算法名稱 Alias Method
public class AliasMethod { /* The probability and alias tables. */ private int[] _alias; private double[] _probability; public AliasMethod(List<Double> probabilities) { /* Allocate space for the probability and alias tables. */ _probability = new double[probabilities.Count]; _alias = new int[probabilities.Count]; /* Compute the average probability and cache it for later use. */ double average = 1.0 / probabilities.Count; /* Create two stacks to act as worklists as we populate the tables. */ var small = new Stack<int>(); var large = new Stack<int>(); /* Populate the stacks with the input probabilities. */ for (int i = 0; i < probabilities.Count; ++i) { /* If the probability is below the average probability, then we add * it to the small list; otherwise we add it to the large list. */ if (probabilities[i] >= average) large.Push(i); else small.Push(i); } /* As a note: in the mathematical specification of the algorithm, we * will always exhaust the small list before the big list. However, * due to floating point inaccuracies, this is not necessarily true. * Consequently, this inner loop (which tries to pair small and large * elements) will have to check that both lists aren't empty. */ while (small.Count > 0 && large.Count > 0) { /* Get the index of the small and the large probabilities. */ int less = small.Pop(); int more = large.Pop(); /* These probabilities have not yet been scaled up to be such that * 1/n is given weight 1.0. We do this here instead. */ _probability[less] = probabilities[less] * probabilities.Count; _alias[less] = more; /* Decrease the probability of the larger one by the appropriate * amount. */ probabilities[more] = (probabilities[more] + probabilities[less] - average); /* If the new probability is less than the average, add it into the * small list; otherwise add it to the large list. */ if (probabilities[more] >= average) large.Push(more); else small.Push(more); } /* At this point, everything is in one list, which means that the * remaining probabilities should all be 1/n. Based on this, set them * appropriately. Due to numerical issues, we can't be sure which * stack will hold the entries, so we empty both. */ while (small.Count > 0) _probability[small.Pop()] = 1.0; while (large.Count > 0) _probability[large.Pop()] = 1.0; } /** * Samples a value from the underlying distribution. * * @return A random value sampled from the underlying distribution. */ public int next() { long tick = DateTime.Now.Ticks; var seed = ((int)(tick & 0xffffffffL) | (int)(tick >> 32)); unchecked { seed = (seed + Guid.NewGuid().GetHashCode() + new Random().Next(0, 100)); } var random = new Random(seed); int column = random.Next(_probability.Length); /* Generate a biased coin toss to determine which option to pick. */ bool coinToss = random.NextDouble() < _probability[column]; return coinToss ? column : _alias[column]; } }
測試
Dictionary<String, Double> map = new Dictionary<String, Double>(); map.Add("1金幣", 0.2); map.Add("2金幣", 0.15); map.Add("3金幣", 0.1); map.Add("4金幣", 0.05); map.Add("未中獎", 0.5); List<Double> list = new List<Double>(map.Values); List<String> gifts = new List<String>(map.Keys); AliasMethod method = new AliasMethod(list); Dictionary<String, int> resultMap = new Dictionary<String, int>(); for (int i = 0; i < 10; i++) { int index = method.next(); string key = gifts[index]; Console.WriteLine(index+":"+key); }
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