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 程式師世界 >> 編程語言 >> C語言 >> 關於C語言 >> C#調用Google Earth Com API開發(四)(2)

C#調用Google Earth Com API開發(四)(2)

編輯:關於C語言

2、讀取PlaceMarks

Google Earth COM API中提供了兩個讀取PlaceMarks的函數。一個是GetTemporaryPlaces(),用來讀 取臨時位置;另一個是GetMyPlaces(),用來讀取自定義位置,即GoogleEarth中顯示的“我的位置”。呵 呵

1: ...
2: /// <summary>
3: /// 顯示位置“PlaceMarks”。位置分為兩種,一種時TemporaryPlaces,另一種為 MyPlaces
4: /// </summary>
5: protected void ShowPlaces()
6: {
7:   Thread.Sleep(500);
8:   // 獲取MyPlaces
9:   FeatureGE myPlace = GeApp.GetMyPlaces();
10:   // 獲取臨時位置
11:   FeatureGE temporaryPlace = GeApp.GetTemporaryPlaces();
12:   // 
13:   List<FeatureGE> places = new List<FeatureGE>();
14:   places.Add(myPlace);
15:   places.Add(temporaryPlace);
16:
17:   // 獲取工具面板
18:   GEToolPad toolPad = GetToolPad();
19:   // 顯示所有位置
20:   toolPad.ShowPlaces(places);
21: }
22: ...
23: /// <summary>
24: /// 顯示所有PlaceMarks(位置)
25: /// </summary>
26: /// <param name="places"></param>
27: public void ShowPlaces(List<FeatureGE> places)
28: {
29:   if (this.InvokeRequired)
30:   {
31:     Action method = delegate {
32:       InternalShowPlaces(places);
33:     };
34:
35:     try
36:     {
37:       this.Invoke(method);
38:     }
39:     catch { }
40:   }
41:   else
42:   {
43:     InternalShowPlaces(places);
44:   }
45: }
46: /// <summary>
47: /// 顯示所有PlaceMarks(位置)。被ShowPlaces函數調用
48: /// </summary>
49: /// <param name="places"></param>
50: protected void InternalShowPlaces(List<FeatureGE> places)
51: {
52:   this.tvPlaces.Nodes.Clear();
53:
54:   if (places == null || places.Count <= 0)
55:     return;
56:
57:   foreach (FeatureGE place in places)
58:   {
59:     TreeNode node = new TreeNode(place.Name);
60:     node.Checked = place.Visibility > 0;
61:     node.Tag = place;
62:
63:     ShowChildrenPlaces(place, node);
64:
65:     node.Expand();
66:
67:     this.tvPlaces.Nodes.Add(node);
68:   }
69: }
70: /// <summary>
71: /// 顯示指定PlaceMark的子PlaceMark
72: /// </summary>
73: /// <param name="place">父PlaceMark</param>
74: /// <param name="node">父節點</param>
75: protected void ShowChildrenPlaces(FeatureGE place, TreeNode node)
76: {
77:   FeatureCollectionGE places = place.GetChildren();
78:
79:   foreach (FeatureGE child in places)
80:   {
81:     TreeNode tn = new TreeNode(child.Name);
82:     tn.Checked = child.Visibility > 0;
83:     tn.Tag = child;
84:
85:     ShowChildrenPlaces(child, tn);
86:
87:     node.Nodes.Add(tn);
88:   }
89: }

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