C說話掌握台版2048小游戲。本站提示廣大學習愛好者:(C說話掌握台版2048小游戲)文章只能為提供參考,不一定能成為您想要的結果。以下是C說話掌握台版2048小游戲正文
後果欠好,見諒,沒事就寫了一個!!!
/** * @author Routh * @main.c * @date 2014, 4, 26 */ #include <stdio.h> #include <stdlib.h> #include <conio.h> #include <windows.h> // console width #define CONSOLE_WIDTH 80 #define BOX_WIDTH 10 int BOX[4][4] = { {0, 0, 0, 0}, {0, 0, 0, 0}, {0, 0, 0, 0}, {0, 0, 0, 0}}; // the console output handle HANDLE c_handle; void setCursorPosition(short x, short y) { static COORD c; c.X = x; c.Y = y; SetConsoleCursorPosition(c_handle, c); } void drawTheGameBox() { printf("%15s■■■■■■■■■■■■■■■■■■■■■\n", ""); printf("%15s■%8s■%8s■%8s■%8s■\n", "", "", "", "", ""); printf("%15s■%8s■%8s■%8s■%8s■\n", "", "", "", "", ""); printf("%15s■%8s■%8s■%8s■%8s■\n", "", "", "", "", ""); printf("%15s■%8s■%8s■%8s■%8s■\n", "", "", "", "", ""); printf("%15s■■■■■■■■■■■■■■■■■■■■■\n", ""); printf("%15s■%8s■%8s■%8s■%8s■\n", "", "", "", "", ""); printf("%15s■%8s■%8s■%8s■%8s■\n", "", "", "", "", ""); printf("%15s■%8s■%8s■%8s■%8s■\n", "", "", "", "", ""); printf("%15s■%8s■%8s■%8s■%8s■\n", "", "", "", "", ""); printf("%15s■■■■■■■■■■■■■■■■■■■■■\n", ""); printf("%15s■%8s■%8s■%8s■%8s■\n", "", "", "", "", ""); printf("%15s■%8s■%8s■%8s■%8s■\n", "", "", "", "", ""); printf("%15s■%8s■%8s■%8s■%8s■\n", "", "", "", "", ""); printf("%15s■%8s■%8s■%8s■%8s■\n", "", "", "", "", ""); printf("%15s■■■■■■■■■■■■■■■■■■■■■\n", ""); printf("%15s■%8s■%8s■%8s■%8s■\n", "", "", "", "", ""); printf("%15s■%8s■%8s■%8s■%8s■\n", "", "", "", "", ""); printf("%15s■%8s■%8s■%8s■%8s■\n", "", "", "", "", ""); printf("%15s■%8s■%8s■%8s■%8s■\n", "", "", "", "", ""); printf("%15s■■■■■■■■■■■■■■■■■■■■■\n", ""); } /** * get a random position: R * the x : 0xff & (R >> 4) * the y : 0x0f & R */ int random() { int i = 0, j = 0, _index = 0, rrr = 0; int rand_arr[16] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; srand((unsigned)time(NULL)); // rand() for(i = 0; i < 4; i ++) { for(j = 0; j < 4; j ++) { if(BOX[i][j] == 0) { rand_arr[_index ++] = (0xff & i << 4) | (0xf & j); } } } if(_index == 0) { return -1; } return rand_arr[rand() % _index]; } /** the clean array.**/ int* alogs(int item[]) { int i = 0, j = 0; int tep[4] = {0, 0, 0, 0}, tmp[4] = {0, 0, 0, 0}; for(i = 0; i < 4; i ++) { if(item[i] != 0) { tep[j ++] = item[i]; } } for(i = 0; i < 3; i ++) { if(tep[0] == 0) break; if(tep[i] == tep[i + 1]) { tep[i] *= 2; tep[i + 1] = 0; } } j = 0; for(i = 0; i < 4; i ++) { if(tep[i] != 0) { tmp[j ++] = tep[i]; } } return (int *)(&tmp); } /** BOX can move.*/ int validate(int item[]) { int i = 0; for(i = 0; i < 3; i ++) { if(item[i] != 0 && item[i] == item[i + 1]) return 1; if(item[i] == 0 && item[i + 1] != 0) return 1; } return 0; } int keydownControlx(int key) { int i = 0, j = 0; int *p; int tp[4] = {0, 0, 0, 0}; switch(key) { case 72: // up j = 0; for(i = 0; i < 4; i ++) { tp[0] = BOX[0][i]; tp[1] = BOX[1][i]; tp[2] = BOX[2][i]; tp[3] = BOX[3][i]; p = alogs(tp); if(!validate(tp)) j ++; BOX[0][i] = p[0]; BOX[1][i] = p[1]; BOX[2][i] = p[2]; BOX[3][i] = p[3]; } return j != 4; case 80: // down j = 0; for(i = 0; i < 4; i ++) { tp[0] = BOX[3][i]; tp[1] = BOX[2][i]; tp[2] = BOX[1][i]; tp[3] = BOX[0][i]; p = alogs(tp); if(!validate(tp)) j ++; BOX[3][i] = p[0]; BOX[2][i] = p[1]; BOX[1][i] = p[2]; BOX[0][i] = p[3]; } return j != 4; case 75: // left j = 0; for(i = 0; i < 4; i ++) { tp[0] = BOX[i][0]; tp[1] = BOX[i][1]; tp[2] = BOX[i][2]; tp[3] = BOX[i][3]; p = alogs(tp); if(!validate(tp)) j ++; BOX[i][0] = p[0]; BOX[i][1] = p[1]; BOX[i][2] = p[2]; BOX[i][3] = p[3]; } return j != 4; case 77: // right j = 0; for(i = 0; i < 4; i ++) { tp[0] = BOX[i][3]; tp[1] = BOX[i][2]; tp[2] = BOX[i][1]; tp[3] = BOX[i][0]; p = alogs(tp); if(!validate(tp)) j ++; BOX[i][3] = p[0]; BOX[i][2] = p[1]; BOX[i][1] = p[2]; BOX[i][0] = p[3]; } return j != 4; default: return 0; } return 0; } int main() { int i = 0, j = 0, r = 0; /** set the cursor, visible or invisible.*/ CONSOLE_CURSOR_INFO cci = {1, 0}; /** get the console output handle.*/ c_handle = GetStdHandle(STD_OUTPUT_HANDLE); // hide the cursor. SetConsoleCursorInfo(c_handle, &cci); // SetConsoleTextAttribute(c_handle, 0x3); //system("color 30"); drawTheGameBox(); r = random(); if(rand() % 2 == 0) { BOX[0xff & ( r >> 4)][0xf & r] = 2; } else { BOX[0xff & ( r >> 4)][0xf & r] = 4; } for(i = 0; i < 4; i ++) { for(j = 0; j < 4; j ++) { if(BOX[i][j] == 0) continue; setCursorPosition(17 + j * 8 + 2 + (j * 2), i * 4 + (i + 2)); //SetConsoleTextAttribute(c_handle, BOX[i][j]); printf("%d", BOX[i][j]); } } // begin while(1) { Sleep(100); // key down. while (_kbhit()) { // the key down fun. if(!keydownControlx(_getch())) continue; // clear the console and redraw. system("cls"); SetConsoleTextAttribute(c_handle, 0x3); drawTheGameBox(); for(i = 0; i < 4; i ++) { for(j = 0; j < 4; j ++) { if(BOX[i][j] == 0) continue; setCursorPosition(17 + j * 8 + 2 + (j * 2), i * 4 + (i + 2)); //SetConsoleTextAttribute(c_handle, BOX[i][j]); printf("%d", BOX[i][j]); } } r = random(); if( r == -1 ) { // game over //SetConsoleTextAttribute(c_handle, 0xff0000); setCursorPosition(27, 10); printf("GAME ORVER!!!!!!!"); } if(rand() % 2 == 0) { BOX[0xff & ( r >> 4)][0xf & r] = 2; } else { BOX[0xff & ( r >> 4)][0xf & r] = 4; } Sleep(100); setCursorPosition(17 + (0xf & r) * 8 + 2 + ((0xf & r) * 2), (0xff & ( r >> 4)) * 4 + ((0xff & ( r >> 4)) + 2)); //SetConsoleTextAttribute(c_handle, BOX[0xff & ( r >> 4)][0xf & r]); printf("%d", BOX[0xff & ( r >> 4)][0xf & r]); } } return 0; }
附上別的一個小同伴的代碼
/* * Copyright (C) Judge Young * E-mail: [email protected] * Version: 1.0 */ #include <stdio.h> #include <time.h> /* 包括設定隨機數種子所須要的time()函數 */ #include <conio.h> /* 包括Windows平台上完成輸出字符不帶回顯和回車確認的getch()函數 */ #include <windows.h> /* 包括Windows平台上完成設定輸入光標地位到達清屏功效的函數 */ void start_game(); /* 開端游戲 */ void reset_game(); /* 重置游戲 */ /* 往閣下高低四個偏向挪動 */ void move_left(); void move_right(); void move_up(); void move_down(); void refresh_show(); /* 刷新界面顯示 */ void add_rand_num(); /* 生成隨機數,本法式中僅生成2或4,幾率之比設為2:1 */ void check_game_over(); /* 檢測能否輸失落游戲,設定游戲停止標記 */ int get_null_count(); /* 獲得游戲面板上空地位數目 */ int board[4][4]; /* 游戲數字面板,籠統為二維數組 */ int score; /* 游戲的分 */ int best; /* 游戲最高分 */ int if_need_add_num; /* 能否須要生成隨機數標記,1表現須要,0表現不須要 */ int if_game_over; /* 能否游戲停止標記,1表現游戲停止,0表現正常 */ /* main函數 函數界說 */ int main() { start_game(); } /* 開端游戲 函數界說 */ void start_game() { reset_game(); char cmd; while (1) { cmd = getch(); /* 吸收尺度輸出流字符敕令 */ if (if_game_over) /* 斷定能否需曾經輸失落游戲 */ { if (cmd == 'y' || cmd == 'Y') /* 重玩游戲 */ { reset_game(); continue; } else if (cmd == 'n' || cmd == 'N') /* 加入 */ { return; } else { continue; } } if_need_add_num = 0; /* 先設定不默許須要生成隨機數,須要時再設定為1 */ switch (cmd) /* 敕令解析,w,s,a,d字符代表高低閣下敕令 */ { case 'a': case 'A': case 75 : move_left(); break; case 's': case 'S': case 80 : move_down(); break; case 'w': case 'W': case 72 : move_up(); break; case 'd': case 'D': case 77 : move_right(); break; } score > best ? best = score : 1; /* 打破得分記載 */ if (if_need_add_num) /* 默許為須要生成隨機數時也同時須要刷新顯示,反之亦然 */ { add_rand_num(); refresh_show(); } } } /* 重置游戲 函數界說 */ void reset_game() { score = 0; if_need_add_num = 1; if_game_over = 0; /* 懂得到游戲初始化時湧現的兩個數必定會有個2,所以先隨機生成一個2,其他均為0 */ int n = rand() % 16; for (int i = 0; i < 4; i++) { for (int j = 0; j < 4; j++) { board[i][j] = (n-- == 0 ? 2 : 0); } } /* 後面曾經生成了一個2,這裡再生成一個隨機的2或許4,且設定生成2的幾率是4的兩倍 */ add_rand_num(); /* 在這裡刷新界面並顯示的時刻,界面上曾經默許湧現了兩個數字,其他的都為空(值為0) */ system("cls"); refresh_show(); } /* 生成隨機數 函數界說 */ void add_rand_num() { srand(time(0)); int n = rand() % get_null_count();/* 肯定在何處空地位生成隨機數 */ for (int i = 0; i < 4; i++) { for (int j = 0; j < 4; j++) { if (board[i][j] == 0 && n-- == 0) /* 定位待生成的地位 */ { board[i][j] = (rand() % 3 ? 2 : 4);/* 肯定生成何值,設定生成2的幾率是4的幾率的兩倍 */ return; } } } } /* 獲得空地位數目 函數界說 */ int get_null_count() { int n = 0; for (int i = 0; i < 4; i++) { for (int j = 0; j < 4; j++) { board[i][j] == 0 ? n++ : 1; } } return n; } /* 檢討游戲能否停止 函數界說 */ void check_game_over() { for (int i = 0; i < 4; i++) { for (int j = 0; j < 3; j++) { /* 橫向和縱向比擬挨著的兩個元素能否相等,如有相等則游戲不停止 */ if (board[i][j] == board[i][j+1] || board[j][i] == board[j+1][i]) { if_game_over = 0; return; } } } if_game_over = 1; } /* * 以下四個函數,完成高低閣下挪動時數字面板的變更算法 * 左和右挪動的實質一樣,差別僅僅是列項的遍歷偏向相反 * 上和下挪動的實質一樣,差別僅僅是行項的遍歷偏向相反 * 左和上挪動的實質也一樣,差別僅僅是遍用時行和列交換 */ /* 左移 函數界說 */ void move_left() { /* 變量i用來遍歷行項的下標,而且在挪動時一切行互相自力,互不影響 */ for (int i = 0; i < 4; i++) { /* 變量j為列下標,變量k為待比擬(歸並)項的下標,輪回進入時k<j */ for (int j = 1, k = 0; j < 4; j++) { if (board[i][j] > 0) /* 找出k前面第一個不為空的項,下標為j,以後分三種情形 */ { if (board[i][k] == board[i][j]) /* 情形1:k項和j項相等,此時歸並方塊並計分 */ { score += board[i][k++] <<= 1; board[i][j] = 0; if_need_add_num = 1; /* 須要生成隨機數和刷新界面 */ } else if (board[i][k] == 0) /* 情形2:k項為空,則把j項賦值給k項,相當於j方塊挪動到k方塊 */ { board[i][k] = board[i][j]; board[i][j] = 0; if_need_add_num = 1; } else /* 情形3:k項不為空,且和j項不相等,此時把j項賦值給k+1項,相當於挪動到k+1的地位 */ { board[i][++k] = board[i][j]; if (j != k) /* 斷定j項和k項能否本來就挨在一路,若不是則把j項賦值為空(值為0) */ { board[i][j] = 0; if_need_add_num = 1; } } } } } } /* 右移 函數界說 */ void move_right() { /* 模仿左移操作,差別僅僅是j和k都反向遍歷 */ for (int i = 0; i < 4; i++) { for (int j = 2, k = 3; j >= 0; j--) { if (board[i][j] > 0) { if (board[i][k] == board[i][j]) { score += board[i][k--] <<= 1; board[i][j] = 0; if_need_add_num = 1; } else if (board[i][k] == 0) { board[i][k] = board[i][j]; board[i][j] = 0; if_need_add_num = 1; } else { board[i][--k] = board[i][j]; if (j != k) { board[i][j] = 0; if_need_add_num = 1; } } } } } } /* 上移 函數界說 */ void move_up() { /* 模仿左移操作,差別僅僅是行列交換後遍歷 */ for (int i = 0; i < 4; i++) { for (int j = 1, k = 0; j < 4; j++) { if (board[j][i] > 0) { if (board[k][i] == board[j][i]) { score += board[k++][i] <<= 1; board[j][i] = 0; if_need_add_num = 1; } else if (board[k][i] == 0) { board[k][i] = board[j][i]; board[j][i] = 0; if_need_add_num = 1; } else { board[++k][i] = board[j][i]; if (j != k) { board[j][i] = 0; if_need_add_num = 1; } } } } } } /* 下移 函數界說 */ void move_down() { /* 模仿左移操作,差別僅僅是行列交換後遍歷,且j和k都反向遍歷 */ for (int i = 0; i < 4; i++) { for (int j = 2, k = 3; j >= 0; j--) { if (board[j][i] > 0) { if (board[k][i] == board[j][i]) { score += board[k--][i] <<= 1; board[j][i] = 0; if_need_add_num = 1; } else if (board[k][i] == 0) { board[k][i] = board[j][i]; board[j][i] = 0; if_need_add_num = 1; } else { board[--k][i] = board[j][i]; if (j != k) { board[j][i] = 0; if_need_add_num = 1; } } } } } } /* 刷新界面 函數界說 */ void refresh_show() { /* 重設光標輸入地位方法清屏可以削減閃耀,system("cls")為備用清屏敕令,均為Windows平台相干*/ COORD pos = {0, 0}; SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), pos); printf("\n\n\n\n"); printf(" GAME: 2048 SCORE: %06d BEST: %06d\n", score, best); printf(" --------------------------------------------------\n\n"); /* 繪制表格和數字 */ printf(" ┌──┬──┬──┬──┐\n"); for (int i = 0; i < 4; i++) { printf(" │"); for (int j = 0; j < 4; j++) { if (board[i][j] != 0) { if (board[i][j] < 10) { printf(" %d │", board[i][j]); } else if (board[i][j] < 100) { printf(" %d │", board[i][j]); } else if (board[i][j] < 1000) { printf(" %d│", board[i][j]); } else if (board[i][j] < 10000) { printf("%4d│", board[i][j]); } else { int n = board[i][j]; for (int k = 1; k < 20; k++) { n >>= 1; if (n == 1) { printf("2^%02d│", k); /* 跨越四位的數字用2的冪情勢表現,如2^13情勢 */ break; } } } } else printf(" │"); } if (i < 3) { printf("\n ├──┼──┼──┼──┤\n"); } else { printf("\n └──┴──┴──┴──┘\n"); } } printf("\n"); printf(" --------------------------------------------------\n"); printf(" W↑ A← →D ↓S"); if (get_null_count() == 0) { check_game_over(); if (if_game_over) /* 斷定能否輸失落游戲 */ { printf("\r GAME OVER! TRY THE GAME AGAIN? [Y/N]"); } } }
以上所述就是本文的全體內容了,願望年夜家可以或許愛好。