SDLsimple DirectMedia Layer)是一個可跨平台的開源庫,最近由於自己的興趣,就把它windosXP下的環境搭建了下。 PC:Mircrosoft Windows XP Service Pack3 Platform:Mircrosoft Visual C++ 6.0 SourceCode:SDL-devel-1.2.14-VC6.zip
步驟 1. 解壓SDL-devel-1.2.14-VC6.zip.將解壓後的lib文件夾裡把SDL.lib SDLmain.lib拷貝到VC6.0安裝目錄的lib文件夾下面。 2. 將SDL.dll拷貝到系統盤的WINDOWS/SYSTEM32目錄下如果你要將之後生成的SDL應用程序轉移到其他沒有配置SDL環境的機器上用的話,請將SDL.dll一起拷貝)。 3. 在VC6.0安裝目錄的include文件夾下面新建一個SDL的目錄,並將SDL-devel-1.2.14-VC6.zip解壓後的include裡的文件拷貝到這個SDL目錄下面。 4. 打開VC6,新建一個project->win32 Application.打開project目錄下面的那個setting,選中C/C++,Category裡選中Code Generation,Use run-time library使用Multithread DLL. 5. 繼續在上面的setting中選中Link,Category裡選中input,在Object/library modules中填入SDL.lib SDLmain.lib 6. 在VC項目中新建一個cpp,並添加到項目中,編譯,運行.
相關鏈接
1.SDL http://www.libsdl.org/download-1.2.php
測試代碼 #include <stdlib.h>
#include "SDL/SDL.h"
SDL_Surface *screen;
void render()
{
// Lock surface if needed
if (SDL_MUSTLOCK(screen))
if (SDL_LockSurface(screen) < 0)
return;
// Ask SDL for the time in milliseconds
int tick = SDL_GetTicks();
// Declare a couple of variables
int i, j, yofs, ofs;
// Draw to screen
yofs = 0;
for (i = 0; i < 480; i++)
{
for (j = 0, ofs = yofs; j < 640; j++, ofs++)
{
((unsigned int*)screen->pixels)[ofs] = i * i + j * j + tick;
}
yofs += screen->pitch / 4;
}
// Unlock if needed
if (SDL_MUSTLOCK(screen))
SDL_UnlockSurface(screen);
// Tell SDL to update the whole screen
SDL_UpdateRect(screen, 0, 0, 640, 480);
}
// Entry point
int main(int argc, char *argv[])
{
// Initialize SDL's subsystems - in this case, only video.
if ( SDL_Init(SDL_INIT_VIDEO) < 0 )
{
fprintf(stderr, "Unable to init SDL: %s\n", SDL_GetError());
exit(1);
}
// Register SDL_Quit to be called at exit; makes sure things are
// cleaned up when we quit.
atexit(SDL_Quit);
// Attempt to create a 640x480 window with 32bit pixels.
screen = SDL_SetVideoMode(640, 480, 32, SDL_SWSURFACE);
// If we fail, return error.
if ( screen == NULL )
{
fprintf(stderr, "Unable to set 640x480 video: %s\n", SDL_GetError());
exit(1);
}
// Main loop: loop forever.
while (1)
{
// Render stuff
render();
// Poll for events, and handle the ones we care about.
SDL_Event event;
while (SDL_PollEvent(&event))
{
switch (event.type)
{
case SDL_KEYDOWN:
break;
case SDL_KEYUP:
// If escape is pressed, return (and thus, quit)
if (event.key.keysym.sym == SDLK_ESCAPE)
return 0;
break;
case SDL_QUIT:
return(0);
}
}
}
return 0;
}
本文出自 “Scalpel00” 博客,請務必保留此出處http://scalpel00.blog.51cto.com/1071749/247399