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 程式師世界 >> 編程語言 >> C語言 >> C++ >> 關於C++ >> Linux下用C++完成俄羅斯方塊

Linux下用C++完成俄羅斯方塊

編輯:關於C++

Linux下用C++完成俄羅斯方塊。本站提示廣大學習愛好者:(Linux下用C++完成俄羅斯方塊)文章只能為提供參考,不一定能成為您想要的結果。以下是Linux下用C++完成俄羅斯方塊正文


本文實例為年夜家分享了C++完成俄羅斯方塊游戲代碼,供年夜家參考,詳細內容以下

1.block.c

#include <stdio.h>
#include <termios.h>
#include <unistd.h>
#include <stdlib.h>
#include <setjmp.h>
#include <sys/time.h>
#include <string.h>
#include "block.h"
 
//init for globle
void
init_for_globle(void)
{
  x = X / 2 - 2;   // the first diamond appear postion
  flag_erase = 1;
  srand(getpid());  //srand
  num = rand() % 7;  // random appear first diamond
  mode = rand() % 4; // random appear first diamond mode
  color = rand() % 7 + 41;  // random first diamond color
 
  next_num = rand() % 7;
  next_mode = rand() % 4;
  save_color = rand() % 7 + 41;
 
  print_start_interface();  // print game start interface
// print_score();   // print init score 0
// print_level();   // print init level 1
}
 
//print start interface
void
print_start_interface(void)
{
  int x, y;
  printf("\33[2J");
  printf("\33[%d;%dH\33[32m分數:\33[0m", p_y + 10, p_x + 25);
  printf("\33[%d;%dH\33[32m品級:\33[0m", p_y + 14, p_x + 25);
  for (x = p_x, y = p_y; x <= 46; x++)
    printf("\33[%d;%dH\33[41m==\33[0m", y, x);
  for (x = p_x, y = p_y + 1; y <= 25; y++)
    printf("\33[%d;%dH\33[41m||\33[0m", y, x);
  for (x = p_x + 22, y = p_y + 1; y <= 25; y++)
    printf("\33[%d;%dH\33[41m||\33[0m", y, x);
  for (x = p_x + 36, y = p_y + 1; y <= 25; y++)
    printf("\33[%d;%dH\33[41m||\33[0m", y, x);
  for (x = p_x + 24, y = p_y + 8; x <= 44; x++)
    printf("\33[%d;%dH\33[41m--\33[0m", y, x);
  for (x = p_x, y = p_y + 21; x <= 46; x++)
    printf("\33[%d;%dH\33[41m==\33[0m", y, x);
  printf("\33[?25l");
  fflush(stdout);
}
 
//erase last diamonds
void
erase_last(void)
{
  int j, x1, y1, n;
  x1 = save_x + p_x + 2;
  for (j = 0, n = 0; j < 16; j++) {
    if (j / 4 >= shape[num][save_mode][16] && j % 4 == 0) {
      y1 = save_y + p_y + 1 + n;
      printf("\33[%d;%dH", y1, x1);
      n++;
    }
    if (j / 4 >= shape[num][save_mode][16]
      && j % 4 >= shape[num][save_mode][17]) {
      if (shape[num][save_mode][j] == 0) {
        printf("\33[2C");
      }
      if (shape[num][save_mode][j] == 1) {
        printf(" ");
      }
    }
  }
  fflush(stdout);
}
 
//print modes shape
void
print_mode_shape(void)
{
  int j, x1, y1, n;
  int left_flag = 0;
  if (flag_erase == 0) {
    erase_last();
  }
  x1 = x + p_x + 2;
  for (j = 0, n = 0; j < 16; j++) {
    if (j / 4 >= shape[num][mode][16] && j % 4 == 0) {
      y1 = y + p_y + 1 + n;
      printf("\33[%d;%dH", y1, x1);
      n++;
    }
    if (j / 4 >= shape[num][mode][16]
      && j % 4 >= shape[num][mode][17]) {
      if (shape[num][mode][j] == 0) {
        printf("\33[2C");
      }
      if (shape[num][mode][j] == 1) {
        printf("\33[%dm[]\33[0m", color);
      }
    }
    fflush(stdout);
  }
  printf("\33[0m");
  fflush(stdout);
  save_x = x;
  save_y = y;
  save_mode = mode;
  save_row = 4 - shape[num][mode][16];
  save_col = 4 - shape[num][mode][17];
  flag_erase = 0;
 
}
 
//store diamonds to matrix by color to flag
void
store_flag_color(void)
{
  int i, a = 0, b = 0;
  for (i = 0; i < 16; i++) {
    if (i / 4 >= shape[num][mode][16] && i % 4 == 0) {
      a++;
      b = 0;
    }
    if (i / 4 >= shape[num][mode][16]
      && i % 4 >= shape[num][mode][17]) {
      if (shape[num][save_mode][i] == 0) {
        b = b + 2;
      }
      if (shape[num][save_mode][i] == 1) {
        matirx[save_y + a - 1][save_x + b] = color;
        b++;
        matirx[save_y + a - 1][save_x + b] = color;
        b++;
      }
    }
  }
}
 
//print the save matrix
void
print_save_matrix(void)
{
  int i, j, n = 0;
  for (i = 0; i < Y; i++) {
    printf("\33[%d;%dH", i + p_y + 1, p_x + 2);
    for (j = 0; j < X; j++) {
      if (matirx[i][j] != 0) {
        n = (n + 1) % 2;
        fprintf(stdout, "\33[%dm", matirx[i][j]);
        (n == 1) ? printf("[") : printf("]");
      }
      if (matirx[i][j] == 0) {
        printf("\33[0m");
        printf(" ");
      }
      fflush(stdout);
    }
  }
}
 
// change shape
void
change_shape(void)
{
  int i, n;
  for (i = 0; i < save_row; i++) {
    if (num == 6) {
      n = 4;
    } else {
      n = 0;
    }
    if (((x + n) >= X - save_col * 2 && save_col < save_row) ||
      judge_by_color(x, (mode + 1) % 4) == 1) {
      return;
    }
  }
  mode = (mode + 1) % 4;
  fflush(stdout);
  print_mode_shape();
  fflush(stdout);
}
 
//move right
void
move_right(void)
{
  int i;
  if (x >= X - save_col * 2 || judge_by_color(x + 2, mode) == 1) {
    return;
  }
  x = x + 2;
  print_mode_shape();
  fflush(stdout);
}
 
// move left
void
move_left(void)
{
  int i;
  if (x <= 0 || judge_by_color(x - 2, mode) == 1) {
    return;
  }
  x = x - 2;
  print_mode_shape();
  fflush(stdout);
}
 
// move down
void
move_down()
{
  y++;
  if (y >= Y - save_row + 1 || judge_by_color(x, mode) == 1) {
    store_flag_color();
    game_over();
    y = 0;
    save_row = 0;
    save_col = 0;
    x = X / 2 - 2;
 
    num = next_num;
    mode = next_mode;
    color = save_color;
    next_num = random() % 7;
    next_mode = random() % 4;
    save_color = random() % 7 + 41;
    print_next();
    flag_erase = 1;
    destroy_line();
    fflush(stdout);
    return;
  }
  print_mode_shape();
  fflush(stdout);
}
 
 
void
fall_down()
{
  while (1) {
    y++;
    if (y >= Y - save_row + 1 || judge_by_color(x, mode) == 1) {
      store_flag_color();
      game_over();
      y = 0;
      save_row = 0;
      save_col = 0;
      x = X / 2 - 2;
 
      num = next_num;
      mode = next_mode;
      color = save_color;
      next_num = rand() % 7;
      next_mode = rand() % 4;
      save_color = rand() % 7 + 41;
      print_next();
      flag_erase = 1;
      destroy_line();
      fflush(stdout);
      return;
    }
    print_mode_shape();
    fflush(stdout);
  }
 
}
 
//erase next tip diamond
void
erase_next(void)
{
  int i, j, n = 0;
  for (i = 0; i < 4; i++) {
    printf("\33[%d;%dH", p_y + 3 + n, p_x + X + 7);
    n++;
    for (j = 0; j < 4; j++) {
      printf(" ");
    }
  }
  printf("\33[30;4H\33[?25l");
  fflush(stdout);
}
 
//print next tip diamond
void
print_next(void)
{
  int j, n = 0;
  erase_next();
  for (j = 0; j < 16; j++) {
    if (j / 4 >= shape[next_num][next_mode][16] && j % 4 == 0) {
      printf("\33[%d;%dH", p_y + 3 + n, p_x + X + 7);
      n++;
    }
    if (j / 4 >= shape[next_num][next_mode][16]
      && j % 4 >= shape[next_num][next_mode][17]) {
      if (shape[next_num][next_mode] == 0) {
        printf("\33[2C");
      }
      if (shape[next_num][next_mode][j] == 1) {
        printf("\33[%dm[]\33[0m", save_color);
      }
    }
  }
}
 
//print scores info
void
print_score(void)
{
  printf("\33[%d;%dH\33[31m%d\33[0m", p_y + 10, p_x + X + 10, score);
  fprintf(stdout, "\33[%d;0H", p_y + 20 + 2);
}
 
//print grades info
void
print_level(void)
{
  printf("\33[%d;%dH\33[31m%d\33[0m", p_y + 14, p_x + X + 10, level);
  fprintf(stdout, "\33[%d;0H", p_y + 20 + 2);
}
 
//destroy a line or lines  
void
destroy_line(void)
{
  int i, j, full;
  int a, b, c;
  for (i = 0; i < Y; i++) {
    full = 1;
    for (j = 0; j < X; j++) {
      if (matirx[i][j] == 0) {
        full = 0;
      }
    }
    if (full == 1) {
      for (a = 0; a < i; a++) {
        for (b = 0; b < X; b++) {
          matirx[i - a][b] = matirx[i - a - 1][b];
        }
      }
      print_save_matrix();
      score = score + 100;
      if (score % LEVEL_SCORE == 0) {
        level = level + 1;
        if (level >= 9)
          level = 9;
        change_level();
        print_level();
 
      }
      print_score();
    }
  }
}
 
//change level , change rate  
void
change_level(void)
{
  switch (level) {
  case 1:
    setitimer(ITIMER_REAL, &level_01, NULL);
    break;
  case 2:
    setitimer(ITIMER_REAL, &level_02, NULL);
    break;
  case 3:
    setitimer(ITIMER_REAL, &level_03, NULL);
    break;
  case 4:
    setitimer(ITIMER_REAL, &level_04, NULL);
    break;
  case 5:
    setitimer(ITIMER_REAL, &level_05, NULL);
    break;
  case 6:
    setitimer(ITIMER_REAL, &level_06, NULL);
    break;
  case 7:
    setitimer(ITIMER_REAL, &level_07, NULL);
    break;
  case 8:
    setitimer(ITIMER_REAL, &level_08, NULL);
    break;
  case 9:
    setitimer(ITIMER_REAL, &level_09, NULL);
    break;
  default:
    break;
  }
}
 
//by the color to judge whether went across or not
int
judge_by_color(int x, int mode)
{
  int i, a = 0, b = 0;
  for (i = 0; i < 16; i++) {
    if (i / 4 >= shape[num][mode][16] && i % 4 == 0) {
      a++;
      b = 0;
    }
    if (i / 4 >= shape[num][mode][16]
      && i % 4 >= shape[num][mode][17]) {
      if (shape[num][mode][i] == 0) {
        b = b + 2;
      }
      if (shape[num][mode][i] == 1) {
        if (matirx[a + y - 1][b + x] != 0) {
          return 1;
        } else
          b = b + 2;
      }
    }
 
  }
}
 
//control the diamonds shape by the key    
void
key_control(void)
{
  int ch, flag = 1;
  struct termios save, raw;
 
  tcgetattr(0, &save);
  cfmakeraw(&raw);
  tcsetattr(0, 0, &raw);
  if (setjmp(env) == 0) {
    while (flag) {
      ch = getchar();
      if (ch == '\r') {
        fall_down();
      }
      if (ch == '\33') {
        ch = getchar();
        if (ch == '[') {
          ch = getchar();
          switch (ch) {
          case 'A':
            change_shape();
            break;
          case 'B':
            move_down();
            break;
          case 'C':
            move_right();
            break;
          case 'D':
            move_left();
            break;
          }
        }
      }
 
      if (ch == 'q' || ch == 'Q') {
        flag = 0;
      }
    }
    printf("\33[%d;%dH\33[31m-----game interrupt exit!-----\33[0m",
        p_y + Y + 3, p_x);
    printf("\33[%d;0H\33[?25h", p_y + Y + 4);
  }
  tcsetattr(0, 0, &save);
}
 
//reach the top line, the game is over    
void
game_over(void)
{
  int i;
  for (i = 0; i < X; i++) {
    if (matirx[1][i] != 0) {
      printf
        ("\33[31m\33[%d;%dH-------game over!--------\33[0m",
         p_y + Y + 3, p_x);
      printf("\33[0m\33[?25h\33[%d;0H", p_y + Y + 4);
      longjmp(env, 2);
    }
  }
}

2.block.h

#ifndef _BLOCK_H_
#define _BLOCK_H_
 
#define p_x 10      //init postion row;
#define p_y 5      //init postion col;
#define X 20          // game_window_size
#define Y 20
#define LEVEL_SCORE 500     // need scores to upgrade
 
 
jmp_buf env;
static int x, y;                   //  current diamonds postion
static int flag_erase;                  //  erase flag
static int num, mode, next_num, next_mode;        //  current and next diamonds
static int save_row, save_col, save_x, save_y, save_mode;//  save coordinate, save graph
static int color, save_color, flag_color;           //  save the color of the next diamonds
static int matirx[Y][X] = { 0 };             //  save diamonds' matrix
static int level = 1;                   //  game levels
static int score = 0;           //  game scores
 
typedef struct itimerval LEVEL;
static LEVEL level_00 = { {0,   0}, {0,   0} };
static LEVEL level_01 = { {0, 800000}, {1,   0} };
static LEVEL level_02 = { {0, 500000}, {0, 500000} };
static LEVEL level_03 = { {0, 400000}, {0, 300000} };
static LEVEL level_04 = { {0, 300000}, {0, 300000} };
static LEVEL level_05 = { {0, 200000}, {0, 300000} };
static LEVEL level_06 = { {0, 150000}, {0, 300000} };
static LEVEL level_07 = { {0, 100000}, {0, 300000} };
static LEVEL level_08 = { {0, 80000 }, {0, 300000} };
static LEVEL level_09 = { {0, 60000 }, {0, 300000} };
 
//three-dimensional for saving diamonds and diamonds' shape :
//first-dimensional for kind of diamonds-shape
//second-dimensional for alterable's mode
//third-dimensional for reality value of row and col
static const int shape[7][4][18] = {
               {{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 1, 1,   2, 1},  //    
                {0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0, 1, 0,   1, 2},  //  []  []  [][][]   []
                {0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 1, 0,   2, 1},  // [][][] [][]  []   [][]
                {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 1, 0, 0, 0, 1,   1, 2}}, //     []        []
 
               {{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 1, 1,   2, 1},  //
                {0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 1,   1, 2}, //     []      [][]
                {0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 1, 0, 0,   2, 1},  //   [] []  [][][]  []
                {0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 1, 0, 0, 0, 1,   1, 2}},  // [][][] [][] []    []
 
               {{0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1, 1,   1, 2},  //
                {0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1,   2, 1},  //     [][]      []
                {0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 0, 0, 0, 1, 0,   1, 2},  // []    []  [][][]  []
                {0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 1,   2, 1}}, // [][][]  []    [] [][]
 
               {{0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0, 0, 1,   1, 2},  // 
                {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 1, 1, 0,   2, 1},  //  []
                {0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0, 0, 1,   1, 2},  //  [][]   [][]
                {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 1, 1, 0,   2, 1}}, //    []  [][]
 
               {{0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 1, 0, 0, 1, 0,   1, 2},  //
                {0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 1, 1,   2, 1},  //   []
                {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 1, 0, 0, 1, 0,   1, 2},  //  [][]  [][]
                {0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 1, 1,   2, 1}}, //  []    [][]
 
               {{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1,   2, 2},  //
                {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1,   2, 2},  //
                {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1,   2, 2},  //   [][]
                {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1,   2, 2}}, //   [][]
 
               {{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1,   0, 3},  //   []
                {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1,   3, 0},  //   []   [][][][]
                {0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1,   0, 3},  //   [] 
                {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1,   3, 0}}  //   []   
               };
 
void init_for_globle(void);
void print_start_interface(void);
void print_mode_shape(void);
void print_save_matrix(void);
void change_shape(void);
void move_left(void);
void move_right(void);
void move_down();
void fall_down();
void store_flag_color(void);
void key_control(void);
void erase_last(void);
void destroy_line(void);
void print_next(void);
void erase_next(void);
void change_level(void);
void print_score(void);
void print_level(void);
int judge_by_color(int x, int mode);
void game_over(void);
 
#endif

3.main.c

#include <stdio.h>
#include <signal.h>
#include <sys/time.h>
#include <setjmp.h>
#include "block.h"
 
int
main(int argc, char **argv)
{
  init_for_globle(); //init for globle
  print_mode_shape(); //print first diamond 
  print_next();    //print next diamond
  setitimer(ITIMER_REAL, &level_01, NULL);  //init one leve ;interval 800ms
  signal(SIGALRM, move_down); //diamond down base on the interval time
  key_control();   //using zhe key to play games
 
  return 0;
}

以上就是本文的全體內容,願望對年夜家的進修有所贊助,也願望年夜家多多支撐。

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