四. 柔化效果
原理: 當前像素點與周圍像素點的顏色差距較大時取其平均值.
效果圖:
代碼實現:
柔化效果
private void button1_Click(object sender, EventArgs e)
{
//以柔化效果顯示圖像
try
{
int Height = this.pictureBox1.Image.Height;
int Width = this.pictureBox1.Image.Width;
Bitmap bitmap = new Bitmap(Width, Height);
Bitmap MyBitmap = (Bitmap)this.pictureBox1.Image;
Color pixel;
//高斯模板
int[] Gauss ={ 1, 2, 1, 2, 4, 2, 1, 2, 1 };
for (int x = 1; x < Width - 1; x++)
for (int y = 1; y < Height - 1; y++)
{
int r = 0, g = 0, b = 0;
int Index = 0;
for (int col = -1; col <= 1; col++)
for (int row = -1; row <= 1; row++)
{
pixel = MyBitmap.GetPixel(x + row, y + col);
r += pixel.R * Gauss[Index];
g += pixel.G * Gauss[Index];
b += pixel.B * Gauss[Index];
Index++;
}
r /= 16;
g /= 16;
b /= 16;
//處理顏色值溢出
r = r > 255 ? 255 : r;
r = r < 0 ? 0 : r;
g = g > 255 ? 255 : g;
g = g < 0 ? 0 : g;
b = b > 255 ? 255 : b;
b = b < 0 ? 0 : b;
bitmap.SetPixel(x - 1, y - 1, Color.FromArgb(r, g, b));
}
this.pictureBox1.Image = bitmap;
}
catch (Exception ex)
{
MessageBox.Show(ex.Message, "信息提示");
}
}