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 程式師世界 >> 編程語言 >> C語言 >> C++ >> 關於C++ >> 麻將游戲算法深入解析及實現代碼

麻將游戲算法深入解析及實現代碼

編輯:關於C++

麻將游戲算法深入解析及實現代碼。本站提示廣大學習愛好者:(麻將游戲算法深入解析及實現代碼)文章只能為提供參考,不一定能成為您想要的結果。以下是麻將游戲算法深入解析及實現代碼正文


麻將游戲算法深入解析及實現代碼

 這兩天為了工具箱的完善,整理了這些年引擎開發的一些資料,無意中發現06年寫的一個麻將算法,編譯運行了一下,還是有點意思的,拿出來整理一下分享給大家。

  麻將是一種大家最喜愛的娛樂活動之一,相信所有人都有接觸過。我寫的這版算法,是可以吃,碰,槓,還有把牌摸完沒有人胡時的皇莊和包聽。是用控制台方式來表現的,什麼?控制台?

  對,因為是算法的設計,所以用控制台來表現當然最簡單了。

當然,在交互時要用文字輸入會有少許不便,不過這種形式的游戲可是圖形游戲的鼻祖哦~

     好,廢話不多說了,來說一下設計思路:

     對於麻將的一個玩家,都有一個牌牆的管理,這裡封裝了一副牌牆的各種算法,這個類我命名為CMJ。

     另外還有一個洗牌類,負責洗牌和發牌。這個類為CMJManage。

     我們先來看一下CMJ類。

CMJ.h:

#ifndef _CMJ_H 
#define _CMJ_H 
//============================================ 
//Author:Honghaier 
//Date:2006-12-20 
//QQ:285421210 
//============================================ 
#include <windows.h> 
#include <iostream> 
#include <vector> 
#include <algorithm> 
using namespace std; 
 
 
#define MJPAI_ZFB    0 //中,發,白 
#define MJPAI_FENG    1 //東西南北風 
#define MJPAI_WAN    2 //萬 
#define MJPAI_TIAO    3 //條 
#define MJPAI_BING    4 //餅 
#define MJPAI_HUA    5 //花 
 
#define MJPAI_GETPAI   true //起牌 
#define MJPAI_PUTPAI   false //打牌 
//節點信息 
struct stPAI 
{ 
 int  m_Type;    //牌類型 
 int  m_Value;   //牌字 
 
} 
; 
 
//吃牌順 
struct stCHI      
{ 
 int  m_Type;    //牌類型 
 int  m_Value1;   //牌字 
 int  m_Value2;   //牌字 
 int  m_Value3;   //牌字 
} 
; 
// m_Type  m_Value 
//-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-// 
// 0  | 中 1 發2 白            
//   | 
// 1  | 東 1 西2 南  北         
//   | 
// 2  | 一萬 二萬 …… 九萬 
//   | 
// 3  | 一條 二條 …… 九條     
//   | 
// 4  | 一餅 二餅 …… 九餅 
//   | 
// 5  | 春  夏  秋  東  竹  蘭  梅  菊 
//   | 
//-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-// 
 
 
 
//胡牌信息 
struct stGoodInfo 
{ 
 char m_GoodName[100];   //胡牌術語 
 int  m_GoodValue;    //胡牌番數 
} 
; 
//牌 
class CMJ 
{ 
 vector< int >  m_MyPAIVec[6];  //起的種牌型 
 vector< int >  m_ChiPAIVec[6];  //吃的種牌型 
 vector< int >  m_PengPAIVec[6]; //碰的種牌型 
 vector< int >  m_GangPAIVec[6]; //槓的種牌型 
 
 stPAI    m_LastPAI;   //最後起的牌 
 stGoodInfo   m_GoodInfo;   //胡牌信息 
 
 bool    m_9LBD;    //是否聽連寶燈牌型 
 bool    m_13Y;    //是否聽十三幺 
 int     m_MKNum;   //明刻數 
 int     m_AKNum;   //暗刻數 
 bool    m_4AK;    //是否是聽四暗刻 
 
 vector< stCHI >  m_TempChiPAIVec; //吃的可選組合 
 vector< stPAI >  m_TempPengPAIVec; //碰的可選組合 
 vector< stPAI >  m_TempGangPAIVec; //槓的可選組合 
 
public: 
 
 //構造 
 CMJ(); 
 //析構 
 ~CMJ(); 
 //初始化 
 void   Init(); 
 //起牌 
 bool   AddPai(int p_Type,int p_Value); 
 //取得對應的牌在牌牆的索引 
 int    GetPaiIndex(int p_Type,int p_Value); 
 //打牌(參數為對應的牌在牌牆的索引) 
 bool   DelPai(int PaiIndex); 
 //刪除牌 
 bool   DelPai(int p_Type,int p_Value); 
 //清空牌 
 void   CleanUp(); 
 //取得胡牌信息 
 stGoodInfo  *GetInfo(); 
 //檢測是否胡牌 
 bool   CheckAllPai(bool GetOrPut); 
 //對所有的牌進行輸出 
 void   PrintAllPai(); 
 //對一張牌進行輸出 
 void   PrintPai(int p_Type,int p_Value); 
 //吃牌 
 bool   CheckChiPai(int p_Type,int p_Value); 
 //吃牌 
 bool   DoChiPai(int p_iIndex,int p_Type,int p_Value); 
 //碰牌 
 bool   CheckPengPai(int p_Type,int p_Value); 
 //碰牌 
 bool   DoPengPai(int p_Type,int p_Value); 
 //槓牌 
 bool   CheckGangPai(int p_Type,int p_Value); 
 //槓牌 
 bool   DoGangPai(int p_Type,int p_Value); 
 //對可吃的組合進行輸出 
 void   PrintChiChosePai(); 
 //對可碰的組合進行輸出 
 void   PrintPengChosePai(); 
 //對可槓的組合進行輸出 
 void   PrintGangChosePai(); 
 //取得吃牌組合數 
 UINT   GetChiChoseNum(); 
 
private: 
 
 //檢測是否胡牌(張) 
 bool CheckAAPai(int iValue1,int iValue2); 
 //檢測是否三連張 
 bool CheckABCPai(int iValue1,int iValue2,int iValu3); 
 //檢測是否三重張 
 bool CheckAAAPai(int iValue1,int iValue2,int iValu3); 
 //檢測是否四重張 
 bool CheckAAAAPai(int iValue1,int iValue2,int iValu3,int iValue4); 
 //檢測是否三連對 
 bool CheckAABBCCPai(int iValue1,int iValue2,int iValue3,int iValue4,int iValue5,int iValue6); 
 //檢測是否三連高壓 
 bool CheckAAABBBCCCPai(int iValue1,int iValue2,int iValue3,int iValue4,int iValue5,int iValue6,int iValue7,int iValue8,int iValue9); 
 //檢測是否三連刻 
 bool CheckAAAABBBBCCCCPai(int iValue1,int iValue2,int iValue3,int iValue4,int iValue5,int iValue6,int iValue7,int iValue8,int iValue9,int iValue10,int iValue11,int iValue12); 
 //檢測是否六連對 
 bool CheckAABBCCDDEEFFPai(int iValue1,int iValue2,int iValue3,int iValue4,int iValue5,int iValue6,int iValue7,int iValue8,int iValue9,int iValue10,int iValue11,int iValue12); 
 //帶將牌檢測=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 
  
 //檢測是否胡牌(張) 
 bool Check5Pai(int iValue1,int iValue2,int iValue3,int iValue4,int iValue5); 
 //檢測是否胡牌(張) 
 bool Check8Pai(int iValue1,int iValue2,int iValue3,int iValue4,int iValue5,int iValue6,int iValue7,int iValue8); 
 //檢測是否胡牌(張) 
 bool Check11Pai(int iValue1,int iValue2,int iValue3,int iValue4,int iValue5,int iValue6,int iValue7,int iValue8,int iValue9,int iValue10,int iValue11); 
 //檢測是否胡牌(張) 
 bool Check14Pai(int iValue1,int iValue2,int iValue3,int iValue4,int iValue5,int iValue6,int iValue7,int iValue8,int iValue9,int iValue10,int iValue11,int iValue12,int iValue13,int iValue14); 
 
 //不帶將牌檢測-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 
  
 //檢測是否胡牌(張) 
 bool Check3Pai(int iValue1,int iValue2,int iValue3); 
 //檢測是否胡牌(張) 
 bool Check6Pai(int iValue1,int iValue2,int iValue3,int iValue4,int iValue5,int iValue6); 
 //檢測是否胡牌(張) 
 bool Check9Pai(int iValue1,int iValue2,int iValue3,int iValue4,int iValue5,int iValue6,int iValue7,int iValue8,int iValue9); 
 //檢測是否胡牌(張) 
 bool Check12Pai(int iValue1,int iValue2,int iValue3,int iValue4,int iValue5,int iValue6,int iValue7,int iValue8,int iValue9,int iValue10,int iValue11,int iValue12); 
  
 
private:  
 //胡牌判斷 
 
 //檢測是否胡大四喜 
 bool CheckD4X_HU(); 
 //檢則是否胡大三元 
 bool CheckD3Y_HU(); 
 //檢測是否胡綠一色 
 bool CheckL1S_HU(); 
 //檢測是否胡九蓮寶燈 
 bool Check9LBD_HU(); 
 //檢測是否胡四槓 
 bool Check4Gang_HU(); 
 //檢測是否胡連七對 
 bool CheckL7D_HU(); 
 //檢測是否胡十三幺 
 bool Chekc13Y_HU(); 
 //檢測是否胡清幺九 
 bool CheckQY9_HU(); 
 //檢測是否胡小四喜 
 bool CheckX4X_HU(); 
 //檢測是否胡小三元 
 bool CheckX3Y_HU(); 
 //檢測是否胡字一色 
 bool CheckZ1S_HU(); 
 //檢測是否四暗刻 
 bool Check4AK_HU(); 
 //檢測是否一色雙龍會 
 bool Check1S2LH_HU(); 
 //檢測是否一色四同順 
 bool Check1S4TS_HU(); 
 //檢測是否一色四節高? 
 bool Check1S4JG_HU(); 
 //檢測是否一色四步高? 
 bool Check1S4BG_HU(); 
 //檢測是否三槓 
 bool Check3Gang_HU(); 
 //檢測是否混幺九 
 bool CheckHY9_HU(); 
 //檢測是否七對 
 bool Check7D_HU(); 
 //檢測是否七星不靠 
 bool Check7XBK_HU(); 
 //檢測是否全雙刻? 
 bool CheckQSK_HU(); 
 //清一色 
 bool CheckQ1S_HU(); 
 //檢測是否一色三同順 
 bool Check1S3TS_HU(); 
 //檢測是否一色三節高 
 bool Check1S3JG_HU(); 
 //檢測是否全大 
 bool CheckQD_HU(); 
 //檢測是否全中 
 bool CheckQZ_HU(); 
 //檢測是否全小 
 bool CheckQX_HU(); 
 //檢測是否青龍 
 bool CheckQL_HU(); 
 //檢測是否三色雙龍會 
 bool Check3S2LH_HU(); 
 //檢測是否一色三步高 
 bool Check1S3BG_HU(); 
 //全帶五 
 bool CheckQD5_HU(); 
 //三同刻 
 bool Check3TK_HU(); 
 //三暗刻 
 bool Check3AK_HU(); 
 //單釣將 
 bool CheckDDJ_HU(); 
 //檢測胡 
 bool CheckHU(); 
private: 
 //聽牌判斷 
 
 //檢測是否聽九蓮寶燈 
 bool Check9LBD_TING(); 
 //檢測是否聽十三幺 
 bool Check13Y_TING(); 
 //檢測是否聽四暗刻 
 bool Check4AK_TING(); 
 //檢測是否聽牌 
 bool CheckTING(); 
 
} 
; 
 
#endif 

其對應的CPP :

#include "CMJ.h" 
//構造 
CMJ::CMJ() 
{ 
 m_9LBD = false; 
 m_13Y = false; 
 m_4AK = false; 
 m_AKNum = 0; 
 m_MKNum = 0; 
} 
 
//析構 
CMJ::~CMJ() 
{ 
 
} 
//初始化 
void CMJ::Init() 
{ 
 m_9LBD = false; 
 m_13Y = false; 
 m_4AK = false; 
 m_AKNum = 0; 
 m_MKNum = 0; 
} 
//加入新牌,並排序 
bool CMJ::AddPai(int p_Type,int p_Value) 
{ 
 int iSize = m_MyPAIVec[p_Type].size(); 
 bool t_Find = false; 
 vector< int >::iterator Iter; 
 for(Iter = m_MyPAIVec[p_Type].begin();Iter !=m_MyPAIVec[p_Type].end(); Iter++) 
 { 
  if((*Iter)>p_Value) 
  { 
   m_MyPAIVec[p_Type].insert(Iter,p_Value); 
   t_Find = true; 
   break; 
  } 
   
 } 
  
 if(t_Find==false) 
 { 
  m_MyPAIVec[p_Type].push_back(p_Value); 
 } 
 m_LastPAI.m_Type = p_Type; 
 m_LastPAI.m_Value = p_Value; 
 
 return true; 
} 
 
//取得對應的牌在牌牆的索引 
int CMJ::GetPaiIndex(int p_Type,int p_Value) 
{ 
 int count = 0; 
 for(UINT i = 0 ; i < 6 ; i++ ) 
 { 
  vector< int >::iterator Iter; 
  for(Iter = m_MyPAIVec[i].begin();Iter !=m_MyPAIVec[i].end(); Iter++) 
  { 
   if(p_Type==i&&(*Iter)==p_Value) 
   { 
    return count; 
   } 
   count++; 
  } 
 } 
 return -1; 
} 
//打牌 
bool CMJ::DelPai(int PaiIndex) 
{ 
 int count = 0; 
 for(UINT i = 0 ; i < 6 ; i++ ) 
 { 
  vector< int >::iterator Iter; 
  for(Iter = m_MyPAIVec[i].begin();Iter !=m_MyPAIVec[i].end(); Iter++) 
  { 
   if(count==PaiIndex) 
   { 
    m_MyPAIVec[i].erase(Iter); 
    return true; 
   } 
   count++; 
  } 
 } 
 return false; 
} 
//刪除牌 
bool CMJ::DelPai(int p_Type,int p_Value) 
{ 
 vector< int >::iterator Iter; 
 for(Iter = m_MyPAIVec[p_Type].begin();Iter !=m_MyPAIVec[p_Type].end(); Iter++) 
 { 
  if((*Iter)==p_Value) 
  { 
   m_MyPAIVec[p_Type].erase(Iter); 
   return true; 
  } 
 } 
 return false; 
} 
//清空牌 
void CMJ::CleanUp() 
{ 
 for(UINT i = 0 ; i < 6 ; i++ ) 
 { 
  m_MyPAIVec[i].clear(); 
  m_ChiPAIVec[i].clear(); 
  m_PengPAIVec[i].clear(); 
  m_GangPAIVec[i].clear(); 
 } 
} 
//取得胡牌信息 
stGoodInfo  *CMJ::GetInfo() 
{ 
 return &m_GoodInfo; 
} 
 
//對所有的牌進行函數調用 
void CMJ::PrintAllPai() 
{ 
 cout<<" "; 
 for(UINT i = 0 ; i < 13 ; i++ ) 
 { 
  cout<<i<<" - "; 
 } 
 cout<<endl; 
 int icount = 0; 
 //箭牌 
 if(m_MyPAIVec[0].empty()==false) 
 { 
  vector< int >::iterator Iter; 
  for(Iter = m_MyPAIVec[0].begin();Iter !=m_MyPAIVec[0].end(); Iter++) 
  { 
   switch(*Iter) 
   { 
   case 1: 
    cout<<"[ 中]"; 
    break; 
   case 2: 
    cout<<"[ 發]"; 
    break; 
   case 3: 
    cout<<"[ 白]"; 
    break; 
 
   } 
   icount++; 
  } 
 
 } 
 cout<<endl; 
 for(UINT i =0 ; i < icount; i++ ) 
 { 
  cout<<"  "; 
 } 
 //風牌 
 if(m_MyPAIVec[1].empty()==false) 
 { 
  vector< int >::iterator Iter; 
  for(Iter = m_MyPAIVec[1].begin();Iter !=m_MyPAIVec[1].end(); Iter++) 
  { 
   switch(*Iter) 
   { 
   case 1: 
    cout<<"[ 東]"; 
    break; 
   case 2: 
    cout<<"[ 南]"; 
    break; 
   case 3: 
    cout<<"[ 西]"; 
    break; 
   case 4: 
    cout<<"[ 北]"; 
    break; 
   } 
   icount++; 
  } 
 } 
 cout<<endl; 
 for(UINT i =0 ; i < icount; i++ ) 
 { 
  cout<<"  "; 
 } 
 //萬 
 if(m_MyPAIVec[2].empty()==false) 
 { 
  vector< int >::iterator Iter; 
  for(Iter = m_MyPAIVec[2].begin();Iter !=m_MyPAIVec[2].end(); Iter++) 
  { 
   cout<<"["<<(*Iter)<<"萬]"; 
   icount++; 
  } 
 } 
 cout<<endl; 
 for(UINT i =0 ; i < icount; i++ ) 
 { 
  cout<<"  "; 
 } 
 //條 
 if(m_MyPAIVec[3].empty()==false) 
 { 
  vector< int >::iterator Iter; 
  for(Iter = m_MyPAIVec[3].begin();Iter !=m_MyPAIVec[3].end(); Iter++) 
  { 
   cout<<"["<<(*Iter)<<"條]"; 
   icount++; 
  } 
 } 
 cout<<endl; 
 for(UINT i =0 ; i < icount; i++ ) 
 { 
  cout<<"  "; 
 } 
 //餅 
 if(m_MyPAIVec[4].empty()==false) 
 { 
  vector< int >::iterator Iter; 
  for(Iter = m_MyPAIVec[4].begin();Iter !=m_MyPAIVec[4].end(); Iter++) 
  { 
   cout<<"["<<(*Iter)<<"餅]"; 
   icount++; 
  } 
 } 
 cout<<endl; 
 for(UINT i =0 ; i < icount; i++ ) 
 { 
  cout<<"  "; 
 } 
} 
//對一張牌進行輸出 
void CMJ::PrintPai(int p_Type,int p_Value) 
{ 
//箭牌 
 if(p_Type==0) 
 { 
  switch(p_Value) 
  { 
  case 1: 
   cout<<"[中]"; 
   break; 
  case 2: 
   cout<<"[發]"; 
   break; 
  case 3: 
   cout<<"[白]"; 
   break; 
  } 
 } 
 //風牌 
 if(p_Type==1) 
 { 
  switch(p_Value) 
  { 
  case 1: 
   cout<<"[東]"; 
   break; 
  case 2: 
   cout<<"[南]"; 
   break; 
  case 3: 
   cout<<"[西]"; 
   break; 
  case 4: 
   cout<<"[北]"; 
   break; 
  } 
 } 
 //萬 
 if(p_Type==2) 
 { 
  cout<<"["<<p_Value<<"萬]"; 
 } 
 //條 
 if(p_Type==3) 
 { 
  cout<<"["<<p_Value<<"條]"; 
 } 
 //餅 
 if(p_Type==4) 
 { 
  cout<<"["<<p_Value<<"餅]"; 
 } 
} 
 
//吃牌 
bool CMJ::CheckChiPai(int p_Type,int p_Value) 
{ 
 m_TempChiPAIVec.clear(); 
 //餅 
 if(m_MyPAIVec[p_Type].empty()==false) 
 { 
  int iSize = m_MyPAIVec[p_Type].size(); 
  if( iSize >= 2) 
  { 
   for(UINT i = 0 ; i < iSize-1 ; i++ ) 
   { 
    if((m_MyPAIVec[p_Type][i]==(p_Value-2))&&(m_MyPAIVec[p_Type][i+1]==(p_Value-1))) 
    { 
     stCHI t_Chi; 
     t_Chi.m_Type = p_Type; 
     t_Chi.m_Value1 = p_Value-2; 
     t_Chi.m_Value2 = p_Value-1; 
     t_Chi.m_Value3 = p_Value; 
     m_TempChiPAIVec.push_back(t_Chi); 
 
    } 
    if((m_MyPAIVec[p_Type][i]==(p_Value-1))&&(m_MyPAIVec[p_Type][i+1]==(p_Value+1))) 
    { 
     stCHI t_Chi; 
     t_Chi.m_Type = p_Type; 
     t_Chi.m_Value1 = p_Value-1; 
     t_Chi.m_Value2 = p_Value; 
     t_Chi.m_Value3 = p_Value+1; 
     m_TempChiPAIVec.push_back(t_Chi); 
 
    } 
    if((m_MyPAIVec[p_Type][i]==(p_Value+1))&&(m_MyPAIVec[p_Type][i+1]==(p_Value+2))) 
    { 
     stCHI t_Chi; 
     t_Chi.m_Type = p_Type; 
     t_Chi.m_Value1 = p_Value; 
     t_Chi.m_Value2 = p_Value+1; 
     t_Chi.m_Value3 = p_Value+2; 
     m_TempChiPAIVec.push_back(t_Chi); 
    } 
   } 
 
  } 
  //假設吃B,已有ABC 
  if( iSize >= 3) 
  { 
   for(UINT i = 1 ; i < iSize-1 ; i++ ) 
   { 
    if((m_MyPAIVec[p_Type][i-1]==(p_Value-1))&&(m_MyPAIVec[p_Type][i]==p_Value)&&(m_MyPAIVec[p_Type][i+1]==(p_Value+1))) 
    { 
     stCHI t_Chi; 
     t_Chi.m_Type = p_Type; 
     t_Chi.m_Value1 = p_Value-1; 
     t_Chi.m_Value2 = p_Value; 
     t_Chi.m_Value3 = p_Value+1; 
     m_TempChiPAIVec.push_back(t_Chi); 
    } 
   } 
  } 
  //假設吃B,已有ABBC 
  if( iSize >= 4) 
  { 
   for(UINT i = 1 ; i < iSize-2 ; i++ ) 
   { 
    if((m_MyPAIVec[p_Type][i-1]==(p_Value-1))&&(m_MyPAIVec[p_Type][i]==p_Value)&&(m_MyPAIVec[p_Type][i+2]==(p_Value+1))) 
    { 
     stCHI t_Chi; 
     t_Chi.m_Type = p_Type; 
     t_Chi.m_Value1 = p_Value-1; 
     t_Chi.m_Value2 = p_Value; 
     t_Chi.m_Value3 = p_Value+1; 
     m_TempChiPAIVec.push_back(t_Chi); 
    } 
   } 
  } 
  //假設吃B,已有ABBBC 
  if( iSize >= 5) 
  { 
   for(UINT i = 1 ; i < iSize-3 ; i++ ) 
   { 
    if((m_MyPAIVec[p_Type][i-1]==(p_Value-1))&&(m_MyPAIVec[p_Type][i]==p_Value)&&(m_MyPAIVec[p_Type][i+3]==(p_Value+1))) 
    { 
     stCHI t_Chi; 
     t_Chi.m_Type = p_Type; 
     t_Chi.m_Value1 = p_Value-1; 
     t_Chi.m_Value2 = p_Value; 
     t_Chi.m_Value3 = p_Value+1; 
     m_TempChiPAIVec.push_back(t_Chi); 
    } 
   } 
  } 
  //假設吃B,已有ABBBBC 
  if( iSize >= 6) 
  { 
   for(UINT i = 1 ; i < iSize-4 ; i++ ) 
   { 
    if((m_MyPAIVec[p_Type][i-1]==(p_Value-1))&&(m_MyPAIVec[p_Type][i]==p_Value)&&(m_MyPAIVec[p_Type][i+4]==(p_Value+1))) 
    { 
     stCHI t_Chi; 
     t_Chi.m_Type = p_Type; 
     t_Chi.m_Value1 = p_Value-1; 
     t_Chi.m_Value2 = p_Value; 
     t_Chi.m_Value3 = p_Value+1; 
     m_TempChiPAIVec.push_back(t_Chi); 
    } 
   } 
  } 
  if(m_TempChiPAIVec.size() > 0) 
  { 
   return true; 
  } 
 } 
 return false; 
} 
//吃牌 
bool CMJ::DoChiPai(int p_iIndex,int p_Type,int p_Value) 
{ 
 AddPai(p_Type,p_Value); 
 vector<stCHI>::iterator Iter; 
 int icount = 0; 
 for(Iter = m_TempChiPAIVec.begin(); Iter != m_TempChiPAIVec.end(); Iter++ ) 
 { 
  if(icount == p_iIndex) 
  { 
   DelPai((*Iter).m_Type,(*Iter).m_Value1); 
   DelPai((*Iter).m_Type,(*Iter).m_Value2); 
   DelPai((*Iter).m_Type,(*Iter).m_Value3); 
 
   m_ChiPAIVec[(*Iter).m_Type].push_back((*Iter).m_Value1); 
   m_ChiPAIVec[(*Iter).m_Type].push_back((*Iter).m_Value2); 
   m_ChiPAIVec[(*Iter).m_Type].push_back((*Iter).m_Value3); 
 
   return true; 
  } 
  icount++; 
 } 
 return false; 
} 
//對可吃的組合進行輸出 
void CMJ::PrintChiChosePai() 
{ 
 cout<<"================吃牌組合======================="<<endl; 
 vector<stCHI>::iterator Iter; 
 for(Iter = m_TempChiPAIVec.begin(); Iter != m_TempChiPAIVec.end();Iter++) 
 { 
  //萬 
  if((*Iter).m_Type==2) 
  { 
   cout<<"["<<(*Iter).m_Value1<<"萬"; 
   cout<<""<<(*Iter).m_Value2<<"萬"; 
   cout<<""<<(*Iter).m_Value3<<"萬]"; 
  } 
  //條 
  if((*Iter).m_Type==3) 
  { 
   cout<<"["<<(*Iter).m_Value1<<"條"; 
   cout<<""<<(*Iter).m_Value2<<"條"; 
   cout<<""<<(*Iter).m_Value3<<"條]"; 
  } 
  //餅 
  if((*Iter).m_Type==4) 
  { 
   cout<<"["<<(*Iter).m_Value1<<"餅"; 
   cout<<""<<(*Iter).m_Value2<<"餅"; 
   cout<<""<<(*Iter).m_Value3<<"餅]"; 
  } 
 } 
 cout<<endl<<"========================================="<<endl; 
} 
//對可碰的組合進行輸出 
void CMJ::PrintPengChosePai() 
{ 
 cout<<"=====================碰牌=================="<<endl; 
 vector<stPAI>::iterator Iter; 
 for(Iter = m_TempPengPAIVec.begin(); Iter != m_TempPengPAIVec.end();Iter++) 
 { 
  //萬 
  if((*Iter).m_Type==2) 
  { 
   cout<<"["<<(*Iter).m_Value<<"萬"; 
   cout<<""<<(*Iter).m_Value<<"萬"; 
   cout<<""<<(*Iter).m_Value<<"萬]"; 
  } 
  //條 
  if((*Iter).m_Type==3) 
  { 
   cout<<"["<<(*Iter).m_Value<<"條"; 
   cout<<""<<(*Iter).m_Value<<"條"; 
   cout<<""<<(*Iter).m_Value<<"條]"; 
  } 
  //餅 
  if((*Iter).m_Type==4) 
  { 
   cout<<"["<<(*Iter).m_Value<<"餅"; 
   cout<<""<<(*Iter).m_Value<<"餅"; 
   cout<<""<<(*Iter).m_Value<<"餅]"; 
  } 
 } 
 cout<<endl<<"========================================="<<endl; 
} 
//對可槓的組合進行輸出 
void CMJ::PrintGangChosePai() 
{ 
 cout<<"====================槓牌==================="<<endl; 
 vector<stPAI>::iterator Iter; 
 for(Iter = m_TempGangPAIVec.begin(); Iter != m_TempGangPAIVec.end();Iter++) 
 { 
  //萬 
  if((*Iter).m_Type==2) 
  { 
   cout<<"["<<(*Iter).m_Value<<"萬"; 
   cout<<""<<(*Iter).m_Value<<"萬"; 
   cout<<""<<(*Iter).m_Value<<"萬"; 
   cout<<""<<(*Iter).m_Value<<"萬]"; 
  } 
  //條 
  if((*Iter).m_Type==3) 
  { 
   cout<<"["<<(*Iter).m_Value<<"條"; 
   cout<<""<<(*Iter).m_Value<<"條"; 
   cout<<""<<(*Iter).m_Value<<"條"; 
   cout<<""<<(*Iter).m_Value<<"條]"; 
  } 
  //餅 
  if((*Iter).m_Type==4) 
  { 
   cout<<"["<<(*Iter).m_Value<<"餅"; 
   cout<<""<<(*Iter).m_Value<<"餅"; 
   cout<<""<<(*Iter).m_Value<<"餅"; 
   cout<<""<<(*Iter).m_Value<<"餅]"; 
  } 
 } 
 cout<<endl<<"========================================="<<endl; 
} 
//取得吃牌組合數 
UINT CMJ::GetChiChoseNum() 
{ 
 return m_TempChiPAIVec.size(); 
} 
//碰牌 
bool CMJ::CheckPengPai(int p_Type,int p_Value) 
{ 
 m_TempPengPAIVec.clear(); 
 //餅 
 if(m_MyPAIVec[p_Type].empty()==false) 
 { 
  int iSize = m_MyPAIVec[p_Type].size(); 
  if( iSize >= 2) 
  { 
   for(UINT i = 0 ; i < iSize-1 ; i++ ) 
   { 
    if((m_MyPAIVec[p_Type][i]==p_Value)&&(m_MyPAIVec[p_Type][i+1]==p_Value)) 
    { 
     stPAI t_Peng; 
     t_Peng.m_Type = p_Type; 
     t_Peng.m_Value = p_Value; 
     m_TempPengPAIVec.push_back(t_Peng); 
     break; 
    } 
   } 
  } 
  if(m_TempPengPAIVec.size() > 0) 
  { 
   return true; 
  } 
 } 
 return false; 
} 
//碰牌 
bool CMJ::DoPengPai(int p_Type,int p_Value) 
{ 
 AddPai(p_Type,p_Value); 
 vector<stPAI>::iterator Iter; 
 for(Iter = m_TempPengPAIVec.begin(); Iter != m_TempPengPAIVec.end(); Iter++ ) 
 { 
  DelPai((*Iter).m_Type,(*Iter).m_Value); 
  DelPai((*Iter).m_Type,(*Iter).m_Value); 
  DelPai((*Iter).m_Type,(*Iter).m_Value); 
 
  m_PengPAIVec[(*Iter).m_Type].push_back((*Iter).m_Value); 
  m_PengPAIVec[(*Iter).m_Type].push_back((*Iter).m_Value); 
  m_PengPAIVec[(*Iter).m_Type].push_back((*Iter).m_Value); 
  return true; 
 } 
 return false; 
} 
//槓牌 
bool CMJ::CheckGangPai(int p_Type,int p_Value) 
{  
 m_TempGangPAIVec.clear(); 
 //餅 
 if(m_MyPAIVec[p_Type].empty()==false) 
 { 
  int iSize = m_MyPAIVec[p_Type].size(); 
  if( iSize >= 3) 
  { 
   for(UINT i = 0 ; i < iSize-2 ; i++ ) 
   { 
    if((m_MyPAIVec[p_Type][i]==p_Value)&&(m_MyPAIVec[p_Type][i+1]==p_Value)&&(m_MyPAIVec[p_Type][i+2]==p_Value)) 
    { 
     stPAI t_Gang; 
     t_Gang.m_Type = p_Type; 
     t_Gang.m_Value = p_Value; 
     m_TempGangPAIVec.push_back(t_Gang); 
     break; 
    } 
   } 
  } 
  if(m_TempGangPAIVec.size() > 0) 
  { 
   return true; 
  } 
 } 
 return false; 
} 
//槓牌 
bool CMJ::DoGangPai(int p_Type,int p_Value) 
{ 
 AddPai(p_Type,p_Value); 
 vector<stPAI>::iterator Iter; 
 for(Iter = m_TempGangPAIVec.begin(); Iter != m_TempGangPAIVec.end(); Iter++ ) 
 { 
  DelPai((*Iter).m_Type,(*Iter).m_Value); 
  DelPai((*Iter).m_Type,(*Iter).m_Value); 
  DelPai((*Iter).m_Type,(*Iter).m_Value); 
  DelPai((*Iter).m_Type,(*Iter).m_Value); 
 
  //排序放入 
  if(m_GangPAIVec[(*Iter).m_Type].empty()) 
  { 
   m_GangPAIVec[(*Iter).m_Type].push_back((*Iter).m_Value); 
   m_GangPAIVec[(*Iter).m_Type].push_back((*Iter).m_Value); 
   m_GangPAIVec[(*Iter).m_Type].push_back((*Iter).m_Value); 
   m_GangPAIVec[(*Iter).m_Type].push_back((*Iter).m_Value); 
  } 
  else 
  { 
    vector<int>::iterator Iter2; 
    for(Iter2 = m_GangPAIVec[(*Iter).m_Type].begin(); Iter2 != m_GangPAIVec[(*Iter).m_Type].end(); Iter2++ ) 
    { 
     if((*Iter2)>(*Iter).m_Value) 
     { 
      m_GangPAIVec[(*Iter).m_Type].insert(Iter2,(*Iter).m_Value); 
      m_GangPAIVec[(*Iter).m_Type].insert(Iter2,(*Iter).m_Value); 
      m_GangPAIVec[(*Iter).m_Type].insert(Iter2,(*Iter).m_Value); 
      m_GangPAIVec[(*Iter).m_Type].insert(Iter2,(*Iter).m_Value); 
      break; 
     } 
    } 
  } 
  return true; 
 } 
 return false; 
} 
//檢測是否胡牌 
bool CMJ::CheckAllPai(bool GetOrPut) 
{ 
 if(GetOrPut == MJPAI_GETPAI) 
 { 
  //檢查大四喜 
  if(CheckD4X_HU()) 
  { 
   strcpy(m_GoodInfo.m_GoodName,"大四喜"); 
   m_GoodInfo.m_GoodValue = 88; 
   return true; 
  } 
  //檢查大三元 
  if(CheckD3Y_HU()) 
  { 
   strcpy(m_GoodInfo.m_GoodName,"大三元"); 
   m_GoodInfo.m_GoodValue = 88; 
   return true; 
  } 
  //檢查綠一色 
  if(CheckL1S_HU()) 
  { 
   strcpy(m_GoodInfo.m_GoodName,"綠一色"); 
   m_GoodInfo.m_GoodValue = 88; 
   return true; 
  } 
  //檢查九蓮寶燈 
  if(Check9LBD_HU()) 
  { 
   strcpy(m_GoodInfo.m_GoodName,"九蓮寶燈"); 
   m_GoodInfo.m_GoodValue = 88; 
   return true; 
  } 
  //檢查四槓 
  if(Check4Gang_HU()) 
  { 
   strcpy(m_GoodInfo.m_GoodName,"四槓"); 
   m_GoodInfo.m_GoodValue = 88; 
   return true; 
  } 
  //檢查連七對 
  if(CheckL7D_HU()) 
  { 
   strcpy(m_GoodInfo.m_GoodName,"連七對"); 
   m_GoodInfo.m_GoodValue = 88; 
   return true; 
  } 
  //檢查十三幺 
  if(Chekc13Y_HU()) 
  { 
   strcpy(m_GoodInfo.m_GoodName,"十三幺"); 
   m_GoodInfo.m_GoodValue = 88; 
   return true; 
  } 
  //檢查清幺九 
  if(CheckQY9_HU()) 
  { 
   strcpy(m_GoodInfo.m_GoodName,"清幺九"); 
   m_GoodInfo.m_GoodValue = 64; 
   return true; 
  } 
  //檢查小四喜 
  if(CheckX4X_HU()) 
  { 
   strcpy(m_GoodInfo.m_GoodName,"小四喜"); 
   m_GoodInfo.m_GoodValue = 64; 
   return true; 
  } 
  //檢查小三元 
  if(CheckX3Y_HU()) 
  { 
   strcpy(m_GoodInfo.m_GoodName,"小三元"); 
   m_GoodInfo.m_GoodValue = 64; 
   return true; 
  } 
  //檢測是否四暗刻 
  if(Check4AK_HU()) 
  { 
   strcpy(m_GoodInfo.m_GoodName,"四暗刻"); 
   m_GoodInfo.m_GoodValue = 64; 
   return true; 
  } 
  //檢測是否一色雙龍會 
  if(Check1S2LH_HU()) 
  { 
   strcpy(m_GoodInfo.m_GoodName,"一色雙龍會"); 
   m_GoodInfo.m_GoodValue = 64; 
   return true; 
  } 
  //檢測是否一色四同順 
  if(Check1S4TS_HU()) 
  { 
   strcpy(m_GoodInfo.m_GoodName,"一色四同順"); 
   m_GoodInfo.m_GoodValue = 48; 
   return true; 
  } 
  //檢測是否一色四節高 
  if(Check1S4JG_HU()) 
  { 
   strcpy(m_GoodInfo.m_GoodName,"一色四節高"); 
   m_GoodInfo.m_GoodValue = 48; 
   return true; 
  } 
  //檢測是否一色四步高 
  if(Check1S4BG_HU()) 
  { 
   strcpy(m_GoodInfo.m_GoodName,"一色四步高"); 
   m_GoodInfo.m_GoodValue = 32; 
   return true; 
  } 
  //檢測是否三槓 
  if(Check3Gang_HU()) 
  { 
   strcpy(m_GoodInfo.m_GoodName,"三槓"); 
   m_GoodInfo.m_GoodValue = 32; 
   return true; 
  } 
   
  //檢測是否七對 
  if(Check7D_HU()) 
  { 
   strcpy(m_GoodInfo.m_GoodName,"七對"); 
   m_GoodInfo.m_GoodValue = 24; 
   return true; 
  } 
  //檢測是否七星不靠 
  if(Check7XBK_HU()) 
  { 
   strcpy(m_GoodInfo.m_GoodName,"七星不靠"); 
   m_GoodInfo.m_GoodValue = 24; 
   return true; 
  } 
  //檢測是否全雙刻 
  if(CheckQSK_HU()) 
  { 
   strcpy(m_GoodInfo.m_GoodName,"全雙刻"); 
   m_GoodInfo.m_GoodValue = 24; 
   return true; 
  } 
  //檢測是否清一色 
  if(CheckQ1S_HU()) 
  { 
   strcpy(m_GoodInfo.m_GoodName,"清一色"); 
   m_GoodInfo.m_GoodValue = 24; 
   return true; 
  } 
  //檢測是否一色三同順 
  if(Check1S3TS_HU()) 
  { 
   strcpy(m_GoodInfo.m_GoodName,"一色三同順"); 
   m_GoodInfo.m_GoodValue = 24; 
   return true; 
  } 
  //檢測是否一色三節高 
  if(Check1S3JG_HU()) 
  { 
   strcpy(m_GoodInfo.m_GoodName,"一色三節高"); 
   m_GoodInfo.m_GoodValue = 24; 
   return true; 
  } 
  //檢測是否全大 
  if(CheckQD_HU()) 
  { 
   strcpy(m_GoodInfo.m_GoodName,"全大"); 
   m_GoodInfo.m_GoodValue = 24; 
   return true; 
  } 
  //檢測是否全中 
  if(CheckQZ_HU()) 
  { 
   strcpy(m_GoodInfo.m_GoodName,"全中"); 
   m_GoodInfo.m_GoodValue = 24; 
   return true; 
  } 
  //檢測是否全小 
  if(CheckQX_HU()) 
  { 
   strcpy(m_GoodInfo.m_GoodName,"全小"); 
   m_GoodInfo.m_GoodValue = 24; 
   return true; 
  } 
  //檢測是否青龍 
  if(CheckQL_HU()) 
  { 
   strcpy(m_GoodInfo.m_GoodName,"青龍"); 
   m_GoodInfo.m_GoodValue = 16; 
   return true; 
  } 
  //檢測是否三色雙龍會 
  if(Check3S2LH_HU()) 
  { 
   strcpy(m_GoodInfo.m_GoodName,"三色雙龍會"); 
   m_GoodInfo.m_GoodValue = 16; 
   return true; 
  } 
  //檢測是否一色三步高 
  if(Check1S3BG_HU()) 
  { 
   strcpy(m_GoodInfo.m_GoodName,"一色三步高"); 
   m_GoodInfo.m_GoodValue = 16; 
   return true; 
  } 
  
  //檢測是否單調將 
  if(CheckDDJ_HU()) 
  { 
   strcpy(m_GoodInfo.m_GoodName,"單調將"); 
   m_GoodInfo.m_GoodValue = 1; 
   return true; 
  } 
 
  //檢測是否平胡 
  if(CheckHU()) 
  { 
   strcpy(m_GoodInfo.m_GoodName,"平胡"); 
   m_GoodInfo.m_GoodValue = 1; 
   return true; 
  } 
 
 }   
 else 
 { 
  //判斷是否聽連寶燈 
  m_9LBD = Check9LBD_TING(); 
  if(m_9LBD)return true; 
  //判斷是否聽幺 
  m_13Y = Check13Y_TING(); 
  if(m_13Y)return true; 
  //判斷是否四暗刻 
  m_4AK = Check4AK_TING(); 
  if(m_4AK)return true; 
  //檢測是否聽頭 
  return CheckTING(); 
 } 
 return false; 
} 
 
//檢測是否胡牌(張) 
inline bool CMJ::CheckAAPai(int iValue1,int iValue2) 
{ 
 if(iValue1 == iValue2)return true; 
 return false; 
} 
 
//檢測是否三連張 
inline bool CMJ::CheckABCPai(int iValue1,int iValue2,int iValue3) 
{ 
 if(iValue1 == (iValue2-1)&&iValue2 == (iValue3-1))return true; 
 return false; 
} 
 
//檢測是否三重張 
inline bool CMJ::CheckAAAPai(int iValue1,int iValue2,int iValue3) 
{ 
 if(iValue1 == iValue2&&iValue2 == iValue3)return true; 
 return false; 
} 
 
//檢測是否四重張 
inline bool CMJ::CheckAAAAPai(int iValue1,int iValue2,int iValue3,int iValue4) 
{ 
 if(iValue1 == iValue2&&iValue2 == iValue3&&iValue3 == iValue4)return true; 
 return false; 
} 
//檢測是否三連對 
inline bool CMJ::CheckAABBCCPai(int iValue1,int iValue2,int iValue3,int iValue4,int iValue5,int iValue6) 
{ 
 if(iValue1 == iValue2&&iValue3 == iValue4&&iValue5 == iValue6) 
 { 
  if((iValue1 == iValue3-1)&&(iValue3 == iValue5-1)) 
  { 
   return true; 
  } 
 } 
 return false;  
} 
//檢測是否三連高壓 
inline bool CMJ::CheckAAABBBCCCPai(int iValue1,int iValue2,int iValue3,int iValue4,int iValue5,int iValue6,int iValue7,int iValue8,int iValue9) 
{ 
 if((iValue1 == iValue2&&iValue2 == iValue3)&&(iValue4 == iValue5&&iValue5 == iValue6)&&(iValue7 == iValue8&&iValue8 == iValue9)) 
 { 
  if((iValue1 == iValue4-1)&&(iValue4 == iValue7-1)) 
  { 
   return true; 
  } 
 } 
 return false; 
} 
//檢測是否三連刻 
inline bool CMJ::CheckAAAABBBBCCCCPai(int iValue1,int iValue2,int iValue3,int iValue4,int iValue5,int iValue6,int iValue7,int iValue8,int iValue9,int iValue10,int iValue11,int iValue12) 
{ 
 if((iValue1 == iValue2&&iValue2 == iValue3&&iValue3 == iValue4)&&(iValue5 == iValue6&&iValue6 == iValue7&&iValue7 == iValue8)&&(iValue9 == iValue10&&iValue10 == iValue11&&iValue11 == iValue12)) 
 { 
  if((iValue1 == iValue5-1)&&(iValue5 == iValue9-1)) 
  { 
   return true; 
  } 
 } 
 return false; 
} 
//檢測是否六連對 
inline bool CMJ::CheckAABBCCDDEEFFPai(int iValue1,int iValue2,int iValue3,int iValue4,int iValue5,int iValue6,int iValue7,int iValue8,int iValue9,int iValue10,int iValue11,int iValue12) 
{ 
 if(iValue1 == iValue2&&iValue3 == iValue4&&iValue5 == iValue6&&iValue7 == iValue8&&iValue9 == iValue10&&iValue11 == iValue12) 
 { 
  if((iValue1 == iValue3-1)&&(iValue3 == iValue5-1)&&(iValue5 == iValue7-1)&&(iValue7 == iValue9-1)&&(iValue9 == iValue11-1)) 
  { 
   return true; 
  } 
 } 
 return false; 
} 
 
//檢測是否胡牌(張) 
bool CMJ::Check5Pai(int iValue1,int iValue2,int iValue3,int iValue4,int iValue5) 
{ 
 //如果是左邊兩個為將,右邊為三重張或三連張 
 if(CheckAAPai(iValue1,iValue2)) 
 { 
  if(Check3Pai(iValue3,iValue4,iValue5))return true; 
 
 } 
 //如果中間兩個為將 
 if(CheckAAAPai(iValue2,iValue3,iValue4)) 
 { 
  if(CheckABCPai(iValue1,iValue4,iValue5))return true; 
 } 
 //如果是左邊兩個為將,右邊為三重張或三連張 
 if(CheckAAPai(iValue4,iValue5)) 
 { 
  if(Check3Pai(iValue1,iValue2,iValue3))return true; 
 } 
 
 return false; 
} 
//檢測是否胡牌(張) 
bool CMJ::Check8Pai(int iValue1,int iValue2,int iValue3,int iValue4,int iValue5,int iValue6,int iValue7,int iValue8) 
{ 
 //如果是左邊兩個為將,右邊為三重張或三連張 
 if(CheckAAPai(iValue1,iValue2)) 
 { 
  return Check6Pai(iValue3,iValue4,iValue5,iValue6,iValue7,iValue8); 
 } 
 
 //如果是中間兩個為將,左右邊為三重張或三連張 
 if(CheckAAPai(iValue4,iValue5)) 
 { 
  if(Check3Pai(iValue1,iValue2,iValue3)&&Check3Pai(iValue6,iValue7,iValue8))return true; 
 } 
 
 //如果是右邊兩個為將,左邊為三重張或三連張 
 if(CheckAAPai(iValue7,iValue8)) 
 { 
  return Check6Pai(iValue1,iValue2,iValue3,iValue4,iValue5,iValue6); 
 } 
 
 return false; 
} 
//檢測是否胡牌(張) 
bool CMJ::Check11Pai(int iValue1,int iValue2,int iValue3,int iValue4,int iValue5,int iValue6,int iValue7,int iValue8,int iValue9,int iValue10,int iValue11) 
{ 
 //如果是左邊兩個為將 
 if(CheckAAPai(iValue1,iValue2)) 
 { 
  return Check9Pai(iValue3,iValue4,iValue5,iValue6,iValue7,iValue8,iValue9,iValue10,iValue11);  
 } 
 
 //如果是中間兩個為將 
 if(CheckAAPai(iValue4,iValue5)) 
 { 
  //無AAA,全ABC 
  if(Check3Pai(iValue1,iValue2,iValue3)&&Check6Pai(iValue4,iValue5,iValue6,iValue7,iValue8,iValue9))return true; 
 } 
 
 //如果是右邊兩個為將 
 if(CheckAAPai(iValue7,iValue8)) 
 { 
  //無AAA,全ABC 
  if(Check3Pai(iValue9,iValue10,iValue11)&&Check6Pai(iValue1,iValue2,iValue3,iValue4,iValue5,iValue6))return true; 
 } 
 
 //如果是右邊兩個為將 
 if(CheckAAPai(iValue10,iValue11)) 
 { 
  return Check9Pai(iValue1,iValue2,iValue3,iValue4,iValue5,iValue6,iValue7,iValue8,iValue9); 
 } 
 return false; 
} 
//檢測是否胡牌(張) 
bool CMJ::Check14Pai(int iValue1,int iValue2,int iValue3,int iValue4,int iValue5,int iValue6,int iValue7,int iValue8,int iValue9,int iValue10,int iValue11,int iValue12,int iValue13,int iValue14) 
{ 
 //如果是左邊兩個為將,右邊為三重張或三連張 
 if(CheckAAPai(iValue1,iValue2)) 
 { 
  //無AAA,全ABC 
  if(Check12Pai(iValue3,iValue4,iValue5,iValue6,iValue7,iValue8,iValue9,iValue10,iValue11,iValue12,iValue13,iValue14))return true; 
  return false; 
 } 
 
 //如果是中間兩個為將,左右邊為三重張或三連張 
 if(CheckAAPai(iValue4,iValue5)) 
 { 
  //無AAA,全ABC 
  if(Check3Pai(iValue1,iValue2,iValue3)&&Check9Pai(iValue6,iValue7,iValue8,iValue9,iValue10,iValue11,iValue12,iValue13,iValue14))return true; 
  return false; 
 } 
 
 //如果是中間兩個為將,左右邊為三重張或三連張 
 if(CheckAAPai(iValue7,iValue8)) 
 { 
  //無AAA,全ABC 
  if(Check6Pai(iValue1,iValue2,iValue3,iValue4,iValue5,iValue6)&&Check6Pai(iValue9,iValue10,iValue11,iValue12,iValue13,iValue14))return true; 
  return false; 
 } 
 
 //如果是中間兩個為將,左右邊為三重張或三連張 
 if(CheckAAPai(iValue10,iValue11)) 
 { 
  //無AAA,全ABC 
  if(Check3Pai(iValue12,iValue13,iValue14)&&Check9Pai(iValue1,iValue2,iValue3,iValue4,iValue5,iValue6,iValue7,iValue8,iValue9))return true; 
  return false; 
 } 
 
 //如果是右邊兩個為將,左右邊為三重張或三連張 
 if(CheckAAPai(iValue13,iValue14)) 
 { 
  //無AAA,全ABC 
  if(Check12Pai(iValue1,iValue2,iValue3,iValue4,iValue5,iValue6,iValue7,iValue8,iValue9,iValue10,iValue11,iValue12))return true; 
 } 
 return false; 
} 
//檢測是否胡牌(張) 
bool CMJ::Check3Pai(int iValue1,int iValue2,int iValue3) 
{ 
 if(CheckABCPai(iValue1,iValue2,iValue3))return true; 
 if(CheckAAAPai(iValue1,iValue2,iValue3))return true; 
 return false; 
} 
//檢測是否胡牌(張) 
bool CMJ::Check6Pai(int iValue1,int iValue2,int iValue3,int iValue4,int iValue5,int iValue6) 
{ 
 if(Check3Pai(iValue1,iValue2,iValue3)&&Check3Pai(iValue4,iValue5,iValue6))return true; 
 if(Check3Pai(iValue1,iValue2,iValue3)&&Check3Pai(iValue4,iValue5,iValue6))return true; 
 //三連對 
 if(CheckAABBCCPai(iValue1,iValue2,iValue3,iValue4,iValue5,iValue6))return true; 
 //第一張牌四連張 
 if(CheckAAAAPai(iValue2,iValue3,iValue4,iValue5)) 
 { 
  if(CheckABCPai(iValue1,iValue2,iValue6))return true; 
 } 
 return false; 
} 
 
//檢測是否胡牌(張) 
bool CMJ::Check9Pai(int iValue1,int iValue2,int iValue3,int iValue4,int iValue5,int iValue6,int iValue7,int iValue8,int iValue9) 
{ 
 if(CheckABCPai(iValue1,iValue2,iValue3)&&Check6Pai(iValue4,iValue5,iValue6,iValue7,iValue8,iValue9))return true; 
 if(CheckAAAPai(iValue1,iValue2,iValue3)&&Check6Pai(iValue4,iValue5,iValue6,iValue7,iValue8,iValue9))return true; 
 if(CheckABCPai(iValue7,iValue8,iValue9)&&Check6Pai(iValue1,iValue2,iValue3,iValue4,iValue5,iValue6))return true; 
 if(CheckAAAPai(iValue7,iValue8,iValue9)&&Check6Pai(iValue1,iValue2,iValue3,iValue4,iValue5,iValue6))return true; 
 
 return false; 
} 
 
//檢測是否胡牌(張) 
bool CMJ::Check12Pai(int iValue1,int iValue2,int iValue3,int iValue4,int iValue5,int iValue6,int iValue7,int iValue8,int iValue9,int iValue10,int iValue11,int iValue12) 
{ 
 if(CheckABCPai(iValue1,iValue2,iValue3)&&Check9Pai(iValue4,iValue5,iValue6,iValue7,iValue8,iValue9,iValue10,iValue11,iValue12))return true; 
 if(CheckAAAPai(iValue1,iValue2,iValue3)&&Check9Pai(iValue4,iValue5,iValue6,iValue7,iValue8,iValue9,iValue10,iValue11,iValue12))return true; 
 if(CheckABCPai(iValue10,iValue11,iValue12)&&Check9Pai(iValue1,iValue2,iValue3,iValue4,iValue5,iValue6,iValue7,iValue8,iValue9))return true; 
 if(CheckAAAPai(iValue10,iValue11,iValue12)&&Check9Pai(iValue1,iValue2,iValue3,iValue4,iValue5,iValue6,iValue7,iValue8,iValue9))return true; 
 if(Check6Pai(iValue1,iValue2,iValue3,iValue4,iValue5,iValue6)&&Check6Pai(iValue7,iValue8,iValue9,iValue10,iValue11,iValue12))return true; 
 
 return false; 
} 
//檢測是否是大四喜 
bool CMJ::CheckD4X_HU() 
{ 
 //東西南北四槓 
 if(m_GangPAIVec[1].size()==16) 
 { 
  //將牌 
  for(int i = 0 ; i < 6 ; i++ ) 
  { 
   if(m_MyPAIVec[i].size()==2) 
   { 
    //如果是將 
    if(m_MyPAIVec[i][0] == m_MyPAIVec[i][1]) 
    { 
     return true; 
    } 
   } 
  } 
 } 
 return false; 
 
} 
  
//檢則是否是大三元 
bool CMJ::CheckD3Y_HU() 
{ 
 //中發白三槓 
 if(m_GangPAIVec[0].size()==12) 
 { 
  //將牌 
  for(int i = 0 ; i < 6 ; i++ ) 
  { 
   if(m_MyPAIVec[i].size()==2) 
   { 
    //如果是將 
    if(m_MyPAIVec[i][0] == m_MyPAIVec[i][1]) 
    { 
     return true; 
    } 
   } 
  } 
 } 
 return false; 
} 
 
//檢測是否綠一色 
bool CMJ::CheckL1S_HU() 
{ 
 //只准有發財和條 
 if(m_MyPAIVec[1].size()>0)return false; 
 if(m_MyPAIVec[2].size()>0)return false; 
 if(m_MyPAIVec[4].size()>0)return false; 
 if(m_MyPAIVec[5].size()>0)return false; 
 if(m_ChiPAIVec[1].size()>0)return false; 
 if(m_ChiPAIVec[2].size()>0)return false; 
 if(m_ChiPAIVec[4].size()>0)return false; 
 if(m_ChiPAIVec[5].size()>0)return false; 
 if(m_PengPAIVec[1].size()>0)return false; 
 if(m_PengPAIVec[2].size()>0)return false; 
 if(m_PengPAIVec[4].size()>0)return false; 
 if(m_PengPAIVec[5].size()>0)return false; 
 if(m_GangPAIVec[1].size()>0)return false; 
 if(m_GangPAIVec[2].size()>0)return false; 
 if(m_GangPAIVec[4].size()>0)return false; 
 if(m_GangPAIVec[5].size()>0)return false; 
 //對發財 
 if(m_MyPAIVec[0].size() ==2) 
 { 
  if(m_MyPAIVec[0][0]==2&&m_MyPAIVec[0][1]==2) 
  { 
   for(int i = 1 ;i < 6 ; i++) 
   { 
    if(i==3)continue; 
    if(m_MyPAIVec[i].size()>0)return false; 
    if(m_ChiPAIVec[i].size()>0)return false; 
    if(m_PengPAIVec[i].size()>0)return false; 
    if(m_GangPAIVec[i].size()>0)return false; 
   } 
   //吃 
   int iSize = m_ChiPAIVec[3].size(); 
   if(iSize>0) 
   { 
    vector< int >::iterator Iter; 
    for(Iter = m_ChiPAIVec[3].begin();Iter != m_ChiPAIVec[3].end();Iter++ ) 
    { 
     if((*Iter)==1)return false; 
     if((*Iter)==5)return false; 
     if((*Iter)==7)return false; 
     if((*Iter)==9)return false; 
    } 
   } 
   //碰 
   iSize = m_PengPAIVec[3].size(); 
   if(iSize>0) 
   { 
    vector< int >::iterator Iter; 
    for(Iter = m_PengPAIVec[3].begin();Iter != m_PengPAIVec[3].end();Iter++ ) 
    { 
     if((*Iter)==1)return false; 
     if((*Iter)==5)return false; 
     if((*Iter)==7)return false; 
     if((*Iter)==9)return false; 
    } 
   } 
   //槓 
   iSize = m_GangPAIVec[3].size(); 
   if(iSize>0) 
   { 
    vector< int >::iterator Iter; 
    for(Iter = m_GangPAIVec[3].begin();Iter != m_GangPAIVec[3].end();Iter++ ) 
    { 
     if((*Iter)==1)return false; 
     if((*Iter)==5)return false; 
     if((*Iter)==7)return false; 
     if((*Iter)==9)return false; 
    } 
   } 
   //起 
   iSize = m_MyPAIVec[3].size(); 
   if(iSize>0) 
   { 
    vector< int >::iterator Iter; 
    for(Iter = m_MyPAIVec[3].begin();Iter != m_MyPAIVec[3].end();Iter++ ) 
    { 
     if((*Iter)==1)return false; 
     if((*Iter)==5)return false; 
     if((*Iter)==7)return false; 
     if((*Iter)==9)return false; 
    } 
 
   } 
  } 
 } 
 else 
 { 
  return false; 
 } 
 //如果有三張 
 if(m_MyPAIVec[3].size() == 3) 
 { 
  if(Check3Pai(m_MyPAIVec[3][0],m_MyPAIVec[3][1],m_MyPAIVec[3][2]))return true; 
 } 
 //如果有六張 
 if(m_MyPAIVec[3].size() == 6) 
 { 
  if(Check6Pai(m_MyPAIVec[3][0],m_MyPAIVec[3][1],m_MyPAIVec[3][2],m_MyPAIVec[3][3],m_MyPAIVec[3][4],m_MyPAIVec[3][5]))return true; 
 } 
 //九張 
 if(m_MyPAIVec[3].size() == 9) 
 { 
  if(Check9Pai(m_MyPAIVec[3][0],m_MyPAIVec[3][1],m_MyPAIVec[3][2],m_MyPAIVec[3][3],m_MyPAIVec[3][4],m_MyPAIVec[3][5],m_MyPAIVec[3][6],m_MyPAIVec[3][7],m_MyPAIVec[3][8]))return true; 
 } 
 //十二張 
 if(m_MyPAIVec[3].size() == 12) 
 { 
  if(Check12Pai(m_MyPAIVec[3][0],m_MyPAIVec[3][1],m_MyPAIVec[3][2],m_MyPAIVec[3][3],m_MyPAIVec[3][4],m_MyPAIVec[3][5],m_MyPAIVec[3][6],m_MyPAIVec[3][7],m_MyPAIVec[3][8],m_MyPAIVec[3][9],m_MyPAIVec[3][10],m_MyPAIVec[3][11]))return true; 
 } 
 return false; 
} 
 
//檢測是否九蓮寶燈(胡) 
bool CMJ::Check9LBD_HU() 
{ 
 if(m_9LBD)//如果已經成九連寶燈牌型 
 { 
  if(m_MyPAIVec[2].size()==14)return true; 
  if(m_MyPAIVec[3].size()==14)return true; 
  if(m_MyPAIVec[4].size()==14)return true; 
 } 
 return false; 
} 
//檢測是否九蓮寶燈牌型(聽) 
bool CMJ::Check9LBD_TING() 
{ 
 for(UINT i = 2 ; i < 5 ; i++ ) 
 { 
  if(m_MyPAIVec[i].size()==13) 
  { 
   if(m_MyPAIVec[i][0]==1&&m_MyPAIVec[i][1]==1&&m_MyPAIVec[i][2]==1) 
   { 
    if(m_MyPAIVec[i][3]==2&&m_MyPAIVec[i][4]==3&&m_MyPAIVec[i][5]==4&&m_MyPAIVec[i][6]==5&&m_MyPAIVec[i][7]==6&&m_MyPAIVec[i][8]==7&&m_MyPAIVec[i][9]==8) 
    { 
     if(m_MyPAIVec[i][10]==9&&m_MyPAIVec[i][11]==9&&m_MyPAIVec[i][12]==9) 
     { 
      return true; 
     } 
    } 
   } 
  } 
 } 
 
 return false; 
} 
//檢測是否是四槓 
bool CMJ::Check4Gang_HU() 
{ 
 int iSize = 0; 
 for(UINT i = 0 ; i < 6 ; i++ ) 
 { 
  iSize = m_GangPAIVec[i].size(); 
 } 
 
 if(iSize == 16) 
 { 
  //將牌 
  for(int i = 0 ; i < 6 ; i++ ) 
  { 
   //如果是將 
   if(CheckAAPai(m_MyPAIVec[i][0],m_MyPAIVec[i][1])) 
   { 
    return true; 
   } 
  } 
   
 } 
 return false; 
} 
 
//檢測是否連七對 
bool CMJ::CheckL7D_HU() 
{  
 for(UINT i = 2 ; i < 5 ; i++ ) 
 { 
  if(m_MyPAIVec[i].size()==14) 
  { 
   if(m_MyPAIVec[i][0]==1&&m_MyPAIVec[i][1]==1&&m_MyPAIVec[i][2]==2&&m_MyPAIVec[i][3]==2&&m_MyPAIVec[i][4]==3&&m_MyPAIVec[i][5]==3&&m_MyPAIVec[i][6]==4&&m_MyPAIVec[i][7]==4&&m_MyPAIVec[i][8]==5&&m_MyPAIVec[i][9]==5&&m_MyPAIVec[i][10]==6&&m_MyPAIVec[i][11]==6&&m_MyPAIVec[i][12]==7&&m_MyPAIVec[i][13]==7) 
   { 
    return true; 
   } 
   if(m_MyPAIVec[i][0]==2&&m_MyPAIVec[i][1]==2&&m_MyPAIVec[i][2]==3&&m_MyPAIVec[i][3]==3&&m_MyPAIVec[i][4]==4&&m_MyPAIVec[i][5]==4&&m_MyPAIVec[i][6]==5&&m_MyPAIVec[i][7]==5&&m_MyPAIVec[i][8]==6&&m_MyPAIVec[i][9]==6&&m_MyPAIVec[i][10]==7&&m_MyPAIVec[i][11]==7&&m_MyPAIVec[i][12]==8&&m_MyPAIVec[i][13]==8) 
   { 
    return true; 
   } 
   if(m_MyPAIVec[i][0]==3&&m_MyPAIVec[i][1]==3&&m_MyPAIVec[i][2]==4&&m_MyPAIVec[i][3]==4&&m_MyPAIVec[i][4]==5&&m_MyPAIVec[i][5]==5&&m_MyPAIVec[i][6]==6&&m_MyPAIVec[i][7]==6&&m_MyPAIVec[i][8]==7&&m_MyPAIVec[i][9]==7&&m_MyPAIVec[i][10]==8&&m_MyPAIVec[i][11]==8&&m_MyPAIVec[i][12]==9&&m_MyPAIVec[i][13]==9) 
   { 
    return true; 
   } 
  } 
 } 
 
 return false; 
} 
 
//檢測是否胡十三幺 
bool CMJ::Chekc13Y_HU() 
{ 
 if(m_13Y) 
 { 
  bool  i13YSize[13] ; 
  for(UINT i = 0 ; i < 13 ; i++ ) 
  { 
   i13YSize[i]=false; 
  } 
  //中發白 
  vector<int>::iterator Iter; 
  for(Iter = m_MyPAIVec[0].begin();Iter != m_MyPAIVec[0].end(); Iter++ ) 
  { 
   if((*Iter)==1) 
   { 
    i13YSize[0]=true; 
   } 
   if((*Iter)==2) 
   { 
    i13YSize[1]=true; 
   } 
   if((*Iter)==3) 
   { 
    i13YSize[2]=true; 
   } 
  } 
  //東南西北風 
  for(Iter = m_MyPAIVec[1].begin();Iter != m_MyPAIVec[1].end(); Iter++ ) 
  { 
   if((*Iter)==1) 
   { 
    i13YSize[3]=true; 
   } 
   if((*Iter)==2) 
   { 
    i13YSize[4]=true; 
   } 
   if((*Iter)==3) 
   { 
    i13YSize[5]=true; 
   } 
   if((*Iter)==4) 
   { 
    i13YSize[6]=true; 
   } 
  } 
  //一九萬 
  for(Iter = m_MyPAIVec[2].begin();Iter != m_MyPAIVec[2].end(); Iter++ ) 
  { 
   if((*Iter)==1) 
   { 
    i13YSize[7]=true; 
   } 
   if((*Iter)==9) 
   { 
    i13YSize[8]=true; 
   } 
  } 
 
  //一九條 
  for(Iter = m_MyPAIVec[3].begin();Iter != m_MyPAIVec[3].end(); Iter++ ) 
  { 
   if((*Iter)==1) 
   { 
    i13YSize[9]=true; 
   } 
   if((*Iter)==9) 
   { 
    i13YSize[10]=true; 
   } 
  } 
 
  //一九餅 
  for(Iter = m_MyPAIVec[4].begin();Iter != m_MyPAIVec[4].end(); Iter++ ) 
  { 
   if((*Iter)==1) 
   { 
    i13YSize[11]=true; 
   } 
   if((*Iter)==9) 
   { 
    i13YSize[12]=true; 
   } 
  } 
  int icount = 0; 
  for(UINT i = 0 ; i < 13 ; i++ ) 
  { 
   if(i13YSize[i]==true) 
   { 
    icount++; 
   } 
  } 
  if(icount == 13)return true; 
 
 } 
 return false; 
} 
//檢測是否清幺九 
bool CMJ::CheckQY9_HU() 
{  
 int iSize = 0; 
 int iCount = 0; 
 for(UINT i = 2 ; i < 5 ; i++ ) 
 { 
  iSize = m_GangPAIVec[i].size(); 
  iCount += iSize; 
  for(UINT j = 0 ; j < iSize ; j++ ) 
  { 
   if(m_GangPAIVec[i][j]!=1||m_GangPAIVec[i][j]!=9)return false; 
  } 
 } 
 
 if(iCount == 12) 
 { 
  if(m_MyPAIVec[2].size()==2) 
  { 
   if(m_MyPAIVec[2][0]==1&&m_MyPAIVec[2][1]==1)return true; 
   if(m_MyPAIVec[2][0]==9&&m_MyPAIVec[2][1]==9)return true; 
  } 
 
  if(m_MyPAIVec[3].size()==3) 
  { 
   if(m_MyPAIVec[3][0]==1&&m_MyPAIVec[3][1]==1)return true; 
   if(m_MyPAIVec[3][0]==9&&m_MyPAIVec[3][1]==9)return true; 
  } 
 
  if(m_MyPAIVec[4].size()==4) 
  { 
   if(m_MyPAIVec[4][0]==1&&m_MyPAIVec[4][1]==1)return true; 
   if(m_MyPAIVec[4][0]==9&&m_MyPAIVec[4][1]==9)return true; 
  } 
 } 
 
 return false; 
 
} 
//檢測是否胡小四喜 
bool CMJ::CheckX4X_HU() 
{ 
 //東西南北四槓 
 if(m_GangPAIVec[1].size()==12) 
 { 
  //將牌的位置 
  int iJiangPos = -1; 
  //將牌 
  for(int i = 0 ; i < 6 ; i++ ) 
  { 
   if(m_MyPAIVec[i].size()==5) 
   { 
     
    if(Check5Pai(m_MyPAIVec[i][0],m_MyPAIVec[i][1],m_MyPAIVec[i][2],m_MyPAIVec[i][3],m_MyPAIVec[i][4])) 
    { 
     return true; 
    } 
   } 
   if(m_MyPAIVec[i].size()==2) 
   { 
    //如果是將 
    if(CheckAAPai(m_MyPAIVec[i][0],m_MyPAIVec[i][1])) 
    { 
     iJiangPos = i; 
     break; 
    } 
   } 
  } 
  // 
  if(iJiangPos>0) 
  { 
   for(int i = 0 ; i < 6 ; i++ ) 
   { 
    if(i!=iJiangPos) 
    { 
     if((m_MyPAIVec[i].size()==3)) 
     { 
      if(Check3Pai(m_MyPAIVec[i][0],m_MyPAIVec[i][1],m_MyPAIVec[i][2]))return true; 
     } 
    } 
   } 
  } 
 } 
 return false; 
} 
//檢測是否胡小三元 
bool CMJ::CheckX3Y_HU() 
{ 
 //東西南北四槓 
 if(m_GangPAIVec[0].size()==8) 
 {  
  if(m_MyPAIVec[0].size()==5) 
  { 
   if(Check5Pai(m_MyPAIVec[0][0],m_MyPAIVec[0][1],m_MyPAIVec[0][2],m_MyPAIVec[0][3],m_MyPAIVec[0][4])) 
   { 
    return true; 
   } 
   else 
   { 
    return false; 
   } 
  } 
  else if(m_MyPAIVec[0].size()==2) 
  { 
   //如果是將 
   if(CheckAAPai(m_MyPAIVec[0][0],m_MyPAIVec[0][1])==false) 
   { 
    return false; 
   } 
  } 
  else 
  { 
   return false; 
  } 
  return CheckHU(); 
 
 } 
 return false; 
} 
//檢測是否胡字一色 
bool CMJ::CheckZ1S_HU() 
{  
 //只准有字 
 if(m_MyPAIVec[2].size()>0)return false; 
 if(m_MyPAIVec[3].size()>0)return false; 
 if(m_MyPAIVec[4].size()>0)return false; 
 if(m_MyPAIVec[5].size()>0)return false; 
 if(m_ChiPAIVec[2].size()>0)return false; 
 if(m_ChiPAIVec[3].size()>0)return false; 
 if(m_ChiPAIVec[4].size()>0)return false; 
 if(m_ChiPAIVec[5].size()>0)return false; 
 if(m_PengPAIVec[2].size()>0)return false; 
 if(m_PengPAIVec[3].size()>0)return false; 
 if(m_PengPAIVec[4].size()>0)return false; 
 if(m_PengPAIVec[5].size()>0)return false; 
 if(m_GangPAIVec[2].size()>0)return false; 
 if(m_GangPAIVec[3].size()>0)return false; 
 if(m_GangPAIVec[4].size()>0)return false; 
 if(m_GangPAIVec[5].size()>0)return false; 
 int iSize = m_MyPAIVec[0].size(); 
 if(iSize > 0) 
 { 
  if(iSize == 2) 
  { 
   if(m_MyPAIVec[0][0]==m_MyPAIVec[0][1]) 
   { 
    iSize = m_MyPAIVec[1].size(); 
    if(iSize == 0)return true; 
    if(iSize == 3) 
    { 
     if(CheckAAAPai(m_MyPAIVec[1][0],m_MyPAIVec[1][1],m_MyPAIVec[1][2]))return true; 
    } 
   } 
  } 
 
 } 
 return false; 
} 
//檢測是否四暗刻 
bool CMJ::Check4AK_HU() 
{ 
 if(m_4AK) 
 { 
  //將牌 
  for(int i = 0 ; i < 6 ; i++ ) 
  { 
   if(m_MyPAIVec[i].size()==2) 
   { 
    //如果是將 
    if(m_MyPAIVec[i][0] == m_MyPAIVec[i][1]) 
    { 
     return true; 
    } 
   } 
  } 
 } 
 return false; 
}  
//檢測是否一色雙龍會 
bool CMJ::Check1S2LH_HU() 
{ 
 //萬,條,餅 
 for(UINT i = 0 ; i <= 4; i++ ) 
 { 
  int iType = i; 
  if(m_MyPAIVec[iType].size()==14) 
  { 
 
   if(m_MyPAIVec[iType][0]==1&&m_MyPAIVec[iType][1]==1) 
   { 
 
   } 
   else 
   { 
    return false; 
   } 
   if(m_MyPAIVec[iType][2]==2&&m_MyPAIVec[iType][3]==2) 
   { 
 
   } 
   else 
   { 
    return false; 
   } 
   if(m_MyPAIVec[iType][4]==3&&m_MyPAIVec[iType][5]==3) 
   { 
 
   } 
   else 
   { 
    return false; 
   } 
   if(m_MyPAIVec[iType][6]==5&&m_MyPAIVec[iType][7]==5) 
   { 
 
   } 
   else 
   { 
    return false; 
   } 
   if(m_MyPAIVec[iType][8]==7&&m_MyPAIVec[iType][9]==7) 
   { 
 
   } 
   else 
   { 
    return false; 
   } 
   if(m_MyPAIVec[iType][10]==8&&m_MyPAIVec[iType][11]==8) 
   { 
 
   } 
   else 
   { 
    return false; 
   } 
   if(m_MyPAIVec[iType][12]==9&&m_MyPAIVec[iType][13]==9) 
   { 
 
   } 
   else 
   { 
    return false; 
   } 
 
   return true; 
  } 
 } 
 return false; 
} 
 
//檢測是否一色四同順 
bool CMJ::Check1S4TS_HU() 
{ 
 //萬,條,餅 
 for(UINT i = 0 ; i <= 4; i++ ) 
 { 
  int iType = i; 
  //吃過的順 
  int iSize1 = m_ChiPAIVec[iType].size(); 
  //剩余牌牆中的順 
  int iSize2 = m_MyPAIVec[iType].size(); 
  //萬 
  if(iSize1 + iSize2 >= 12) 
  { 
   //無吃的順 
   if(iSize1==0) 
   { 
    if(iSize2==12) 
    { 
     //三連暗槓成順 
     if(CheckAAAABBBBCCCCPai(m_MyPAIVec[iType][0],m_MyPAIVec[iType][1],m_MyPAIVec[iType][2],m_MyPAIVec[iType][3],m_MyPAIVec[iType][4],m_MyPAIVec[iType][5],m_MyPAIVec[iType][6],m_MyPAIVec[iType][7],m_MyPAIVec[iType][8],m_MyPAIVec[iType][9],m_MyPAIVec[iType][10],m_MyPAIVec[iType][11]))return CheckHU(); 
     return false; 
    } 
    if(iSize2==14) 
    { 
     //三連暗槓成順 
     if((m_MyPAIVec[iType][12]==(m_MyPAIVec[iType][13]))&&CheckAAAABBBBCCCCPai(m_MyPAIVec[iType][0],m_MyPAIVec[iType][1],m_MyPAIVec[iType][2],m_MyPAIVec[iType][3],m_MyPAIVec[iType][4],m_MyPAIVec[iType][5],m_MyPAIVec[iType][6],m_MyPAIVec[iType][7],m_MyPAIVec[iType][8],m_MyPAIVec[iType][9],m_MyPAIVec[iType][10],m_MyPAIVec[iType][11]))return true; 
     //三連暗槓成順 
     if((m_MyPAIVec[iType][0]==(m_MyPAIVec[iType][1]))&&CheckAAAABBBBCCCCPai(m_MyPAIVec[iType][2],m_MyPAIVec[iType][3],m_MyPAIVec[iType][4],m_MyPAIVec[iType][5],m_MyPAIVec[iType][6],m_MyPAIVec[iType][7],m_MyPAIVec[iType][8],m_MyPAIVec[iType][9],m_MyPAIVec[iType][10],m_MyPAIVec[iType][11],m_MyPAIVec[iType][12],m_MyPAIVec[iType][13]))return true; 
     return false; 
    } 
   } 
   //吃到一個順 
   if(iSize1==3) 
   { 
    if(iSize2==9) 
    { 
     //三連高壓 
     if(CheckAAABBBCCCPai(m_MyPAIVec[iType][0],m_MyPAIVec[iType][1],m_MyPAIVec[iType][2],m_MyPAIVec[iType][3],m_MyPAIVec[iType][4],m_MyPAIVec[iType][5],m_MyPAIVec[iType][6],m_MyPAIVec[iType][7],m_MyPAIVec[iType][8])) 
     { 
      if(m_ChiPAIVec[iType][0]==m_MyPAIVec[iType][0]&&m_ChiPAIVec[iType][1]==m_MyPAIVec[iType][3]&&m_ChiPAIVec[iType][2]==m_MyPAIVec[iType][6]) 
      { 
       return CheckHU(); 
      } 
     } 
     return false; 
    } 
    if(iSize2==11) 
    { 
 
     //三連高壓 
     if(CheckAAABBBCCCPai(m_MyPAIVec[iType][0],m_MyPAIVec[iType][1],m_MyPAIVec[iType][2],m_MyPAIVec[iType][3],m_MyPAIVec[iType][4],m_MyPAIVec[iType][5],m_MyPAIVec[iType][6],m_MyPAIVec[iType][7],m_MyPAIVec[iType][8])) 
     { 
      if(m_MyPAIVec[iType][9]==m_MyPAIVec[iType][10]&&m_ChiPAIVec[iType][0]==m_MyPAIVec[iType][0]&&m_ChiPAIVec[iType][1]==m_MyPAIVec[iType][3]&&m_ChiPAIVec[iType][2]==m_MyPAIVec[iType][6]) 
      { 
       return true; 
      } 
     } 
     //三連高壓 
     if(CheckAAABBBCCCPai(m_MyPAIVec[iType][2],m_MyPAIVec[iType][3],m_MyPAIVec[iType][4],m_MyPAIVec[iType][5],m_MyPAIVec[iType][6],m_MyPAIVec[iType][7],m_MyPAIVec[iType][8],m_MyPAIVec[iType][9],m_MyPAIVec[iType][10])) 
     { 
      if(m_MyPAIVec[iType][0]==m_MyPAIVec[iType][1]&&m_ChiPAIVec[iType][0]==m_MyPAIVec[iType][2]&&m_ChiPAIVec[iType][1]==m_MyPAIVec[iType][5]&&m_ChiPAIVec[iType][2]==m_MyPAIVec[iType][8]) 
      { 
       return true; 
      } 
     } 
 
     return false; 
    } 
   } 
   //吃到二個順 
   if(iSize1==6) 
   { 
    if(iSize2==6) 
    { 
     //三連對 
     if(CheckAABBCCPai(m_MyPAIVec[iType][0],m_MyPAIVec[iType][1],m_MyPAIVec[iType][2],m_MyPAIVec[iType][3],m_MyPAIVec[iType][4],m_MyPAIVec[iType][5])) 
     { 
      if(m_ChiPAIVec[iType][0]==m_MyPAIVec[iType][0]&&m_ChiPAIVec[iType][1]==m_MyPAIVec[iType][2]&&m_ChiPAIVec[iType][2]==m_MyPAIVec[iType][4]) 
      { 
       if(m_ChiPAIVec[iType][3]==m_MyPAIVec[iType][0]&&m_ChiPAIVec[iType][4]==m_MyPAIVec[iType][2]&&m_ChiPAIVec[iType][5]==m_MyPAIVec[iType][4]) 
       { 
        return CheckHU(); 
       } 
      } 
     } 
     return false; 
    } 
    if(iSize2==8) 
    { 
     //三連對 
     if(CheckAABBCCPai(m_MyPAIVec[iType][0],m_MyPAIVec[iType][1],m_MyPAIVec[iType][2],m_MyPAIVec[iType][3],m_MyPAIVec[iType][4],m_MyPAIVec[iType][5])) 
     { 
      if(m_MyPAIVec[iType][6]==m_MyPAIVec[iType][7]&&m_ChiPAIVec[iType][0]==m_MyPAIVec[iType][0]&&m_ChiPAIVec[iType][1]==m_MyPAIVec[iType][2]&&m_ChiPAIVec[iType][2]==m_MyPAIVec[iType][4]) 
      { 
       if(m_ChiPAIVec[iType][3]==m_MyPAIVec[iType][0]&&m_ChiPAIVec[iType][4]==m_MyPAIVec[iType][2]&&m_ChiPAIVec[iType][5]==m_MyPAIVec[iType][4]) 
       { 
        return true; 
       } 
 
      } 
     } 
 
     //三連對 
     if(CheckAABBCCPai(m_MyPAIVec[iType][2],m_MyPAIVec[iType][3],m_MyPAIVec[iType][4],m_MyPAIVec[iType][5],m_MyPAIVec[iType][6],m_MyPAIVec[iType][7])) 
     { 
      if(m_MyPAIVec[iType][0]==m_MyPAIVec[iType][1]&&m_ChiPAIVec[iType][0]==m_MyPAIVec[iType][2]&&m_ChiPAIVec[iType][1]==m_MyPAIVec[iType][4]&&m_ChiPAIVec[iType][2]==m_MyPAIVec[iType][6]) 
      { 
       if(m_ChiPAIVec[iType][3]==m_MyPAIVec[iType][2]&&m_ChiPAIVec[iType][4]==m_MyPAIVec[iType][4]&&m_ChiPAIVec[iType][5]==m_MyPAIVec[iType][6]) 
       { 
        return true; 
       } 
      } 
     } 
 
     return false; 
    } 
   } 
   //吃到三個順 
   if(iSize1==9) 
   { 
    if(iSize2==3) 
    { 
     //順子 
     if(CheckABCPai(m_MyPAIVec[iType][0],m_MyPAIVec[iType][1],m_MyPAIVec[iType][2])) 
     { 
      if(m_ChiPAIVec[iType][0]==m_MyPAIVec[iType][0]&&m_ChiPAIVec[iType][1]==m_MyPAIVec[iType][1]&&m_ChiPAIVec[iType][2]==m_MyPAIVec[iType][2]) 
      { 
       if(m_ChiPAIVec[iType][3]==m_MyPAIVec[iType][0]&&m_ChiPAIVec[iType][4]==m_MyPAIVec[iType][1]&&m_ChiPAIVec[iType][5]==m_MyPAIVec[iType][2]) 
       { 
        if(m_ChiPAIVec[iType][6]==m_MyPAIVec[iType][0]&&m_ChiPAIVec[iType][7]==m_MyPAIVec[iType][1]&&m_ChiPAIVec[iType][8]==m_MyPAIVec[iType][2]) 
        {     
         return CheckHU(); 
        } 
       } 
      } 
     } 
     return false; 
    } 
    if(iSize2==5) 
    { 
     //順子 
     if(CheckABCPai(m_MyPAIVec[iType][0],m_MyPAIVec[iType][1],m_MyPAIVec[iType][2])) 
     { 
      if(m_MyPAIVec[iType][3]==m_MyPAIVec[iType][4]&&m_ChiPAIVec[iType][0]==m_MyPAIVec[iType][0]&&m_ChiPAIVec[iType][1]==m_MyPAIVec[iType][1]&&m_ChiPAIVec[iType][2]==m_MyPAIVec[iType][2]) 
      { 
       if(m_ChiPAIVec[iType][3]==m_MyPAIVec[iType][0]&&m_ChiPAIVec[iType][4]==m_MyPAIVec[iType][1]&&m_ChiPAIVec[iType][5]==m_MyPAIVec[iType][2]) 
       { 
        if(m_ChiPAIVec[iType][6]==m_MyPAIVec[iType][0]&&m_ChiPAIVec[iType][7]==m_MyPAIVec[iType][1]&&m_ChiPAIVec[iType][8]==m_MyPAIVec[iType][2]) 
        {  
         return true; 
        } 
       } 
      } 
     } 
 
     //順子 
     if(CheckABCPai(m_MyPAIVec[iType][2],m_MyPAIVec[iType][3],m_MyPAIVec[iType][4])) 
     { 
      if(m_MyPAIVec[iType][0]==m_MyPAIVec[iType][1]&&m_ChiPAIVec[iType][0]==m_MyPAIVec[iType][2]&&m_ChiPAIVec[iType][1]==m_MyPAIVec[iType][3]&&m_ChiPAIVec[iType][2]==m_MyPAIVec[iType][4]) 
      { 
       if(m_ChiPAIVec[iType][3]==m_MyPAIVec[iType][2]&&m_ChiPAIVec[iType][4]==m_MyPAIVec[iType][3]&&m_ChiPAIVec[iType][5]==m_MyPAIVec[iType][4]) 
       { 
        if(m_ChiPAIVec[iType][6]==m_MyPAIVec[iType][2]&&m_ChiPAIVec[iType][7]==m_MyPAIVec[iType][3]&&m_ChiPAIVec[iType][8]==m_MyPAIVec[iType][4]) 
        {  
         return true; 
        } 
 
       } 
      } 
     } 
     return false; 
    } 
   } 
 
   //吃到三連順 
   if(iSize1==12) 
   { 
    if((m_ChiPAIVec[iType][0]==m_ChiPAIVec[iType][3])&&(m_ChiPAIVec[iType][3]==m_ChiPAIVec[iType][6])&&(m_ChiPAIVec[iType][6]==m_ChiPAIVec[iType][9])) 
    { 
     return CheckHU(); 
    } 
    return false; 
   } 
  } 
 
 } 
 return false; 
} 
 
//檢測是否一色四節高 
bool CMJ::Check1S4JG_HU() 
{ 
 //萬,條,餅 
 for(UINT i = 2 ; i <= 4 ; i++) 
 { 
  int iType = i; 
  if(m_GangPAIVec[iType].size()==16) 
  { 
   if((m_GangPAIVec[iType][0]==m_GangPAIVec[iType][4]-1)&&(m_GangPAIVec[iType][4]==m_GangPAIVec[iType][8]-1)&&(m_GangPAIVec[iType][8]==m_GangPAIVec[iType][12]-1)) 
   { 
    return CheckHU(); 
   } 
  } 
 } 
 return false; 
} 
//檢測是否一色四步高 
bool CMJ::Check1S4BG_HU() 
{ 
 /*//萬 
 if(m_GangPAIVec[2].size()==16) 
 { 
  if((m_GangPAIVec[2][0]==m_GangPAIVec[2][4]-1)&&(m_GangPAIVec[2][4]==m_GangPAIVec[2][8]-1)&&(m_GangPAIVec[2][8]==m_GangPAIVec[2][12]-1)) 
  { 
   return CheckHU(); 
  } 
 }*/ 
 return false; 
} 
//檢測是否三槓 
bool CMJ::Check3Gang_HU() 
{ 
 int iSize = 0; 
 for(UINT i = 0 ; i < 6 ; i++ ) 
 { 
  iSize = m_GangPAIVec[i].size(); 
 } 
 
 if(iSize == 12) 
 { 
  //將牌 
  return CheckHU(); 
   
 } 
 return false; 
} 
//檢測是否混幺九 
bool CMJ::CheckHY9_HU() 
{ 
 return false; 
} 
//檢測是否七對 
bool CMJ::Check7D_HU() 
{ 
 int iDoubleNum = 0 ; 
 for(UINT i = 0 ; i < 6 ; i++ ) 
 { 
  UINT iSize = m_MyPAIVec[i].size(); 
  if(iSize%2 ==1||iSize==0)return false;//如果是奇數肯定不是對 
  for(UINT j = 0 ; j < iSize-1 ; j++) 
  { 
   if(m_MyPAIVec[i][j]==m_MyPAIVec[i][j+1]) 
   { 
    iDoubleNum++; 
    j++; 
   } 
  } 
 } 
 if(iDoubleNum==7)return true; 
 return false; 
} 
//檢測是否七星不靠 
bool CMJ::Check7XBK_HU() 
{ 
 bool  bIs7XBK[14] ; 
 for(UINT i = 0 ; i < 14 ; i++ ) 
 { 
  bIs7XBK[i]=false; 
 } 
 //中發白 
 vector<int>::iterator Iter; 
 if(m_MyPAIVec[0].size()!=3)return false; 
 for(Iter = m_MyPAIVec[0].begin();Iter != m_MyPAIVec[0].end(); Iter++ ) 
 { 
  if((*Iter)==1) 
  { 
   bIs7XBK[7]=true; 
  } 
  if((*Iter)==2) 
  { 
   bIs7XBK[8]=true; 
  } 
  if((*Iter)==3) 
  { 
   bIs7XBK[9]=true; 
  } 
 } 
 //東南西北風 
 if(m_MyPAIVec[1].size()!=4)return false; 
 for(Iter = m_MyPAIVec[1].begin();Iter != m_MyPAIVec[1].end(); Iter++ ) 
 { 
  if((*Iter)==1) 
  { 
   bIs7XBK[10]=true; 
  } 
  if((*Iter)==2) 
  { 
   bIs7XBK[11]=true; 
  } 
  if((*Iter)==3) 
  { 
   bIs7XBK[12]=true; 
  } 
  if((*Iter)==4) 
  { 
   bIs7XBK[13]=true; 
  } 
 } 
 //萬,條,餅 
 for(UINT i = 2 ; i <= 4 ; i++) 
 { 
  if(m_MyPAIVec[i].size()==3) 
  { 
   if(m_MyPAIVec[i][0]==1&&m_MyPAIVec[i][1]==4&&m_MyPAIVec[i][2]==7) 
   { 
    bIs7XBK[0]=true; 
    bIs7XBK[3]=true; 
    bIs7XBK[6]=true; 
   } 
  } 
  else if(m_MyPAIVec[2].size()==2) 
  { 
   if(m_MyPAIVec[i][0]==2&&m_MyPAIVec[i][1]==5) 
   { 
    bIs7XBK[1]=true; 
    bIs7XBK[4]=true; 
   } 
   else if(m_MyPAIVec[i][0]==3&&m_MyPAIVec[i][1]==6) 
   { 
    bIs7XBK[2]=true; 
    bIs7XBK[5]=true; 
   } 
  } 
  else 
  { 
   return false; 
  } 
 } 
 bool t_Result = true; 
 for(UINT i = 0 ; i < 14 ; i++ ) 
 { 
  if(bIs7XBK[i]==false)t_Result=false; 
 } 
 if(t_Result)return true; 
 
 for(UINT i = 2 ; i <= 4 ; i++) 
 { 
  if(m_MyPAIVec[i].size()==3) 
  { 
   if(m_MyPAIVec[i][0]==2&&m_MyPAIVec[i][1]==5&&m_MyPAIVec[i][2]==8) 
   { 
    bIs7XBK[0]=true; 
    bIs7XBK[3]=true; 
    bIs7XBK[6]=true; 
   } 
  } 
  else if(m_MyPAIVec[2].size()==2) 
  { 
   if(m_MyPAIVec[i][0]==3&&m_MyPAIVec[i][1]==6) 
   { 
    bIs7XBK[1]=true; 
    bIs7XBK[4]=true; 
   } 
   else if(m_MyPAIVec[i][0]==4&&m_MyPAIVec[i][1]==7) 
   { 
    bIs7XBK[2]=true; 
    bIs7XBK[5]=true; 
   } 
  } 
  else 
  { 
   return false; 
  } 
 } 
 t_Result = true; 
 for(UINT i = 0 ; i < 14 ; i++ ) 
 { 
  if(bIs7XBK[i]==false)t_Result=false; 
 } 
 if(t_Result)return true; 
 
 for(UINT i = 2 ; i <= 4 ; i++) 
 { 
  if(m_MyPAIVec[i].size()==3) 
  { 
   if(m_MyPAIVec[i][0]==3&&m_MyPAIVec[i][1]==6&&m_MyPAIVec[i][2]==9) 
   { 
    bIs7XBK[0]=true; 
    bIs7XBK[3]=true; 
    bIs7XBK[6]=true; 
   } 
  } 
  else if(m_MyPAIVec[2].size()==2) 
  { 
   if(m_MyPAIVec[i][0]==4&&m_MyPAIVec[i][1]==7) 
   { 
    bIs7XBK[1]=true; 
    bIs7XBK[4]=true; 
   } 
   else if(m_MyPAIVec[i][0]==5&&m_MyPAIVec[i][1]==8) 
   { 
    bIs7XBK[2]=true; 
    bIs7XBK[5]=true; 
   } 
  } 
  else 
  { 
   return false; 
  } 
 } 
 
 t_Result = true; 
 for(UINT i = 0 ; i < 14 ; i++ ) 
 { 
  if(bIs7XBK[i]==false)t_Result=false; 
 } 
 if(t_Result)return true; 
 
 return false; 
} 
//檢測是否全雙刻 
bool CMJ::CheckQSK_HU() 
{ 
 //萬,條,餅 
 for(UINT i = 2 ; i <= 4 ; i++) 
 { 
  int iType = i; 
  if(m_GangPAIVec[iType].size()==16) 
  { 
   if(m_GangPAIVec[iType][0]==2&&m_GangPAIVec[iType][4]==4&&m_GangPAIVec[iType][8]==6&&m_GangPAIVec[iType][12]==8) 
   { 
    return CheckHU(); 
   } 
  } 
 } 
 return false; 
} 
//清一色 
bool CMJ::CheckQ1S_HU() 
{ 
 
 if(m_MyPAIVec[0].empty()==false)return false; 
 if(m_MyPAIVec[1].empty()==false)return false; 
 if(m_ChiPAIVec[0].empty()==false)return false; 
 if(m_ChiPAIVec[1].empty()==false)return false; 
 if(m_PengPAIVec[0].empty()==false)return false; 
 if(m_PengPAIVec[1].empty()==false)return false; 
 if(m_GangPAIVec[0].empty()==false)return false; 
 if(m_GangPAIVec[1].empty()==false)return false; 
 //清萬 
 if(m_MyPAIVec[2].empty()==false) 
 { 
  if(m_MyPAIVec[3].empty()==false)return false; 
  if(m_MyPAIVec[4].empty()==false)return false; 
  if(m_ChiPAIVec[3].empty()==false)return false; 
  if(m_ChiPAIVec[4].empty()==false)return false; 
  if(m_PengPAIVec[3].empty()==false)return false; 
  if(m_PengPAIVec[4].empty()==false)return false; 
  if(m_GangPAIVec[3].empty()==false)return false; 
  if(m_GangPAIVec[4].empty()==false)return false; 
  return CheckHU(); 
 } 
 //清條 
 if(m_MyPAIVec[3].empty()==false) 
 { 
  if(m_MyPAIVec[2].empty()==false)return false; 
  if(m_MyPAIVec[4].empty()==false)return false; 
  if(m_ChiPAIVec[2].empty()==false)return false; 
  if(m_ChiPAIVec[4].empty()==false)return false; 
  if(m_PengPAIVec[2].empty()==false)return false; 
  if(m_PengPAIVec[4].empty()==false)return false; 
  if(m_GangPAIVec[2].empty()==false)return false; 
  if(m_GangPAIVec[4].empty()==false)return false; 
  return CheckHU(); 
 } 
 //清餅 
 if(m_MyPAIVec[4].empty()==false) 
 { 
  if(m_MyPAIVec[2].empty()==false)return false; 
  if(m_MyPAIVec[3].empty()==false)return false; 
  if(m_ChiPAIVec[2].empty()==false)return false; 
  if(m_ChiPAIVec[3].empty()==false)return false; 
  if(m_PengPAIVec[2].empty()==false)return false; 
  if(m_PengPAIVec[3].empty()==false)return false; 
  if(m_GangPAIVec[2].empty()==false)return false; 
  if(m_GangPAIVec[3].empty()==false)return false; 
  return CheckHU(); 
 } 
 return false; 
} 
//檢測是否一色三同順 
bool CMJ::Check1S3TS_HU() 
{ 
 //萬條餅 
 for(UINT i = 2 ; i <= 4 ; i++ ) 
 { 
  int iType = i; 
  //吃過的順 
  int iSize1 = m_ChiPAIVec[iType].size(); 
  //剩余牌牆中的順 
  int iSize2 = m_MyPAIVec[iType].size(); 
  if(iSize1 + iSize2 >= 9) 
  { 
   //無吃的順 
   if(iSize1==0) 
   { 
    if(iSize2==9) 
    { 
     //三連高壓 
     if(CheckAAABBBCCCPai(m_MyPAIVec[iType][0],m_MyPAIVec[iType][1],m_MyPAIVec[iType][2],m_MyPAIVec[iType][3],m_MyPAIVec[iType][4],m_MyPAIVec[iType][5],m_MyPAIVec[iType][6],m_MyPAIVec[iType][7],m_MyPAIVec[iType][8])) 
     { 
      return CheckHU(); 
     } 
     return false; 
    } 
    if(iSize2==11) 
    { 
     //三連高壓 
     if(CheckAAABBBCCCPai(m_MyPAIVec[iType][0],m_MyPAIVec[iType][1],m_MyPAIVec[iType][2],m_MyPAIVec[iType][3],m_MyPAIVec[iType][4],m_MyPAIVec[iType][5],m_MyPAIVec[iType][6],m_MyPAIVec[iType][7],m_MyPAIVec[iType][8])&&CheckAAPai(m_MyPAIVec[iType][9],m_MyPAIVec[iType][10])) 
     { 
      return true; 
     } 
     //三連高壓 
     if(CheckAAABBBCCCPai(m_MyPAIVec[iType][2],m_MyPAIVec[iType][3],m_MyPAIVec[iType][4],m_MyPAIVec[iType][5],m_MyPAIVec[iType][6],m_MyPAIVec[iType][7],m_MyPAIVec[iType][8],m_MyPAIVec[iType][9],m_MyPAIVec[iType][10])&&CheckAAPai(m_MyPAIVec[iType][0],m_MyPAIVec[iType][1])) 
     { 
      return true; 
     } 
     return false; 
    } 
    if(iSize2==12) 
    { 
     //三連高壓 
     if(CheckAAABBBCCCPai(m_MyPAIVec[iType][0],m_MyPAIVec[iType][1],m_MyPAIVec[iType][2],m_MyPAIVec[iType][3],m_MyPAIVec[iType][4],m_MyPAIVec[iType][5],m_MyPAIVec[iType][6],m_MyPAIVec[iType][7],m_MyPAIVec[iType][8])&&Check3Pai(m_MyPAIVec[iType][9],m_MyPAIVec[iType][10],m_MyPAIVec[iType][11])) 
     { 
      return CheckHU(); 
     } 
     //三連高壓 
     if(CheckAAABBBCCCPai(m_MyPAIVec[iType][3],m_MyPAIVec[iType][4],m_MyPAIVec[iType][5],m_MyPAIVec[iType][6],m_MyPAIVec[iType][7],m_MyPAIVec[iType][8],m_MyPAIVec[iType][9],m_MyPAIVec[iType][10],m_MyPAIVec[iType][11])&&Check3Pai(m_MyPAIVec[iType][0],m_MyPAIVec[iType][1],m_MyPAIVec[iType][2])) 
     { 
      return CheckHU(); 
     }  
     return false; 
    } 
    if(iSize2==14) 
    { 
     //三連順(前) 
     if(CheckAAABBBCCCPai(m_MyPAIVec[iType][0],m_MyPAIVec[iType][1],m_MyPAIVec[iType][2],m_MyPAIVec[iType][3],m_MyPAIVec[iType][4],m_MyPAIVec[iType][5],m_MyPAIVec[iType][6],m_MyPAIVec[iType][7],m_MyPAIVec[iType][8])&&Check5Pai(m_MyPAIVec[iType][9],m_MyPAIVec[iType][10],m_MyPAIVec[iType][11],m_MyPAIVec[iType][12],m_MyPAIVec[iType][13])) 
     { 
      return true; 
     } 
     //三連順(中) 
     if(CheckAAPai(m_MyPAIVec[iType][0],m_MyPAIVec[iType][1])&&CheckAAABBBCCCPai(m_MyPAIVec[iType][2],m_MyPAIVec[iType][3],m_MyPAIVec[iType][4],m_MyPAIVec[iType][5],m_MyPAIVec[iType][6],m_MyPAIVec[iType][7],m_MyPAIVec[iType][8],m_MyPAIVec[iType][9],m_MyPAIVec[iType][10])&&Check3Pai(m_MyPAIVec[iType][11],m_MyPAIVec[iType][12],m_MyPAIVec[iType][13])) 
     { 
      return true; 
     }  
     //三連順(中) 
     if(Check3Pai(m_MyPAIVec[iType][0],m_MyPAIVec[iType][1],m_MyPAIVec[iType][2])&&CheckAAABBBCCCPai(m_MyPAIVec[iType][3],m_MyPAIVec[iType][4],m_MyPAIVec[iType][5],m_MyPAIVec[iType][6],m_MyPAIVec[iType][7],m_MyPAIVec[iType][8],m_MyPAIVec[iType][9],m_MyPAIVec[iType][10],m_MyPAIVec[iType][11])&&CheckAAPai(m_MyPAIVec[iType][12],m_MyPAIVec[iType][13])) 
     { 
      return true; 
     }  
     //三連順(後) 
     if(CheckAAABBBCCCPai(m_MyPAIVec[iType][5],m_MyPAIVec[iType][6],m_MyPAIVec[iType][7],m_MyPAIVec[iType][8],m_MyPAIVec[iType][9],m_MyPAIVec[iType][10],m_MyPAIVec[iType][11],m_MyPAIVec[iType][12],m_MyPAIVec[iType][13])&&Check5Pai(m_MyPAIVec[iType][0],m_MyPAIVec[iType][1],m_MyPAIVec[iType][2],m_MyPAIVec[iType][3],m_MyPAIVec[iType][4])) 
     { 
      return true; 
     } 
     return false; 
    } 
   } 
   //吃到一個順 
   if(iSize1==3) 
   { 
    if(iSize2==6) 
    { 
     //三連對 
     if(CheckAABBCCPai(m_MyPAIVec[iType][0],m_MyPAIVec[iType][1],m_MyPAIVec[iType][2],m_MyPAIVec[iType][3],m_MyPAIVec[iType][4],m_MyPAIVec[iType][5])) 
     { 
      if(m_ChiPAIVec[iType][0]==m_MyPAIVec[iType][0]&&m_ChiPAIVec[iType][1]==m_MyPAIVec[iType][1]&&m_ChiPAIVec[iType][2]==m_MyPAIVec[iType][2]) 
      { 
       return CheckHU(); 
      } 
     } 
    } 
    if(iSize2==8) 
    { 
     //三連對(前) 
     if(CheckAABBCCPai(m_MyPAIVec[iType][0],m_MyPAIVec[iType][1],m_MyPAIVec[iType][2],m_MyPAIVec[iType][3],m_MyPAIVec[iType][4],m_MyPAIVec[iType][5])&&CheckAAPai(m_MyPAIVec[iType][6],m_MyPAIVec[iType][7])) 
     { 
      if(m_ChiPAIVec[iType][0]==m_MyPAIVec[iType][0]&&m_ChiPAIVec[iType][1]==m_MyPAIVec[iType][2]&&m_ChiPAIVec[iType][2]==m_MyPAIVec[iType][4]) 
      { 
       return true; 
      } 
     } 
     //三連對(後) 
     if(CheckAABBCCPai(m_MyPAIVec[iType][2],m_MyPAIVec[iType][3],m_MyPAIVec[iType][4],m_MyPAIVec[iType][5],m_MyPAIVec[iType][6],m_MyPAIVec[iType][7])&&CheckAAPai(m_MyPAIVec[iType][0],m_MyPAIVec[iType][1])) 
     { 
      if(m_ChiPAIVec[iType][0]==m_MyPAIVec[iType][2]&&m_ChiPAIVec[iType][1]==m_MyPAIVec[iType][4]&&m_ChiPAIVec[iType][2]==m_MyPAIVec[iType][6]) 
      { 
       return true; 
      } 
     } 
    } 
    if(iSize2==9) 
    { 
     //三連對(前) 
     if(CheckAABBCCPai(m_MyPAIVec[iType][0],m_MyPAIVec[iType][1],m_MyPAIVec[iType][2],m_MyPAIVec[iType][3],m_MyPAIVec[iType][4],m_MyPAIVec[iType][5])&&Check3Pai(m_MyPAIVec[iType][6],m_MyPAIVec[iType][7],m_MyPAIVec[iType][8])) 
     { 
      if(m_ChiPAIVec[iType][0]==m_MyPAIVec[iType][0]&&m_ChiPAIVec[iType][1]==m_MyPAIVec[iType][2]&&m_ChiPAIVec[iType][2]==m_MyPAIVec[iType][4]) 
      { 
       return CheckHU(); 
      } 
     } 
     //三連對(後) 
     if(CheckAABBCCPai(m_MyPAIVec[iType][3],m_MyPAIVec[iType][4],m_MyPAIVec[iType][5],m_MyPAIVec[iType][6],m_MyPAIVec[iType][7],m_MyPAIVec[iType][8])&&Check3Pai(m_MyPAIVec[iType][0],m_MyPAIVec[iType][1],m_MyPAIVec[iType][2])) 
     { 
      if(m_ChiPAIVec[iType][0]==m_MyPAIVec[iType][3]&&m_ChiPAIVec[iType][1]==m_MyPAIVec[iType][5]&&m_ChiPAIVec[iType][2]==m_MyPAIVec[iType][7]) 
      { 
       return CheckHU(); 
      } 
     } 
    } 
    if(iSize2==11) 
    { 
     //三連對(前) 
     if(CheckAABBCCPai(m_MyPAIVec[iType][0],m_MyPAIVec[iType][1],m_MyPAIVec[iType][2],m_MyPAIVec[iType][3],m_MyPAIVec[iType][4],m_MyPAIVec[iType][5])&&Check5Pai(m_MyPAIVec[iType][6],m_MyPAIVec[iType][7],m_MyPAIVec[iType][8],m_MyPAIVec[iType][9],m_MyPAIVec[iType][10])) 
     { 
      if(m_ChiPAIVec[iType][0]==m_MyPAIVec[iType][0]&&m_ChiPAIVec[iType][1]==m_MyPAIVec[iType][2]&&m_ChiPAIVec[iType][2]==m_MyPAIVec[iType][4]) 
      { 
       return true; 
      } 
     } 
     //三連對(中) 
     if(CheckAAPai(m_MyPAIVec[iType][0],m_MyPAIVec[iType][1])&&CheckAABBCCPai(m_MyPAIVec[iType][2],m_MyPAIVec[iType][3],m_MyPAIVec[iType][4],m_MyPAIVec[iType][5],m_MyPAIVec[iType][6],m_MyPAIVec[iType][7])&&Check3Pai(m_MyPAIVec[iType][8],m_MyPAIVec[iType][9],m_MyPAIVec[iType][10])) 
     { 
      if(m_ChiPAIVec[iType][0]==m_MyPAIVec[iType][2]&&m_ChiPAIVec[iType][1]==m_MyPAIVec[iType][4]&&m_ChiPAIVec[iType][2]==m_MyPAIVec[iType][6]) 
      { 
       return true; 
      } 
     } 
     //三連對(中) 
     if(Check3Pai(m_MyPAIVec[iType][0],m_MyPAIVec[iType][1],m_MyPAIVec[iType][2])&&CheckAABBCCPai(m_MyPAIVec[iType][3],m_MyPAIVec[iType][4],m_MyPAIVec[iType][5],m_MyPAIVec[iType][6],m_MyPAIVec[iType][7],m_MyPAIVec[iType][8])&&CheckAAPai(m_MyPAIVec[iType][9],m_MyPAIVec[iType][10])) 
     { 
      if(m_ChiPAIVec[iType][0]==m_MyPAIVec[iType][3]&&m_ChiPAIVec[iType][1]==m_MyPAIVec[iType][5]&&m_ChiPAIVec[iType][2]==m_MyPAIVec[iType][7]) 
      { 
       return true; 
      } 
     } 
     //三連對(前) 
     if(CheckAABBCCPai(m_MyPAIVec[iType][5],m_MyPAIVec[iType][6],m_MyPAIVec[iType][7],m_MyPAIVec[iType][8],m_MyPAIVec[iType][9],m_MyPAIVec[iType][10])&&Check5Pai(m_MyPAIVec[iType][0],m_MyPAIVec[iType][1],m_MyPAIVec[iType][2],m_MyPAIVec[iType][3],m_MyPAIVec[iType][4])) 
     { 
      if(m_ChiPAIVec[iType][0]==m_MyPAIVec[iType][5]&&m_ChiPAIVec[iType][1]==m_MyPAIVec[iType][7]&&m_ChiPAIVec[iType][2]==m_MyPAIVec[iType][9]) 
      { 
       return true; 
      } 
     } 
    } 
   } 
   //吃到二個順 
   if(iSize1==6) 
   { 
    if(iSize2==3) 
    { 
     //順子 
     if(CheckABCPai(m_MyPAIVec[iType][0],m_MyPAIVec[iType][1],m_MyPAIVec[iType][2])) 
     { 
      if(m_ChiPAIVec[iType][0]==m_MyPAIVec[iType][0]&&m_ChiPAIVec[iType][1]==m_MyPAIVec[iType][1]&&m_ChiPAIVec[iType][2]==m_MyPAIVec[iType][2]) 
      { 
       if(m_ChiPAIVec[iType][3]==m_MyPAIVec[iType][0]&&m_ChiPAIVec[iType][4]==m_MyPAIVec[iType][1]&&m_ChiPAIVec[iType][5]==m_MyPAIVec[iType][2]) 
       { 
        return CheckHU(); 
       } 
      } 
     } 
    } 
    if(iSize2==5) 
    { 
     //順子(前) 
     if(CheckABCPai(m_MyPAIVec[iType][0],m_MyPAIVec[iType][1],m_MyPAIVec[iType][2])&&CheckAAPai(m_MyPAIVec[iType][3],m_MyPAIVec[iType][4])) 
     { 
      if(m_ChiPAIVec[iType][0]==m_MyPAIVec[iType][0]&&m_ChiPAIVec[iType][1]==m_MyPAIVec[iType][1]&&m_ChiPAIVec[iType][2]==m_MyPAIVec[iType][2]) 
      { 
       if(m_ChiPAIVec[iType][3]==m_MyPAIVec[iType][0]&&m_ChiPAIVec[iType][4]==m_MyPAIVec[iType][1]&&m_ChiPAIVec[iType][5]==m_MyPAIVec[iType][2]) 
       { 
        return true; 
       } 
      } 
     } 
     //順子(後) 
     if(CheckABCPai(m_MyPAIVec[iType][2],m_MyPAIVec[iType][3],m_MyPAIVec[iType][4])&&CheckAAPai(m_MyPAIVec[iType][0],m_MyPAIVec[iType][1])) 
     { 
      if(m_ChiPAIVec[iType][0]==m_MyPAIVec[iType][2]&&m_ChiPAIVec[iType][1]==m_MyPAIVec[iType][3]&&m_ChiPAIVec[iType][2]==m_MyPAIVec[iType][4]) 
      { 
       if(m_ChiPAIVec[iType][3]==m_MyPAIVec[iType][2]&&m_ChiPAIVec[iType][4]==m_MyPAIVec[iType][3]&&m_ChiPAIVec[iType][5]==m_MyPAIVec[iType][4]) 
       { 
        return true; 
       } 
      } 
     } 
    } 
    if(iSize2==6) 
    { 
     //三連對 
     if(CheckAABBCCPai(m_MyPAIVec[iType][0],m_MyPAIVec[iType][1],m_MyPAIVec[iType][2],m_MyPAIVec[iType][3],m_MyPAIVec[iType][4],m_MyPAIVec[iType][5])) 
     { 
      if(m_ChiPAIVec[iType][0]==m_MyPAIVec[iType][0]&&m_ChiPAIVec[iType][1]==m_MyPAIVec[iType][2]&&m_ChiPAIVec[iType][2]==m_MyPAIVec[iType][4]) 
      { 
       if(m_ChiPAIVec[iType][3]==m_MyPAIVec[iType][1]&&m_ChiPAIVec[iType][4]==m_MyPAIVec[iType][3]&&m_ChiPAIVec[iType][5]==m_MyPAIVec[iType][5]) 
       { 
        return CheckHU(); 
       } 
      } 
     } 
    } 
    if(iSize2==8) 
    { 
     //三連對(前) 
     if(CheckAABBCCPai(m_MyPAIVec[iType][0],m_MyPAIVec[iType][1],m_MyPAIVec[iType][2],m_MyPAIVec[iType][3],m_MyPAIVec[iType][4],m_MyPAIVec[iType][5])&&CheckAAPai(m_MyPAIVec[iType][6],m_MyPAIVec[iType][7])) 
     { 
      if(m_ChiPAIVec[iType][0]==m_MyPAIVec[iType][0]&&m_ChiPAIVec[iType][1]==m_MyPAIVec[iType][2]&&m_ChiPAIVec[iType][2]==m_MyPAIVec[iType][4]) 
      { 
       if(m_ChiPAIVec[iType][3]==m_MyPAIVec[iType][1]&&m_ChiPAIVec[iType][4]==m_MyPAIVec[iType][3]&&m_ChiPAIVec[iType][5]==m_MyPAIVec[iType][5]) 
       { 
        return true; 
       } 
      } 
     } 
     //三連對(後) 
     if(CheckAABBCCPai(m_MyPAIVec[iType][2],m_MyPAIVec[iType][3],m_MyPAIVec[iType][4],m_MyPAIVec[iType][5],m_MyPAIVec[iType][6],m_MyPAIVec[iType][7])&&CheckAAPai(m_MyPAIVec[iType][0],m_MyPAIVec[iType][1])) 
     { 
      if(m_ChiPAIVec[iType][0]==m_MyPAIVec[iType][2]&&m_ChiPAIVec[iType][1]==m_MyPAIVec[iType][4]&&m_ChiPAIVec[iType][2]==m_MyPAIVec[iType][6]) 
      { 
       if(m_ChiPAIVec[iType][3]==m_MyPAIVec[iType][3]&&m_ChiPAIVec[iType][4]==m_MyPAIVec[iType][5]&&m_ChiPAIVec[iType][5]==m_MyPAIVec[iType][7]) 
       { 
        return true; 
       } 
      } 
     } 
    } 
   } 
   //吃到三個順 
   if(iSize1==9) 
   { 
    if((m_ChiPAIVec[2][0]==m_ChiPAIVec[iType][3])&&(m_ChiPAIVec[iType][3]==m_ChiPAIVec[iType][6])) 
    { 
     return CheckHU(); 
    } 
   } 
  } 
 } 
 return false; 
} 
//檢測是否一色三節高 
bool CMJ::Check1S3JG_HU() 
{ 
 //萬,條,餅 
 for(UINT i = 2 ; i <= 4 ; i++) 
 { 
  int iType = i; 
  if(m_GangPAIVec[iType].size()==12) 
  { 
   if((m_GangPAIVec[iType][0]==m_GangPAIVec[iType][4]-1)&&(m_GangPAIVec[iType][4]==m_GangPAIVec[iType][8]-1)) 
   { 
    return CheckHU(); 
   } 
  } 
 } 
 return false; 
} 
//檢測是否全大 
bool CMJ::CheckQD_HU() 
{ 
 //劍牌,風牌 
 if(m_MyPAIVec[0].empty()==false)return false; 
 if(m_MyPAIVec[1].empty()==false)return false; 
 if(m_ChiPAIVec[0].empty()==false)return false; 
 if(m_ChiPAIVec[1].empty()==false)return false; 
 if(m_PengPAIVec[0].empty()==false)return false; 
 if(m_PengPAIVec[1].empty()==false)return false; 
 if(m_GangPAIVec[0].empty()==false)return false; 
 if(m_GangPAIVec[1].empty()==false)return false; 
  
 //萬,條,餅 
 for(UINT i = 2 ; i <= 4 ; i++ ) 
 { 
  if(m_MyPAIVec[i].empty()==false) 
  { 
   //剩余牌牆 
   int iSize = m_MyPAIVec[i].size(); 
   for( UINT j = 0 ; j < iSize ; j++ ) 
   { 
    if(m_MyPAIVec[i][j]<7)return false; 
   } 
   //吃 
   iSize = m_ChiPAIVec[i].size(); 
   for( UINT j = 0 ; j < iSize ; j++ ) 
   { 
    if(m_ChiPAIVec[i][j]<7)return false; 
   } 
   //碰 
   iSize = m_PengPAIVec[i].size(); 
   for( UINT j = 0 ; j < iSize ; j++ ) 
   { 
    if(m_PengPAIVec[i][j]<7)return false; 
   } 
   //槓 
   iSize = m_GangPAIVec[i].size(); 
   for( UINT j = 0 ; j < iSize ; j++ ) 
   { 
    if(m_GangPAIVec[i][j]<7)return false; 
   } 
  } 
 } 
 return CheckHU(); 
} 
 
//檢測是否全中 
bool CMJ::CheckQZ_HU() 
{ 
//劍牌,風牌 
 if(m_MyPAIVec[0].empty()==false)return false; 
 if(m_MyPAIVec[1].empty()==false)return false; 
 if(m_ChiPAIVec[0].empty()==false)return false; 
 if(m_ChiPAIVec[1].empty()==false)return false; 
 if(m_PengPAIVec[0].empty()==false)return false; 
 if(m_PengPAIVec[1].empty()==false)return false; 
 if(m_GangPAIVec[0].empty()==false)return false; 
 if(m_GangPAIVec[1].empty()==false)return false; 
  
 //萬,條,餅 
 for(UINT i = 2 ; i <= 4 ; i++ ) 
 { 
  if(m_MyPAIVec[i].empty()==false) 
  { 
   //剩余牌牆 
   int iSize = m_MyPAIVec[i].size(); 
   for( UINT j = 0 ; j < iSize ; j++ ) 
   { 
    if(m_MyPAIVec[i][j]<4)return false; 
    if(m_MyPAIVec[i][j]>6)return false; 
   } 
   //吃 
   iSize = m_ChiPAIVec[i].size(); 
   for( UINT j = 0 ; j < iSize ; j++ ) 
   { 
    if(m_ChiPAIVec[i][j]<4)return false; 
    if(m_ChiPAIVec[i][j]>6)return false; 
   } 
   //碰 
   iSize = m_PengPAIVec[i].size(); 
   for( UINT j = 0 ; j < iSize ; j++ ) 
   { 
    if(m_PengPAIVec[i][j]<4)return false; 
    if(m_PengPAIVec[i][j]>6)return false; 
   } 
   //槓 
   iSize = m_GangPAIVec[i].size(); 
   for( UINT j = 0 ; j < iSize ; j++ ) 
   { 
    if(m_GangPAIVec[i][j]<4)return false; 
    if(m_GangPAIVec[i][j]>6)return false; 
   } 
  } 
 } 
 return CheckHU(); 
} 
 
//檢測是否全小 
bool CMJ::CheckQX_HU() 
{ 
 //劍牌,風牌 
 if(m_MyPAIVec[0].empty()==false)return false; 
 if(m_MyPAIVec[1].empty()==false)return false; 
 if(m_ChiPAIVec[0].empty()==false)return false; 
 if(m_ChiPAIVec[1].empty()==false)return false; 
 if(m_PengPAIVec[0].empty()==false)return false; 
 if(m_PengPAIVec[1].empty()==false)return false; 
 if(m_GangPAIVec[0].empty()==false)return false; 
 if(m_GangPAIVec[1].empty()==false)return false; 
  
 //萬,條,餅 
 for(UINT i = 2 ; i <= 4 ; i++ ) 
 { 
  if(m_MyPAIVec[i].empty()==false) 
  { 
   //剩余牌牆 
   int iSize = m_MyPAIVec[i].size(); 
   for( UINT j = 0 ; j < iSize ; j++ ) 
   { 
    if(m_MyPAIVec[i][j]>3)return false; 
   } 
   //吃 
   iSize = m_ChiPAIVec[i].size(); 
   for( UINT j = 0 ; j < iSize ; j++ ) 
   { 
    if(m_ChiPAIVec[i][j]>3)return false; 
   } 
   //碰 
   iSize = m_PengPAIVec[i].size(); 
   for( UINT j = 0 ; j < iSize ; j++ ) 
   { 
    if(m_PengPAIVec[i][j]>3)return false; 
   } 
   //槓 
   iSize = m_GangPAIVec[i].size(); 
   for( UINT j = 0 ; j < iSize ; j++ ) 
   { 
    if(m_GangPAIVec[i][j]>3)return false; 
   } 
  } 
 } 
 return CheckHU(); 
} 
//檢測是否青龍 
bool CMJ::CheckQL_HU() 
{ 
 //花色 
 int iColorNum = 0; 
 //萬,條,餅 
 for(UINT i = 2 ; i <= 4 ; i++ ) 
 { 
  if(m_MyPAIVec[i].empty()==false) 
  { 
   iColorNum++; 
 
   if(m_MyPAIVec[i].size()==9) 
   { 
    for(UINT j = 0 ;j < 9 ;j++) 
    { 
     if(m_MyPAIVec[i][j] != j)return false; 
    } 
   } 
  } 
 } 
 if(iColorNum==1)return CheckHU(); 
 return false; 
} 
//檢測是否三色雙龍會 
bool CMJ::Check3S2LH_HU() 
{ 
 //五萬為雙龍 
 if(m_MyPAIVec[2].size()==2) 
 { 
  //雙龍 
  if(m_MyPAIVec[2][0]==5&&m_MyPAIVec[2][1]==5) 
  { 
   //老少副 
   if(m_MyPAIVec[3].size()==6&&m_MyPAIVec[4].size()==6) 
   { 
    if(m_MyPAIVec[3][0]==1&&m_MyPAIVec[3][1]==2&&m_MyPAIVec[3][2]==3&&m_MyPAIVec[3][3]==7&&m_MyPAIVec[3][4]==8&&m_MyPAIVec[3][5]==9) 
    { 
     if(m_MyPAIVec[4][0]==1&&m_MyPAIVec[4][1]==2&&m_MyPAIVec[4][2]==3&&m_MyPAIVec[4][3]==7&&m_MyPAIVec[4][4]==8&&m_MyPAIVec[4][5]==9) 
     { 
      return true; 
     } 
    } 
   } 
  } 
 } 
 
 //五條為雙龍 
 if(m_MyPAIVec[3].size()==2) 
 { 
  //雙龍 
  if(m_MyPAIVec[3][0]==5&&m_MyPAIVec[3][1]==5) 
  { 
   //老少副 
   if(m_MyPAIVec[2].size()==6&&m_MyPAIVec[4].size()==6) 
   { 
    if(m_MyPAIVec[2][0]==1&&m_MyPAIVec[2][1]==2&&m_MyPAIVec[2][2]==3&&m_MyPAIVec[2][3]==7&&m_MyPAIVec[2][4]==8&&m_MyPAIVec[2][5]==9) 
    { 
     if(m_MyPAIVec[4][0]==1&&m_MyPAIVec[4][1]==2&&m_MyPAIVec[4][2]==3&&m_MyPAIVec[4][3]==7&&m_MyPAIVec[4][4]==8&&m_MyPAIVec[4][5]==9) 
     { 
      return true; 
     } 
    } 
   } 
  } 
 } 
 
 //五餅為雙龍 
 if(m_MyPAIVec[4].size()==2) 
 { 
  //雙龍 
  if(m_MyPAIVec[4][0]==5&&m_MyPAIVec[4][1]==5) 
  { 
   //老少副 
   if(m_MyPAIVec[2].size()==6&&m_MyPAIVec[3].size()==6) 
   { 
    if(m_MyPAIVec[2][0]==1&&m_MyPAIVec[2][1]==2&&m_MyPAIVec[2][2]==3&&m_MyPAIVec[2][3]==7&&m_MyPAIVec[2][4]==8&&m_MyPAIVec[2][5]==9) 
    { 
     if(m_MyPAIVec[3][0]==1&&m_MyPAIVec[3][1]==2&&m_MyPAIVec[3][2]==3&&m_MyPAIVec[3][3]==7&&m_MyPAIVec[3][4]==8&&m_MyPAIVec[3][5]==9) 
     { 
      return true; 
     } 
    } 
   } 
  } 
 } 
 return false; 
} 
 
//檢測是否一色三步高 
bool CMJ::Check1S3BG_HU() 
{ 
 return false; 
} 
//全帶五 
bool CMJ::CheckQD5_HU() 
{ 
 //劍牌,風牌 
 if(m_MyPAIVec[0].empty()==false)return false; 
 if(m_MyPAIVec[1].empty()==false)return false; 
 if(m_ChiPAIVec[0].empty()==false)return false; 
 if(m_ChiPAIVec[1].empty()==false)return false; 
 if(m_PengPAIVec[0].empty()==false)return false; 
 if(m_PengPAIVec[1].empty()==false)return false; 
 if(m_GangPAIVec[0].empty()==false)return false; 
 if(m_GangPAIVec[1].empty()==false)return false; 
 return false; 
} 
//三同刻 
bool CMJ::Check3TK_HU() 
{ 
 /*if(m_GangPAIVec[2].size()==4) 
 { 
  //萬,條,餅 
  for(UINT i = 3 ; i <= 4 ; i++ ) 
  { 
   if(m_GangPAIVec[i].size()==4) 
   { 
    if(m_GangPAIVec[2][0]!=m_GangPAIVec[i][0]) 
    { 
     return false; 
    } 
   } 
  }  
 }*/ 
 return false; 
 
} 
//三暗刻 
bool CMJ::Check3AK_HU() 
{ 
 return false; 
} 
//單釣將 
bool CMJ::CheckDDJ_HU() 
{ 
 int count = 0; 
 for(UINT i = 0 ; i < 6 ; i++ ) 
 { 
  count += m_MyPAIVec[i].size(); 
 } 
 if(count==2) 
 { 
  if(m_MyPAIVec[m_LastPAI.m_Type].size()==2) 
  { 
   if(m_MyPAIVec[m_LastPAI.m_Type][0]==m_MyPAIVec[m_LastPAI.m_Type][1])return true; 
  } 
 } 
 return false; 
} 
//檢測是否聽十三幺 
bool CMJ::Check13Y_TING() 
{ 
 bool  i13YSize[13] ; 
 for(UINT i = 0 ; i < 13 ; i++ ) 
 { 
  i13YSize[i]=false; 
 } 
 //中發白 
 vector<int>::iterator Iter; 
 for(Iter = m_MyPAIVec[0].begin();Iter != m_MyPAIVec[0].end(); Iter++ ) 
 { 
  if((*Iter)==1) 
  { 
   i13YSize[0]=true; 
  } 
  if((*Iter)==2) 
  { 
   i13YSize[1]=true; 
  } 
  if((*Iter)==3) 
  { 
   i13YSize[2]=true; 
  } 
 } 
 //東南西北風 
 for(Iter = m_MyPAIVec[1].begin();Iter != m_MyPAIVec[1].end(); Iter++ ) 
 { 
  if((*Iter)==1) 
  { 
   i13YSize[3]=true; 
  } 
  if((*Iter)==2) 
  { 
   i13YSize[4]=true; 
  } 
  if((*Iter)==3) 
  { 
   i13YSize[5]=true; 
  } 
  if((*Iter)==4) 
  { 
   i13YSize[6]=true; 
  } 
 } 
 //一九萬 
 for(Iter = m_MyPAIVec[2].begin();Iter != m_MyPAIVec[2].end(); Iter++ ) 
 { 
  if((*Iter)==1) 
  { 
   i13YSize[7]=true; 
  } 
  if((*Iter)==9) 
  { 
   i13YSize[8]=true; 
  } 
 } 
 
 //一九條 
 for(Iter = m_MyPAIVec[3].begin();Iter != m_MyPAIVec[3].end(); Iter++ ) 
 { 
  if((*Iter)==1) 
  { 
   i13YSize[9]=true; 
  } 
  if((*Iter)==9) 
  { 
   i13YSize[10]=true; 
  } 
 } 
  
 //一九餅 
 for(Iter = m_MyPAIVec[4].begin();Iter != m_MyPAIVec[4].end(); Iter++ ) 
 { 
  if((*Iter)==1) 
  { 
   i13YSize[11]=true; 
  } 
  if((*Iter)==9) 
  { 
   i13YSize[12]=true; 
  } 
 } 
 int icount = 0; 
 for(UINT i = 0 ; i < 13 ; i++ ) 
 { 
  if(i13YSize[i]==true) 
  { 
   icount++; 
  } 
 } 
 if(icount >=12)return true; 
 return false; 
} 
//檢測是否聽四暗刻 
bool CMJ::Check4AK_TING() 
{ 
 if(m_AKNum==4)return true; 
 return false; 
} 
//檢測胡 
bool CMJ::CheckHU() 
{ 
 bool t_Ok = false; 
 int iJiangNum = 0; 
 
 int iSize = m_MyPAIVec[0].size(); 
 if(iSize>0) 
 { 
  //中發白 
  if(iSize==2) 
  { 
   if(!CheckAAPai(m_MyPAIVec[0][0],m_MyPAIVec[0][1])) 
   { 
    return false; 
   } 
   else 
   { 
    iJiangNum++ ; 
   } 
  } 
  else if(iSize==3) 
  { 
   if(!CheckAAAPai(m_MyPAIVec[0][0],m_MyPAIVec[0][1],m_MyPAIVec[0][2])) 
   { 
    return false; 
   } 
  } 
  else if(iSize==5) 
  { 
   if(CheckAAPai(m_MyPAIVec[0][0],m_MyPAIVec[0][1])&&CheckAAAPai(m_MyPAIVec[0][2],m_MyPAIVec[0][3],m_MyPAIVec[0][4])) 
   { 
    iJiangNum++ ; 
   } 
   else if(CheckAAAPai(m_MyPAIVec[0][0],m_MyPAIVec[0][1],m_MyPAIVec[0][2])&&CheckAAPai(m_MyPAIVec[0][3],m_MyPAIVec[0][4])) 
   { 
    iJiangNum++ ; 
   } 
   else 
   { 
    return false; 
   } 
  } 
  else if(iSize==8) 
  { 
   if(CheckAAPai(m_MyPAIVec[0][0],m_MyPAIVec[0][1])&&CheckAAAPai(m_MyPAIVec[0][2],m_MyPAIVec[0][3],m_MyPAIVec[0][4])&&CheckAAAPai(m_MyPAIVec[0][5],m_MyPAIVec[0][6],m_MyPAIVec[0][7])) 
   { 
    iJiangNum++ ; 
   } 
   else if(CheckAAAPai(m_MyPAIVec[0][0],m_MyPAIVec[0][1],m_MyPAIVec[0][2])&&CheckAAPai(m_MyPAIVec[0][3],m_MyPAIVec[0][4])&&CheckAAAPai(m_MyPAIVec[0][5],m_MyPAIVec[0][6],m_MyPAIVec[0][7])) 
   { 
    iJiangNum++ ; 
   } 
   else if(CheckAAAPai(m_MyPAIVec[0][0],m_MyPAIVec[0][1],m_MyPAIVec[0][2])&&CheckAAAPai(m_MyPAIVec[0][3],m_MyPAIVec[0][4],m_MyPAIVec[0][5])&&CheckAAPai(m_MyPAIVec[0][6],m_MyPAIVec[0][7])) 
   { 
    iJiangNum++ ; 
   } 
   else 
   { 
    return false; 
   } 
  } 
  else if(iSize==11) 
  { 
   if(CheckAAPai(m_MyPAIVec[0][0],m_MyPAIVec[0][1])&&CheckAAAPai(m_MyPAIVec[0][2],m_MyPAIVec[0][3],m_MyPAIVec[0][4])&&CheckAAAPai(m_MyPAIVec[0][5],m_MyPAIVec[0][6],m_MyPAIVec[0][7])&&CheckAAAPai(m_MyPAIVec[0][8],m_MyPAIVec[0][9],m_MyPAIVec[0][10])) 
   { 
    iJiangNum++ ; 
   } 
   else if(CheckAAAPai(m_MyPAIVec[0][0],m_MyPAIVec[0][1],m_MyPAIVec[0][2])&&CheckAAPai(m_MyPAIVec[0][3],m_MyPAIVec[0][4])&&CheckAAAPai(m_MyPAIVec[0][5],m_MyPAIVec[0][6],m_MyPAIVec[0][7])&&CheckAAAPai(m_MyPAIVec[0][8],m_MyPAIVec[0][9],m_MyPAIVec[0][10])) 
   { 
    iJiangNum++ ; 
   } 
   else if(CheckAAAPai(m_MyPAIVec[0][0],m_MyPAIVec[0][1],m_MyPAIVec[0][2])&&CheckAAAPai(m_MyPAIVec[0][3],m_MyPAIVec[0][4],m_MyPAIVec[0][5])&&CheckAAPai(m_MyPAIVec[0][6],m_MyPAIVec[0][7])&&CheckAAAPai(m_MyPAIVec[0][8],m_MyPAIVec[0][9],m_MyPAIVec[0][10])) 
   { 
    iJiangNum++ ; 
   } 
   else if(CheckAAAPai(m_MyPAIVec[0][0],m_MyPAIVec[0][1],m_MyPAIVec[0][2])&&CheckAAAPai(m_MyPAIVec[0][3],m_MyPAIVec[0][4],m_MyPAIVec[0][5])&&CheckAAAPai(m_MyPAIVec[0][6],m_MyPAIVec[0][7],m_MyPAIVec[0][8])&&CheckAAPai(m_MyPAIVec[0][9],m_MyPAIVec[0][10])) 
   { 
    iJiangNum++ ; 
   } 
   else 
   { 
    return false; 
   } 
  } 
  else 
  { 
   return false; 
  } 
 
 } 
 //東南西北 
 iSize = m_MyPAIVec[1].size(); 
 if(iSize>0) 
 { 
  if(iSize==2) 
  { 
   if(!CheckAAPai(m_MyPAIVec[1][0],m_MyPAIVec[1][1])) 
   { 
    return false; 
   } 
   else 
   { 
    iJiangNum++ ; 
   } 
  } 
  else if(iSize==3) 
  { 
   if(!CheckAAAPai(m_MyPAIVec[1][0],m_MyPAIVec[1][1],m_MyPAIVec[1][2])) 
   { 
    return false; 
   }  
  } 
  else if(iSize==5) 
  { 
   if(CheckAAPai(m_MyPAIVec[1][0],m_MyPAIVec[1][1])&&CheckAAAPai(m_MyPAIVec[1][2],m_MyPAIVec[1][3],m_MyPAIVec[1][4])) 
   { 
    iJiangNum++ ; 
   } 
   else if(CheckAAAPai(m_MyPAIVec[1][0],m_MyPAIVec[1][1],m_MyPAIVec[1][2])&&CheckAAPai(m_MyPAIVec[1][3],m_MyPAIVec[1][4])) 
   { 
    iJiangNum++ ; 
   } 
   else 
   { 
    return false; 
   } 
  } 
  else if(iSize==8) 
  { 
   if(CheckAAPai(m_MyPAIVec[1][0],m_MyPAIVec[1][1])&&CheckAAAPai(m_MyPAIVec[1][2],m_MyPAIVec[1][3],m_MyPAIVec[1][4])&&CheckAAAPai(m_MyPAIVec[1][5],m_MyPAIVec[1][6],m_MyPAIVec[1][7])) 
   { 
    iJiangNum++ ; 
   } 
   else if(CheckAAAPai(m_MyPAIVec[1][0],m_MyPAIVec[1][1],m_MyPAIVec[1][2])&&CheckAAPai(m_MyPAIVec[1][3],m_MyPAIVec[1][4])&&CheckAAAPai(m_MyPAIVec[1][5],m_MyPAIVec[1][6],m_MyPAIVec[1][7])) 
   { 
    iJiangNum++ ; 
   } 
   else if(CheckAAAPai(m_MyPAIVec[1][0],m_MyPAIVec[1][1],m_MyPAIVec[1][2])&&CheckAAAPai(m_MyPAIVec[1][3],m_MyPAIVec[1][4],m_MyPAIVec[1][5])&&CheckAAPai(m_MyPAIVec[1][6],m_MyPAIVec[1][7])) 
   { 
    iJiangNum++ ; 
   } 
   else 
   { 
    return false; 
   } 
  } 
  else if(iSize==11) 
  { 
   if(CheckAAPai(m_MyPAIVec[1][0],m_MyPAIVec[1][1])&&CheckAAAPai(m_MyPAIVec[1][2],m_MyPAIVec[1][3],m_MyPAIVec[1][4])&&CheckAAAPai(m_MyPAIVec[1][5],m_MyPAIVec[1][6],m_MyPAIVec[1][7])&&CheckAAAPai(m_MyPAIVec[1][8],m_MyPAIVec[1][9],m_MyPAIVec[1][10])) 
   { 
    iJiangNum++ ; 
   } 
   else if(CheckAAAPai(m_MyPAIVec[1][0],m_MyPAIVec[1][1],m_MyPAIVec[1][2])&&CheckAAPai(m_MyPAIVec[1][3],m_MyPAIVec[1][4])&&CheckAAAPai(m_MyPAIVec[1][5],m_MyPAIVec[1][6],m_MyPAIVec[1][7])&&CheckAAAPai(m_MyPAIVec[1][8],m_MyPAIVec[1][9],m_MyPAIVec[1][10])) 
   { 
    iJiangNum++ ; 
   } 
   else if(CheckAAAPai(m_MyPAIVec[1][0],m_MyPAIVec[1][1],m_MyPAIVec[1][2])&&CheckAAAPai(m_MyPAIVec[1][3],m_MyPAIVec[1][4],m_MyPAIVec[1][5])&&CheckAAPai(m_MyPAIVec[1][6],m_MyPAIVec[1][7])&&CheckAAAPai(m_MyPAIVec[1][8],m_MyPAIVec[1][9],m_MyPAIVec[1][10])) 
   { 
    iJiangNum++ ; 
   } 
   else if(CheckAAAPai(m_MyPAIVec[1][0],m_MyPAIVec[1][1],m_MyPAIVec[1][2])&&CheckAAAPai(m_MyPAIVec[1][3],m_MyPAIVec[1][4],m_MyPAIVec[1][5])&&CheckAAAPai(m_MyPAIVec[1][6],m_MyPAIVec[1][7],m_MyPAIVec[1][8])&&CheckAAPai(m_MyPAIVec[1][9],m_MyPAIVec[1][10])) 
   { 
    iJiangNum++ ; 
   } 
   else 
   { 
    return false; 
   } 
  } 
  else 
  { 
   return false; 
  } 
 } 
 //萬 
 iSize = m_MyPAIVec[2].size(); 
 if(iSize>0) 
 { 
  if(iSize==2) 
  { 
   if(!CheckAAPai(m_MyPAIVec[2][0],m_MyPAIVec[2][1])) 
   { 
    return false; 
   } 
   else 
   { 
    iJiangNum++ ; 
   } 
  } 
  else if(iSize==3) 
  { 
   if(!CheckAAAPai(m_MyPAIVec[2][0],m_MyPAIVec[2][1],m_MyPAIVec[2][2])) 
   { 
    if(!CheckABCPai(m_MyPAIVec[2][0],m_MyPAIVec[2][1],m_MyPAIVec[2][2])) 
    { 
     return false; 
    } 
   } 
  } 
  else if(iSize==5) 
  { 
   if(!Check5Pai(m_MyPAIVec[2][0],m_MyPAIVec[2][1],m_MyPAIVec[2][2],m_MyPAIVec[2][3],m_MyPAIVec[2][4])) 
   { 
    return false; 
   } 
   else 
   { 
    iJiangNum++ ; 
   } 
  } 
  else if(iSize==6) 
  { 
   if(!Check6Pai(m_MyPAIVec[2][0],m_MyPAIVec[2][1],m_MyPAIVec[2][2],m_MyPAIVec[2][3],m_MyPAIVec[2][4],m_MyPAIVec[2][5])) 
   { 
    return false; 
   } 
  } 
  else if(iSize==8) 
  { 
   if(!Check8Pai(m_MyPAIVec[2][0],m_MyPAIVec[2][1],m_MyPAIVec[2][2],m_MyPAIVec[2][3],m_MyPAIVec[2][4],m_MyPAIVec[2][5],m_MyPAIVec[2][6],m_MyPAIVec[2][7])) 
   { 
    return false; 
   } 
   else 
   { 
    iJiangNum++ ; 
   } 
  } 
  else if(iSize==9) 
  { 
   if(!Check9Pai(m_MyPAIVec[2][0],m_MyPAIVec[2][1],m_MyPAIVec[2][2],m_MyPAIVec[2][3],m_MyPAIVec[2][4],m_MyPAIVec[2][5],m_MyPAIVec[2][6],m_MyPAIVec[2][7],m_MyPAIVec[2][8])) 
   { 
    return false; 
   } 
  } 
  else if(iSize==11) 
  { 
   if(!Check11Pai(m_MyPAIVec[2][0],m_MyPAIVec[2][1],m_MyPAIVec[2][2],m_MyPAIVec[2][3],m_MyPAIVec[2][4],m_MyPAIVec[2][5],m_MyPAIVec[2][6],m_MyPAIVec[2][7],m_MyPAIVec[2][8],m_MyPAIVec[2][9],m_MyPAIVec[2][10])) 
   { 
    return false; 
   } 
   else 
   { 
    iJiangNum++ ; 
   } 
  } 
  else if(iSize==12) 
  { 
   if(!Check12Pai(m_MyPAIVec[2][0],m_MyPAIVec[2][1],m_MyPAIVec[2][2],m_MyPAIVec[2][3],m_MyPAIVec[2][4],m_MyPAIVec[2][5],m_MyPAIVec[2][6],m_MyPAIVec[2][7],m_MyPAIVec[2][8],m_MyPAIVec[2][9],m_MyPAIVec[2][10],m_MyPAIVec[2][11])) 
   { 
    return false; 
   } 
  } 
  else if(iSize==14) 
  { 
   if(!Check14Pai(m_MyPAIVec[2][0],m_MyPAIVec[2][1],m_MyPAIVec[2][2],m_MyPAIVec[2][3],m_MyPAIVec[2][4],m_MyPAIVec[2][5],m_MyPAIVec[2][6],m_MyPAIVec[2][7],m_MyPAIVec[2][8],m_MyPAIVec[2][9],m_MyPAIVec[2][10],m_MyPAIVec[2][11],m_MyPAIVec[2][12],m_MyPAIVec[2][13])) 
   { 
    return false; 
   } 
   else 
   { 
    iJiangNum++ ; 
   } 
  } 
  else 
  { 
   return false; 
  } 
 } 
 
 //條 
 iSize = m_MyPAIVec[3].size(); 
 if(iSize>0) 
 { 
  if(iSize==2) 
  { 
   if(!CheckAAPai(m_MyPAIVec[3][0],m_MyPAIVec[3][1])) 
   { 
    return false; 
   } 
   else 
   { 
    iJiangNum++ ; 
   } 
  } 
  else if(iSize==3) 
  { 
   if(!CheckAAAPai(m_MyPAIVec[3][0],m_MyPAIVec[3][1],m_MyPAIVec[3][2])) 
   { 
    if(!CheckABCPai(m_MyPAIVec[3][0],m_MyPAIVec[3][1],m_MyPAIVec[3][2])) 
    { 
     return false; 
    } 
   } 
  } 
  else if(iSize==5) 
  { 
   if(!Check5Pai(m_MyPAIVec[3][0],m_MyPAIVec[3][1],m_MyPAIVec[3][2],m_MyPAIVec[3][3],m_MyPAIVec[3][4])) 
   { 
    return false; 
   } 
   else 
   { 
    iJiangNum++ ; 
   } 
  } 
  else if(iSize==6) 
  { 
   if(!Check6Pai(m_MyPAIVec[3][0],m_MyPAIVec[3][1],m_MyPAIVec[3][2],m_MyPAIVec[3][3],m_MyPAIVec[3][4],m_MyPAIVec[3][5])) 
   { 
    return false; 
   } 
  } 
  else if(iSize==8) 
  { 
   if(!Check8Pai(m_MyPAIVec[3][0],m_MyPAIVec[3][1],m_MyPAIVec[3][2],m_MyPAIVec[3][3],m_MyPAIVec[3][4],m_MyPAIVec[3][5],m_MyPAIVec[3][6],m_MyPAIVec[3][7])) 
   { 
    return false; 
   } 
   else 
   { 
    iJiangNum++ ; 
   } 
  } 
  else if(iSize==9) 
  { 
   if(!Check9Pai(m_MyPAIVec[3][0],m_MyPAIVec[3][1],m_MyPAIVec[3][2],m_MyPAIVec[3][3],m_MyPAIVec[3][4],m_MyPAIVec[3][5],m_MyPAIVec[3][6],m_MyPAIVec[3][7],m_MyPAIVec[3][8])) 
   { 
    return false; 
   } 
  } 
  else if(iSize==11) 
  { 
   if(!Check11Pai(m_MyPAIVec[3][0],m_MyPAIVec[3][1],m_MyPAIVec[3][2],m_MyPAIVec[3][3],m_MyPAIVec[3][4],m_MyPAIVec[3][5],m_MyPAIVec[3][6],m_MyPAIVec[3][7],m_MyPAIVec[3][8],m_MyPAIVec[3][9],m_MyPAIVec[3][10])) 
   { 
    return false; 
   } 
   else 
   { 
    iJiangNum++ ; 
   } 
  } 
  else if(iSize==12) 
  { 
   if(!Check12Pai(m_MyPAIVec[3][0],m_MyPAIVec[3][1],m_MyPAIVec[3][2],m_MyPAIVec[3][3],m_MyPAIVec[3][4],m_MyPAIVec[3][5],m_MyPAIVec[3][6],m_MyPAIVec[3][7],m_MyPAIVec[3][8],m_MyPAIVec[3][9],m_MyPAIVec[3][10],m_MyPAIVec[3][11])) 
   { 
    return false; 
   } 
  } 
  else if(iSize==14) 
  { 
   if(!Check14Pai(m_MyPAIVec[3][0],m_MyPAIVec[3][1],m_MyPAIVec[3][2],m_MyPAIVec[3][3],m_MyPAIVec[3][4],m_MyPAIVec[3][5],m_MyPAIVec[3][6],m_MyPAIVec[3][7],m_MyPAIVec[3][8],m_MyPAIVec[3][9],m_MyPAIVec[3][10],m_MyPAIVec[3][11],m_MyPAIVec[3][12],m_MyPAIVec[3][13])) 
   { 
    return false; 
   } 
   else 
   { 
    iJiangNum++ ; 
   } 
  } 
  else 
  { 
   return false; 
  } 
 
 } 
 
 //餅 
 iSize = m_MyPAIVec[4].size(); 
 if(iSize>0) 
 { 
  if(iSize==2) 
  { 
   if(!CheckAAPai(m_MyPAIVec[4][0],m_MyPAIVec[4][1])) 
   { 
    return false; 
   } 
   else 
   { 
    iJiangNum++ ; 
   } 
  } 
  else if(iSize==3) 
  { 
   if(!CheckAAAPai(m_MyPAIVec[4][0],m_MyPAIVec[4][1],m_MyPAIVec[4][2])) 
   { 
    if(!CheckABCPai(m_MyPAIVec[4][0],m_MyPAIVec[4][1],m_MyPAIVec[4][2])) 
    { 
     return false; 
    } 
   } 
  } 
  else if(iSize==5) 
  { 
   if(!Check5Pai(m_MyPAIVec[4][0],m_MyPAIVec[4][1],m_MyPAIVec[4][2],m_MyPAIVec[4][3],m_MyPAIVec[4][4])) 
   { 
    return false; 
   } 
   else 
   { 
    iJiangNum++ ; 
   } 
  } 
  else if(iSize==6) 
  { 
   if(!Check6Pai(m_MyPAIVec[4][0],m_MyPAIVec[4][1],m_MyPAIVec[4][2],m_MyPAIVec[4][3],m_MyPAIVec[4][4],m_MyPAIVec[4][5])) 
   { 
    return false; 
   } 
  } 
  else if(iSize==8) 
  { 
   if(!Check8Pai(m_MyPAIVec[4][0],m_MyPAIVec[4][1],m_MyPAIVec[4][2],m_MyPAIVec[4][3],m_MyPAIVec[4][4],m_MyPAIVec[4][5],m_MyPAIVec[4][6],m_MyPAIVec[4][7])) 
   { 
    return false; 
   } 
   else 
   { 
    iJiangNum++ ; 
   } 
  } 
  else if(iSize==9) 
  { 
   if(!Check9Pai(m_MyPAIVec[4][0],m_MyPAIVec[4][1],m_MyPAIVec[4][2],m_MyPAIVec[4][3],m_MyPAIVec[4][4],m_MyPAIVec[4][5],m_MyPAIVec[4][6],m_MyPAIVec[4][7],m_MyPAIVec[4][8])) 
   { 
    return false; 
   } 
  } 
  else if(iSize==11) 
  { 
   if(!Check11Pai(m_MyPAIVec[4][0],m_MyPAIVec[4][1],m_MyPAIVec[4][2],m_MyPAIVec[4][3],m_MyPAIVec[4][4],m_MyPAIVec[4][5],m_MyPAIVec[4][6],m_MyPAIVec[4][7],m_MyPAIVec[4][8],m_MyPAIVec[4][9],m_MyPAIVec[4][10])) 
   { 
    return false; 
   } 
   else 
   { 
    iJiangNum++ ; 
   } 
  } 
  else if(iSize==12) 
  { 
   if(!Check12Pai(m_MyPAIVec[4][0],m_MyPAIVec[4][1],m_MyPAIVec[4][2],m_MyPAIVec[4][3],m_MyPAIVec[4][4],m_MyPAIVec[4][5],m_MyPAIVec[4][6],m_MyPAIVec[4][7],m_MyPAIVec[4][8],m_MyPAIVec[4][9],m_MyPAIVec[4][10],m_MyPAIVec[4][11])) 
   { 
    return false; 
   } 
  } 
  else if(iSize==14) 
  { 
   if(!Check14Pai(m_MyPAIVec[4][0],m_MyPAIVec[4][1],m_MyPAIVec[4][2],m_MyPAIVec[4][3],m_MyPAIVec[4][4],m_MyPAIVec[4][5],m_MyPAIVec[4][6],m_MyPAIVec[4][7],m_MyPAIVec[4][8],m_MyPAIVec[4][9],m_MyPAIVec[4][10],m_MyPAIVec[4][11],m_MyPAIVec[4][12],m_MyPAIVec[4][13])) 
   { 
    return false; 
   } 
   else 
   { 
    iJiangNum++ ; 
   } 
  } 
  else 
  { 
   return false; 
  } 
 } 
 
 if(iJiangNum==1)return true; 
 return false; 
} 
//檢測聽 
bool CMJ::CheckTING() 
{ 
 //劍牌 
 for(UINT j = 0 ; j < 9 ;j++ ) 
 { 
  //起牌 
  AddPai(0,j+1); 
  if(CheckAllPai(MJPAI_GETPAI)) 
  { 
   int iPaiIndex = GetPaiIndex(0,j+1); 
   DelPai(iPaiIndex); 
   return true; 
  } 
  else 
  { 
   int iPaiIndex = GetPaiIndex(0,j+1); 
   DelPai(iPaiIndex); 
  } 
 } 
 //風牌 
 for(UINT j = 0 ; j < 9 ;j++ ) 
 { 
  //起牌 
  AddPai(1,j+1); 
  if(CheckAllPai(MJPAI_GETPAI)) 
  { 
   int iPaiIndex = GetPaiIndex(1,j+1); 
   DelPai(iPaiIndex); 
   return true; 
  } 
  else 
  { 
   int iPaiIndex = GetPaiIndex(1,j+1); 
   DelPai(iPaiIndex); 
  } 
 } 
 for(UINT i = 2 ; i < 5 ;i++ ) 
 { 
  for(UINT j = 0 ; j < 9 ;j++ ) 
  { 
   //起牌 
   AddPai(i,j+1); 
   if(CheckAllPai(MJPAI_GETPAI)) 
   { 
    int iPaiIndex = GetPaiIndex(i,j+1); 
    DelPai(iPaiIndex); 
    return true; 
   } 
   else 
   { 
    int iPaiIndex = GetPaiIndex(i,j+1); 
    DelPai(iPaiIndex); 
   } 
  } 
 } 
 return false; 
} 

    怎麼樣,代碼寫的還算清晰吧。喝口水,休息一下,再看一下CMJManage類的實現:

#ifndef _CMJMANAGE_H 
#define _CMJMANAGE_H 
#include "CMJ.h" 
//剩余牌牆信息 
//擴展 
struct stPAIEx 
{ 
 stPAI m_NewPai;      //起的新牌 
 int  m_PaiNum;      //剩余牌數 
 bool m_IsHZ;       //是否黃莊 
} 
; 
 
//麻將管理器 
class CMJManage 
{ 
 vector<stPAI> m_MJVec;    //麻將數據VEC 
 int    m_HZPaiNum;    //黃莊的牌數 
public: 
 
 //構造函數 
 CMJManage(); 
 //析構函數 
 ~CMJManage(); 
 //初始化牌 
 void InitPai(int p_HZPaiNum = 0); 
 //起牌 
 stPAIEx GetAPai(); 
private: 
 //洗牌 
 void XiPai(); 
} 
; 
 
#endif 

對應CPP:

#include "CMJManage.h" 
  
//構造函數 
CMJManage::CMJManage() 
{ 
 m_HZPaiNum = 0; 
} 
//析構函數 
CMJManage::~CMJManage() 
{ 
  
} 
 
//初始化牌 
void CMJManage::InitPai(int p_HZPaiNum) 
{ 
 m_HZPaiNum = p_HZPaiNum; 
 m_MJVec.clear(); 
 //中發白 
 for(UINT i = 1 ; i <= 3 ; i++) 
 { 
  stPAI t_Pai; 
  t_Pai.m_Type = 0; 
  t_Pai.m_Value = i; 
  m_MJVec.push_back(t_Pai); 
  m_MJVec.push_back(t_Pai); 
  m_MJVec.push_back(t_Pai); 
  m_MJVec.push_back(t_Pai); 
 } 
 //東南西北 
 for(UINT i = 1 ; i <= 4 ; i++) 
 { 
  stPAI t_Pai; 
  t_Pai.m_Type = 1; 
  t_Pai.m_Value = i; 
  m_MJVec.push_back(t_Pai); 
  m_MJVec.push_back(t_Pai); 
  m_MJVec.push_back(t_Pai); 
  m_MJVec.push_back(t_Pai); 
 } 
 //萬 
 for(UINT i = 1 ; i <= 9 ; i++) 
 { 
  stPAI t_Pai; 
  t_Pai.m_Type = 2; 
  t_Pai.m_Value = i; 
  m_MJVec.push_back(t_Pai); 
  m_MJVec.push_back(t_Pai); 
  m_MJVec.push_back(t_Pai); 
  m_MJVec.push_back(t_Pai); 
 } 
 //條 
 for(UINT i = 1 ; i <= 9 ; i++) 
 { 
  stPAI t_Pai; 
  t_Pai.m_Type = 3; 
  t_Pai.m_Value = i; 
  m_MJVec.push_back(t_Pai); 
  m_MJVec.push_back(t_Pai); 
  m_MJVec.push_back(t_Pai); 
  m_MJVec.push_back(t_Pai); 
 } 
 //餅 
 for(UINT i = 1 ; i <= 9 ; i++) 
 { 
  stPAI t_Pai; 
  t_Pai.m_Type = 4; 
  t_Pai.m_Value = i; 
  m_MJVec.push_back(t_Pai); 
  m_MJVec.push_back(t_Pai); 
  m_MJVec.push_back(t_Pai); 
  m_MJVec.push_back(t_Pai); 
 } 
 XiPai(); 
} 
 
//洗牌 
void CMJManage::XiPai() 
{ 
 srand( GetTickCount() ); 
 random_shuffle(m_MJVec.begin(),m_MJVec.end()); 
} 
  
//起牌 
stPAIEx CMJManage::GetAPai() 
{ 
 //如果所有牌都起完了 
  
 stPAIEx t_Pai; 
 t_Pai.m_NewPai.m_Type = m_MJVec.back().m_Type; 
 t_Pai.m_NewPai.m_Value = m_MJVec.back().m_Value; 
 t_Pai.m_PaiNum = m_MJVec.size()-1; 
 if(t_Pai.m_PaiNum ==m_HZPaiNum) 
 { 
  t_Pai.m_IsHZ = true; 
 } 
 else 
 { 
  t_Pai.m_IsHZ = false; 
 } 
 //扔去一個 
 m_MJVec.pop_back(); 
 return t_Pai; 
} 

 

    看,洗牌發牌類也搞定了,下面我們來將其在控制台上運行起來,打開控制台的main函數。

#include "AI\\CMJ.h" 
#include "AI\\CMJManage.h" 
 
#include <windows.h> 
#include <iostream> 
using namespace std; 
 
 
int _tmain(int argc, _TCHAR* argv[]) 
{ 
 //其它三個玩家 
 CMJ    t_OtherPlayer[3]; 
 //我 
 CMJ    t_MyPlayer; 
 //洗牌器 
 CMJManage  t_MJManage; 
 //分數 
 int    t_Score = 0; 
GameStart: 
 
 //初始化及洗牌 
 t_MJManage.InitPai();//初始化 
 t_MyPlayer.CleanUp(); 
 for(UINT i = 0 ; i < 3; i++ ) 
 { 
  t_OtherPlayer[i].CleanUp(); 
 } 
 cout<<"洗牌完成"<<endl; 
 cout<<"起牌:========================================================"<<endl; 
 for(UINT i = 0 ; i < 13 ; i++) 
 { 
 
  stPAIEx t_Pai = t_MJManage.GetAPai(); 
  t_MyPlayer.AddPai(t_Pai.m_NewPai.m_Type,t_Pai.m_NewPai.m_Value); 
 
  for(UINT j = 0 ; j < 3; j++ ) 
  { 
   stPAIEx t_Pai2 = t_MJManage.GetAPai(); 
   t_OtherPlayer[j].AddPai(t_Pai2.m_NewPai.m_Type,t_Pai2.m_NewPai.m_Value); 
  } 
 } 
 t_MyPlayer.Init(); 
 for(UINT j = 0 ; j < 3; j++ ) 
 { 
  t_OtherPlayer[j].Init(); 
 } 
 //打牌循環 
 bool t_Finish = false; 
 bool t_Ting  = false; 
 while(t_Finish == false) 
 { 
 
  t_MyPlayer.PrintAllPai(); 
  cout<<endl; 
  cout<<"起牌:========================================================"<<endl; 
  stPAIEx t_Pai = t_MJManage.GetAPai();  
  
  //刷新我方牌牆 
  t_MyPlayer.PrintPai(t_Pai.m_NewPai.m_Type,t_Pai.m_NewPai.m_Value); 
  cout<<endl; 
  //如果沒有聽頭 
  if(t_Ting == false) 
  { 
   cout<<"要還是打?Y/N"; 
   char t_Result; 
   cin>>t_Result; 
   if(t_Result =='Y'||t_Result=='y') 
   { 
    //起牌 
    t_MyPlayer.AddPai(t_Pai.m_NewPai.m_Type,t_Pai.m_NewPai.m_Value); 
    //起牌後胡牌判斷 
    t_Finish = t_MyPlayer.CheckAllPai(MJPAI_GETPAI); 
    if(t_Finish) 
    { 
     printf("胡啦!!!:%s-%d",t_MyPlayer.GetInfo()->m_GoodName,t_MyPlayer.GetInfo()->m_GoodValue); 
     ::_sleep(1000); 
    } 
    else 
    { 
     if(t_Pai.m_NewPai.m_Type == -1)//如果起牌數已達到上限 
     { 
      cout<<endl; 
      cout<<"黃莊了!!!!!!!!!!!!!"<<endl; 
      break; 
     } 
 
     t_MyPlayer.PrintAllPai(); 
     cout<<endl; 
OUTPai: 
     cout<<"請打牌(輸入牌序號)"; 
     int PaiIndex; 
     cin>>PaiIndex; 
     if(t_MyPlayer.DelPai(PaiIndex)==false) 
     { 
      cout<<"沒有此牌"<<endl; 
      goto OUTPai; 
     } 
     //==============================牌面刷新================================================ 
     cout<<"牌面刷新============================"<<endl; 
     t_MyPlayer.PrintAllPai(); 
     cout<<endl; 
     //============================================================================== 
 
     //======================包聽======================================================== 
     if(t_MyPlayer.CheckAllPai(MJPAI_PUTPAI)) 
     { 
 
      char t_BTing; 
      cout<<"要包聽嗎?:(Y/N)"; 
      cin>>t_BTing; 
      if(t_BTing=='y'||t_BTing=='Y') 
      { 
       t_Ting = true; 
      } 
     } 
     //============================================================================== 
 
    } 
   } 
   else 
   { 
     //======================包聽======================================================== 
     if(t_MyPlayer.CheckAllPai(MJPAI_PUTPAI)) 
     { 
 
      char t_BTing; 
      cout<<"要包聽嗎?:(Y/N)"; 
      cin>>t_BTing; 
      if(t_BTing=='y'||t_BTing=='Y') 
      { 
       t_Ting = true; 
      } 
     } 
     //============================================================================== 
   } 
  } 
  else 
  { 
     
    t_MyPlayer.AddPai(t_Pai.m_NewPai.m_Type,t_Pai.m_NewPai.m_Value); 
    //起牌 
    int iPaiIndex = t_MyPlayer.GetPaiIndex(t_Pai.m_NewPai.m_Type,t_Pai.m_NewPai.m_Value); 
    if(iPaiIndex>=0) 
    { 
     //起牌後胡牌判斷 
     t_Finish = t_MyPlayer.CheckAllPai(MJPAI_GETPAI); 
     if(t_Finish) 
     { 
      cout<<endl; 
      printf("胡啦!!!:%s-合計%d番",t_MyPlayer.GetInfo()->m_GoodName,t_MyPlayer.GetInfo()->m_GoodValue); 
      t_Score += t_MyPlayer.GetInfo()->m_GoodValue; 
      ::_sleep(1000); 
      break; 
     } 
     else 
     { 
      t_MyPlayer.DelPai(iPaiIndex); 
      cout<<"打牌"; 
      t_MyPlayer.PrintPai(t_Pai.m_NewPai.m_Type,t_Pai.m_NewPai.m_Value); 
      cout<<endl; 
      ::_sleep(1000); 
     } 
    } 
    else 
    { 
     cout<<"程序出錯!"<<endl; 
    } 
 
  } 
  cout<<endl; 
  //其它玩家起牌出牌 
  for(UINT j = 0 ; j < 3; j++ ) 
  { 
   stPAIEx t_Pai2 = t_MJManage.GetAPai(); 
   if(j==0) 
   { 
    cout<<"南家起牌出牌:"; 
    t_MyPlayer.PrintPai(t_Pai2.m_NewPai.m_Type,t_Pai2.m_NewPai.m_Value); 
    cout<<endl; 
    ::_sleep(1000); 
   } 
   if(j==1) 
   { 
    cout<<"西家起牌出牌:"; 
    t_MyPlayer.PrintPai(t_Pai2.m_NewPai.m_Type,t_Pai2.m_NewPai.m_Value); 
    cout<<endl; 
    ::_sleep(1000); 
   } 
   if(j==2) 
   { 
    cout<<"北家起牌出牌:"; 
    t_MyPlayer.PrintPai(t_Pai2.m_NewPai.m_Type,t_Pai2.m_NewPai.m_Value); 
    cout<<endl; 
    ::_sleep(1000); 
   } 
    
   char t_Result; 
   if(t_Ting == false) 
   { 
    if(t_Pai2.m_IsHZ)//如果起牌數已達到上限 
    { 
     cout<<endl; 
     cout<<"黃莊了!!!!!!!!!!!!!"<<endl; 
     t_Finish = true; 
     break; 
    } 
 
    bool t_Check = false; 
    //檢查吃牌 
    if(t_MyPlayer.CheckChiPai(t_Pai2.m_NewPai.m_Type,t_Pai2.m_NewPai.m_Value)) 
    { 
     if(t_Check==false) 
     { 
      cout<<"請選擇:"; 
     } 
     cout<<"(吃)"; 
     t_Check = true; 
    } 
    //檢查碰牌 
    if(t_MyPlayer.CheckPengPai(t_Pai2.m_NewPai.m_Type,t_Pai2.m_NewPai.m_Value)) 
    { 
     if(t_Check==false) 
     { 
      cout<<"請選擇:"; 
     } 
     cout<<"(碰)"; 
     t_Check = true; 
    } 
    //檢查槓牌 
    if(t_MyPlayer.CheckGangPai(t_Pai2.m_NewPai.m_Type,t_Pai2.m_NewPai.m_Value)) 
    { 
     if(t_Check==false) 
     { 
      cout<<"請選擇:"; 
     } 
     cout<<"(槓)"; 
     t_Check = true; 
    } 
    //起牌 
    t_MyPlayer.AddPai(t_Pai2.m_NewPai.m_Type,t_Pai2.m_NewPai.m_Value); 
    //起牌後胡牌判斷 
    if(t_MyPlayer.CheckAllPai(MJPAI_GETPAI)) 
    { 
     if(t_Check==false) 
     { 
      cout<<"請選擇:"; 
     } 
     cout<<"(胡)"; 
     t_Check = true; 
    }  
    int iPaiIndex = t_MyPlayer.GetPaiIndex(t_Pai2.m_NewPai.m_Type,t_Pai2.m_NewPai.m_Value); 
    t_MyPlayer.DelPai(iPaiIndex); 
    //如果查到 
    if(t_Check) 
    { 
     cout<<endl; 
     cin>>t_Result; 
    } 
    else 
    { 
     //返回循環 
     continue; 
    } 
   } 
   else 
   { 
    t_Result = '4'; 
   } 
   //吃牌 
   if(t_Result =='1') 
   { 
    t_MyPlayer.PrintChiChosePai(); 
 
    int index = 0; 
    //如果吃牌組合大於 
    if(t_MyPlayer.GetChiChoseNum()>1) 
    { 
     cout<<"請輸入組合號:"<<endl; 
     cin>>index; 
    } 
    t_MyPlayer.DoChiPai(index,t_Pai2.m_NewPai.m_Type,t_Pai2.m_NewPai.m_Value); 
 
    //============================================================================== 
    cout<<"牌面刷新============================"<<endl; 
    t_MyPlayer.PrintAllPai(); 
    cout<<endl; 
    //============================================================================== 
 

OUTPai2: 
        cout<<"請打牌(輸入牌序號)"; 
        int PaiIndex; 
        cin>>PaiIndex; 
        if(t_MyPlayer.DelPai(PaiIndex)==false) 
        { 
          cout<<"沒有此牌"<<endl; 
          goto OUTPai2; 
        } 
 
        //=================================牌面刷新============================================= 
        cout<<"牌面刷新============================"<<endl; 
        t_MyPlayer.PrintAllPai(); 
        cout<<endl; 
        //============================================================================== 
        //======================包聽======================================================== 
        if(t_MyPlayer.CheckAllPai(MJPAI_PUTPAI)) 
        { 
 
          char t_BTing; 
          cout<<"要包聽嗎?:(Y/N)"; 
          cin>>t_BTing; 
          if(t_BTing=='y'||t_BTing=='Y') 
          { 
            t_Ting = true; 
          } 
        } 
        //============================================================================== 
        //該我下家 
        j = -1; 
     
      } 
      else if(t_Result =='2')//碰牌 
      { 
 
        t_MyPlayer.PrintPengChosePai(); 
        t_MyPlayer.DoPengPai(t_Pai2.m_NewPai.m_Type,t_Pai2.m_NewPai.m_Value); 
        //============================================================================== 
        cout<<"牌面刷新============================"<<endl; 
        t_MyPlayer.PrintAllPai(); 
        cout<<endl; 
        //============================================================================== 
OUTPai3: 
        cout<<"請打牌(輸入牌序號)"; 
        int PaiIndex; 
        cin>>PaiIndex; 
        if(t_MyPlayer.DelPai(PaiIndex)==false) 
        { 
          cout<<"沒有此牌"<<endl; 
          goto OUTPai3; 
        } 
        //==========================牌面刷新==================================================== 
        cout<<"牌面刷新============================"<<endl; 
        t_MyPlayer.PrintAllPai(); 
        cout<<endl; 
        //============================================================================== 
        //======================包聽======================================================== 
        if(t_MyPlayer.CheckAllPai(MJPAI_PUTPAI)) 
        { 
 
          char t_BTing; 
          cout<<"要包聽嗎?:(Y/N)"; 
          cin>>t_BTing; 
          if(t_BTing=='y'||t_BTing=='Y') 
          { 
            t_Ting = true; 
          } 
        } 
        //============================================================================== 
        j = -1; 
   
      } 
      else if(t_Result =='3')//槓牌 
      { 
 
        t_MyPlayer.PrintGangChosePai(); 
        t_MyPlayer.DoGangPai(t_Pai2.m_NewPai.m_Type,t_Pai2.m_NewPai.m_Value); 
        cout<<"起槓底牌"<<endl; 
        t_MyPlayer.AddPai(t_Pai2.m_NewPai.m_Type,t_Pai2.m_NewPai.m_Value); 
        //============================================================================== 
        cout<<"牌面刷新============================"<<endl; 
        t_MyPlayer.PrintAllPai(); 
        cout<<endl; 
        //============================================================================== 
        stPAIEx t_Pai2 = t_MJManage.GetAPai(); 
         
        //起牌後胡牌判斷 
        t_Finish = t_MyPlayer.CheckAllPai(MJPAI_GETPAI); 
        if(t_Finish) 
        { 
          cout<<"槓底花嗎?(Y/N)"<<endl; 
          char t_Result; 
          cin>>t_Result; 
          if(t_Result =='Y'||t_Result=='y') 
          { 
            cout<<endl; 
            printf("胡啦!!!:%s-%d",t_MyPlayer.GetInfo()->m_GoodName,t_MyPlayer.GetInfo()->m_GoodValue); 
            t_Score += t_MyPlayer.GetInfo()->m_GoodValue; 
            ::_sleep(1000); 
            break; 
          } 
        } 
 
        if(t_Pai2.m_IsHZ)//如果起牌數已達到上限 
        { 
          cout<<"黃莊了!!!!!!!!!!!!!"<<endl; 
          t_Finish = true; 
          break; 
        } 
 
OUTPai4: 
        cout<<"請打牌(輸入牌序號)"; 
        int PaiIndex; 
        cin>>PaiIndex; 
        if(t_MyPlayer.DelPai(PaiIndex)==false) 
        { 
          cout<<"沒有此牌"<<endl; 
          goto OUTPai4; 
        } 
        //===========================牌面刷新=================================================== 
        cout<<"牌面刷新============================"<<endl; 
        t_MyPlayer.PrintAllPai(); 
        cout<<endl; 
        //============================================================================== 
        //======================包聽======================================================== 
        if(t_MyPlayer.CheckAllPai(MJPAI_PUTPAI)) 
        { 
 
          char t_BTing; 
          cout<<"要包聽嗎?:(Y/N)"; 
          cin>>t_BTing; 
          if(t_BTing=='y'||t_BTing=='Y') 
          { 
            t_Ting = true; 
          } 
        } 
        //============================================================================== 
        //該我下家 
        j = -1; 
 
      } 
      else if(t_Result =='4')//胡牌 
      { 
        //起牌 
        t_MyPlayer.AddPai(t_Pai2.m_NewPai.m_Type,t_Pai2.m_NewPai.m_Value); 
        //起牌後胡牌判斷 
        t_Finish = t_MyPlayer.CheckAllPai(MJPAI_GETPAI); 
        if(t_Finish) 
        { 
          printf("胡啦!!!:%s-合計%d番",t_MyPlayer.GetInfo()->m_GoodName,t_MyPlayer.GetInfo()->m_GoodValue); 
          t_Score += t_MyPlayer.GetInfo()->m_GoodValue; 
          ::_sleep(1000); 
          break; 
        } 
        else 
        { 
          if(t_Pai2.m_IsHZ)//如果起牌數已達到上限 
          { 
            cout<<"黃莊了!!!!!!!!!!!!!"<<endl; 
            t_Finish = true; 
            break; 
          } 
          //起牌 
          int iPaiIndex = t_MyPlayer.GetPaiIndex(t_Pai2.m_NewPai.m_Type,t_Pai2.m_NewPai.m_Value); 
          cout<<endl; 
          t_MyPlayer.DelPai(iPaiIndex); 
        } 
      } 
       
    } 
 
 
  } 
  cout<<"我的分數:"<<t_Score<<endl; 
  ::_sleep(3000);  
  goto GameStart;//重新開始一局 
 
  return 0; 
} 

     OK,麻將就這樣實現了,你可以將其任意修改一下變形成你喜歡的麻將游戲,我很開心這個代碼能再次煥發青春,在此謝謝你。

[db:作者簡介][db:原文翻譯及解析]
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