本文實例講述了C#實現給圖片加水印的方法。分享給大家供大家參考,具體如下:
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System;
using
System.Drawing;
using
System.Drawing.Imaging;
using
System.Drawing.Drawing2D;
namespace
Tutorial
{
class
WaterMark
{
[STAThread]
static
void
Main(
string
[] args)
{
//set a working directory
string
WorkingDirectory =
@"C:\Documents and Settings\administrator.JAZZMINE\My Documents\Projects\Tutorials\WaterMark"
;
//define a string of text to use as the Copyright message
string
Copyright =
"Copyright ?2002 - AP Photo/David Zalubowski"
;
//create a image object containing the photograph to watermark
Image imgPhoto = Image.FromFile(WorkingDirectory +
"\\watermark_photo.jpg"
);
int
phWidth = imgPhoto.Width;
int
phHeight = imgPhoto.Height;
//create a Bitmap the Size of the original photograph
Bitmap bmPhoto =
new
Bitmap(phWidth, phHeight, PixelFormat.Format24bppRgb);
bmPhoto.SetResolution(imgPhoto.HorizontalResolution, imgPhoto.VerticalResolution);
//load the Bitmap into a Graphics object
Graphics grPhoto = Graphics.FromImage(bmPhoto);
//create a image object containing the watermark
Image imgWatermark =
new
Bitmap(WorkingDirectory +
"\\watermark.bmp"
);
int
wmWidth = imgWatermark.Width;
int
wmHeight = imgWatermark.Height;
//------------------------------------------------------------
//Step #1 - Insert Copyright message
//------------------------------------------------------------
//Set the rendering quality for this Graphics object
grPhoto.SmoothingMode = SmoothingMode.AntiAlias;
//Draws the photo Image object at original size to the graphics object.
grPhoto.DrawImage(
imgPhoto,
// Photo Image object
new
Rectangle(0, 0, phWidth, phHeight),
// Rectangle structure
0,
// x-coordinate of the portion of the source image to draw.
0,
// y-coordinate of the portion of the source image to draw.
phWidth,
// Width of the portion of the source image to draw.
phHeight,
// Height of the portion of the source image to draw.
GraphicsUnit.Pixel);
// Units of measure
//-------------------------------------------------------
//to maximize the size of the Copyright message we will
//test multiple Font sizes to determine the largest posible
//font we can use for the width of the Photograph
//define an array of point sizes you would like to consider as possiblitIEs
//-------------------------------------------------------
int
[] sizes =
new
int
[]{16,14,12,10,8,6,4};
Font crFont =
null
;
SizeF crSize =
new
SizeF();
//Loop through the defined sizes checking the length of the Copyright string
//If its length in pixles is less then the image width choose this Font size.
for
(
int
i=0 ;i<7; i++)
{
//set a Font object to Arial (i)pt, Bold
crFont =
new
Font(
"arial"
, sizes[i], FontStyle.Bold);
//Measure the Copyright string in this Font
crSize = grPhoto.MeasureString(Copyright, crFont);
if
((
ushort
)crSize.Width < (
ushort
)phWidth)
break
;
}
//Since all photographs will have varying heights, determine a
//position 5% from the bottom of the image
int
yPixlesFromBottom = (
int
)(phHeight *.05);
//Now that we have a point size use the Copyrights string height
//to determine a y-coordinate to draw the string of the photograph
float
yPosFromBottom = ((phHeight - yPixlesFromBottom)-(crSize.Height/2));
//Determine its x-coordinate by calculating the center of the width of the image
float
xCenterOfImg = (phWidth/2);
//Define the text layout by setting the text alignment to centered
StringFormat StrFormat =
new
StringFormat();
StrFormat.Alignment = StringAlignment.Center;
//define a Brush which is semi trASParent black (Alpha set to 153)
SolidBrush semiTransBrush2 =
new
SolidBrush(Color.FromArgb(153, 0, 0, 0));
//Draw the Copyright string
grPhoto.DrawString(Copyright,
//string of text
crFont,
//font
semiTransBrush2,
//Brush
new
PointF(xCenterOfImg+1,yPosFromBottom+1),
//Position
StrFormat);
//define a Brush which is semi trASParent white (Alpha set to 153)
SolidBrush semiTransBrush =
new
SolidBrush(Color.FromArgb(153, 255, 255, 255));
//Draw the Copyright string a second time to create a shadow effect
//Make sure to move this text 1 pixel to the right and down 1 pixel
grPhoto.DrawString(Copyright,
//string of text
crFont,
//font
semiTransBrush,
//Brush
new
PointF(xCenterOfImg,yPosFromBottom),
//Position
StrFormat);
//Text alignment
//------------------------------------------------------------
//Step #2 - Insert Watermark image
//------------------------------------------------------------
//Create a Bitmap based on the previously modifIEd photograph Bitmap
Bitmap bmWatermark =
new
Bitmap(bmPhoto);
bmWatermark.SetResolution(imgPhoto.HorizontalResolution, imgPhoto.VerticalResolution);
//Load this Bitmap into a new Graphic Object
Graphics grWatermark = Graphics.FromImage(bmWatermark);
//To achIEve a transulcent watermark we will apply (2) color
//manipulations by defineing a ImageAttributes object and
//seting (2) of its propertIEs.
ImageAttributes imageAttributes =
new
ImageAttributes();
//The first step in manipulating the watermark image is to replace
//the background color with one that is trASParent (Alpha=0, R=0, G=0, B=0)
//to do this we will use a Colormap and use this to define a RemapTable
ColorMap colorMap =
new
ColorMap();
//My watermark was defined with a background of 100% Green this will
//be the color we search for and replace with transparency
colorMap.OldColor = Color.FromArgb(255, 0, 255, 0);
colorMap.NewColor = Color.FromArgb(0, 0, 0, 0);
ColorMap[] remapTable = {colorMap};
imageAttributes.SetRemapTable(remapTable, ColorAdjustType.Bitmap);
//The second color manipulation is used to change the opacity of the
//watermark. This is done by applying a 5x5 matrix that contains the
//coordinates for the RGBA space. By setting the 3rd row and 3rd column
//to 0.3f we achive a level of opacity
float
[][] colorMatrixElements = {
new
float
[] {1.0f, 0.0f, 0.0f, 0.0f, 0.0f},
new
float
[] {0.0f, 1.0f, 0.0f, 0.0f, 0.0f},
new
float
[] {0.0f, 0.0f, 1.0f, 0.0f, 0.0f},
new
float
[] {0.0f, 0.0f, 0.0f, 0.3f, 0.0f},
new
float
[] {0.0f, 0.0f, 0.0f, 0.0f, 1.0f}};
ColorMatrix wmColorMatrix =
new
ColorMatrix(colorMatrixElements);
imageAttributes.SetColorMatrix(wmColorMatrix, ColorMatrixFlag.Default,
ColorAdjustType.Bitmap);
//For this example we will place the watermark in the upper right
//hand corner of the photograph. offset down 10 pixels and to the
//left 10 pixles
int
xPosOfWm = ((phWidth - wmWidth)-10);
int
yPosOfWm = 10;
grWatermark.DrawImage(imgWatermark,
new
Rectangle(xPosOfWm,yPosOfWm,wmWidth,wmHeight),
//Set the detination Position
0,
// x-coordinate of the portion of the source image to draw.
0,
// y-coordinate of the portion of the source image to draw.
wmWidth,
// Watermark Width
wmHeight,
// Watermark Height
GraphicsUnit.Pixel,
// Unit of measurment
imageAttributes);
//ImageAttributes Object
//Replace the original photgraphs bitmap with the new Bitmap
imgPhoto = bmWatermark;
grPhoto.Dispose();
grWatermark.Dispose();
//save new image to file system.
imgPhoto.Save(WorkingDirectory +
"\\watermark_final.jpg"
, ImageFormat.Jpeg);
imgPhoto.Dispose();
imgWatermark.Dispose();
}
}
}