本文基於networkcomms2.3.1開源版本 gplv3協議
在networkcomms中,服務器端可以同步監聽數據,也可以異步監聽數據。
以開源的networkcomms.2.31為例
服務器端監聽代碼:
protected override void StartIncomingDataListen() { if (!NetworkComms.ConnectionExists(ConnectionInfo.RemoteEndPoint, ConnectionType.TCP)) { CloseConnection(true, 18); throw new ConnectionSetupException("A connection reference by endPoint should exist before starting an incoming data listener."); } #if WINDOWS_PHONE var stream = socket.InputStream.AsStreamForRead(); stream.BeginRead(dataBuffer, 0, dataBuffer.Length, new AsyncCallback(IncomingTCPPacketHandler), stream); #else lock (delegateLocker) { //同步監聽模式 if (NetworkComms.ConnectionListenModeUseSync) { if (incomingDataListenThread == null) { incomingDataListenThread = new Thread(IncomingTCPDataSyncWorker); //Incoming data always gets handled in a time critical fashion incomingDataListenThread.Priority = NetworkComms.timeCriticalThreadPriority; incomingDataListenThread.Name = "IncomingDataListener"; incomingDataListenThread.Start(); } } //異步監聽模式 else tcpClientNetworkStream.BeginRead(dataBuffer, 0, dataBuffer.Length, new AsyncCallback(IncomingTCPPacketHandler), tcpClientNetworkStream); } #endif if (NetworkComms.LoggingEnabled) NetworkComms.Logger.Trace("Listening for incoming data from " + ConnectionInfo); }
我們以異步監聽為例,分析一下監聽進入的數據的過程(同步監聽類似)
/// <summary> /// Asynchronous incoming connection data delegate /// </summary> /// <param name="ar">The call back state object</param> void IncomingTCPPacketHandler(IAsyncResult ar) { //Initialised with true so that logic still works in WP8 bool dataAvailable = true; #if !WINDOWS_PHONE //Incoming data always gets handled in a timeCritical fashion at this point Thread.CurrentThread.Priority = NetworkComms.timeCriticalThreadPriority; //int bytesRead; #endif try { #if WINDOWS_PHONE var stream = ar.AsyncState as Stream; var count = stream.EndRead(ar); totalBytesRead = count + totalBytesRead; #else NetworkStream netStream = (NetworkStream)ar.AsyncState; if (!netStream.CanRead) throw new ObjectDisposedException("Unable to read from stream."); totalBytesRead = netStream.EndRead(ar) + totalBytesRead; dataAvailable = netStream.DataAvailable; #endif if (totalBytesRead > 0) { //收到數據後,更新連接信息類上的數據最後傳輸時間 ConnectionInfo.UpdateLastTrafficTime(); //If we have read a single byte which is 0 and we are not expecting other data if (totalBytesRead == 1 && dataBuffer[0] == 0 && packetBuilder.TotalBytesExpected - packetBuilder.TotalBytesCached == 0) { if (NetworkComms.LoggingEnabled) NetworkComms.Logger.Trace(" ... null packet removed in IncomingPacketHandler() from " + ConnectionInfo + ". 1"); } else { //if (NetworkComms.LoggingEnabled) NetworkComms.Logger.Trace(" ... " + totalBytesRead.ToString() + " bytes added to packetBuilder."); //If there is more data to get then add it to the packets lists; //添加數據到“數據包創建器”(packetBuilder)中 packetBuilder.AddPartialPacket(totalBytesRead, dataBuffer); #if !WINDOWS_PHONE //If we have more data we might as well continue reading syncronously //In order to deal with data as soon as we think we have sufficient we will leave this loop //當接收到的數據小於數據包的大小的時候,循環接收 while (dataAvailable && packetBuilder.TotalBytesCached < packetBuilder.TotalBytesExpected) { int bufferOffset = 0; //We need a buffer for our incoming data //First we try to reuse a previous buffer if (packetBuilder.TotalPartialPacketCount > 0 && packetBuilder.NumUnusedBytesMostRecentPartialPacket() > 0) dataBuffer = packetBuilder.RemoveMostRecentPartialPacket(ref bufferOffset); else //If we have nothing to reuse we allocate a new buffer dataBuffer = new byte[NetworkComms.ReceiveBufferSizeBytes]; //從數據流中接收數據 totalBytesRead = netStream.Read(dataBuffer, bufferOffset, dataBuffer.Length - bufferOffset) + bufferOffset; if (totalBytesRead > 0) { ConnectionInfo.UpdateLastTrafficTime(); //If we have read a single byte which is 0 and we are not expecting other data if (totalBytesRead == 1 && dataBuffer[0] == 0 && packetBuilder.TotalBytesExpected - packetBuilder.TotalBytesCached == 0) { if (NetworkComms.LoggingEnabled) NetworkComms.Logger.Trace(" ... null packet removed in IncomingPacketHandler() from " + ConnectionInfo + ". 2"); //LastTrafficTime = DateTime.Now; } else { //if (NetworkComms.LoggingEnabled) NetworkComms.Logger.Trace(" ... " + totalBytesRead.ToString() + " bytes added to packetBuilder for connection with " + ConnectionInfo + ". Cached " + packetBuilder.TotalBytesCached.ToString() + "B, expecting " + packetBuilder.TotalBytesExpected.ToString() + "B."); packetBuilder.AddPartialPacket(totalBytesRead, dataBuffer); dataAvailable = netStream.DataAvailable; } } else break; } #endif } } //如果接收到的數據足夠的多 if (packetBuilder.TotalBytesCached > 0 && packetBuilder.TotalBytesCached >= packetBuilder.TotalBytesExpected) { //Once we think we might have enough data we call the incoming packet handle handoff //Should we have a complete packet this method will start the appriate task //This method will now clear byes from the incoming packets if we have received something complete. //調用IncomingPacketHandleHandOff方法處理“數據包接收器”(packetBuilder)中已經接收到的字節數據,並把二進制數據還原成相應的類型,進行處理 IncomingPacketHandleHandOff(packetBuilder); } if (totalBytesRead == 0 && (!dataAvailable || ConnectionInfo.ConnectionState == ConnectionState.Shutdown)) CloseConnection(false, -2); else { //We need a buffer for our incoming data //First we try to reuse a previous buffer if (packetBuilder.TotalPartialPacketCount > 0 && packetBuilder.NumUnusedBytesMostRecentPartialPacket() > 0) dataBuffer = packetBuilder.RemoveMostRecentPartialPacket(ref totalBytesRead); else { //If we have nothing to reuse we allocate a new buffer dataBuffer = new byte[NetworkComms.ReceiveBufferSizeBytes]; totalBytesRead = 0; } #if WINDOWS_PHONE stream.BeginRead(dataBuffer, totalBytesRead, dataBuffer.Length - totalBytesRead, IncomingTCPPacketHandler, stream); #else //繼續接收TCP連接上的數據 netStream.BeginRead(dataBuffer, totalBytesRead, dataBuffer.Length - totalBytesRead, IncomingTCPPacketHandler, netStream); #endif } } catch (IOException) { CloseConnection(true, 12); } catch (ObjectDisposedException) { CloseConnection(true, 13); } catch (SocketException) { CloseConnection(true, 14); } catch (InvalidOperationException) { CloseConnection(true, 15); } catch (Exception ex) { NetworkComms.LogError(ex, "Error_TCPConnectionIncomingPacketHandler"); CloseConnection(true, 31); } #if !WINDOWS_PHONE Thread.CurrentThread.Priority = ThreadPriority.Normal; #endif }
接收到的數據都交給PacketBuilder(數據包創建器)進行處理了,PacketBuilder如何對接收到的二進制數據進行處理,將在下一章進行分析。
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