網上找的抽獎代碼都不滿意,自己動手豐衣足食,有需要的可以直接拿去用,不收版權費的。
/// <summary> /// 抽獎 /// </summary> public class Prize { /// <summary> /// 獎品關鍵字 /// </summary> public string Key { get; set; } /// <summary> /// 權重/數量 /// </summary> public int Poll { get; set; } /// <summary> /// 中獎區間 /// </summary> class Area { /// <summary> /// 獎品關鍵字 /// </summary> public string Key { get; set; } /// <summary> /// 開始索引位置 /// </summary> public int Start { get; set; } /// <summary> /// 截止索引位置 /// </summary> public int Over { get; set; } } /// <summary> /// 隨機種子 /// </summary> static Random Rand = new Random((int)DateTime.Now.Ticks); /// <summary> /// 輪盤抽獎,權重值(在輪盤中占的面積大小)為中獎幾率 /// </summary> /// <param name="prizeList">禮品列表(如果不是百分百中獎則輪空需要加入到列表裡面)</param> /// <returns></returns> public static string Roulette(List<Prize> prizeList) { if (prizeList == null || prizeList.Count == 0) return string.Empty; if (prizeList.Any(x => x.Poll < 1)) throw new ArgumentOutOfRangeException("poll權重值不能小於1"); if (prizeList.Count == 1) return prizeList[0].Key; //只有一種禮品 Int32 total = prizeList.Sum(x => x.Poll); //權重和 if (total > 1000) throw new ArgumentOutOfRangeException("poll權重和不能大於1000"); //數組存儲空間的限制。最多一千種獎品(及每種獎品的權重值都是1) List<int> speed = new List<int>(); //隨機種子 for (int i = 0; i < total; i++) speed.Add(i); int pos = 0; Dictionary<int, string> box = new Dictionary<int, string>(); foreach (Prize p in prizeList) { for (int c = 0; c < p.Poll; c++) //權重越大所占的面積份數就越多 { pos = Prize.Rand.Next(speed.Count); //取隨機種子坐標 box[speed[pos]] = p.Key; //亂序 禮品放入索引是speed[pos]的箱子裡面 speed.RemoveAt(pos); //移除已抽取的箱子索引號 } } return box[Prize.Rand.Next(total)]; } /// <summary> /// 獎盒抽獎,每個參與者對應一個獎盒,多少人參與就有多少獎盒 /// </summary> /// <param name="prizeList">禮品列表</param> /// <param name="peopleCount">參與人數</param> /// <returns></returns> public static string LunkyBox(List<Prize> prizeList, int peopleCount) { if (prizeList == null || prizeList.Count == 0) return string.Empty; if (prizeList.Any(x => x.Poll < 1)) throw new ArgumentOutOfRangeException("poll禮品數量不能小於1個"); if (peopleCount < 1) throw new ArgumentOutOfRangeException("參數人數不能小於1人"); if (prizeList.Count == 1 && peopleCount <= prizeList[0].Poll) return prizeList[0].Key; //只有一種禮品且禮品數量大於等於參與人數 int pos = 0; List<Area> box = new List<Area>(); foreach (Prize p in prizeList) { box.Add(new Area() { Key = p.Key, Start = pos, Over = pos + p.Poll }); //把禮品放入獎盒區間 pos = pos + p.Poll; } int total = prizeList.Sum(x => x.Poll); //禮品總數 int speed = Math.Max(total, peopleCount); //取禮品總數和參數總人數中的最大值 pos = Prize.Rand.Next(speed); Area a = box.FirstOrDefault(x => pos >= x.Start && pos < x.Over); //查找索引在獎盒中對應禮品的位置 return a == null ? string.Empty : a.Key; } } /* List<Prize> prizes = new List<Prize>(); prizes.Add(new Prize() { Key = "電腦", Poll = 1 }); prizes.Add(new Prize() { Key = "機櫃", Poll = 2 }); prizes.Add(new Prize() { Key = "鼠標", Poll = 3 }); string lp1 = Prize.LunkyBox(prizes, 6); Console.WriteLine(lp1); prizes.Add(new Prize() { Key = "謝謝惠顧", Poll = 5 }); string lp2 = Prize.Roulette(prizes); Console.WriteLine(lp2); */