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 程式師世界 >> 編程語言 >> C語言 >> 關於C語言 >> 一個簡單的c項目(未優化版)

一個簡單的c項目(未優化版)

編輯:關於C語言

一個簡單的c項目(未優化版)


include <stdio.h>
#include <string.h>
#include <time.h>
#include <stdlib.h>
#define SIZE 20
#define PASSWD_SIZE 20
#define NAME "player1"
#define PASSWD "123456"
#define TURE 1
//結構體設計
typedef struct player
{
 char name[SIZE];
 char passwd[PASSWD_SIZE];
 int total;
 int victory;
}player_t;
player_t *player;
player_t *ceart_player(void)
{
 player = (player_t *)malloc(sizeof(player_t) * 1);
 if (NULL == player)
 {
  return NULL;
 }
 memset(player, 0, sizeof(player_t));
 strcpy(player->name, NAME);
 strcpy(player->passwd, PASSWD);
 player->total = 0;
 player->victory = 0;
 return player;
}

void destory_player()
{
 if (NULL != player)
 {
  free(player);
  player = NULL;
 }
}

void menu()
{
 printf("************************************************************\n");
 printf("猜拳游戲\n");
 printf("1.石頭     2.剪刀     3.布     0.退出\n");
 printf("************************************************************\n");
}

int myrand()
{
 int chose = 0;
 srand((int)time(NULL));
 chose = rand() % 3 + 1;
 return chose;
}
void out_win                            //cls 清屏
void menu_ctr()
{
 int win;
 int player_choose = 0;
 int computer_choose = 0;
 while (TURE)
 {
  menu();
  do
  {
   scanf("%d", &player_choose);
  } while(player_choose > 3 || player_choose < 0);
  if (0 == player_choose)
  {
   return; 
  }
  computer_choose = myrand();
  (player->total)++;
    win = player_choose - computer_choose;
  switch (win)
  {
  case -1:
  case  2:
   printf("恭喜你,你贏了\n");
   (player->victory)++;
   break;
  case 0:
   printf("平局\n");
   break;
  default:
   printf("你輸了哈哈哈,再來?\n");
   break;
  }
 }
}
void show()
{
 printf("\t\t排行榜\n\n");
 printf("\t*********************\n");
 printf("姓名\t總局數\t贏場\t勝率\n");
 printf("%s\t%d\t%d\t%2.2f\n", player->name,player->total, player->victory, (double)player->victory/(double)player->total*100);
}
int main()
{
 player = ceart_player();
 if (NULL == player)
 {
  return 1;
 }
 menu_ctr();
 show();
 destory_player(player);
 return 0;
}

 

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