C++德州撲克的焦點規矩算法。本站提示廣大學習愛好者:(C++德州撲克的焦點規矩算法)文章只能為提供參考,不一定能成為您想要的結果。以下是C++德州撲克的焦點規矩算法正文
本身編寫,實用於windows,linux平台。
#include "public.h" int TexasCombine5(unsigned char* pCard, unsigned char* pCardColor, unsigned char** pCardResult, unsigned char** pColorResult) { int count = 0; //這裡為了速度,沒用求組合的公式 if (pCard[6] == 0)//6張牌 { count = 6; *pCardResult = (unsigned char*)MyAlloc(30); *pColorResult = (unsigned char*)MyAlloc(30); *(*pCardResult + 0) = pCard[0]; *(*pColorResult + 0) = pCardColor[0]; *(*pCardResult + 1) = pCard[1]; *(*pColorResult + 1) = pCardColor[1]; *(*pCardResult + 2) = pCard[2]; *(*pColorResult + 2) = pCardColor[2]; *(*pCardResult + 3) = pCard[3]; *(*pColorResult + 3) = pCardColor[3]; *(*pCardResult + 4) = pCard[4]; *(*pColorResult + 4) = pCardColor[4]; *(*pCardResult + 5) = pCard[0]; *(*pColorResult + 5) = pCardColor[0]; *(*pCardResult + 6) = pCard[1]; *(*pColorResult + 6) = pCardColor[1]; *(*pCardResult + 7) = pCard[2]; *(*pColorResult + 7) = pCardColor[2]; *(*pCardResult + 8) = pCard[3]; *(*pColorResult + 8) = pCardColor[3]; *(*pCardResult + 9) = pCard[5]; *(*pColorResult + 9) = pCardColor[5]; *(*pCardResult + 10) = pCard[0]; *(*pColorResult + 10) = pCardColor[0]; *(*pCardResult + 11) = pCard[1]; *(*pColorResult + 11) = pCardColor[1]; *(*pCardResult + 12) = pCard[2]; *(*pColorResult + 12) = pCardColor[2]; *(*pCardResult + 13) = pCard[4]; *(*pColorResult + 13) = pCardColor[4]; *(*pCardResult + 14) = pCard[5]; *(*pColorResult + 14) = pCardColor[5]; *(*pCardResult + 15) = pCard[0]; *(*pColorResult + 15) = pCardColor[0]; *(*pCardResult + 16) = pCard[1]; *(*pColorResult + 16) = pCardColor[1]; *(*pCardResult + 17) = pCard[3]; *(*pColorResult + 17) = pCardColor[3]; *(*pCardResult + 18) = pCard[4]; *(*pColorResult + 18) = pCardColor[4]; *(*pCardResult + 19) = pCard[5]; *(*pColorResult + 19) = pCardColor[5]; *(*pCardResult + 20) = pCard[0]; *(*pColorResult + 20) = pCardColor[0]; *(*pCardResult + 21) = pCard[2]; *(*pColorResult + 21) = pCardColor[2]; *(*pCardResult + 22) = pCard[3]; *(*pColorResult + 22) = pCardColor[3]; *(*pCardResult + 23) = pCard[4]; *(*pColorResult + 23) = pCardColor[4]; *(*pCardResult + 24) = pCard[5]; *(*pColorResult + 24) = pCardColor[5]; *(*pCardResult + 25) = pCard[1]; *(*pColorResult + 25) = pCardColor[1]; *(*pCardResult + 26) = pCard[2]; *(*pColorResult + 26) = pCardColor[2]; *(*pCardResult + 27) = pCard[3]; *(*pColorResult + 27) = pCardColor[3]; *(*pCardResult + 28) = pCard[4]; *(*pColorResult + 28) = pCardColor[4]; *(*pCardResult + 29) = pCard[5]; *(*pColorResult + 29) = pCardColor[5]; } else { count = 21; *pCardResult = (unsigned char*)MyAlloc(105); *pColorResult = (unsigned char*)MyAlloc(105); //0 *(*pCardResult + 0) = pCard[0]; *(*pColorResult + 0) = pCardColor[0]; *(*pCardResult + 1) = pCard[1]; *(*pColorResult + 1) = pCardColor[1]; *(*pCardResult + 2) = pCard[2]; *(*pColorResult + 2) = pCardColor[2]; *(*pCardResult + 3) = pCard[3]; *(*pColorResult + 3) = pCardColor[3]; *(*pCardResult + 4) = pCard[4]; *(*pColorResult + 4) = pCardColor[4]; //1 *(*pCardResult + 5) = pCard[0]; *(*pColorResult + 5) = pCardColor[0]; *(*pCardResult + 6) = pCard[1]; *(*pColorResult + 6) = pCardColor[1]; *(*pCardResult + 7) = pCard[2]; *(*pColorResult + 7) = pCardColor[2]; *(*pCardResult + 8) = pCard[3]; *(*pColorResult + 8) = pCardColor[3]; *(*pCardResult + 9) = pCard[5]; *(*pColorResult + 9) = pCardColor[5]; //2 *(*pCardResult + 10) = pCard[0]; *(*pColorResult + 10) = pCardColor[0]; *(*pCardResult + 11) = pCard[1]; *(*pColorResult + 11) = pCardColor[1]; *(*pCardResult + 12) = pCard[2]; *(*pColorResult + 12) = pCardColor[2]; *(*pCardResult + 13) = pCard[3]; *(*pColorResult + 13) = pCardColor[3]; *(*pCardResult + 14) = pCard[6]; *(*pColorResult + 14) = pCardColor[6]; //3 *(*pCardResult + 15) = pCard[0]; *(*pColorResult + 15) = pCardColor[0]; *(*pCardResult + 16) = pCard[1]; *(*pColorResult + 16) = pCardColor[1]; *(*pCardResult + 17) = pCard[2]; *(*pColorResult + 17) = pCardColor[2]; *(*pCardResult + 18) = pCard[4]; *(*pColorResult + 18) = pCardColor[4]; *(*pCardResult + 19) = pCard[5]; *(*pColorResult + 19) = pCardColor[5]; //4 *(*pCardResult + 20) = pCard[0]; *(*pColorResult + 20) = pCardColor[0]; *(*pCardResult + 21) = pCard[1]; *(*pColorResult + 21) = pCardColor[1]; *(*pCardResult + 22) = pCard[2]; *(*pColorResult + 22) = pCardColor[2]; *(*pCardResult + 23) = pCard[4]; *(*pColorResult + 23) = pCardColor[4]; *(*pCardResult + 24) = pCard[6]; *(*pColorResult + 24) = pCardColor[6]; //5 *(*pCardResult + 25) = pCard[0]; *(*pColorResult + 25) = pCardColor[0]; *(*pCardResult + 26) = pCard[1]; *(*pColorResult + 26) = pCardColor[1]; *(*pCardResult + 27) = pCard[2]; *(*pColorResult + 27) = pCardColor[2]; *(*pCardResult + 28) = pCard[5]; *(*pColorResult + 28) = pCardColor[5]; *(*pCardResult + 29) = pCard[6]; *(*pColorResult + 29) = pCardColor[6]; //6 *(*pCardResult + 30) = pCard[0]; *(*pColorResult + 30) = pCardColor[0]; *(*pCardResult + 31) = pCard[1]; *(*pColorResult + 31) = pCardColor[1]; *(*pCardResult + 32) = pCard[3]; *(*pColorResult + 32) = pCardColor[3]; *(*pCardResult + 33) = pCard[4]; *(*pColorResult + 33) = pCardColor[4]; *(*pCardResult + 34) = pCard[5]; *(*pColorResult + 34) = pCardColor[5]; //7 *(*pCardResult + 35) = pCard[0]; *(*pColorResult + 35) = pCardColor[0]; *(*pCardResult + 36) = pCard[1]; *(*pColorResult + 36) = pCardColor[1]; *(*pCardResult + 37) = pCard[3]; *(*pColorResult + 37) = pCardColor[3]; *(*pCardResult + 38) = pCard[4]; *(*pColorResult + 38) = pCardColor[4]; *(*pCardResult + 39) = pCard[6]; *(*pColorResult + 39) = pCardColor[6]; //8 *(*pCardResult + 40) = pCard[0]; *(*pColorResult + 40) = pCardColor[0]; *(*pCardResult + 41) = pCard[1]; *(*pColorResult + 41) = pCardColor[1]; *(*pCardResult + 42) = pCard[3]; *(*pColorResult + 42) = pCardColor[3]; *(*pCardResult + 43) = pCard[5]; *(*pColorResult + 43) = pCardColor[5]; *(*pCardResult + 44) = pCard[6]; *(*pColorResult + 44) = pCardColor[6]; //9 *(*pCardResult + 45) = pCard[0]; *(*pColorResult + 45) = pCardColor[0]; *(*pCardResult + 46) = pCard[1]; *(*pColorResult + 46) = pCardColor[1]; *(*pCardResult + 47) = pCard[4]; *(*pColorResult + 47) = pCardColor[4]; *(*pCardResult + 48) = pCard[5]; *(*pColorResult + 48) = pCardColor[5]; *(*pCardResult + 49) = pCard[6]; *(*pColorResult + 49) = pCardColor[6]; //10 *(*pCardResult + 50) = pCard[0]; *(*pColorResult + 50) = pCardColor[0]; *(*pCardResult + 51) = pCard[2]; *(*pColorResult + 51) = pCardColor[2]; *(*pCardResult + 52) = pCard[3]; *(*pColorResult + 52) = pCardColor[3]; *(*pCardResult + 53) = pCard[4]; *(*pColorResult + 53) = pCardColor[4]; *(*pCardResult + 54) = pCard[5]; *(*pColorResult + 54) = pCardColor[5]; //11 *(*pCardResult + 55) = pCard[0]; *(*pColorResult + 55) = pCardColor[0]; *(*pCardResult + 56) = pCard[2]; *(*pColorResult + 56) = pCardColor[2]; *(*pCardResult + 57) = pCard[3]; *(*pColorResult + 57) = pCardColor[3]; *(*pCardResult + 58) = pCard[4]; *(*pColorResult + 58) = pCardColor[4]; *(*pCardResult + 59) = pCard[6]; *(*pColorResult + 59) = pCardColor[6]; //12 *(*pCardResult + 60) = pCard[0]; *(*pColorResult + 60) = pCardColor[0]; *(*pCardResult + 61) = pCard[2]; *(*pColorResult + 61) = pCardColor[2]; *(*pCardResult + 62) = pCard[3]; *(*pColorResult + 62) = pCardColor[3]; *(*pCardResult + 63) = pCard[5]; *(*pColorResult + 63) = pCardColor[5]; *(*pCardResult + 64) = pCard[6]; *(*pColorResult + 64) = pCardColor[6]; //13 *(*pCardResult + 65) = pCard[0]; *(*pColorResult + 65) = pCardColor[0]; *(*pCardResult + 66) = pCard[2]; *(*pColorResult + 66) = pCardColor[2]; *(*pCardResult + 67) = pCard[4]; *(*pColorResult + 67) = pCardColor[4]; *(*pCardResult + 68) = pCard[5]; *(*pColorResult + 68) = pCardColor[5]; *(*pCardResult + 69) = pCard[6]; *(*pColorResult + 69) = pCardColor[6]; //14 *(*pCardResult + 70) = pCard[0]; *(*pColorResult + 70) = pCardColor[0]; *(*pCardResult + 71) = pCard[3]; *(*pColorResult + 71) = pCardColor[3]; *(*pCardResult + 72) = pCard[4]; *(*pColorResult + 72) = pCardColor[4]; *(*pCardResult + 73) = pCard[5]; *(*pColorResult + 73) = pCardColor[5]; *(*pCardResult + 74) = pCard[6]; *(*pColorResult + 74) = pCardColor[6]; //15 *(*pCardResult + 75) = pCard[1]; *(*pColorResult + 75) = pCardColor[1]; *(*pCardResult + 76) = pCard[2]; *(*pColorResult + 76) = pCardColor[2]; *(*pCardResult + 77) = pCard[3]; *(*pColorResult + 77) = pCardColor[3]; *(*pCardResult + 78) = pCard[4]; *(*pColorResult + 78) = pCardColor[4]; *(*pCardResult + 79) = pCard[5]; *(*pColorResult + 79) = pCardColor[5]; //16 *(*pCardResult + 80) = pCard[1]; *(*pColorResult + 80) = pCardColor[1]; *(*pCardResult + 81) = pCard[2]; *(*pColorResult + 81) = pCardColor[2]; *(*pCardResult + 82) = pCard[3]; *(*pColorResult + 82) = pCardColor[3]; *(*pCardResult + 83) = pCard[4]; *(*pColorResult + 83) = pCardColor[4]; *(*pCardResult + 84) = pCard[6]; *(*pColorResult + 84) = pCardColor[6]; //17 *(*pCardResult + 85) = pCard[1]; *(*pColorResult + 85) = pCardColor[1]; *(*pCardResult + 86) = pCard[2]; *(*pColorResult + 86) = pCardColor[2]; *(*pCardResult + 87) = pCard[3]; *(*pColorResult + 87) = pCardColor[3]; *(*pCardResult + 88) = pCard[5]; *(*pColorResult + 88) = pCardColor[5]; *(*pCardResult + 89) = pCard[6]; *(*pColorResult + 89) = pCardColor[6]; //18 *(*pCardResult + 90) = pCard[1]; *(*pColorResult + 90) = pCardColor[1]; *(*pCardResult + 91) = pCard[2]; *(*pColorResult + 91) = pCardColor[2]; *(*pCardResult + 92) = pCard[4]; *(*pColorResult + 92) = pCardColor[4]; *(*pCardResult + 93) = pCard[5]; *(*pColorResult + 93) = pCardColor[5]; *(*pCardResult + 94) = pCard[6]; *(*pColorResult + 94) = pCardColor[6]; //19 *(*pCardResult + 95) = pCard[1]; *(*pColorResult + 95) = pCardColor[1]; *(*pCardResult + 96) = pCard[3]; *(*pColorResult + 96) = pCardColor[3]; *(*pCardResult + 97) = pCard[4]; *(*pColorResult + 97) = pCardColor[4]; *(*pCardResult + 98) = pCard[5]; *(*pColorResult + 98) = pCardColor[5]; *(*pCardResult + 99) = pCard[6]; *(*pColorResult + 99) = pCardColor[6]; //20 *(*pCardResult + 100) = pCard[2]; *(*pColorResult + 100) = pCardColor[2]; *(*pCardResult + 101) = pCard[3]; *(*pColorResult + 101) = pCardColor[3]; *(*pCardResult + 102) = pCard[4]; *(*pColorResult + 102) = pCardColor[4]; *(*pCardResult + 103) = pCard[5]; *(*pColorResult + 103) = pCardColor[5]; *(*pCardResult + 104) = pCard[6]; *(*pColorResult + 104) = pCardColor[6]; } return count; } void CardSort(unsigned char* p, unsigned char* p2, int pCount) { int i, j; unsigned char c; for (i = 0; i < pCount - 1; ++i) { for (j = i + 1; j < pCount; ++j) { if (p[i] < p[j]) { c = p[i]; p[i] = p[j]; p[j] = c; c = p2[i]; p2[i] = p2[j]; p2[j] = c; } } } } //成果值: //detail: //關於高牌,從左起第4位,分離前往五張牌從年夜到小的牌點值,如:0x000DA932表現 A,J,10,4,3 //注:關於牌張缺乏5張的高牌,從左起第4位,分離前往從年夜到小的牌點值,無牌的地位填0,如:0x000DA000表現 A,J //關於1對,在左起第4位前往牌點值,如:0x000D9870.表現A一對, 8, 7, 6 //關於2對,在左起第4,5位前往牌點值,如:0x000D9C00.表現A一對,10一對, Q //關於3條,在左起第4位前往牌點值,如:0x0002D900,表現三條3,A,10 //關於順子,在左起第4位前往順子的最年夜牌點值,如:0x000C0000,表現K,Q,J,10,9,8 //關於同花,從左起第4位,分離前往五張牌從年夜到小的牌點值,如:0x000DA932表現 A,J,10,4,3 //關於葫蘆,從左起第4,5位前往牌點值,如:0x000DA000表現 A,A,A,J,J //關於金剛,在左起第4位前往牌點值,如:0x000DA000.表現A金剛,J //關於同花順,在左起第4位前往牌點值,如:0x00080000,表現98765的同花順 void TexasCalcLevel(unsigned char *card, unsigned char *cardColor, LPCARD_LEVEL pResult) { if (card[2] == 0)//兩張牌 { if (card[0] == card[1])//一對 { pResult->detail = card[0] << 16; pResult->level = TEXAS_CARD_LEVEL_PAIR; } else//高牌 { pResult->detail = (card[0] << 16) + (card[1] << 12); pResult->level = TEXAS_CARD_LEVEL_HIGH; } } else if (card[3] == 0)//三張牌 { //能夠是高牌,一對,三條 if (card[0] == card[1] && card[1] == card[2])//三條 { pResult->detail = card[0] << 16; pResult->level = TEXAS_CARD_LEVEL_ARTICLE_3; } else if (card[0] == card[1] || card[0] == card[2])//一對 { pResult->detail = (card[0] << 16) + (card[2] << 12); pResult->level = TEXAS_CARD_LEVEL_PAIR; } else if (card[1] == card[2])//一對 { pResult->detail = (card[1] << 16) + (card[2] << 12); pResult->level = TEXAS_CARD_LEVEL_PAIR; } else//高牌 { pResult->detail = (card[0] << 16) + (card[1] << 12) + (card[2] << 8); pResult->level = TEXAS_CARD_LEVEL_HIGH; } } else if (card[4] == 0)//四張牌 { //能夠是金剛,高牌, 一對,兩對,三條 if (card[0] == card[1] && card[1] == card[2] && card[2] == card[3])//金剛 { pResult->detail = card[0] << 16; pResult->level = TEXAS_CARD_LEVEL_ARTICLE_4; } else { if (card[2] == card[3] && card[1] == card[2])//三條 { pResult->detail = (card[1] << 16) + (card[3] << 12); pResult->level = TEXAS_CARD_LEVEL_ARTICLE_3; } else if (card[0] == card[1] && card[1] == card[2])//三條 { pResult->detail = (card[0] << 16) + (card[3] << 12); pResult->level = TEXAS_CARD_LEVEL_ARTICLE_3; } else if (card[0] == card[1] && card[2] == card[3])//兩對 { pResult->detail = (card[0] << 16) + (card[2] << 12); pResult->level = TEXAS_CARD_LEVEL_TWO_PAIR; } else if (card[0] == card[1] || card[1] == card[2])//一對 { pResult->detail = (card[1] << 16) + (card[1] << 12) + (card[3] << 8); pResult->level = TEXAS_CARD_LEVEL_PAIR; } else if (card[2] == card[3])//一對 { pResult->detail = (card[2] << 16) + (card[0] << 12) + (card[3] << 8); pResult->level = TEXAS_CARD_LEVEL_PAIR; } else//高牌 { pResult->detail = (card[0] << 16) + (card[1] << 12) + (card[2] << 8) + (card[3] << 4); pResult->level = TEXAS_CARD_LEVEL_HIGH; } } } else //五張牌 { if (card[0] == card[1] && card[1] == card[2] && card[2] == card[3])//金剛 { pResult->detail = (card[1] << 16) + (card[4] << 12); pResult->level = TEXAS_CARD_LEVEL_ARTICLE_4; } else if (card[4] == card[1] && card[1] == card[2] && card[2] == card[3])//金剛 { pResult->detail = (card[1] << 16) + (card[0] << 12); pResult->level = TEXAS_CARD_LEVEL_ARTICLE_4; } else if (card[0] == card[1] && card[1] == card[2] && card[3] == card[4])//葫蘆 { pResult->detail = (card[0] << 16) + (card[3] << 12); pResult->level = TEXAS_CARD_LEVEL_FULL_HOUSE; } else if (card[0] == card[1] && card[2] == card[3] && card[3] == card[4])//葫蘆 { pResult->detail = (card[2] << 16) + (card[0] << 12); pResult->level = TEXAS_CARD_LEVEL_FULL_HOUSE; } else if ((card[0] - card[1] == 1 || card[0] - card[4] == 12) && card[1] - card[2] == 1 && card[2] - card[3] == 1 && card[3] - card[4] == 1 )//同花順或許順子 { if (cardColor[0] == cardColor[1] && cardColor[0] == cardColor[2] && cardColor[0] == cardColor[3] && cardColor[0] == cardColor[4] )//同花順 { if (card[0] == 0x0D)//12345小於23456,所以12345中最年夜的是5 { pResult->detail = card[1] << 16; pResult->level = TEXAS_CARD_LEVEL_STRAIGHT_FLUSH; } else { pResult->detail = card[0] << 16; pResult->level = TEXAS_CARD_LEVEL_STRAIGHT_FLUSH; } } else//順子 { pResult->level = TEXAS_CARD_LEVEL_STRAIGHT; if (card[0] == 0x0D)//12345小於23456,所以12345中最年夜的是5 { pResult->detail = card[1] << 16; } else { pResult->detail = card[0] << 16; } } } else if (cardColor[0] == cardColor[1] && cardColor[0] == cardColor[2] && cardColor[0] == cardColor[3] && cardColor[0] == cardColor[4] )//同花或許同花順 { pResult->detail = 0; if (card[0] - card[1] == 1 && card[1] - card[2] == 1 && card[2] - card[3] == 1 && card[3] - card[4] == 1 )//同花順 { if (card[0] == 0x0D)//12345小於23456,所以12345中最年夜的是5 { pResult->detail = card[1] << 16; pResult->level = TEXAS_CARD_LEVEL_STRAIGHT_FLUSH; } else { pResult->detail = card[0] << 16; pResult->level = TEXAS_CARD_LEVEL_STRAIGHT_FLUSH; } } else//同花 { pResult->detail = ((card[0] << 16) + (card[1] << 12) + (card[2] << 8) + (card[3] << 4) + card[4]); pResult->level = TEXAS_CARD_LEVEL_FLUSH; } } else //三條,兩隊,一對,高牌 { if (card[0] == card[1] && card[1] == card[2])//三條 { pResult->detail = (card[2] << 16) + (card[3] << 12) + (card[4] << 8); pResult->level = TEXAS_CARD_LEVEL_ARTICLE_3; } else if (card[1] == card[2] && card[2] == card[3])//三條 { pResult->detail = (card[2] << 16) + (card[0] << 12) + (card[4] << 8); pResult->level = TEXAS_CARD_LEVEL_ARTICLE_3; } else if (card[2] == card[3] && card[3] == card[4])//三條 { pResult->detail = (card[2] << 16) + (card[0] << 12) + (card[1] << 8); pResult->level = TEXAS_CARD_LEVEL_ARTICLE_3; } else if (card[0] == card[1] && card[2] == card[3])//兩對 { pResult->detail = (card[0] << 16) + (card[2] << 12) + (card[4] << 8); pResult->level = TEXAS_CARD_LEVEL_TWO_PAIR; } else if (card[0] == card[1] && card[3] == card[4])//兩對 { pResult->detail = (card[0] << 16) + (card[3] << 12) + (card[2] << 8); pResult->level = TEXAS_CARD_LEVEL_TWO_PAIR; } else if (card[1] == card[2] && card[3] == card[4])//兩對 { pResult->detail = (card[1] << 16) + (card[3] << 12) + (card[0] << 8); pResult->level = TEXAS_CARD_LEVEL_TWO_PAIR; } else if (card[0] == card[1])//一對 { pResult->detail = (card[0] << 16) + (card[2] << 12) + (card[3] << 8) + (card[4] << 4); pResult->level = TEXAS_CARD_LEVEL_PAIR; } else if (card[1] == card[2])//一對 { pResult->detail = (card[1] << 16) + (card[0] << 12) + (card[3] << 8) + (card[4] << 4); pResult->level = TEXAS_CARD_LEVEL_PAIR; } else if (card[2] == card[3])//一對 { pResult->detail = (card[2] << 16) + (card[0] << 12) + (card[1] << 8) + (card[4] << 4); pResult->level = TEXAS_CARD_LEVEL_PAIR; } else if (card[3] == card[4])//一對 { pResult->detail = (card[3] << 16) + (card[0] << 12) + (card[1] << 8) + (card[2] << 4); pResult->level = TEXAS_CARD_LEVEL_PAIR; } else//高牌 { pResult->detail = (card[0] << 16) + (card[1] << 12) + (card[2] << 8) + (card[3] << 4) + card[4]; pResult->level = TEXAS_CARD_LEVEL_HIGH; } } } } //參數值:0表現為空牌,c1,c2是玩家手上的牌,其它是公共牌,公共牌許可為空牌,但一切空牌必需放在最初 //前往值:假如牌張數小於2,則前往0,不然前往1 int TexasCalcLevelEx(unsigned char c1, unsigned char c2, unsigned char c3, unsigned char c4, unsigned char c5, unsigned char c6, unsigned char c7 , LPCARD_LEVEL pResult) { unsigned char card[7]; unsigned char cardColor[7]; if (c1 == 0 || c2 == 0)//c1,c2准繩上不克不及為空牌 { return 0; } //獲得全體的牌點 card[0] = c1 & 0x0F; card[1] = c2 & 0x0F; card[2] = c3 & 0x0F; card[3] = c4 & 0x0F; card[4] = c5 & 0x0F; card[5] = c6 & 0x0F; card[6] = c7 & 0x0F; //獲得全體的牌色彩 cardColor[0] = c1 >> 4; cardColor[1] = c2 >> 4; cardColor[2] = c3 >> 4; cardColor[3] = c4 >> 4; cardColor[4] = c5 >> 4; cardColor[5] = c6 >> 4; cardColor[6] = c7 >> 4; CardSort(card, cardColor, 7); if (card[5]) //六張牌或許七張牌 { unsigned char *allCardCombResult; unsigned char *allCardCombResultColor; //先獲得全體的5張牌組合 int cardCombCount = TexasCombine5(card, cardColor, &allCardCombResult, &allCardCombResultColor); int i; CARD_LEVEL cardLevel; pResult->detail = pResult->level = 0; //逐一組算計算品級,並取最年夜值 for (i = 0; i < cardCombCount; ++i) { TexasCalcLevel(allCardCombResult + i * 5, allCardCombResultColor + i * 5, &cardLevel); ////打印中央成果 //char buff[32]; //allCardCombResult[i * 5] += allCardCombResultColor[i * 5] << 4; //allCardCombResult[i * 5+1] += allCardCombResultColor[i * 5+1] << 4; //allCardCombResult[i * 5+2] += allCardCombResultColor[i * 5+2] << 4; //allCardCombResult[i * 5+3] += allCardCombResultColor[i * 5+3] << 4; //allCardCombResult[i * 5+4] += allCardCombResultColor[i * 5+4] << 4; //GLog("%s %s,%s,%s,%s,%s\r\n", TexasGetCardLevelDesc(&cardLevel, buff) // ,CardGetName(allCardCombResult[i * 5]) // ,CardGetName(allCardCombResult[i * 5+1]) // ,CardGetName(allCardCombResult[i * 5+2]) // ,CardGetName(allCardCombResult[i * 5+3]) // ,CardGetName(allCardCombResult[i * 5+4]) // ); if (cardLevel.level > pResult->level || cardLevel.level == pResult->level && cardLevel.detail >= pResult->detail) { pResult->level = cardLevel.level; pResult->detail = cardLevel.detail; } } MyFree(allCardCombResult); MyFree(allCardCombResultColor); } else { TexasCalcLevel(card, cardColor, pResult); } return 1; } //獲得牌級描寫,pBuffer必需先分派好足夠空間,至多24字節 char* TexasGetCardLevelDesc(LPCARD_LEVEL pCardLevel, char* pBuffer) { switch (pCardLevel->level) { case TEXAS_CARD_LEVEL_HIGH: sprintf(pBuffer, "高牌:%s,%s,%s,%s,%s" , CardGetCardPointName((pCardLevel->detail >> 16) & 0xF) , CardGetCardPointName((pCardLevel->detail >> 12) & 0xF) , CardGetCardPointName((pCardLevel->detail >> 8) & 0xF) , CardGetCardPointName((pCardLevel->detail >> 4) & 0xF) , CardGetCardPointName((pCardLevel->detail >> 0) & 0xF) ); break; case TEXAS_CARD_LEVEL_PAIR: sprintf(pBuffer, "一對:%s,(%s,%s,%s)" , CardGetCardPointName((pCardLevel->detail >> 16) & 0xF) , CardGetCardPointName((pCardLevel->detail >> 12) & 0xF) , CardGetCardPointName((pCardLevel->detail >> 8) & 0xF) , CardGetCardPointName((pCardLevel->detail >> 4) & 0xF) ); break; case TEXAS_CARD_LEVEL_TWO_PAIR: sprintf(pBuffer, "兩對:%s,%s,(%s)" , CardGetCardPointName((pCardLevel->detail >> 16) & 0xF) , CardGetCardPointName((pCardLevel->detail >> 12) & 0xF) , CardGetCardPointName((pCardLevel->detail >> 8) & 0xF) ); break; case TEXAS_CARD_LEVEL_ARTICLE_3: sprintf(pBuffer, "三條:%s,(%s,%s)" , CardGetCardPointName((pCardLevel->detail >> 16) & 0xF) , CardGetCardPointName((pCardLevel->detail >> 12) & 0xF) , CardGetCardPointName((pCardLevel->detail >> 8) & 0xF) ); break; case TEXAS_CARD_LEVEL_STRAIGHT: sprintf(pBuffer, "順子:%s" , CardGetCardPointName((pCardLevel->detail >> 16) & 0xF) ); break; case TEXAS_CARD_LEVEL_FLUSH: sprintf(pBuffer, "同花:%s,%s,%s,%s,%s" , CardGetCardPointName((pCardLevel->detail >> 16) & 0xF) , CardGetCardPointName((pCardLevel->detail >> 12) & 0xF) , CardGetCardPointName((pCardLevel->detail >> 8) & 0xF) , CardGetCardPointName((pCardLevel->detail >> 4) & 0xF) , CardGetCardPointName((pCardLevel->detail >> 0) & 0xF) ); break; case TEXAS_CARD_LEVEL_FULL_HOUSE: sprintf(pBuffer, "葫蘆:%s,%s" , CardGetCardPointName((pCardLevel->detail >> 16) & 0xF) , CardGetCardPointName((pCardLevel->detail >> 12) & 0xF) ); break; case TEXAS_CARD_LEVEL_ARTICLE_4: sprintf(pBuffer, "金剛:%s,(%s)" , CardGetCardPointName((pCardLevel->detail >> 16) & 0xF) , CardGetCardPointName((pCardLevel->detail >> 12) & 0xF) ); break; case TEXAS_CARD_LEVEL_STRAIGHT_FLUSH: sprintf(pBuffer, "同花順:%s" , CardGetCardPointName((pCardLevel->detail >> 16) & 0xF) ); break; default: strcpy(pBuffer, "未知"); break; } GLog("TexasGetCardLevelDesc--%s\r\n", pBuffer); return pBuffer; }