using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using System.IO; namespace FileTokenNotWork { public partial class Form1 : Form { FileStream fs = null; int count = 0; public Form1() { InitializeComponent(); } private void btnUpdate_Click(object sender, EventArgs e) { OpenFileDialog ofd = new OpenFileDialog(); ofd.ShowDialog(); filedirtectory.Text = ofd.FileName; } private void button1_Click(object sender, EventArgs e) { count++; if (count > 1) { MessageBox.Show("Do not do it again.","Warning",MessageBoxButtons.OK,MessageBoxIcon.Warning); return; } try { if (string.IsNullOrEmpty(filedirtectory.Text)) { MessageBox.Show("Not have the file", "Warning", MessageBoxButtons.OK, MessageBoxIcon.Error); count--; return; } fs = new FileStream(filedirtectory.Text, FileMode.Open, FileAccess.Read, FileShare.None); } catch (Exception) { fs.Close(); } } private void button2_Click(object sender, EventArgs e) { count--; fs.Close(); } } }
namespace FileTokenNotWork { partial class Form1 { /// <summary> /// Required designer variable. /// </summary> private System.ComponentModel.IContainer components = null; /// <summary> /// Clean up any resources being used. /// </summary> /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param> protected override void Dispose(bool disposing) { if (disposing && (components != null)) { components.Dispose(); } base.Dispose(disposing); } #region Windows Form Designer generated code /// <summary> /// Required method for Designer support - do not modify /// the contents of this method with the code editor. /// </summary> private void InitializeComponent() { this.btnUpdate = new System.Windows.Forms.Button(); this.openFileDialog = new System.Windows.Forms.OpenFileDialog(); this.filedirtectory = new System.Windows.Forms.TextBox(); this.groupBox1 = new System.Windows.Forms.GroupBox(); this.groupBox2 = new System.Windows.Forms.GroupBox(); this.button1 = new System.Windows.Forms.Button(); this.button2 = new System.Windows.Forms.Button(); this.groupBox1.SuspendLayout(); this.groupBox2.SuspendLayout(); this.SuspendLayout(); // // btnUpdate // this.btnUpdate.Location = new System.Drawing.Point(175, 20); this.btnUpdate.Name = "btnUpdate"; this.btnUpdate.Size = new System.Drawing.Size(75, 23); this.btnUpdate.TabIndex = 0; this.btnUpdate.Text = "submit"; this.btnUpdate.UseVisualStyleBackColor = true; this.btnUpdate.Click += new System.EventHandler(this.btnUpdate_Click); // // openFileDialog // this.openFileDialog.FileName = "openFileDialog"; // // filedirtectory // this.filedirtectory.Location = new System.Drawing.Point(18, 22); this.filedirtectory.Name = "filedirtectory"; this.filedirtectory.Size = new System.Drawing.Size(134, 21); this.filedirtectory.TabIndex = 1; // // groupBox1 // this.groupBox1.Controls.Add(this.filedirtectory); this.groupBox1.Controls.Add(this.btnUpdate); this.groupBox1.Location = new System.Drawing.Point(12, 12); this.groupBox1.Name = "groupBox1"; this.groupBox1.Size = new System.Drawing.Size(268, 65); this.groupBox1.TabIndex = 2; this.groupBox1.TabStop = false; this.groupBox1.Text = "Find file directory"; // // groupBox2 // this.groupBox2.Controls.Add(this.button2); this.groupBox2.Controls.Add(this.button1); this.groupBox2.Location = new System.Drawing.Point(12, 97); this.groupBox2.Name = "groupBox2"; this.groupBox2.Size = new System.Drawing.Size(268, 98); this.groupBox2.TabIndex = 3; this.groupBox2.TabStop = false; this.groupBox2.Text = "lock file"; // // button1 // this.button1.Location = new System.Drawing.Point(28, 37); this.button1.Name = "button1"; this.button1.Size = new System.Drawing.Size(75, 23); this.button1.TabIndex = 0; this.button1.Text = "lock"; this.button1.UseVisualStyleBackColor = true; this.button1.Click += new System.EventHandler(this.button1_Click); // // button2 // this.button2.Location = new System.Drawing.Point(144, 37); this.button2.Name = "button2"; this.button2.Size = new System.Drawing.Size(75, 23); this.button2.TabIndex = 1; this.button2.Text = "release"; this.button2.UseVisualStyleBackColor = true; this.button2.Click += new System.EventHandler(this.button2_Click); // // Form1 // this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 12F); this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font; this.ClientSize = new System.Drawing.Size(290, 204); this.Controls.Add(this.groupBox2); this.Controls.Add(this.groupBox1); this.Name = "Form1"; this.Text = "LockFileTool"; this.groupBox1.ResumeLayout(false); this.groupBox1.PerformLayout(); this.groupBox2.ResumeLayout(false); this.ResumeLayout(false); } #endregion private System.Windows.Forms.Button btnUpdate; private System.Windows.Forms.OpenFileDialog openFileDialog; private System.Windows.Forms.TextBox filedirtectory; private System.Windows.Forms.GroupBox groupBox1; private System.Windows.Forms.GroupBox groupBox2; private System.Windows.Forms.Button button2; private System.Windows.Forms.Button button1; } }
using System; using System.Collections.Generic; using System.Linq; using System.Windows.Forms; namespace FileTokenNotWork { static class Program { /// <summary> /// The main entry point for the application. /// </summary> [STAThread] static void Main() { Application.EnableVisualStyles(); Application.SetCompatibleTextRenderingDefault(false); Application.Run(new Form1()); } } }
很簡單的代碼,不解釋了
a1 = 0x01; //0000 0001
a2 = 0x00; //0000 0000
a3 = 0x03; //0000 0011
a4 = 0x02; //0000 0010
b1 = a1 ^ a2; //0000 0001
b2 = a1 ^ a3; //0000 0010
b3 = a1 ^ a4; //0000 0011
^異或運算符,位值相同為0,不同為1,見上示例.
//
簡單實際問題舉例:
======\=======\=======
======a=======b=======
上面是2條電路,2個開關分別為a和b,打開狀態:\[1],關閉狀態:/[0].
若同時打開或者關閉,兩條電路均不通.
若a打開[1],b關閉[0],電路1通電
======\=======/=======
若a關閉[0],b打開[1],電路2通電
======/=======\=======
綜上,電路在a,b狀態相同時不通[0],在a,b不同時通電[1].
C語言的枚舉類型實質就是整型變量,只不過通過枚舉類型將一類有關聯的標識組合起來,增加程序的可讀性和可維護性
(1) 枚舉型是一個集合,集合中的元素(枚舉成員)是一些命名的整型常量,元素之間用逗號,隔開。
(2) DAY是一個標識符,可以看成這個集合的名字,是一個可選項,即是可有可無的項。
(3) 第一個枚舉成員的默認值為整型的0,後續枚舉成員的值在前一個成員上加1。
(4) 可以人為設定枚舉成員的值,從而自定義某個范圍內的整數。
(5) 枚舉型是預處理指令#define的替代。
(6) 類型定義以分號;結束。
定義枚舉類型
enum YOURENUMTYPE
{
ID1,//如果不額外指定則第一個標識等於整數0,後續依次加1
ID2,
ID3=7,
....
IDn//最後一個標識符後面沒有逗號
};//注意一定要加上這個分號
定義枚舉變量
enum YOURENUMTYPE varname;
給枚舉變量賦值 varname = IDx;
舉個完整的例子
enum FRUIT
{
APPLE,
PEAR,
ORANGE,
PEACH,
GRAPE,
BANANA
};
enmu FRUIT myfruit = PEACH;