_slot(idp, starting_id, pa); //獲取id if (id >= 0) { rcu_assign_pointer(pa[0]->ary[id & IDR_MASK],(struct idr_layer *)ptr); //pa[0]->ary[id]=ptr pa[0]->count++; //idr_layer->count++ idr_mark_full(pa, id); //標記id位圖 } return id; } static int idr_get_empty_slot(struct idr *idp, int starting_id,struct idr_layer **pa) { struct idr_layer *p, *new; int layers, v, id; unsigned long flags; id = starting_id; build_up: p = idp->top; //獲取根top layers = idp->layers; //獲取層數量 layers=1 if (unlikely(!p)) { //FALSE if (!(p = get_from_free_list(idp))) return -1; p->layer = 0; layers = 1; } while ((layers < 6) && (id >= (1 << (layers*5)))) { //參考圖B,如果id值超過或等於對應層所能容納的最大數,則進入循環 layers++; //增加層數量 if (!p->count) { //0~31沒使用,直接使用32就屬於這種情況 p->layer++; //由於32需要添加1層的,所以之前的層的層號需要+1 continue; //層數量也需要加1 } if (!(new = get_from_free_list(idp))) { //空閒鏈表中獲取新的idr_layer spin_lock_irqsave(&idp->lock, flags); //分配失敗,--空閒idr_layer鏈表缺貨 for (new = p; p && p != idp->top; new = p) { //p指針還原 p = p->ary[0]; new->ary[0] = NULL; new->bitmap = new->count = 0; __move_to_free_list(idp, new); //分配更多空閒鏈表 } spin_unlock_irqrestore(&idp->lock, flags); return -1; } new->ary[0] = p; //新的idr_layer->ary[0]指向舊的idr_layer new->count = 1; //新的idr_layer計數加1 new->layer = layers-1; //設置新的idr_layer的層號 if (p->bitmap == IDR_FULL) //若舊的(葉子)idr_layer的id全用過了 __set_bit(0, &new->bitmap); //那麼標記下新(父)idr_layer位圖的第0位 p = new; //根top指向新的idr_layer } rcu_assign_pointer(idp->top, p); //設置根top idp->layers = layers; //更新層數量 v = sub_alloc(idp, &id, pa); //獲取id if (v == IDR_NEED_TO_GROW) //該層id號全用完了,必須擴大idr_layer層數量 goto build_up; return(v); } static int sub_alloc(struct idr *idp, int *starting_id, struct idr_layer **pa) { int n, m, sh; struct idr_layer *p, *new; int l, id, oid; unsigned long bm; id = *starting_id; restart: p = idp->top; //獲取根top l = idp->layers; //獲取層數量l=1 pa[l--] = NULL; //pa[1]=NULL,l=0 while (1) { n = (id >> (5*l)) & IDR_MASK; //n做處理 屬於[0,31] bm = ~p->bitmap; //位圖取反 m = find_next_bit(&bm, IDR_SIZE, n); //查找n開始能用的位 if (m == IDR_SIZE) { //id表滿了 l++; 層數+1 oid = id; id = (id | ((1 << (5 * l)) - 1)) + 1; //id或上掩碼再+1 if (id >= 1 << (idp->layers * 5)) { //需要添加層 *starting_id = id; return IDR_NEED_TO_GROW; } p = pa[l]; BUG_ON(!p); sh = 5 * (l + 1); if (oid >> sh == id >> sh) continue; else goto restart; } if (m != n) { //期望id給用但有可用id sh = 5*l; id = ((id >> sh) ^ n ^ m) << sh; //id設置為可用id } if ((id >= MAX_ID_BIT) || (id < 0)) return IDR_NOMORE_SPACE; if (l == 0) //一層層循環計算直到到達葉子處l才為0 break; if (!p->ary[m]) { //葉子m為空 new = get_from_free_list(idp); //從空閒鏈表拿一個idr_layer if (!new) return -1; new->layer = l-1; //設置新鏈表層數 rcu_assign_pointer(p->ary[m], new); //葉子m指向新鏈表 p->count++; //使用計數加1 } pa[l--] = p; //pa[大]=節點 p = p->ary[m]; //p=節點->葉子m } pa[l] = p; //pa[小]=葉子 return id; } 來個效果圖id=4吧 id=32情況(idr_layer13的位圖1標記錯了) 1024情況 四.查找id 1.idr_find [cpp] void *idr_find(struct idr *idp, int id) { int n; struct idr_layer *p; p = rcu_dereference_raw(idp->top); //獲取根top if (!p) return NULL; n = (p->layer+1) * IDR_BITS; //計算最外層的n值 id &= MAX_ID_MASK; if (id >= (1 << n)) return NULL; BUG_ON(n == 0); while (n > 0 && p) { //循環一層層查找 n -= IDR_BITS; BUG_ON(n != p->layer*IDR_BITS); p = rcu_dereference_raw(p->ary[(id >> n) & IDR_MASK]); //一次獲取an ... a0 } return((void *)p); } EXPORT_SYMBOL(idr_find); 前面講過32進制的id值算法 當構建完idr機制之後 id=top->ary[an]->ary[a(n-1)]->....->ary[a0]來獲得 借助圖片分析下(idr_layer13的位圖標記有錯) 五idr操作 1. idr_remove idr_remove_all 移除 [cpp] www.2cto.com void idr_remove(struct idr *idp, int id) { struct idr_layer *p; struct idr_layer *to_free; id &= MAX_ID_MASK; sub_remove(idp, (idp->layers - 1) * IDR_BITS, id); if (idp->top && idp->top->count == 1 && (idp->layers > 1) && idp->top->ary[0]) { to_free = idp->top; p = idp->top->ary[0]; rcu_assign_pointer(idp->top, p); --idp->layers; to_free->bitmap = to_free->count = 0; free_layer(to_free); } while (idp->id_free_cnt >= IDR_FREE_MAX) { p = get_from_free_list(idp); kmem_cache_free(idr_layer_cache, p); } return; } EXPORT_SYMBOL(idr_remove); 移除全部 [cpp] void idr_remove_all(struct idr *idp) { int n, id, max; int bt_mask; struct idr_layer *p; struct idr_layer *pa[MAX_LEVEL]; struct idr_layer **paa = &pa[0]; n = idp->layers * IDR_BITS; p = idp->top; rcu_assign_pointer(idp->top, NULL); max = 1 << n; id = 0; while (id < max) { while (n > IDR_BITS && p) { n -= IDR_BITS; *paa++ = p; p = p->ary[(id >> n) & IDR_MASK]; } bt_mask = id; id += 1 << n; /* Get the highest bit that the above add changed from 0->1. */ while (n < fls(id ^ bt_mask)) { if (p) free_layer(p); n += IDR_BITS; p = *--paa; } } idp->layers = 0; } EXPORT_SYMBOL(idr_remove_all); 2.idr_replace 替換 [cpp] void *idr_replace(struct idr *idp, void *ptr, int id) { int n; struct idr_layer *p, *old_p; p = idp->top; if (!p) return ERR_PTR(-EINVAL); n = (p->layer+1) * IDR_BITS; id &= MAX_ID_MASK; if (id >= (1 << n)) return ERR_PTR(-EINVAL); n -= IDR_BITS; while ((n > 0) && p) { p = p->ary[(id >> n) & IDR_MASK]; n -= IDR_BITS; } n = id & IDR_MASK; if (unlikely(p == NULL || !test_bit(n, &p->bitmap))) return ERR_PTR(-ENOENT); old_p = p->ary[n]; rcu_assign_pointer(p->ary[n], ptr); return old_p; } EXPORT_SYMBOL(idr_replace); 六.idr空閒鏈表的銷毀 idr_destroy [cpp] void idr_destroy(struct idr *idp) { while (idp->id_free_cnt) { struct idr_layer *p = get_from_free_list(idp); kmem_cache_free(idr_layer_cache, p); } } EXPORT_SYMBOL(idr_destroy); 七.用法 1.api函數 [cpp] void *idr_find(struct idr *idp, int id); //查找id對應的指針 int idr_pre_get(struct idr *idp, gfp_t gfp_mask); //分配idr_layer空閒鏈表 int idr_get_new(struct idr *idp, void *ptr, int *id); //獲取id,捆綁指針ptr int idr_get_new_above(struct idr *idp, void *ptr, int starting_id, int *id); //起始數值獲取id,捆綁指針ptr int idr_for_each(struct idr *idp,int (*fn)(int id, void *p, void *data), void *data); void *idr_get_next(struct idr *idp, int *nextid); void *idr_replace(struct idr *idp, void *ptr, int id); //替換id捆綁的指針 void idr_remove(struct idr *idp, int id); //移除id void idr_remove_all(struct idr *idp); //移除所有id void idr_destroy(struct idr *idp); //銷毀idr_layer空閒鏈表 void idr_init(struct idr *idp); //初始化idr 2.大致用法 1.idr_init聲明設置idr 2.idr_pre_get分配空閒idr_layer鏈表 3.id_get_new/idr_get_new_above分配id並將id與指針ptr捆綁 4.利用idr_find根據id獲取指針ptr 5.idr_remove/idr_remove_all移除分配的id 6.idr_destroy銷毀空閒idr_layer鏈表 7.idr_replace替換id