自定義的類型名一般要大寫, 以提示這是自命名的類型.
1. 把 unsigned long 更名為 UINT:
#include <stdio.h>
int main(void)
{
typedef unsigned long UINT;
UINT num = 1234567890;
printf("%lu\n", num);
getchar();
return 0;
}
2. 給一個結構重命名:
#include <stdio.h>
int main(void)
{
struct Rec {
char c;
int i;
long d;
};
typedef struct Rec MYREC;
MYREC r1;
r1.c = 1;
r1.i = 2;
r1.d = 3;
printf("%d, %d, %d\n", r1.c, r1.i, r1.d);
printf("結構大小: %u, %u, %u", sizeof(struct Rec), sizeof r1, sizeof(MYREC));
getchar();
return 0;
}
3. 把整數指針定義為: PINT:
#include <stdio.h>
int main(void)
{
typedef int * PINT;
int num = 123;
PINT p = #
printf("%d, %p\d", *p, p);
getchar();
return 0;
}
4. 同時用於結構定義:
#include <stdio.h>
int main(void)
{
struct Rec1 {
int x,y;
} r1 = {11, 22}; /* 同時定義了變量 r1 */
typedef struct Rec2 {
double a,b;
} REC3; /* 此時的 REC3 不是變量, 而是新定義的類型*/
REC3 r2 = {1.1, 2.2};
printf("%d, %d\n", sizeof(struct Rec1), sizeof(struct Rec2));
printf("%d, %d, %d\n", sizeof(REC3), sizeof r1, sizeof r2);
printf("\n%d, %d", r1.x, r1.y);
printf("\n%g, %g", r2.a, r2.b);
getchar();
return 0;
}
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