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 程式師世界 >> 編程語言 >> .NET網頁編程 >> ASP.NET >> ASP.NET基礎 >> C#利用服務器實現客戶端之間通信

C#利用服務器實現客戶端之間通信

編輯:ASP.NET基礎

先來講述下我自己對於整個Socket通信過程的理解,畢竟初學,說錯見諒,知道錯了會改正~ 

首先在服務端新建一個serverSocket,對其進行初始化(一般包含AddressFamily:IP地址類型,SocketType:Socket傳輸數據方式,ProtoType:傳輸協議); 

接著我們要設置server端要綁定的IP:port;然後開始監聽,並設置最多同時監聽多少個Client.

這時,服務端就在等待狀態,直到某一個Client連接到這個ip:port上,這時serverSocket.Accept()工作,獲得這個連接。(此時的連接是有地址信息的哦!記得保存) 

獲得連接之後,server就可以和這個Client進行通信了,當加入第二個Client(我們稱其為ClientB)時,Server接收到ClientB的消息,可以將這個消息轉發給前一個Client(我們稱其為ClientA),當受到ClientA的消息,也可以轉發給ClientB。這樣就實現了Clients之間的通信了。(重點在保存連接信息!!)

那麼現在貼上代碼講解:

Server端代碼 

namespace SocketServer
{
  class Program
  {
    private static byte[] result = new byte[1024];
   
    static Socket serverSocket;
    private static string client;
    private static Socket clientSocket;
    //我這裡存了兩個Client,因為自己電腦開了兩個Client,不會有多的
    //理論上應該開一個Socket[]來保存信息,最好用一個二元組將client的信息和連接綁定起來
    //這樣就可以實現斷開連接後下次登陸還是可以識別是這個Client
    private static Socket clientSocketA=null;
    private static Socket clientSocketB=null;
    
    static void Main(string[] args)
    {
      Program.SetPort(8885);
    }
    private static void SetPort(int port)
    {
      IPAddress ip = IPAddress.Parse("127.0.0.1");//set ip
      serverSocket = new Socket(AddressFamily.InterNetwork,
        SocketType.Stream, ProtocolType.Tcp);//initialize
      serverSocket.Bind(new IPEndPoint(ip, port));//bind
      serverSocket.Listen(10);
      //進入監聽狀態
      Console.WriteLine("監聽{0}成功", serverSocket.LocalEndPoint.ToString());
      //開啟一個線程來監聽客戶端連接
      Thread myThread = new Thread(ListenClientConnect);
      myThread.Start();
      Console.ReadLine();

    }
    /// <summary>
    /// 監聽客戶端連接
    /// </summary>
    private static void ListenClientConnect()
    {
      while (true)
      {
        //Client連接上後 得到這個連接
        clientSocket = serverSocket.Accept();

        //這裡我因為只有兩個Client,所以就簡單寫了
        if (clientSocketA == null)
        {
          clientSocketA = clientSocket;
        }
        else if (clientSocketB == null)
        {
          clientSocketB = clientSocket;
        }
        else
        {
          //當其中一個斷開了,又重新連接時,需要再次保存連接
          if (clientSocketB.IsBound)
          {
            clientSocketA = clientSocketB;
            clientSocketB = clientSocket;
          }
          else
          {
            clientSocketB = clientSocketA;
            clientSocketA = clientSocket;
          }
          
        }
        clientSocket.Send(Encoding.ASCII.GetBytes("say hello"));
        //開個線程接收Client信息
        Thread receivedThread = new Thread(ReceiveMessage);
        receivedThread.Start(clientSocket);

      }
    }
   
    private static void ReceiveMessage(object clientSocket)
    {
      Socket myClientSocket = (Socket) clientSocket;
      
      while (true)
      {
        try
        {
          int revceiveNumber = myClientSocket.Receive(result);
          //Console.WriteLine("接受客戶端{0}消息{1}", myClientSocket.RemoteEndPoint.ToString()
          //  , Encoding.ASCII.GetString(result, 0, revceiveNumber));
          Console.WriteLine(Encoding.ASCII.GetString(result, 0, revceiveNumber));
          if (myClientSocket == clientSocketA)
          {
            Console.WriteLine("receive from A");
            if (clientSocketB!=null&&clientSocketB.IsBound)
            {
              Console.WriteLine("a IS BOUND");
              clientSocketB.Send(result, 0, revceiveNumber, SocketFlags.None);
            }
            else
            {
              myClientSocket.Send(Encoding.ASCII.GetBytes("the people is not online! Send Failed!"));
              Console.WriteLine("對方不在線上,發送失敗!");
            }
          }
          else
          {
            Console.WriteLine("receive from B");
            if (clientSocketA != null && clientSocketA.IsBound)
            {
              Console.WriteLine("a IS BOUND");
              clientSocketA.Send(result, 0, revceiveNumber, SocketFlags.None);
            }  
            else
            {
              myClientSocket.Send(Encoding.ASCII.GetBytes("the people is not online! Send Failed!"));
              Console.WriteLine("對方不在線上,發送失敗!");
            }

          }
          
        }
        catch(Exception ex)
        {
          Console.WriteLine(ex.Message);
          myClientSocket.Shutdown(SocketShutdown.Both);
          myClientSocket.Close();
          break;

        }
      }

    }
  }
}

Client端代碼(因為都差不多 就只貼一個了) 

namespace SocketClient
{
  class Program
  {
    private static byte[] result = new byte[1024];
    private static Socket clientSocket;
    private static void ListenServer()
    {
      while (true)
      {
        result = new byte[1024];
        int receiveLength = clientSocket.Receive(result);
        
        Console.WriteLine("{0}", Encoding.ASCII.GetString(result, 0, receiveLength));
      }
      
    }
    static void Main(string[] args)
    {

      IPAddress ip = IPAddress.Parse("127.0.0.1");
      clientSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
      try
      {
        clientSocket.Connect(ip, 8885);
        Console.WriteLine("連接成功!");

      }
      catch (Exception e)
      {
        Console.WriteLine("連接失敗!");
        return;
      }
      Thread threadRead = new Thread(ListenServer);
      threadRead.Start();
     

      while(true)
      {
        try
        {
          Thread.Sleep(1000);
          string sendMessage = Console.ReadLine();
          clientSocket.Send(Encoding.ASCII.GetBytes("Sylvia:"+sendMessage));
          
        }
        catch (Exception ex)
        {
          clientSocket.Shutdown(SocketShutdown.Both);
          clientSocket.Close();
          break;
        }

      }
      Console.WriteLine("發送完畢 按回車退出");
      Console.ReadKey();
    }
  }
}

寫的時候要特別注意一下Send信息的時候,注意byte[]的傳輸大小,很容易變成byte[]數組的大小而不是內容的大小。 

這個大家就自己嘗試吧。

以上就是本文的全部內容,希望對大家的學習有所幫助,也希望大家多多支持腳本之家。

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