using System;
using System.Drawing;
using System.Collections;
using System.ComponentModel;
using System.Windows.Forms;
using System.Data;
using System.Threading;
using System.Net.Sockets;
using System.Net;
namespace Chat_Server
{
/**//// <summary>
/// Form1 的摘要說明。
/// </summary>
public class Form1 : System.Windows.Forms.Form
{
/**//// <summary>
/// 必需的設計器變量。
/// </summary>
private System.ComponentModel.Container components = null;
static int listenport=6666;
Socket clIEntsocket;
private System.Windows.Forms.ListBox lbClIEnts;
ArrayList clIEnts;
private System.Windows.Forms.Button button1;
Thread clIEntservice;
private System.Windows.Forms.Label label1;
Thread threadListen;
public Form1()
{
InitializeComponent();
}
/**//// <summary>
/// 清理所有正在使用的資源。
/// </summary>
protected override void Dispose( bool disposing )
{
if( disposing )
{
if(clIEntservice != null)
{
clIEntservice.Abort();
}
if(threadListen != null)
{
try
{
threadListen.Abort();
}
catch(Exception ex)
{
threadListen = null;
}
}
if (components != null)
{
components.Dispose();
}
}
base.Dispose( disposing );
}
Windows 窗體設計器生成的代碼#region Windows 窗體設計器生成的代碼
/**//// <summary>
/// 設計器支持所需的方法 - 不要使用代碼編輯器修改
/// 此方法的內容。
/// </summary>
private void InitializeComponent()
{
this.lbClIEnts = new System.Windows.Forms.ListBox();
this.button1 = new System.Windows.Forms.Button();
this.label1 = new System.Windows.Forms.Label();
this.SuspendLayout();
//
// lbClIEnts
//
this.lbClIEnts.ItemHeight = 12;
this.lbClIEnts.Location = new System.Drawing.Point(16, 24);
this.lbClients.Name = "lbClIEnts";
this.lbClIEnts.Size = new System.Drawing.Size(184, 268);
this.lbClIEnts.TabIndex = 0;
//
// button1
//
this.button1.Location = new System.Drawing.Point(272, 56);
this.button1.Name = "button1";
this.button1.TabIndex = 1;
this.button1.Text = "button1";
this.button1.Click += new System.EventHandler(this.button1_Click);
//
// label1
//
this.label1.Location = new System.Drawing.Point(240, 136);
this.label1.Name = "label1";
this.label1.Size = new System.Drawing.Size(120, 32);
this.label1.TabIndex = 2;
this.label1.Text = "label1";
//
// Form1
//
this.AutoScaleBaseSize = new System.Drawing.Size(6, 14);
this.ClIEntSize = new System.Drawing.Size(368, 309);
this.Controls.Add(this.label1);
this.Controls.Add(this.button1);
this.Controls.Add(this.lbClIEnts);
this.Name = "Form1";
this.Text = "Form1";
this.Load += new System.EventHandler(this.Form1_Load);
this.ResumeLayout(false);
}
#endregion
/**//// <summary>
/// 應用程序的主入口點。
/// </summary>
[STAThread]
static void Main()
{
Application.Run(new Form1());
}
private void StartListening()
{
TcpListener listener = new TcpListener(listenport);
listener.Start();
label1.Text = "listening.";
while (true)
{
try
{
Socket s = listener.AcceptSocket();
clIEntsocket = s;
clientservice = new Thread(new ThreadStart(ServiceClIEnt));
clIEntservice.Start();
}
catch(Exception ex)
{
MessageBox.Show("listening Error: "+ex.Message);
}
}
}
private void ServiceClIEnt()
{
Socket client = clIEntsocket;
bool keepalive = true;
while (keepalive)
{
Byte[] buffer = new Byte[1024];
int bufLen = 0;
try
{
bufLen = clIEnt.Available ;
clIEnt.Receive(buffer,0,bufLen,SocketFlags.None);
if(bufLen==0)
continue;
}
catch(Exception ex)
{
MessageBox.Show("Receive Error:"+ex.Message);
return;
}
string clIEntcommand = System.Text.Encoding.ASCII.GetString(buffer).Substring(0,bufLen);
string[] tokens = clIEntcommand.Split(new Char[]{'|'});
Console.WriteLine(clIEntcommand);
if (tokens[0] == "CONN")
{
for(int n=0; n<clIEnts.Count;n++)
{
Client cl = (Client)clIEnts[n];
SendToClIEnt(cl, "JOIN|" + tokens[1]);
}
EndPoint ep = clIEnt.RemoteEndPoint;
Client c = new Client(tokens[1], ep, clientservice, clIEnt);
string message = "LIST|" + GetChatterList() +" ";
SendToClIEnt(c, message);
clIEnts.Add(c);
lbClIEnts.Items.Add(c);
}
if (tokens[0] == "CHAT")
{
for(int n=0; n<clIEnts.Count;n++)
{
Client cl = (Client)clIEnts[n];
SendToClient(cl, clIEntcommand);
}
}
if (tokens[0] == "PRIV")
{
string destclIEnt = tokens[3];
for(int n=0; n<clIEnts.Count;n++)
{
Client cl = (Client)clIEnts[n];
if(cl.Name.CompareTo(tokens[3]) == 0)
SendToClient(cl, clIEntcommand);
if(cl.Name.CompareTo(tokens[1]) == 0)
SendToClient(cl, clIEntcommand);
}
}
if (tokens[0] == "GONE")
{
int remove = 0;
bool found = false;
int c = clIEnts.Count;
for(int n=0; n<clIEnts.Count;n++)
{
Client cl = (Client)clIEnts[n];
SendToClient(cl, clIEntcommand);
if(cl.Name.CompareTo(tokens[1]) == 0)
{
remove = n;
found = true;
lbClIEnts.Items.Remove(cl);
}
}
if(found)
clIEnts.RemoveAt(remove);
clIEnt.Close();
keepalive = false;
}
}
}
private string GetChatterList()
{
string result = "";
for(int i=0;i<clIEnts.Count;i++)
{
result += ((Client)clIEnts[i]).Name+"|";
}
return result;
}
private void SendToClient(Client cl,string clIEntCommand)
{
Byte[] message = System.Text.Encoding.ASCII.GetBytes(clIEntCommand);
Socket s = cl.Sock;
if(s.Connected)
{
s.Send(message,message.Length,0);
}
}
private void Form1_Load(object sender, System.EventArgs e)
{
clIEnts = new ArrayList();
}
private void button1_Click(object sender, System.EventArgs e)
{
threadListen = new Thread(new ThreadStart(StartListening));
threadListen.Start();
}
}
}
/**//***************************** clIEnt類 ********************/
/**//************************** 放於 chatServer 項目中 *********/
using System;
using System.Threading;
namespace Chat_Server
{
using System.Net.Sockets;
using System.Net;
/**////
/// ClIEnt 的摘要說明。
///
public class ClIEnt
{
private Thread clthread;
private EndPoint endpoint;
private string name;
private Socket sock;
public ClIEnt(string _name, EndPoint _endpoint, Thread _thread, Socket _sock)
{
// TODO: 在此處添加構造函數邏輯
clthread = _thread;
endpoint = _endpoint;
name = _name;
sock = _sock;
}
public override string ToString()
{
return endpoint.ToString()+ " : " + name;
}
public Thread CLThread
{
get{return clthread;}
set{clthread = value;}
}
public EndPoint Host
{
get{return endpoint;}
set{endpoint = value;}
}
public string Name
{
get{return name;}
set{name = value;}
}
public Socket Sock
{
get{return sock;}
set{sock = value;}
}
}
}
/**//***************************** chatClIEnt ************************************/
using System;
using System.Drawing;
using System.Collections;
using System.ComponentModel;
using System.Windows.Forms;
using System.Data;
using System.IO;
using System.Net;
using System.Net.Sockets;
using System.Threading;
namespace Chat_ClIEnt
{
/**//// <summary>
/// Form1 的摘要說明。
/// </summary>
public class Form1 : System.Windows.Forms.Form
{
private System.Windows.Forms.CheckBox checkBox1;
private System.Windows.Forms.StatusBar statusBar1;
NetworkStream ns;
StreamReader sr;
TcpClient clIEntsocket;
bool connected;
Thread receive;
string serveraddress = "219.228.231.85";
int serverport = 6666;
private System.Windows.Forms.RichTextBox rtbChatIn;
private System.Windows.Forms.ListBox lbChatters;
private System.Windows.Forms.TextBox ChatOut;
private System.Windows.Forms.Button btnDisconnect;
private System.Windows.Forms.Button btnSend;
private System.Windows.Forms.TextBox clIEntName;
string clIEntname;
private System.Windows.Forms.Button btnConnect;
private System.ComponentModel.Container components = null;
public Form1()
{
InitializeComponent();
}
/**//// <summary>
/// 清理所有正在使用的資源。
/// </summary>
protected override void Dispose( bool disposing )
{
if( disposing )
{
if(receive != null)
{
QuitChat();
}
if (components != null)
{
components.Dispose();
}
}
base.Dispose( disposing );
}
Windows 窗體設計器生成的代碼#region Windows 窗體設計器生成的代碼
/**//// <summary>
/// 設計器支持所需的方法 - 不要使用代碼編輯器修改
/// 此方法的內容。
/// </summary>
private void InitializeComponent()
{
this.lbChatters = new System.Windows.Forms.ListBox();
this.rtbChatIn = new System.Windows.Forms.RichTextBox();
this.checkBox1 = new System.Windows.Forms.CheckBox();
this.ChatOut = new System.Windows.Forms.TextBox();
this.btnSend = new System.Windows.Forms.Button();
this.statusBar1 = new System.Windows.Forms.StatusBar();
this.btnDisconnect = new System.Windows.Forms.Button();
this.clIEntName = new System.Windows.Forms.TextBox();
this.btnConnect = new System.Windows.Forms.Button();
this.SuspendLayout();
//
// lbChatters
//
this.lbChatters.ItemHeight = 12;
this.lbChatters.Location = new System.Drawing.Point(32, 40);
this.lbChatters.Name = "lbChatters";
this.lbChatters.Size = new System.Drawing.Size(112, 172);
this.lbChatters.TabIndex = 0;
//
// rtbChatIn
//
this.rtbChatIn.Location = new System.Drawing.Point(160, 40);
this.rtbChatIn.Name = "rtbChatIn";
this.rtbChatIn.Size = new System.Drawing.Size(208, 176);
this.rtbChatIn.TabIndex = 2;
this.rtbChatIn.Text = "";
//
// checkBox1
//
this.checkBox1.Location = new System.Drawing.Point(16, 248);
this.checkBox1.Name = "checkBox1";
this.checkBox1.TabIndex = 3;
this.checkBox1.Text = "checkBox1";
//
// ChatOut
//
this.ChatOut.Location = new System.Drawing.Point(136, 248);
this.ChatOut.Name = "ChatOut";
this.ChatOut.Size = new System.Drawing.Size(136, 21);
this.ChatOut.TabIndex = 4;
this.ChatOut.Text = "message";
//
// btnSend
//
this.btnSend.Location = new System.Drawing.Point(336, 248);
this.btnSend.Name = "btnSend";
this.btnSend.TabIndex = 5;
this.btnSend.Text = "send";
this.btnSend.Click += new System.EventHandler(this.btnSend_Click);
//
// statusBar1
//
this.statusBar1.Location = new System.Drawing.Point(0, 287);
this.statusBar1.Name = "statusBar1";
this.statusBar1.Size = new System.Drawing.Size(464, 22);
this.statusBar1.TabIndex = 6;
this.statusBar1.Text = "statusBar1";
//
// btnDisconnect
//
this.btnDisconnect.Enabled = false;
this.btnDisconnect.Location = new System.Drawing.Point(392, 112);
this.btnDisconnect.Name = "btnDisconnect";
this.btnDisconnect.Size = new System.Drawing.Size(64, 32);
this.btnDisconnect.TabIndex = 7;
this.btnDisconnect.Text = "斷開";
this.btnDisconnect.Click += new System.EventHandler(this.btnDisconnect_Click);
//
// clIEntName
//
this.clIEntName.Location = new System.Drawing.Point(96, 8);
this.clientName.Name = "clIEntName";
this.clIEntName.TabIndex = 8;
this.clIEntName.Text = "name";
//
// btnConnect
//
this.btnConnect.Location = new System.Drawing.Point(392, 56);
this.btnConnect.Name = "btnConnect";
this.btnConnect.Size = new System.Drawing.Size(64, 32);
this.btnConnect.TabIndex = 9;
this.btnConnect.Text = "連接";
this.btnConnect.Click += new System.EventHandler(this.btnConnect_Click);
//
// Form1
//
this.AutoScaleBaseSize = new System.Drawing.Size(6, 14);
this.ClIEntSize = new System.Drawing.Size(464, 309);
this.Controls.Add(this.btnConnect);
this.Controls.Add(this.clIEntName);
this.Controls.Add(this.btnDisconnect);
this.Controls.Add(this.statusBar1);
this.Controls.Add(this.btnSend);
this.Controls.Add(this.ChatOut);
this.Controls.Add(this.checkBox1);
this.Controls.Add(this.rtbChatIn);
this.Controls.Add(this.lbChatters);
this.Name = "Form1";
this.Text = "Form1";
this.ResumeLayout(false);
}
#endregion
/**//// <summary>
/// 應用程序的主入口點。
/// </summary>
[STAThread]
static void Main()
{
Application.Run(new Form1());
}
private void EstablishConnection()
{
statusBar1.Text = "正在連接到服務器";
try
{
clientsocket = new TcpClIEnt(serveraddress,serverport);
ns = clIEntsocket.GetStream();
sr = new StreamReader(ns);
connected = true;
}
catch (Exception)
{
MessageBox.Show("不能連接到服務器!","錯誤",
MessageBoxButtons.OK, MessageBoxIcon.Exclamation);
statusBar1.Text = "已斷開連接";
}
}
private void RegisterWithServer()
{
lbChatters.Items.Clear();
clientname = clIEntName.Text;
try
{
string command = "CONN|" + clIEntname; //+" ";
Byte[] outbytes = System.Text.Encoding.ASCII.GetBytes(command.ToCharArray());
ns.Write(outbytes,0,outbytes.Length);
string serverresponse = sr.ReadLine();
serverresponse.Trim();
string[] tokens = serverresponse.Split('|');
if(tokens[0] == "LIST")
{
statusBar1.Text = "已連接";
btnDisconnect.Enabled = true;
}
if(tokens[1] != "")
{
for(int n=1; n<tokens.Length;n++)
lbChatters.Items.Add(tokens[n].Trim(new char[]{' ',' '}));
}
this.Text = clIEntname + ":已連接到服務器";
}
catch (Exception ex)
{
MessageBox.Show("注冊時發生錯誤!"+ex.Message,"錯誤",
MessageBoxButtons.OK, MessageBoxIcon.Exclamation);
connected = false;
}
}
private void ReceiveChat()
{
bool keepalive = true;
while (keepalive)
{
try
{
Byte[] buffer = new Byte[1024]; // 2048???
ns.Read(buffer,0,buffer.Length);
string chatter = System.Text.Encoding.ASCII.GetString(buffer);
string[] tokens = chatter.Split(new Char[]{'|'});
if (tokens[0] == "CHAT")
{
rtbChatIn.AppendText(tokens[1]);
// if(logging)
// logwriter.WriteLine(tokens[1]);
}
if (tokens[0] == "PRIV")
{
rtbChatIn.AppendText("Private from ");
rtbChatIn.AppendText(tokens[1].Trim() );
rtbChatIn.AppendText(tokens[2] + " ");
// if(logging)
// {
// logwriter.Write("Private from ");
// logwriter.Write(tokens[1].Trim() );
// logwriter.WriteLine(tokens[2] + " ");
// }
}
if (tokens[0] == "JOIN")
{
rtbChatIn.AppendText(tokens[1].Trim() );
rtbChatIn.AppendText(" has joined the Chat ");
// if(logging)
// {
// logwriter.WriteLine(tokens[1]+" has joined the Chat");
// }
string newguy = tokens[1].Trim(new char[]{' ',' '});
lbChatters.Items.Add(newguy);
}
if (tokens[0] == "GONE")
{
rtbChatIn.AppendText(tokens[1].Trim() );
rtbChatIn.AppendText(" has left the Chat ");
// if(logging)
// {
// logwriter.WriteLine(tokens[1]+" has left the Chat");
// }
lbChatters.Items.Remove(tokens[1].Trim(new char[]{' ',' '}));
}
if (tokens[0] == "QUIT")
{
ns.Close();
clIEntsocket.Close();
keepalive = false;
statusBar1.Text = "服務器端已停止";
connected= false;
btnSend.Enabled = false;
btnDisconnect.Enabled = false;
}
}
catch(Exception){}
}
}
private void QuitChat()
{
if(connected)
{
try
{
string command = "GONE|" + clIEntname;
Byte[] outbytes = System.Text.Encoding.ASCII.GetBytes(command.ToCharArray());
ns.Write(outbytes,0,outbytes.Length);
clIEntsocket.Close();
}
catch(Exception ex)
{
MessageBox.Show(ex.Message);
}
}
// if(logging)
// logwriter.Close();
if(receive != null && receive.IsAlive)
receive.Abort();
this.Text = "客戶端";
connected = false;
}
private void btnSend_Click(object sender, System.EventArgs e)
{
if(connected)
{
try
{
string command = "CHAT|" + clIEntname+": "+ChatOut.Text+" ";
Byte[] outbytes = System.Text.Encoding.ASCII.GetBytes(command.ToCharArray());
ns.Write(outbytes,0,outbytes.Length);
//clIEntsocket.Close();
}
catch(Exception ex)
{
MessageBox.Show(ex.Message);
}
}
}
private void btnConnect_Click(object sender, System.EventArgs e)
{
EstablishConnection();
RegisterWithServer();
if(connected)
{
receive = new Thread(new ThreadStart(ReceiveChat));
receive.Start();
}
}
private void btnDisconnect_Click(object sender, System.EventArgs e)
{
QuitChat();
}
}
}