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 程式師世界 >> 編程語言 >> .NET網頁編程 >> ASP.NET >> ASP.NET基礎 >> .NET 緩存設計的使用說明

.NET 緩存設計的使用說明

編輯:ASP.NET基礎

關於緩存的設計
1、什麼情況下用緩存

緩存是提高應用程序性能的最好方法之一。運用緩存可以優化數據查詢,避免不必要的網絡數據回傳,和避免執行不必要的完全相同的數據處理邏輯。在實現緩存的時候我們要確定什麼時候裝入緩存數據。用異步裝入緩存或用批處理方式來避免出現客戶端數據延遲。
一般來說在一定時間內請求了相同的業務邏輯而沒有變更的話,可以采用緩存來設計。數據請求頻繁的的請求不適合采用緩存,如論壇的回復,但是論壇的主題是可以采用緩存設計的。


2、緩存設計的步驟
確定緩存數據結構:即設計中哪些數據用到了緩存,設計這些數據的緩存結構
確定緩存什麼數據
確定緩存過期規則和清理
確定如何裝入緩存數據


3、示例 Community Server的緩存類


復制代碼 代碼如下:
using System;
  using System.Collections;
  using System.Text.RegularExpressions;
  using System.Web;
  using System.Web.Caching;

  namespace Larry.Cache
  {
      /// <summary>
     /// 緩存類 Community Server的緩存類
     /// </summary>
     public class BaseCache
     {
         /// <summary>
         /// CacheDependency 說明
         /// 如果您向 Cache 中添加某個具有依賴項的項,當依賴項更改時,
         /// 該項將自動從 Cache 中刪除。例如,假設您向 Cache 中添加某項,
         /// 並使其依賴於文件名數組。當該數組中的某個文件更改時,
         /// 與該數組關聯的項將從緩存中刪除。
         /// [C#]
         /// Insert the cache item.
         /// CacheDependency dep = new CacheDependency(fileName, dt);
         /// cache.Insert("key", "value", dep);
         /// </summary>
         public static readonly int DayFactor = ;
         public static readonly int HourFactor = ;
         public static readonly int MinuteFactor = ;
         public static readonly double SecondFactor = 0.;

         private static readonly System.Web.Caching.Cache _cache;

         private static int Factor = ;

         /// <summary>
         /// 單件模式
         /// </summary>
         static BaseCache()
         {
             HttpContext context = HttpContext.Current;
             if (context != null)
             {
                 _cache = context.Cache;
             }
             else
             {
                 _cache = HttpRuntime.Cache;
             }
         }

         /// <summary>
         /// 一次性清除所有緩存
         /// </summary>
         public static void Clear()
         {
             IDictionaryEnumerator CacheEnum = _cache.GetEnumerator();
             ArrayList al = new ArrayList();
             while (CacheEnum.MoveNext()) //逐個清除
             {
                 al.Add(CacheEnum.Key);
             }

             foreach (string key in al)
             {
                 _cache.Remove(key);
             }

         }

 

         public static void RemoveByPattern(string pattern)
         {
             IDictionaryEnumerator CacheEnum = _cache.GetEnumerator();
             Regex regex = new Regex(pattern, RegexOptions.IgnoreCase | RegexOptions.Singleline | RegexOptions.Compiled);
             while (CacheEnum.MoveNext())
             {
                 if (regex.IsMatch(CacheEnum.Key.ToString()))
                     _cache.Remove(CacheEnum.Key.ToString());
             }
         }

         /// <summary>
         /// 清除特定的緩存
         /// </summary>
         /// <param name="key"></param>
         public static void Remove(string key)
         {
             _cache.Remove(key);
         }

         /// <summary>
         /// 緩存OBJECT.
         /// </summary>
         /// <param name="key"></param>
         /// <param name="obj"></param>
         public static void Insert(string key, object obj)
         {
             Insert(key, obj, null, );
         }

        /// <summary>
        /// 緩存obj 並建立依賴項
        /// </summary>
        /// <param name="key"></param>
        /// <param name="obj"></param>
        /// <param name="dep"></param>
        public static void Insert(string key, object obj, CacheDependency dep)
        {
            Insert(key, obj, dep, MinuteFactor * );
        }

        /// <summary>
        /// 按秒緩存對象
        /// </summary>
        /// <param name="key"></param>
        /// <param name="obj"></param>
        /// <param name="seconds"></param>
        public static void Insert(string key, object obj, int seconds)
        {
            Insert(key, obj, null, seconds);
        }

        /// <summary>
        /// 按秒緩存對象 並存儲優先級
        /// </summary>
        /// <param name="key"></param>
        /// <param name="obj"></param>
        /// <param name="seconds"></param>
        /// <param name="priority"></param>
        public static void Insert(string key, object obj, int seconds, CacheItemPriority priority)
        {
            Insert(key, obj, null, seconds, priority);
        }

        /// <summary>
        /// 按秒緩存對象 並建立依賴項
        /// </summary>
        /// <param name="key"></param>
        /// <param name="obj"></param>
        /// <param name="dep"></param>
        /// <param name="seconds"></param>
        public static void Insert(string key, object obj, CacheDependency dep, int seconds)
        {
            Insert(key, obj, dep, seconds, CacheItemPriority.Normal);
        }

        /// <summary>
        /// 按秒緩存對象 並建立具有優先級的依賴項
        /// </summary>
        /// <param name="key"></param>
        /// <param name="obj"></param>
        /// <param name="dep"></param>
        /// <param name="seconds"></param>
        /// <param name="priority"></param>
        public static void Insert(string key, object obj, CacheDependency dep, int seconds, CacheItemPriority priority)
        {
            if (obj != null)
            {
                _cache.Insert(key, obj, dep, DateTime.Now.AddSeconds(Factor * seconds), TimeSpan.Zero, priority, null);
            }

        }


        public static void MicroInsert(string key, object obj, int secondFactor)
        {
            if (obj != null)
            {
                _cache.Insert(key, obj, null, DateTime.Now.AddSeconds(Factor * secondFactor), TimeSpan.Zero);
            }
        }

        /// <summary>
        /// 最大時間緩存
        /// </summary>
        /// <param name="key"></param>
        /// <param name="obj"></param>
        public static void Max(string key, object obj)
        {
            Max(key, obj, null);
        }

        /// <summary>
        /// 具有依賴項的最大時間緩存
        /// </summary>
        /// <param name="key"></param>
        /// <param name="obj"></param>
        /// <param name="dep"></param>
        public static void Max(string key, object obj, CacheDependency dep)
        {
            if (obj != null)
            {
                _cache.Insert(key, obj, dep, DateTime.MaxValue, TimeSpan.Zero, CacheItemPriority.AboveNormal, null);
            }
        }

        /// <summary>
        /// Insert an item into the cache for the Maximum allowed time
        /// </summary>
        /// <param name="key"></param>
        /// <param name="obj"></param>
        public static void Permanent(string key, object obj)
        {
            Permanent(key, obj, null);
        }

        public static void Permanent(string key, object obj, CacheDependency dep)
        {
            if (obj != null)
            {
                _cache.Insert(key, obj, dep, DateTime.MaxValue, TimeSpan.Zero, CacheItemPriority.NotRemovable, null);
            }
        }

        public static object Get(string key)
        {
            return _cache[key];
        }

        /// <summary>
        /// Return int of seconds * SecondFactor
        /// </summary>
        public static int SecondFactorCalculate(int seconds)
        {
            // Insert method below takes integer seconds, so we have to round any fractional values
            return Convert.ToInt(Math.Round((double)seconds * SecondFactor));
        }
    }
}

其實這個類就是一個單件模式的設計 和緩存的公共操作方法,其中CacheDependency表示建立緩存依賴項,CacheItemPriority表示緩存的優先級。S使用如下

復制代碼 代碼如下:
 public static CardShop.Model.Systems GetConfig()
     {
         const string cacheKey = "WebConfig";
         CardShop.Model.Systems sampleCacheTable = Larry.Cache.BaseCache.Get(cacheKey) as CardShop.Model.Systems;
         if (sampleCacheTable == null)
         {
                                   OprationCheck.Message("第一次加載使用緩存");
             sampleCacheTable = model;
             Larry.Cache.BaseCache.Insert(cacheKey, sampleCacheTable, 24 * Larry.Cache.BaseCache.MinuteFactor);
        }
        else
        {
            OprationCheck.Message("已經加載了緩存不需要再加載");
        }
        return sampleCacheTable;
    }

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