橋接模式(bridge結構模式)c#簡單例子
在前面的玩家中每增加一個行為,就必須在每個玩家中都增加,通過橋接模式將行為提取出來了,減少變化
? 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace adapterpattern
{
public
partial
class
bridge : Form
{
public
bridge()
{
InitializeComponent();
}
private
void
btnDisplay_Click(object sender, EventArgs e)
{
play p1 =
new
play1();
p1.setPlayAction(
new
move());
p1.run();
this
.listBox1.Items.Add(p1.playstring);
play p2 =
new
play2();
p2.setPlayAction(
new
jump());
p2.run();
this
.listBox1.Items.Add(p2.playstring);
}
}
//意圖(Intent)將抽象部分與實現部分分離,使它們都可以獨立地變化。
public
abstract
class
play
//抽象部分
{
public
string playstring { get; set; }
protected
playAction pa;
public
void
setPlayAction(playAction pa)
//使用組合
{
this
.pa = pa;
}
public
abstract
void
action();
//抽象部分變化
public
void
run()
{
pa.action();
//執行實現部分
action();
}
}
public
class
play1 : play
{
public
override
void
action()
{
playstring =
"play1"
+ pa.actionstring;
}
}
public
class
play2 : play
{
public
override
void
action()
{
playstring =
"play2"
+ pa.actionstring;
}
}
public
abstract
class
playAction
//對實現部分進行抽象
{
public
string actionstring;
public
abstract
void
action();
}
public
class
move : playAction
//實現玩家移動行為
{
public
override
void
action()
{
actionstring =
"move"
;
}
}
public
class
jump : playAction
//實現玩家跳躍行為
{
public
override
void
action()
{
actionstring =
"jump"
;
}
}
}