鼠標事件:
OnMouseEnter():鼠標進入
OnMouseExit():鼠標移出
OnMouseDown():鼠標點擊
OnMouseUp():鼠標抬起
static GameObject Instantiate() 克隆
static void Destroy()
位置 、 材料 、碰撞 、渲染
地形、預制、照相機、碰撞
using UnityEngine; using System.Collections; public class shubiao : MonoBehaviour { // Use this for initialization void Start () { } // Update is called once per frame void Update () { } //:鼠標進入 void OnMouseEnter(){ gameObject.renderer.material.color = Color.black; } void OnMouseExit(){ gameObject.renderer.material.color = Color.blue; }//:鼠標移出 void OnMouseDown(){ gameObject.renderer.material.color = Color.yellow; }//:鼠標點擊 void OnMouseUp() { gameObject.renderer.material.color = Color.red; GameObject.Destroy (gameObject); }//:鼠標抬起 }
GUI布局
using UnityEngine; using System.Collections; public class GIU : MonoBehaviour { private string str="張三"; private string str2=""; private bool sex=false; private string _userName; // Use this for initialization void Start () { } // Update is called once per frame void Update () { } void OnGUI() { /*if (GUI.Button (new Rect (10, 10, 70, 20), "按鈕")) { print ("A") ; } if (GUI.RepeatButton (new Rect (10, 100, 70, 20), "按鈕")) { print ("B") ; } str=GUI.TextArea (new Rect (10, 20, 100, 20), str); str2=GUI.PasswordField (new Rect (10, 150, 200, 20), str2, '*'); sex=GUI.Toggle(new Rect(10,100,50,50),sex,"男" );//check*/ GuI.Label(new Rect(10,10,70,20),"用戶名"); _userName = GUI.TextArea (new Rect (100, 10, 200, 20), _userName); _sex = GUI.Toggle (new Rect (10, 70, 50, 20), _sex, "男"); _sex=GUI.Toggle(new Rect(10,140,50,20),!_sex,"女"); } }
GUILayOut 布局
例一: private string str3="測試用的字符串"; //全局變量
GUILayout.Button ("GUILayout按鈕"); if (GUILayout.Button (str3)) { str3+=str3 ; } if (GUI.Button (new Rect (50, 100, 100, 100), str)) { str3+=str3; }
例二: GUILayout.BeginHorizontal (); //水平排列 GUILayout.Button ("我是GUILayoutButton"); GUILayout.Button ("我是GUILayoutButton"); GUILayout.Button ("我是GUILayoutButton"); GUILayout.Button ("我是GUILayoutButton"); GUILayout.EndHorizontal (); GUILayout.BeginVertical (); //縱向排列 GUILayout.Button ("我是GUILayoutButton"); GUILayout.Button ("我是GUILayoutButton"); GUILayout.Button ("我是GUILayoutButton"); GUILayout.Button ("我是GUILayoutButton"); GUILayout.EndVertical();
移動w 鍵 A鍵 S鍵 D鍵 :
using UnityEngine; using System.Collections; public class fouth : MonoBehaviour {//右邊是 Z 軸,上邊是y軸,X軸看不見的狀態; GameObject go; // Use this for initialization void Start () { go=GameObject.Find("Cube3"); go.renderer.material.color = Color.red; } // Update is called once per frame void Update () { if (Input.GetKey (KeyCode.W)) { go.transform.Translate(-5*Time.deltaTime,0,0,Space.Self); } if (Input.GetKey (KeyCode.S)) { go.transform.Translate(5*Time.deltaTime,0,0,Space.Self); } if (Input.GetKey (KeyCode.A)) { go.transform.Translate(0,0,-5*Time.deltaTime,Space.Self); } if (Input.GetKey (KeyCode.D)) { go.transform.Translate(0,0,5*Time.deltaTime,Space.Self); } } }
旋轉:
using UnityEngine; using System.Collections; public class NewBehaviourScript : MonoBehaviour { // Use this for initialization void Start () { } // Update is called once per frame void Update () {//旋轉 gameObject.transform.Rotate (0, 15 * Time.deltaTime, 0, Space.Self); } }
碰撞:
void OnCollisionEnter(Collision co) { co.gameObject.renderer.material.color = Color.blue; }
預制(克隆):
void Update () { if (Input.GetKeyUp (KeyCode.Space)) { GameObject.Instantiate(go,gameObject.transform.position,gameObject.transform.rotation); } }
void Update () { if (Input.GetKey (KeyCode.LeftShift)) { if (Input.GetKey (KeyCode.LeftShift)) { gameObject.animation.Play ("run"); gameObject.transform.transform(Vector3.forward*Time.deltaTime*6); //朝前移動 距離 速度 } else { gameObject.animation.Play ("walk"); gameObject.transform.transform(Vector3.forward*Time.deltaTime*0); //朝前移動 距離 速度 } } else { gameObject.animation.Play("stand"); gameObject.transform.transform(Vector3.forward*Time.deltaTime*3); //朝前移動 距離 速度 } }
陰影烘焙:對燈設置 有陰影,對要烘焙的設置靜止,打開 windows 點 light烘焙 back ;
動畫剪輯:暫無
c#控制動畫:
Application
切換場景
if (Input.GetKeyDown (KeyCode.A)) { Application.LoadLevel(0); }
截屏
if (Input.GetKeyDown (KeyCode.Space)) { Application.CaptureScreenshot(@"c:\1.png") }
打開一個網址
Application.OpenURL("H");//打開一個網址
退出:
Application.Quit();//退出
左擊 游戲對象消失
if(Input.GetMouseButtonDown(0)) //如果 按到 左擊 { Ray ray=camera.main.ScreenPointToRay(Input.mousePosition);//拿到點擊的位置 RaycastHit hitInfo; if(Physics.Raycast(ray,out hitInfo))//點擊到 { Destroy (hitInfo.collider.gameObject); //銷毀游戲對象 } }