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 程式師世界 >> 編程語言 >> .NET網頁編程 >> C# >> C#入門知識 >> C#復習⑧,

C#復習⑧,

編輯:C#入門知識

C#復習⑧,


C#復習⑧

2016年6月22日

13:50

Main Attribute & Threads 屬性與線程

1.Conditional Attribute 條件屬性

#define debug // preprocessor directive class C { [Conditional("debug")] // only possible for void methods static void Assert (bool ok, string errorMsg) { if (!ok) { Console.WriteString(errorMsg); System.Environment.Exit(0); } } static void Main (string[] arg) { Assert(arg.Length > 0, "no arguments specified"); Assert(arg[0] == "...", "invalid argument"); ... } }

斷言僅被調用,如果定義了debug。

Assert is only called, if debug was defined.

還可用於控制跟蹤輸出。

Also useful for controlling trace output.

2.Serialization 序列化

3.AttributeUsage

4.線程

//假設有方法void M(){} Thread t = new Thread(M); t.Start(); //線程執行

5.Type類型

public sealed class Thread {

public static Thread CurrentThread { get; }        // static properties and methods

public static void Sleep(int milliSeconds) {...}

...

public Thread(ThreadStart startMethod) {...}        // thread creation

public string Name { get; set; }        // properties

public ThreadPriority Priority { get; set; }

public ThreadState ThreadState { get; }

public bool IsAlive { get; }

public bool IsBackground { get; set; }

...

public void Start() {...}        // methods

public void Suspend() {...}

public void Resume() {...}

public void Join() {...}        // t.Join(): caller waits for t to die

public void Abort() {...}        // throws ThreadAbortException

public void Interrupt() {...}        // callable in WaitSleepState

...

}

public delegate void ThreadStart();        // parameterless void method

public enum ThreadPriority {Normal, AboveNormal, BelowNormal, Highest, Lowest}

public enum ThreadState {Unstarted, Running, Suspended, Stopped, Aborted, ...}

 

舉例:

using System;

using System.Threading;

class Printer {

char ch;

int sleepTime;

public Printer(char c, int t) {ch = c; sleepTime = t;}

public void Print() {

for (int i = 0; i < 100; i++) {

Console.Write(ch);

Thread.Sleep(sleepTime);

    }

  }

}

class Test {

static void Main() {

Printer a = new Printer('.', 10);

Printer b = new Printer('*', 100);

new Thread(a.Print).Start();

new Thread(b.Print).Start();

  }

}

6.與Java的不同之處

7.線程的狀態以及相互轉化

using System; using System.Threading; class Test { static void P() { for (int i = 0; i < 20; i++) { Console.Write('-'); Thread.Sleep(100);   } } static void Main() { Thread t = new Thread(P); Console.Write("start"); t.Start(); t.Join(); // waits until t has finished Console.WriteLine("end");   } } //Output // start--------------------end

using System; using System.Threading;

class Test {

static void P() {

try {

try {

try {

while (true) ;

  } catch (ThreadAbortException) { Console.WriteLine("-- inner aborted"); }

    } catch (ThreadAbortException) { Console.WriteLine("-- outer aborted"); }

      } finally { Console.WriteLine("-- finally"); }

}

static void Main(string[] arg) {

Thread t = new Thread(P);

t.Start(); Thread.Sleep(0);

t.Abort(); t.Join(); Console.WriteLine("done");

  }

}

/*Output

-- inner aborted

-- outer aborted

-- finally

done*/

8.互斥Mutual Exclusion

一次只能有一個線程掌握著該鎖。直到該鎖被釋放才能被其他線程調用。

舉例:

class Account {        // this class is a monitor

long val = 0;

public void Deposit(long x) {

lock (this) { val += x; }        // only 1 thread at a time may execute this statement

}

public void Withdraw(long x) {

lock (this) { val -= x; }

  }
}

鎖可以加在任何類型上:

object semaphore = new object();

...

lock (semaphore) { ... critical region ... }

9.Wait and Pulse

Monitor.Wait(lockedVar);       // 大致等於wait() in Java (in Java lockedVar is always this)

Monitor.Pulse(lockedVar);        //大致等於 notify() in Java

Monitor.PulseAll(lockedVar);       // 大致等於 notifyAll() in Java

舉例:

clip_image010

PulseAll(v)喚醒所有等待的線程的V,但其中只有一個是允許繼續。其他線程必須等待,直到前一個釋放了鎖。然後,下一個線程可能進入執行。

PulseAll(v) wakes up all threads that wait for v, but only one of them is allowed to continue. The others must wait until the previous one has released the lock. Then the next thread may enter the critical region.

舉例:

clip_image011

 

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