前端時間做了Messenger助手,後來發現只支持Windows(Windows培訓 ) Messenger,不支持Windows Live Messenger,最近改了一下,用到了Active Accessibility編程,代碼如下:
using System;
using Accessibility;
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namespace MessengerHelper
{
/**////
/// 對Messenger窗口進行操作
///
public class MessengerWindowHelper
{
IntPtr _messengerWindowHandle ;
IntPtr _inputBoxHandle ;
IntPtr _submitButtonHandle ;
IAccessible _inputBox ;
IAccessible _submitButton ;
private MessengerWindowHelper(){}
public MessengerWindowHelper(IntPtr windowHandle)
{
_messengerWindowHandle = windowHandle ;
_inputBoxHandle = GetInputBoxHandle() ;
_submitButtonHandle = GetSubmitButton() ;
if (_inputBoxHandle == IntPtr.Zero && _submitButtonHandle == IntPtr.Zero)
{
GetAccessibleObjects(_messengerWindowHandle, out _inputBox, out _submitButton);
}
}
/**////
/// 輸入消息
///
///
public void InputMessage(string message)
{
if (_inputBox == null)
{
Win32.SendMessageString(_inputBoxHandle, Win32.WM_SETTEXT, IntPtr.Zero, message);
}
else
{
_inputBox.set_accValue(Win32.CHILDID_SELF, message) ;
}
}
/**////
/// 發送消息
///
public void SendMessage()
{
if (_submitButton == null)
{
Win32.SendMessageInt(_submitButtonHandle, Win32.WM_CLICK, IntPtr.Zero, 0);
}
else
{
_submitButton.accDoDefaultAction(Win32.CHILDID_SELF) ;
}
}
private IntPtr GetInputBoxHandle()
{
IntPtr topInputHandle = Win32.FindWindowEx(_messengerWindowHandle, System.IntPtr.Zero, "RichEdit20W", null) ;
return Win32.FindWindowEx(_messengerWindowHandle, topInputHandle, "RichEdit20W", null) ;
}
private IntPtr GetSubmitButton()
{
return Win32.FindWindowEx(_messengerWindowHandle, System.IntPtr.Zero, "Button", "發送(&S)") ;
}
http://www.mscto.com
private object[] GetAccessibleChildren(IAccessible paccContainer)
{
object[] rgvarChildren = new object[paccContainer.accChildCount] ;
int pcObtained ;
Win32.AccessibleChildren(paccContainer,0,paccContainer.accChildCount, rgvarChildren, out pcObtained);
return rgvarChildren ;
}
private void GetAccessibleObjects(System.IntPtr imWindowHwnd, out IAccessible inputBox, out IAccessible submitButtion)
{
System.IntPtr ptrUIHWND = Win32.FindWindowEx(imWindowHwnd, System.IntPtr.Zero, "DirectUIHWND", 0);
Guid guidCOM = new Guid(0x618736E0,0x3C3D,0x11CF,0x81,0xC,0x0,0xAA,0x0,0x38,0x9B,0x71);
Accessibility.IAccessible IACurrent = null;
Win32.AccessibleObjectFromWindow(ptrUIHWND,(int)Win32.OBJID_CLIENT,ref guidCOM,ref IACurrent);
IACurrent = (IAccessible)IACurrent.accParent;
int childCount = IACurrent.accChildCount;
object[] windowChildren = new object[childCount];
int pcObtained;
Win32.AccessibleChildren(IACurrent, 0, childCount, windowChildren, out pcObtained);
inputBox = null ;
submitButtion = null ;
string accName ;
int accRole ;
foreach(IAccessible child in windowChildren)
{
accRole = (int)child.get_accRole(Win32.CHILDID_SELF) ;
accName = child.get_accName(Win32.CHILDID_SELF) ;
if (accRole == 10)
{
object[] clIEntChilren = GetAccessibleChildren(child) ;
IAccessible clIEnt = (IAccessible)clIEntChilren[0] ;
clIEntChilren = GetAccessibleChildren(clIEnt) ;
foreach (IAccessible childChild in clIEntChilren)
{
accRole = (int)childChild.get_accRole(Win32.CHILDID_SELF) ;
accName = childChild.get_accName(Win32.CHILDID_SELF) ;
if (accRole == 42 && accName == "輸入")
{
inputBox = childChild ;
}
if (accRole == 43 && accName == "發送按鈕")
{
submitButtion = childChild ;
}
if (inputBox != null && submitButtion != null)
{
break ;
}
}
break ;
}
}
}
}
}
using System;
using System.Runtime.InteropServices;
using Accessibility;
namespace MessengerHelper
{
/**////
/// 調用Window API
///
public class Win32
{
public const int WM_SETTEXT = 0x000C;
public const int WM_CLICK = 0x00F5;
public const int CHILDID_SELF = 0;
public const int CHILDID_1 = 1;
public const int OBJID_CLIENT = -4;
[DllImport("User32.dll")]
public static extern Int32 FindWindow(String lpClassName,String lpWindowName);
[DllImport("user32.dll", CharSet=CharSet.Auto)]
public static extern IntPtr FindWindowEx(
IntPtr parentHandle,
IntPtr childAfter,
string lpszClass,
int sWindowTitle /**//*HWND*/);
[DllImport("user32.dll", SetLastError = true)]
public static extern IntPtr FindWindowEx(IntPtr parentHandle, IntPtr childAfter, string className, string windowTitle);
[DllImport("user32.dll", EntryPoint="SendMessage")]
public static extern int SendMessageString (IntPtr hwnd, int wMsg, IntPtr wParam, string lParam);
[DllImport("user32.dll", EntryPoint="SendMessage")]
public static extern int SendMessageInt (IntPtr hwnd, int wMsg, IntPtr wParam, int lParam);
[DllImport("Oleacc.dll")]
public static extern int AccessibleObjectFromWindow(
IntPtr hwnd,
int dwObjectID,
ref Guid refID,
ref IAccessible ppvObject);
[DllImport("Oleacc.dll")]
public static extern int WindowFromAccessibleObject(
IAccessible pacc,
out IntPtr phwnd);
[DllImport("Oleacc.dll")]
public static extern int AccessibleChildren(
Accessibility.IAccessible paccContainer,
int iChildStart,
int cChildren,
[Out] object[] rgvarChildren,
out int pcObtained);
}
}
由於微軟出的Messenger產品及版本繁多,而且插件也不少,所以兼容性不是很強,實用性不大,但是,個人覺得代碼還是有一些借鑒作用。