// 多個生產者和多個消費者,能生產n個產品的情況 using System; using System.Threading; public class HoldIntegerSynchronized{ private int[] buffer; //緩沖區 private int occupiedBufferCount = 0; private int readPosition = 0 , writePosition = 0; //下一個讀到的位置和寫到的位置 public HoldIntegerSynchronized(int capacity){ buffer = new int[capacity]; } public int BufferSize{ get{ return buffer.Length; } } public int Buffer{ get{ int bufferCopy; // 加鎖 lock(this){ while(occupiedBufferCount == 0){ //多個消費者,所以此處改用while Console.WriteLine(Thread.CurrentThread.Name + " tries to read. "); DisplayState("Buffer Empty. " + Thread.CurrentThread.Name + " waits."); Monitor.Wait(this); // 為臨界區之外等待的生產者放行,讓他來"生產" // 一直到生產者生產結束,調用了Monitor.PauseAll() // 才能繼續執行下去,此時,消費者自動重新獲得this的鎖 } --occupiedBufferCount; bufferCopy = buffer[readPosition]; readPosition = (readPosition + 1) % buffer.Length; DisplayState(Thread.CurrentThread.Name + " reads " + bufferCopy); // 通知,讓等待的 生產者線程 進入Started狀態,如果生產者處於臨界區之外,這句話執行完後他仍然在臨界區之外 Monitor.PulseAll(this); // 釋放鎖 }//lock return bufferCopy; } set{ // 加鎖 lock(this){ while(occupiedBufferCount == buffer.Length){ Console.WriteLine(Thread.CurrentThread.Name + " tries to write. "); DisplayState("Buffer Full. " + Thread.CurrentThread.Name + " waits."); Monitor.Wait(this); // 為臨界區之外等待消費者放行,讓他來"消費" // 一直到消費者調用了Monitor.Pause() // 才能繼續執行下去,此時,生產者自動重新獲得this的鎖 } buffer[writePosition] = value; ++occupiedBufferCount; writePosition = (writePosition + 1) % buffer.Length; DisplayState(Thread.CurrentThread.Name + " writes " + value); // 通知,讓Wait狀態的 消費者 進入Started狀態,如果消費者處於臨界區之外,這句話執行完後他仍然在臨界區之外 Monitor.PulseAll(this); // 釋放鎖 } } } public void DisplayState(string operation){ Console.Write("{0,-35}",operation); for(int i = 0; i < BufferSize; i++ ){ int a = readPosition; int b = writePosition; if( a <= i && i < b) { Console.Write("{0,-9}",buffer[i]); }else if( b < a && !( b <= i && i < a ) ){ Console.Write("{0,-9}",buffer[i]); }else if( occupiedBufferCount == BufferSize){ Console.Write("{0,-9}",buffer[i]); }else{ Console.Write("{0,-9}",""); } } Console.WriteLine("{0}/r/n",occupiedBufferCount); } } class Producer{ private HoldIntegerSynchronized sharedLocation; private Random randomSleepTime; public Producer(HoldIntegerSynchronized shared,Random random){ sharedLocation = shared; randomSleepTime = random; } public void Produce(){ for (int count=0; count<3; count++) { Thread.Sleep(randomSleepTime.Next(1,2000)); sharedLocation.Buffer = randomSleepTime.Next(5,10); } Console.WriteLine(Thread.CurrentThread.Name + " done producing./r/nTerminating " + Thread.CurrentThread.Name + "./r/n"); } } class Consumer{ private HoldIntegerSynchronized sharedLocation; private Random randomSleepTime; public Consumer(HoldIntegerSynchronized shared,Random random){ sharedLocation = shared; randomSleepTime = random; } public void Consume(){ int sum = 0; for (int count=0; count<4; count++) { Thread.Sleep(randomSleepTime.Next(1,2000)); sum += sharedLocation.Buffer; } Console.WriteLine(Thread.CurrentThread.Name + " read values totaling:" + sum + "/r/nTerminating " + Thread.CurrentThread.Name + "."); } } class SharedCell{ static void Main(string[] args){ HoldIntegerSynchronized holdInteger = new HoldIntegerSynchronized(5); Random random = new Random(); Thread[] producerThreads = new Thread[4]; Thread[] consumerThreads = new Thread[3]; Console.Write("{0,-35}","Operation"); for(int i = 0;i < holdInteger.BufferSize;i++){ Console.Write("{0,-9}","Elem " + i); } Console.WriteLine("Occupied Count/r/n"); for(int i = 0; i < producerThreads.Length;i++){ Producer producer = new Producer(holdInteger,random); producerThreads[i] = new Thread(new ThreadStart(producer.Produce)); producerThreads[i].Name = "Producer No." + i; } for(int i = 0; i < consumerThreads.Length;i++){ Consumer consumer = new Consumer(holdInteger,random); consumerThreads[i] = new Thread(new ThreadStart(consumer.Consume)); consumerThreads[i].Name = "Consumer No." + i; } for(int i = 0; i < producerThreads.Length;i++){ producerThreads[i].Start(); } for(int i = 0; i < consumerThreads.Length;i++){ consumerThreads[i].Start(); } } }
&可以作為“按位與”或是“取地址”運算符
下面是作為兩種用法的介紹:
1. 按位與運算 按位與運算符"&"是雙目運算符。其功能是參與運算的兩數各對應的二進位相與。只有對應的兩個二進位均為1時,結果位才為1 ,否則為0。參與運算的數以補碼方式出現。
例如:9&5可寫算式如下: 00001001 (9的二進制補碼)&00000101 (5的二進制補碼) 00000001 (1的二進制補碼)可見9&5=1。
按位與運算通常用來對某些位清0或保留某些位。例如把a 的高八位清 0 , 保留低八位, 可作 a&255 運算 ( 255 的二進制數為0000000011111111)。
2.取地址
&作為一元運算符,結果是右操作對象的地址。
例如&x返回x的地址。
地址本身是一個抽象的概念,用於表示對象在存儲器中的邏輯位置
&可以作為“按位與”或是“取地址”運算符
下面是作為兩種用法的介紹:
1. 按位與運算 按位與運算符"&"是雙目運算符。其功能是參與運算的兩數各對應的二進位相與。只有對應的兩個二進位均為1時,結果位才為1 ,否則為0。參與運算的數以補碼方式出現。
例如:9&5可寫算式如下: 00001001 (9的二進制補碼)&00000101 (5的二進制補碼) 00000001 (1的二進制補碼)可見9&5=1。
按位與運算通常用來對某些位清0或保留某些位。例如把a 的高八位清 0 , 保留低八位, 可作 a&255 運算 ( 255 的二進制數為0000000011111111)。
2.取地址
&作為一元運算符,結果是右操作對象的地址。
例如&x返回x的地址。
地址本身是一個抽象的概念,用於表示對象在存儲器中的邏輯位置