裝飾模式(Decorator):動態地給一個對象添加一些額外的職責,就增加功能來說,裝飾模式比生成子類更為靈活。


namespace Decorator
{
public abstract class Component
{
public abstract void Operation();
}
public class ConcreteComponent:Component
{
public override void Operation()
{
Console.WriteLine("具體對象的操作");
}
}
public abstract class Decorator:Component
{
protected Component component;
public void SetComponent(Component component)
{
this.component = component;
}
public override void Operation()
{
if(component!=null)
{
component.Operation();
}
}
}
public class ConcreteDecoratorA:Decorator
{
private string addedState;
public override void Operation()
{
base.Operation();
addedState = "New State";
Console.WriteLine("具體裝飾對象A的操作");
}
}
public class ConcreteDecoratorB : Decorator
{
public override void Operation()
{
base.Operation();
AddedBehavior();
Console.WriteLine("具體裝飾對象B的操作");
}
private void AddedBehavior()
{
}
}
}
View Code
測試代碼:
ConcreteComponent c = new ConcreteComponent();
ConcreteDecoratorA d1 = new ConcreteDecoratorA();
ConcreteDecoratorB d2 = new ConcreteDecoratorB();
d1.SetComponent(c);
d2.SetComponent(d1);
d2.Operation();