1 namespace StructAndClass 2 { 3 internal class PointClass 4 { 5 public PointClass(int x, int y) 6 { 7 X = x; 8 Y = y; 9 } 10 11 public int X { get; set; } 12 13 public int Y { get; set; } 14 } 15 }
2.新建 PointStruct.cs
1 namespace StructAndClass 2 { 3 internal struct PointStruct 4 { 5 public int X { get; set; } 6 7 public int Y { get; set; } 8 9 public PointStruct(int x, int y) 10 { 11 X = x; 12 Y = y; 13 } 14 } 15 }
3.Program.cs
1 using System; 2 3 namespace StructAndClass 4 { 5 internal class Program 6 { 7 private static void Main(string[] args) 8 { 9 Console.WriteLine("PointStruct ====="); 10 var pStruct = new PointStruct(10, 10); 11 Console.WriteLine("初始值:x={0},y={1}", pStruct.X, pStruct.Y); 12 ModifyPointStruct(pStruct); 13 Console.WriteLine("調用 ModifyPointStruct() 後的值:x={0},y={1}", pStruct.X, pStruct.Y); 14 Console.WriteLine(); 15 16 Console.WriteLine("PointClass ====="); 17 var pClass = new PointClass(10, 10); 18 Console.WriteLine("初始值:x={0},y={1}", pClass.X, pClass.Y); 19 ModifyPointClass(pClass); 20 Console.WriteLine("調用 ModifyPointClass() 後的值:x={0},y={1}", pClass.X, pClass.Y); 21 Console.Read(); 22 } 23 24 private static void ModifyPointStruct(PointStruct point) 25 { 26 Console.WriteLine("調用方法:ModifyPointStruct"); 27 point.X = 20; 28 point.Y = 20; 29 Console.WriteLine("修改成的值:x={0}, y={1}", point.X, point.Y); 30 } 31 32 private static void ModifyPointClass(PointClass point) 33 { 34 Console.WriteLine("調用方法:ModifyPointClass"); 35 point.X = 20; 36 point.Y = 20; 37 Console.WriteLine("修改成的值:x={0}, y={1}", point.X, point.Y); 38 } 39 } 40 }
4.結果:
【解析】
ModifyPointStruct(PointStruct point) 調用時修改的只是結構副本,所以原來的結構並沒有發生變化;
ModifyPointClass(PointClass point) 調用時所修改的對象是原對象,因為參數傳遞過來的是一個引用地址,這地址指向原對象
四、總結
結構是值類型並在堆棧中傳遞,每次使用方法進行修改的都只是結構副本;
至於類,傳遞的是內存地址的引用,修改的就是初始值