編譯代碼報錯:
錯誤 1 error MSB8031: Building an MFC project for a non-Unicode character set is deprecated. You must change the project property to Unicode or download an additional library. See http://go.microsoft.com/fwlink/p/?LinkId=286820 for more information. C:\Program Files\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.CppBuild.targets 369 5 chess
安裝vc_mbcsmfc.exe。
Pdb格式不兼容報錯:
插值查找.cpp
#define _CRT_SECURE_NO_WARNINGS #include#include int Bin_Search(int *a, int key, int n) { int low, high, mid; low = 0; high = n - 1; while (low <= high) { mid = low + (high - low) * (key - a[low]) / (a[high] - a[low]); //此處於二分查找不同,套用插值公式 if (a[mid] > key) //如果key比插值小,把高位調整為插值下標的下一位 high = mid - 1; else if (a[mid] < key) low = mid + 1; else return mid; } return -1; } int mainA() { int a[] = { 1, 5, 17, 25, 33, 38, 46, 55, 69, 75, 99 }; int key; int len = sizeof(a) / sizeof(*a); printf("請輸入要查找的值:\n"); scanf("%d", &key); int pos = Bin_Search(a, key, len); if (pos != -1) printf("在數組的第%d個位置找到:%d\n", pos + 1, key); else printf("未在數組中找到元素:%d\n", key); system("pause"); return 0; }
斐波那契查找.cpp
#define _CRT_SECURE_NO_WARNINGS #define MAXSIZE 13 #include#include //斐波那契查找算法的明顯優點在於它只涉及加法和減法運算,而不用除法。 //因為除法比加減法要占去更多的機時,因此,斐波那契查找的平均性能要比折半查找好。 void fibonacci(int *f) { f[0] = 1; f[1] = 1; for (int i = 2; i < MAXSIZE; ++i) f[i] = f[i - 2] + f[i - 1]; } int fibonacci_search(int *a, int key, int n) { int low = 0, high = n - 1; int mid = 0; int k = 0; int F[MAXSIZE]; fibonacci(F); while (n > F[k] - 1) //計算出n在斐波那契中的數列 ++k; for (int i = n; i < F[k] - 1; ++i) //把數組補全 { a[i] = a[high]; } while (low <= high) { mid = low + F[k - 1] - 1; //根據斐波那契數列進行黃金分割 if (a[mid] > key) { high = mid - 1; k = k - 1; } else if (a[mid] < key) { low = mid + 1; k = k - 2; } else{ if (mid <= high) //如果為真則找到相應的位置 return mid; else return -1; } } return -1; } int main14() { int a[MAXSIZE] = { 5, 15, 19, 20, 25, 31, 38, 41, 45, 49, 52, 55, 57 }; int k; printf("請輸入要查找的數字:\n"); scanf("%d", &k); int pos = fibonacci_search(a, k, 13); if (pos != -1) printf("在數組的第%d個位置找到元素:%d\n", pos + 1, k); else printf("未在數組中找到元素:%d\n", k); system("pause"); return 0; }
插入.cpp
#includeusing namespace std; void main3() { int a[10]; for (int i = 0; i < 10; i++) a[i] = rand() % 100; for (int i = 0; i < 10; i++) //總索引 for (int j = 0; j < i; j++) //前面排好的部分 { int temp = a[i]; if (a[i] < a[j]) { for (int k = i; k >= j; k--) { a[k] = a[k - 1]; } a[j] = temp; } } for (int i = 0; i < 10; i++) cout << a[i] << " "; system("pause"); }
堆排序.cpp
#include#include #include #include void PrintArr(int *pnArr, int nLen) { for (int i = 0; i < nLen; i++) { printf("%d ", pnArr[i]); } printf("\n"); } //返回i父節點下標 int Parent(int i) { return (i - 1) / 2; } //返回i左孩子下標 int LeftChild(int i) { return i * 2 + 1; } //返回i右孩子下標 int RightChild(int i) { return i * 2 + 2; } void Swap(int *a, int *b) { int nTmp = *a; *a = *b; *b = nTmp; } void MaxHeapify(int *pnArr, int nLen, int i) { int LChild = LeftChild(i); int RChild = RightChild(i); int nMaxPos; if (LChild < nLen && pnArr[LChild] > pnArr[i]) { nMaxPos = LChild; } else { nMaxPos = i; } if (RChild < nLen && pnArr[RChild] > pnArr[nMaxPos]) { nMaxPos = RChild; } if (nMaxPos != i) { Swap(&pnArr[nMaxPos], &pnArr[i]); MaxHeapify(pnArr, nLen, nMaxPos); } } void BuildMaxHeap(int *pnArr, int nLen) { for (int i = Parent(nLen - 1); i >= 0; i--) { MaxHeapify(pnArr, nLen, i); } } void HeapSort(int *pnArr, int nLen) { BuildMaxHeap(pnArr, nLen); for (int i = nLen - 1; i > 0; i--) { Swap(&pnArr[i], &pnArr[0]); nLen--; MaxHeapify(pnArr, nLen, 0); } } int main7() { int nArr[10] = { 4, 1, 3, 2, 16, 9, 10, 14, 8, 7 }; PrintArr(nArr, 10); HeapSort(nArr, 10); PrintArr(nArr, 10); system("pause"); return 0; }
二路插入.cpp
#includeusing namespace std; #define MAX 20 void PrintArray(int a[], int len){ for (int i = 0; i < len; i++) cout << a[i] << " "; cout << endl; } void BinInsertSort(int a[], int len){ int *d = (int *)malloc(len*sizeof(len)); for (int i = 0; i < len; i++) d[i] = 0; int first = 0, final = 0; d[0] = a[0]; for (int i = 1; i < len; i++){ if (a[i] <= d[first]){ first = (first - 1 + len) % len; d[first] = a[i]; } else if (a[i] >= d[final]){ final = final + 1; d[final] = a[i]; } else{ int j = final++; while (a[i] < d[j]){ d[(j + 1) % len] = d[j]; j = (j - 1 + len) % len; } d[j + 1] = a[i]; } } cout << "輔助數組中排序結果為:"; PrintArray(d, len); } int main10(){ int a[MAX], len; cout << "請輸入待排序的元素個數:"; cin >> len; cout << "請輸入待排序的元素:"; for (int i = 0; i < len; i++) cin >> a[i]; BinInsertSort(a, len); system("pause"); return 0; }
非遞歸快速排序.cpp
#include#include #include #include #include using namespace std; /**把數組分為兩部分,軸pivot左邊的部分都小於軸右邊的部分**/ template int partition(vector &vec, int low, int high){ Comparable pivot = vec[low]; //任選元素作為軸,這裡選首元素 while (low < high){ while (low < high && vec[high] >= pivot) high--; vec[low] = vec[high]; while (low < high && vec[low] <= pivot) low++; vec[high] = vec[low]; } //此時low==high vec[low] = pivot; return low; } /**使用遞歸快速排序**/ template void quicksort1(vector &vec, int low, int high){ if (low < high){ int mid = partition(vec, low, high); quicksort1(vec, low, mid - 1); quicksort1(vec, mid + 1, high); } } /**使用棧的非遞歸快速排序**/ template void quicksort2(vector &vec, int low, int high){ stack st; if (low < high){ int mid = partition(vec, low, high); if (low < mid - 1){ st.push(low); st.push(mid - 1); } if (mid + 1 < high){ st.push(mid + 1); st.push(high); } //其實就是用棧保存每一個待排序子串的首尾元素下標,下一次while循環時取出這個范圍,對這段子序列進行partition操作 while (!st.empty()){ int q = st.top(); st.pop(); int p = st.top(); st.pop(); mid = partition(vec, p, q); if (p < mid - 1){ st.push(p); st.push(mid - 1); } if (mid + 1 < q){ st.push(mid + 1); st.push(q); } } } } int main11(){ int len = 1000000; vector vec; for (int i = 0; i < len; i++) vec.push_back(rand()); clock_t t1 = clock(); quicksort1(vec, 0, len - 1); clock_t t2 = clock(); cout << "recurcive " << 1.0*(t2 - t1) / CLOCKS_PER_SEC << endl; //重新打亂順序 random_shuffle(vec.begin(), vec.end()); t1 = clock(); quicksort2(vec, 0, len - 1); t2 = clock(); cout << "none recurcive " << 1.0*(t2 - t1) / CLOCKS_PER_SEC << endl; return 0; }
歸並.cpp
#includeusing namespace std; const int N = 10; int anthor[N]; void MergeSort(int *array, int begin, int end) { if (end - begin > 1) { // MergeSort(array, begin, (begin + end) / 2); MergeSort(array, (begin + end) / 2 + 1, end); int i = begin; int j = (begin + end) / 2 + 1; int k = begin; while (i <= (begin + end) / 2 && j <= end)//合並時,把一個串全部並入另一個串放在一個新串,剩下的直接放在尾部 { if (array[i] > array[j]) //小的值進入,並將索引後移 anthor[k++] = array[j++]; if (array[i] < array[j]) anthor[k++] = array[i++]; } while (i <= (begin + end) / 2) { anthor[k++] = array[i++]; } while (j <= end) { anthor[k++] = array[j++]; } for (k = begin; k <= end; k++) //排序好重新拷貝回數組 array[k] = anthor[k]; } else //相鄰則直接交換 { if (array[end] < array[begin]) { int temp = array[end]; array[end] = array[begin]; array[begin] = temp; } } } int main6() { int array[N]; for (int i = 0; i < 10; i++) { array[i] = rand() % 100; cout << array[i] << " "; } MergeSort(array, 0, N - 1); cout << endl; for (int i = 0; i < 10; i++) { cout << array[i] << " "; } system("pause"); return 0; }
紅黑樹.cpp
// 紅黑樹.cpp : 定義控制台應用程序的入口點。 #include#include #include typedef int key_t; typedef int data_t; typedef enum color_t { RED = 0, BLACK = 1 }color_t; typedef struct rb_node_t { struct rb_node_t *left, *right, *parent; key_t key; data_t data; color_t color; }rb_node_t; /* forward declaration */ rb_node_t* rb_insert(key_t key, data_t data, rb_node_t* root); rb_node_t* rb_search(key_t key, rb_node_t* root); rb_node_t* rb_erase(key_t key, rb_node_t* root); int main() { int i, count = 90; key_t key; rb_node_t* root = NULL, *node = NULL; //srand(time(NULL)); for (i = 1; i < count; ++i) { key = rand() % count; if ((root = rb_insert(key, i, root))) { printf("[i = %d] insert key %d success!\n", i, key); } else { printf("[i = %d] insert key %d error!\n", i, key); exit(-1); } if ((node = rb_search(key, root))) { printf("[i = %d] search key %d success!\n", i, key); } else { printf("[i = %d] search key %d error!\n", i, key); exit(-1); } if (!(i % 10)) { if ((root = rb_erase(key, root))) { printf("[i = %d] erase key %d success\n", i, key); } else { printf("[i = %d] erase key %d error\n", i, key); } } } return 0; } static rb_node_t* rb_new_node(key_t key, data_t data) { rb_node_t *node = (rb_node_t*)malloc(sizeof(struct rb_node_t)); if (!node) { printf("malloc error!\n"); exit(-1); } node->key = key, node->data = data; return node; } /*----------------------------------------------------------- | node right | / \ ==> / \ | a right node y | / \ / \ | b y a b -----------------------------------------------------------*/ static rb_node_t* rb_rotate_left(rb_node_t* node, rb_node_t* root) { rb_node_t* right = node->right; if ((node->right = right->left)) { right->left->parent = node; } right->left = node; if ((right->parent = node->parent)) { if (node == node->parent->right) { node->parent->right = right; } else { node->parent->left = right; } } else { root = right; } node->parent = right; return root; } /*----------------------------------------------------------- | node left | / \ / \ | left y ==> a node | / \ / \ | a b b y -----------------------------------------------------------*/ static rb_node_t* rb_rotate_right(rb_node_t* node, rb_node_t* root) { rb_node_t* left = node->left; if ((node->left = left->right)) { left->right->parent = node; } left->right = node; if ((left->parent = node->parent)) { if (node == node->parent->right) { node->parent->right = left; } else { node->parent->left = left; } } else { root = left; } node->parent = left; return root; } static rb_node_t* rb_insert_rebalance(rb_node_t *node, rb_node_t *root) { rb_node_t *parent, *gparent, *uncle, *tmp; while ((parent = node->parent) && parent->color == RED) { gparent = parent->parent; if (parent == gparent->left) { uncle = gparent->right; if (uncle && uncle->color == RED) { uncle->color = BLACK; parent->color = BLACK; gparent->color = RED; node = gparent; } else { if (parent->right == node) { root = rb_rotate_left(parent, root); tmp = parent; parent = node; node = tmp; } parent->color = BLACK; gparent->color = RED; root = rb_rotate_right(gparent, root); } } else { uncle = gparent->left; if (uncle && uncle->color == RED) { uncle->color = BLACK; parent->color = BLACK; gparent->color = RED; node = gparent; } else { if (parent->left == node) { root = rb_rotate_right(parent, root); tmp = parent; parent = node; node = tmp; } parent->color = BLACK; gparent->color = RED; root = rb_rotate_left(gparent, root); } } } root->color = BLACK; return root; } static rb_node_t* rb_erase_rebalance(rb_node_t *node, rb_node_t *parent, rb_node_t *root) { rb_node_t *other, *o_left, *o_right; while ((!node || node->color == BLACK) && node != root) { if (parent->left == node) { other = parent->right; if (other->color == RED) { other->color = BLACK; parent->color = RED; root = rb_rotate_left(parent, root); other = parent->right; } if ((!other->left || other->left->color == BLACK) && (!other->right || other->right->color == BLACK)) { other->color = RED; node = parent; parent = node->parent; } else { if (!other->right || other->right->color == BLACK) { if ((o_left = other->left)) { o_left->color = BLACK; } other->color = RED; root = rb_rotate_right(other, root); other = parent->right; } other->color = parent->color; parent->color = BLACK; if (other->right) { other->right->color = BLACK; } root = rb_rotate_left(parent, root); node = root; break; } } else { other = parent->left; if (other->color == RED) { other->color = BLACK; parent->color = RED; root = rb_rotate_right(parent, root); other = parent->left; } if ((!other->left || other->left->color == BLACK) && (!other->right || other->right->color == BLACK)) { other->color = RED; node = parent; parent = node->parent; } else { if (!other->left || other->left->color == BLACK) { if ((o_right = other->right)) { o_right->color = BLACK; } other->color = RED; root = rb_rotate_left(other, root); other = parent->left; } other->color = parent->color; parent->color = BLACK; if (other->left) { other->left->color = BLACK; } root = rb_rotate_right(parent, root); node = root; break; } } } if (node) { node->color = BLACK; } return root; } static rb_node_t* rb_search_auxiliary(key_t key, rb_node_t* root, rb_node_t** save) { rb_node_t *node = root, *parent = NULL; int ret; while (node) { parent = node; ret = node->key - key; if (0 < ret) { node = node->left; } else if (0 > ret) { node = node->right; } else { return node; } } if (save) { *save = parent; } return NULL; } rb_node_t* rb_insert(key_t key, data_t data, rb_node_t* root) { rb_node_t *parent = NULL, *node; parent = NULL; if ((node = rb_search_auxiliary(key, root, &parent))) { return root; } node = rb_new_node(key, data); node->parent = parent; node->left = node->right = NULL; node->color = RED; if (parent) { if (parent->key > key) { parent->left = node; } else { parent->right = node; } } else { root = node; } return rb_insert_rebalance(node, root); } rb_node_t* rb_search(key_t key, rb_node_t* root) { return rb_search_auxiliary(key, root, NULL); } rb_node_t* rb_erase(key_t key, rb_node_t *root) { rb_node_t *child, *parent, *old, *left, *node; color_t color; if (!(node = rb_search_auxiliary(key, root, NULL))) { printf("key %d is not exist!\n"); return root; } old = node; if (node->left && node->right) { node = node->right; while ((left = node->left) != NULL) { node = left; } child = node->right; parent = node->parent; color = node->color; if (child) { child->parent = parent; } if (parent) { if (parent->left == node) { parent->left = child; } else { parent->right = child; } } else { root = child; } if (node->parent == old) { parent = node; } node->parent = old->parent; node->color = old->color; node->right = old->right; node->left = old->left; if (old->parent) { if (old->parent->left == old) { old->parent->left = node; } else { old->parent->right = node; } } else { root = node; } old->left->parent = node; if (old->right) { old->right->parent = node; } } else { if (!node->left) { child = node->right; } else if (!node->right) { child = node->left; } parent = node->parent; color = node->color; if (child) { child->parent = parent; } if (parent) { if (parent->left == node) { parent->left = child; } else { parent->right = child; } } else { root = child; } } free(old); if (color == BLACK) { root = rb_erase_rebalance(child, parent, root); } system("pause"); return root; }
基數.cpp
#include#include #include #include static void PrintArr(int *pnArr, int nLen) { for (int i = 0; i < nLen; i++) { printf("%d ", pnArr[i]); } printf("\n"); } void CountSort(int *pnArr, int nArrR[], int nLen, int k) { int *pnArrTmp = (int *)malloc(sizeof(int) * k); for (int i = 0; i < k; i++) { pnArrTmp[i] = 0; } for (int i = 0; i < nLen; i++) { pnArrTmp[pnArr[i]] = pnArrTmp[pnArr[i]] + 1; } PrintArr(pnArrTmp, k); for (int i = 1; i < k; i++) { pnArrTmp[i] = pnArrTmp[i] + pnArrTmp[i - 1]; } PrintArr(pnArrTmp, k); for (int i = nLen - 1; i >= 0; i--) { nArrR[pnArrTmp[pnArr[i]] - 1] = pnArr[i]; pnArrTmp[pnArr[i]] = pnArrTmp[pnArr[i]] - 1; } } int main9() { int nArr[11] = { 0, 2, 1, 3, 2, 6, 9, 7, 4, 8, 6 }; int nArrR[11]; //存放排序後的結果 PrintArr(nArr, 11); CountSort(nArr, nArrR, 11, 10); PrintArr(nArrR, 11); system("pause"); return 0; }
快速.cpp
#includeusing namespace std; int a[200001], n; void swap(int &a, int &b){ int tmp = a; a = b; b = tmp; } int partition(int p, int r){ int rnd = rand() % (r - p + 1) + p; swap(a[rnd], a[r]); int pvt = r, i = p - 1; for (int j = i + 1; j < r; j++) if (a[j] < a[pvt]) swap(a[j], a[++i]); swap(a[++i], a[pvt]); return i; } void qsort(int p, int r){ if (p < r){ int q = partition(p, r); qsort(p, q - 1); qsort(q + 1, r); } } int main5() { cin >> n; for (int i = 0; i < n; i++) cin >> a[i]; qsort(0, n - 1); for (int i = 0; i < n; i++) cout << a[i]; system("pause"); return 0; }
冒泡.cpp
#include#include using namespace std; int main1() { int a[10]; for (int i = 0; i < 10; i++) a[i] = rand() % 100; for (int i = 0; i < 10; i++) for (int j = 0; j < 10 - i; j++) { if (a[j] < a[j + 1]) { int temp = a[j]; a[j] = a[j + 1]; a[j + 1] = temp; } } for (int i = 0; i < 10; i++) cout << a[i] << " "; system("pause"); return 0; }
木桶.cpp
#include#include #define SIZE 100 void bucket_sort(unsigned *, int);//桶排序函數的原型 void print(unsigned *, int);//打印函數的原型 int main8() { unsigned array[SIZE]; int i = 0; //為數組元素隨機賦值 for (i = 0; i < SIZE; ++i) array[i] = rand(); printf("排序前\n"); print(array, SIZE); //排序 bucket_sort(array, SIZE); printf("排序後\n"); print(array, SIZE); system("pause"); return 0; } void bucket_sort(unsigned * arr, int len) { unsigned *buckets[10];//指針數組 unsigned n = 1;//用於取整數各位上的值 int index;//數組下標計數索引 int indexs[10];//各個桶下標計數索引 int i, j; //分配動態內存作為桶 for (i = 0; i < 10; ++i) buckets[i] = (unsigned *)malloc(sizeof(unsigned)*len); while (1) { //計數索引清零 index = 0; for (i = 0; i < 10; ++i) indexs[i] = 0; //數組至桶 for (i = 0; i < len; ++i) buckets[arr[i] / n % 10][indexs[arr[i] / n % 10]++] = arr[i]; //桶至數組 for (i = 0; i < 10; ++i) for (j = 0; j < indexs[i]; ++j) arr[index++] = buckets[i][j]; //為取元素的下一位做准備 n *= 10; //判斷是否該結束 for (i = 0; arr[i] < n&&i < len; ++i); if (i == len) break; } //釋放動態內存 for (i = 0; i < 10; ++i) free(buckets[i]); } void print(unsigned * arr, int len) { int i = 0; for (i = 0; i < len; ++i) { printf("%8d", arr[i]); //5個元素一行 if ((i + 1) % 5 == 0) printf("\n"); } }
希爾.cpp
#include#include using namespace std; const int N = 10; void shell_sort(const int len, int *array) { int j, i, key; int gap = 0; if (len <= 0 || array == NULL) return; while (gap <= len) { gap = gap * 3 + 1; } while (gap > 0) { for (i = gap; i < len; i++) { j = i - gap; key = array[i]; while ((j >= 0) && (array[j] > key)) { array[j + gap] = array[j]; j = j - gap; } array[j + gap] = key; } //display_array(len,array,gap); gap = (gap - 1) / 3; } } // 3 5 18 29 35 24 12 0 // 3 12 // 5 0 // 3 0 18 29 35 24 12 5 //3 24 // 0 12 // 18 5 //3 0 5 29 35 24 12 18 //3 35 // 0 24 // 5 12 // 29 18 //3 0 5 18 35 24 12 29 //3 18 12 // 0 35 29 // 5 24 //3 0 5 12 29 24 18 35 //3 5 29 18 // 0 12 24 35 //3 0 5 12 18 24 29 35 //0 3 5 12 18 24 29 35 int main4() { int array[N]; for (int i = 0; i < 10; i++) { array[i] = rand() % 100; cout << array[i] << " "; } shell_sort(N - 1, array); cout << endl; for (int i = 0; i < 10; i++) { cout << array[i] << " "; } system("pause"); return 0; }
選擇.cpp
#includeusing namespace std; void main2() { int a[10]; for (int i = 0; i < 10; i++) a[i] = rand() % 100; for (int i = 0; i < 10; i++) { for (int j = i; j < 10 - i; j++) if (a[j] < a[i]) { int temp = a[j]; a[j] = a[i]; a[i] = temp; } } for (int i = 0; i < 10; i++) cout << a[i] << " "; system("pause"); }