很多初學c#的朋友對於事件與接口感到迷惑不解,不明白它們之間的關系,下面我就用實例來簡單的分析講解一下。
事件,用event修飾符來代表一個事件,我們要創建一個C#事件必須按以下順序來掃行:
1,創建或標識一個代表。比如下例中的
public delegate void dele(); //聲明代表,delegate 關鍵字通知編譯器 dele 是一個委托類型
2,創建一個包含事件處理代表,調用事件處理代表的方法的類,如下例
public class EventClass1 : IEvents //IEvents,是下面我們要講一接口 { public event dele event1;//定義事件成員event1 public void FireEvent() //當事件發生時 { event1(); //調用事件處理 } }
EventClass1繼承接口IEvents,以下後面的EventClass2~4,都是一樣。
3,定義一個或多個把方法連接到事件的類
4,使用事件
4.1 定義事件響應方法,如下例中的
IEvents id1 = new EventClass1();
4.2 使用所定義的構造函數創建一個包含事件的對象,如下例中的
id1.event1 += new dele(EventFired1);
4.3 觸發事件,如下例中的
id1.FireEvent();
下面我們來看看接口,我們必須用interface來聲明一個接口。接口聲明可以聲明零個或多個成員。接口的成員必須是方法、屬性、事件或索引器。接口不能包含常數、字段、運算符、實例構造函數、析構函數或類型,也不能包含任何種類的靜態成員。
所有接口成員都隱式地具有 public 訪問權限。接口成員聲明包含任何修飾符屬於編譯時錯誤。具體地說,接口成員包含下列任何修飾符屬於編譯時錯誤:abstract、public、protected、internal、private、virtual、override 或 static。更多的信息請看msdn help://MS.VSCC/MS.MSDNVS.2052/csspec/html/vclrfcsharpspec_13_1.htm
在下面的例子中,我們聲明IEvents接口,一個方法FireEvent和一個事件event1
public interface IEvents { event dele event1; //定義事件 void FireEvent();//定義接口 }
在後面的EventClass1~4類是繼承了接口IEvent,因此在這幾個類中必須實現上述一個方法和一個事件。下面的實例可以幫助大家更好的理解。
這是一個簡單的windows Forms,包含一個textbox,幾個labels和一個button,在程序啟動時焦點在textbox,捕捉鍵盤按下事件,除方向鍵外,我能過接口來觸事方向鍵按下事件。
下面的代碼是一個網上常見的例程,大家可以拷貝下來,保存為.cs文件,用CSC編譯就行
代碼如下:
using System; using System.Drawing; using System.Collections; using System.ComponentModel; using System.Windows.Forms; using System.Data; namespace Events_Interfaces { public delegate void dele();//聲明代表 delegate 關鍵字通知編譯器 dele 是一個委托類型 public interface IEvents //定義接口IEvents,包含方法FireEvent事件event1 { event dele event1; void FireEvent(); } public class Form1 : System.Windows.Forms.Form { private System.Windows.Forms.Label label1; private System.Windows.Forms.TextBox textBox1; private System.Windows.Forms.Label label2; private System.Windows.Forms.Button button1; private System.Windows.Forms.Label label3; private System.ComponentModel.Container components =null; public Form1() { InitializeComponent(); } protected override void Dispose( bool disposing ) { if( disposing ) { if (components != null) { components.Dispose(); } } base.Dispose( disposing ); } #region Windows Form Designer generated code private void InitializeComponent() { this.textBox1 = new System.Windows.Forms.TextBox(); this.label1 = new System.Windows.Forms.Label(); this.button1 = new System.Windows.Forms.Button(); this.label2 = new System.Windows.Forms.Label(); this.label3 = new System.Windows.Forms.Label(); this.SuspendLayout(); this.textBox1.Location = new System.Drawing.Point(8, 80); this.textBox1.Name = "textBox1"; this.textBox1.Size = new System.Drawing.Size(56,23); this.textBox1.TabIndex = 1; this.textBox1.Text = ""; this.textBox1.KeyDown += new System.Windows.Forms.KeyEventHandler(this.Key_Press); this.label1.Location = new System.Drawing.Point(16, 16); this.label1.Name = "label1"; this.label1.Size = new System.Drawing.Size(256,64); this.label1.TabIndex = 0; this.label1.Text = "Whenever you use the arrow keys inside the text box, Corresponding events will be" +"fired to display the label appropriately. Have a try!!"; this.button1.Location = new System.Drawing.Point(240, 112); this.button1.Name = "button1"; this.button1.Size = new System.Drawing.Size(48,23); this.button1.TabIndex = 3; this.button1.Text = "Exit"; this.button1.Click += new System.EventHandler(this.button1_Click); // // label2 // this.label2.Location = new System.Drawing.Point(88, 80); this.label2.Name = "label2"; this.label2.Size = new System.Drawing.Size(184,23); this.label2.TabIndex = 2; this.label2.TextAlign =System.Drawing.ContentAlignment.MiddleCenter; // // label3 // this.label3.Location = new System.Drawing.Point(8, 104); this.label3.Name = "label3"; this.label3.Size = new System.Drawing.Size(64,23); this.label3.TabIndex = 4; this.label3.TextAlign =System.Drawing.ContentAlignment.MiddleCenter; // // Form1 // this.AutoScaleBaseSize = new System.Drawing.Size(6, 16); this.ClientSize = new System.Drawing.Size(292,141); this.Controls.AddRange(new System.Windows.Forms.Control[] {this.label3,this.button1,this.label2,this.textBox1,this.label1}); this.Font= new System.Drawing.Font("Comic SansMS",8.25F,System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point,((System.Byte)(0))); this.Name = "Form1"; this.Text = "Events"; this.ResumeLayout(false); } #endregion static void Main() { Application.Run(new Form1()); } private void Key_Press(object sender, System.Windows.Forms.KeyEventArgs e) { textBox1.Text = ""; label2.Text = ""; string keyId = e.KeyCode.ToString(); switch (keyId)//判斷是否按下方向鍵 { case "Right": label3.Text = ""; IEvents id1 = new EventClass1(); //實例化一個接口 id1.event1 += new dele(EventFired1);//定義EventClass1中的事件響應方法 id1.FireEvent();//調用EventClass1中的FireEvent方法,觸發event1 事件,事件調用EventFired1方法 break; case "Left": label3.Text = ""; IEvents id2 = new EventClass2(); id2.event1 += new dele(EventFired2); id2.FireEvent(); break; case "Down": label3.Text = ""; IEvents id3 = new EventClass3(); id3.event1 += new dele(EventFired3); id3.FireEvent(); break; case "Up": label3.Text = ""; IEvents id4 = new EventClass4(); id4.event1 += new dele(EventFired4); id4.FireEvent(); break; default: label3.Text = keyId; break; } } //EventFired1方法 public void EventFired1() { label2.Text = ""; label2.Text = "You pressed RIGHT arrow key"; } public void EventFired2() { label2.Text = ""; label2.Text = "You pressed LEFT arrow key"; } public void EventFired3() { label2.Text = ""; label2.Text = "You pressed DOWN arrow key"; } public void EventFired4() { label2.Text = ""; label2.Text = "You pressed UP arrow key"; } private void button1_Click(object sender, System.EventArgs e) { Application.Exit(); } } public class EventClass1 : IEvents { public event dele event1; public void FireEvent() { event1(); } } public class EventClass2 : IEvents { public event dele event1; public void FireEvent() { event1(); } } public class EventClass3 : IEvents { public event dele event1; public void FireEvent() { event1(); } } public class EventClass4 : IEvents//EventClass1繼承接口IEvents { public event dele event1;//定義事件成員event1 //當事件發生時 public void FireEvent() { event1();//調用事件處理 } } }