第一個win32程序,簡單的創建窗口:
#include <windows.h> LRESULT CALLBACK WndProc (HWND, UINT, WPARAM, LPARAM) ; int WINAPI WinMain (HINSTANCE hInstance, HINSTANCE hPrevInstance, PSTR szCmdLine, int iCmdShow) { static TCHAR szAppName[] = TEXT ("HelloWin") ; HWND hwnd ; MSG msg ; WNDCLASS wndclass ; wndclass.style = CS_HREDRAW | CS_VREDRAW ; wndclass.lpfnWndProc = WndProc ; wndclass.cbClsExtra = 0 ; wndclass.cbWndExtra = 0 ; wndclass.hInstance = hInstance ; wndclass.hIcon = LoadIcon (NULL, IDI_APPLICATION) ; wndclass.hCursor = LoadCursor (NULL, IDC_ARROW) ; wndclass.hbrBackground = (HBRUSH) GetStockObject (WHITE_BRUSH) ; wndclass.lpszMenuName = NULL ; wndclass.lpszClassName = szAppName ; if (!RegisterClass (&wndclass)) { MessageBox (NULL, TEXT ("This program requires Windows NT!"), szAppName, MB_ICONERROR) ; return 0 ; } hwnd = CreateWindow (szAppName, // window class name TEXT ("The Hello Program"), // window caption WS_OVERLAPPEDWINDOW, // window style CW_USEDEFAULT, // initial x position CW_USEDEFAULT, // initial y position CW_USEDEFAULT, // initial x size CW_USEDEFAULT, // initial y size NULL, // parent window handle NULL, // window menu handle hInstance, // program instance handle NULL) ; // creation parameters ShowWindow (hwnd, iCmdShow) ; UpdateWindow (hwnd) ; while (GetMessage (&msg, NULL, 0, 0)) { TranslateMessage (&msg) ; DispatchMessage (&msg) ; } return msg.wParam ; } LRESULT CALLBACK WndProc (HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam) { HDC hdc ; PAINTSTRUCT ps ; RECT rect ; switch (message) { case WM_CREATE:return 0 ; case WM_PAINT: hdc = BeginPaint (hwnd, &ps) ; GetClientRect (hwnd, &rect) ; DrawText (hdc, TEXT ("Hello, Windows Program!"), -1, &rect, DT_SINGLELINE | DT_CENTER | DT_VCENTER) ; EndPaint (hwnd, &ps) ; return 0 ; case WM_DESTROY: PostQuitMessage (0) ; return 0 ; } return DefWindowProc (hwnd, message, wParam, lParam) ; }
窗口是由窗口類創建的即WNDCLASS,窗口類確定了處理窗口消息的窗口過程。
MSDN中是這樣定義的:
typedef struct { UINT style; WNDPROC lpfnWndProc; int cbClsExtra; int cbWndExtra; HINSTANCE hInstance; HICON hIcon; HCURSOR hCursor; HBRUSH hbrBackground; LPCTSTR lpszMenuName; LPCTSTR lpszClassName; } WNDCLASS, *PWNDCLASS;
在程序中,我們一般這樣定義和初始化
WNDCLASS wndclass ; wndclass.style = CS_HREDRAW | CS_VREDRAW ; wndclass.lpfnWndProc = WndProc ; wndclass.cbClsExtra = 0 ; wndclass.cbWndExtra = 0 ; wndclass.hInstance = hInstance ; wndclass.hIcon = LoadIcon (NULL, IDI_APPLICATION) ; wndclass.hCursor = LoadCursor (NULL, IDC_ARROW) ; wndclass.hbrBackground = (HBRUSH) GetStockObject (WHITE_BRUSH) ; wndclass.lpszMenuName = NULL ; wndclass.lpszClassName = szAppName ;
wndclass.style字段表示類的風格,具體參加MSDN:
Aligns the window's client area on a byte boundary (in the x direction).
This style affects the width of the window and its horizontal placement on the display.
CS_BYTEALIGNWINDOWAligns the window on a byte boundary (in the x direction).
This style affects the width of the window and its horizontal placement on the display.
CS_CLASSDC Allocates one device context to be shared by all windows in the class. CS_DBLCLKSSends a double-click message to the window procedure when the user double-clicks the mouse
while the cursor is within a window belonging to the class.
CS_DROPSHADOWWindows XP: Enables the drop shadow effect on a window.
The effect is turned on and off through SPI_SETDROPSHADOW.
CS_GLOBALCLASSSpecifies that the window class is an application global class.
For more information, see Application Global Classes.
CS_HREDRAW Redraws the entire window if a movement or size adjustment changes the width of the client area. CS_NOCLOSE Disables Close on the window menu. CS_OWNDC Allocates a unique device context for each window in the class. CS_PARENTDCSets the clipping rectangle of the child window to that of the parent window so that the child can draw on the parent.
A window with the CS_PARENTDC style bit receives a regular device context from the system's cache of device contexts.
CS_SAVEBITS Saves, as a bitmap, the portion of the screen image obscured by a window of this class. CS_VREDRAW Redraws the entire window if a movement or size adjustment changes the height of the client area.我們這裡選擇的是CS_HREDRAW | CS_VREDRAW,表示無論垂直還是水平尺寸的改變,窗口都將重繪。
wndclass.lpfnWndProc表示窗口過程設置,指向一個函數WndProc。
wndclass.cbClsExtra和cbWndExtra用於維護內部窗口結構中一些預留的空間,可以根據需要來使用這些預留的空間。
wndclass.hInstance表示應用程序的實例句柄即WinMain第一個參數。
wndclass.hIcon為該窗口類設定圖標。若要使用本地的圖標,第一個參數必須為hInstance實例句柄,第二個參數為圖標標示,對於預定義的圖標以IDI開頭。
wndclass.hCursor與上面類似,載入鼠標指針。
wndclass.hbrBackground指定背景色,這裡我們用白色畫刷。
wndclass.lpszMenuName即窗口菜單。
wndclass.lpszClassName為窗口類指定名字。
這樣窗口類的初始化完成,使用RegisterClass注冊類,下面就是窗口的創建了,
使用createWindow函數,MSDN定義如下:
HWND CreateWindow( __in LPCTSTR lpClassName, //窗口名稱 __in LPCTSTR lpWindowName, //窗口標題 __in DWORD dwStyle, //窗口風格 __in int x, //x坐標 __in int y, //y坐標 __in int nWidth, //長度 __in int nHeight, //高度 __in HWND hWndParent, //父窗口句柄 __in HMENU hMenu, //窗口菜單句柄 __in HINSTANCE hInstance, //程序實例句柄 __in LPVOID lpParam //創建參數 );
CreateWindow只是在內部創建窗口,即windows分配了一片內存,要想顯示窗口還要使用ShowWindow函數。
第一個參數是CreateWindow創建的窗口句柄,第二個是WinMain接受的iCmdShow值,該參數決定窗口初始顯示格式。
UpdateWindow是重繪窗口,這是通過發送一條WM_PAINT消息完成的。
最後則是消息的循環,即不斷接受消息,當有消息時調用WndProc函數進行處理。
呵呵沒關系的都是一些小錯誤慢慢的你就會了
比如win32編程時候用全大寫字母的NULL,而不是Null,沒有這種寫法的,在C語言中用全小寫的null.
還有用hInstance而不是hinstance.
case WM_CLOSE 而不是WM_DESTORY
VREDRAW拼寫也有錯誤
下面的程序師成功通過編譯的 您可以對比看下 希望對您有所幫助:)
// WNDCLASSEX.cpp : Defines the entry point for the application.
//
#define WIN_32_LEAN_AND_MEAN
//#include "stdafx.h"
#include <windows.h>
//#include <xwindows.h>
LRESULT CALLBACK WindowProc(HWND hwnd,
UINT msg,
WPARAM wparam,
LPARAM lparam)
{
PAINTSTRUCT ps;
HDC hdc;
switch(msg){
case WM_CREATE: {return 0;}break;
case WM_PAINT: {hdc=BeginPaint(hwnd,&ps);EndPaint(hwnd,&ps);return 0;}break;
//WM_DESTORY
case WM_CLOSE:{PostQuitMessage(0); return 0;}break;
default:break;}
return(DefWindowProc(hwnd,msg,wparam,lparam));}
int APIENTRY WinMain(HINSTANCE hInstance,
HINSTANCE hPrevInstance,
LPSTR lpCmdLine,
int nCmdShow)
{
HWND hwnd;
MSG msg;
WNDCLASSEX winclass;
winclass.cbSize=sizeof(WNDCLASSEX);
winclass.style=CS_VREDRAW | CS_HREDRAW | CS_OWNDC | CS_DBLCLKS;
winclass.lpfnWndProc=WindowProc;
winclass.cbClsExtra=0;
winclass.cbWndExtra=0;
winclass.hInstance=hInstance;
winclass.hIcon=LoadIcon(NULL,IDI_WINLOGO);
winclass.hCursor=LoadCursor(NULL,IDC_ARROW);
winclass.hbrBackground=(HBRUSH)GetStockObject(WHITE_BRUSH);
winclass.lpszMenuName=NULL;
winclass.lpszClassName="HenryTank1";
winclass.hIconSm=LoadIcon(NULL,ID......余下全文>>
在winmain裡用函數DialogBoxParam(hInstance,MAKEINTRESOURCE(IDD_DIALOG),NULL,dlgproc,NULL);
再用這個(名稱自己起,但要和DialogBoxParam裡參數一致)回調函數處理對話框消息循環
我寫的一個處理函數,你參考一下
INT_PTR CALLBACK dlgproc(
HWND hwndDlg,
UINT uMsg,
WPARAM wParam,
LPARAM lParam)
{
switch (uMsg)
{
case WM_COMMAND:
if (LOWORD(wParam) == ID_Open)
{
OpenPeFile(hwndDlg);
return (INT_PTR)TRUE;
}
if (LOWORD(wParam) == ID_Close)
{
EndDialog(hwndDlg,NULL);
return (INT_PTR)TRUE;
}
if (LOWORD(wParam) == ID_About)
{
MessageBox(NULL,"PEView1.0\nWrite by iehx!","Auout",MB_OK);
return (INT_PTR)TRUE;
}
break;
case WM_INITDIALOG:
Init(hwndDlg);
return (INT_PTR)TRUE;
break;
case WM_CLOSE:
EndDialog(hwndDlg,NULL);
break;
}
return (INT_PTR)FALSE;
}
注意與窗口消息循環有所不同
我現在很喜歡這種純api建立簡單窗口的寫法,再不懂給我發消息