博主做的很簡單,大家看一看就好了......
用到的算法是robert算子,這是一種比較簡單的算法:
f(x,y)=sqrt((g(x,y)-g(x+1,y+1))^2+(g(x+1,y)-g(x,y+1))^2)
博主一共寫了三段代碼,第一段是邊緣提取,第二段是線條加粗,第三段是原圖和邊緣圖重合,三段代碼可以放在一起,但為了看得清晰我就把他們分開了。
簡單粗暴直接上代碼!
private void Image_Test() { if (this.pBox.Image != null) { int Height = this.pBox.Image.Height; int Width = this.pBox.Image.Width; Bitmap bitmap = new Bitmap(Width, Height, PixelFormat.Format24bppRgb); Bitmap MyBitmap = (Bitmap)this.pBox.Image; BitmapData oldData = MyBitmap.LockBits(new Rectangle(0, 0, Width, Height), ImageLockMode.ReadOnly, PixelFormat.Format24bppRgb); //原圖 BitmapData newData = bitmap.LockBits(new Rectangle(0, 0, Width, Height), ImageLockMode.ReadWrite, PixelFormat.Format24bppRgb); //新圖即邊緣圖 unsafe { //首先第一段代碼是提取邊緣,邊緣置為黑色,其他部分置為白色 byte* pin_1 = (byte*)(oldData.Scan0.ToPointer()); byte* pin_2 = pin_1 + (oldData.Stride); byte* pout = (byte*)(newData.Scan0.ToPointer()); for (int y = 0; y < oldData.Height - 1; y++) { for (int x = 0; x < oldData.Width; x++) { //使用robert算子 double b = System.Math.Sqrt(((double)pin_1[0] - (double)(pin_2[0] + 3)) * ((double)pin_1[0] - (double)(pin_2[0] + 3)) + ((double)(pin_1[0] + 3) - (double)pin_2[0]) * ((double)(pin_1[0] + 3) - (double)pin_2[0])); double g = System.Math.Sqrt(((double)pin_1[1] - (double)(pin_2[1] + 3)) * ((double)pin_1[1] - (double)(pin_2[1] + 3)) + ((double)(pin_1[1] + 3) - (double)pin_2[1]) * ((double)(pin_1[1] + 3) - (double)pin_2[1])); double r = System.Math.Sqrt(((double)pin_1[2] - (double)(pin_2[2] + 3)) * ((double)pin_1[2] - (double)(pin_2[2] + 3)) + ((double)(pin_1[2] + 3) - (double)pin_2[2]) * ((double)(pin_1[2] + 3) - (double)pin_2[2])); double bgr = b + g + r;//博主一直在糾結要不要除以3,感覺沒差,選阈值的時候調整一下就好了- - if (bgr > 80) //阈值,超過阈值判定為邊緣(選取適當的阈值) { b = 0; g = 0; r = 0; } else { b = 255; g = 255; r = 255; } pout[0] = (byte)(b); pout[1] = (byte)(g); pout[2] = (byte)(r); pin_1 = pin_1 + 3; pin_2 = pin_2 + 3; pout = pout + 3; } pin_1 += oldData.Stride - oldData.Width * 3; pin_2 += oldData.Stride - oldData.Width * 3; pout += newData.Stride - newData.Width * 3; } //這裡博主加粗了一下線條- -,不喜歡的同學可以刪了這段代碼 byte* pin_5 = (byte*)(newData.Scan0.ToPointer()); for (int y = 0; y < oldData.Height - 1; y++) { for (int x = 3; x < oldData.Width; x++) { if(pin_5[0]==0&&pin_5[1]==0&&pin_5[2]==0) { pin_5[-3] = 0; pin_5[-2] = 0; pin_5[-1] = 0; //邊緣點的前一個像素點置為黑色(注意一定要是遍歷過的像素點) } pin_5 += 3; } pin_5 += newData.Stride - newData.Width * 3; } //這段代碼是把原圖和邊緣圖重合 byte* pin_3= (byte*)(oldData.Scan0.ToPointer()); byte* pin_4 = (byte*)(newData.Scan0.ToPointer()); for (int y = 0; y < oldData.Height - 1; y++) { for (int x = 0; x < oldData.Width; x++) { if (pin_4[0] == 255 && pin_4[1]==255 && pin_4[2]==255) { pin_4[0] = pin_3[0]; pin_4[1] = pin_3[1]; pin_4[2] = pin_3[2]; } pin_3 += 3; pin_4 += 3; } pin_3 += oldData.Stride - oldData.Width * 3; pin_4 += newData.Stride - newData.Width * 3; } //...... bitmap.UnlockBits(newData); MyBitmap.UnlockBits(oldData); this.pBox.Image = bitmap; } } }
例子1:
例子2: