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 程式師世界 >> 編程語言 >> .NET網頁編程 >> C# >> C#入門知識 >> C語言控制台下俄羅斯方塊

C語言控制台下俄羅斯方塊

編輯:C#入門知識

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/*
Author : 周天涯
email : [email protected]
blog : http://www.cppblog.com/menjitianya/
Description : 即興創作,《C控制台 俄羅斯方塊》,歡迎交流與探討,直接將代碼粘貼到VC6.0的環境下即可運行。

← 左移
→ 右移
↓ 加速
↑ 旋轉

連續消去1行得1分、2行得3分、3行得5分、4行得7分。
積分達到一定程度,會有換命的活動,命最多6條。
難度會隨積分的上升逐漸上升,最多到6的難度。
*/

#include <iostream>
#include <windows.h>
#include <vector>
#include <mmsystem.h>

#pragma comment(lib, "winmm.lib")
using namespace std;

#define GameW 10
#define GameH 20
const int CtrlLeft = GameW*2+4 + 3;

struct Point {
    Point(){}
    Point(int x, int y) {_x = x, _y = y;}
    int _x, _y;
};

HANDLE g_hOutput = GetStdHandle(STD_OUTPUT_HANDLE);
HANDLE g_hInput  = GetStdHandle(STD_INPUT_HANDLE);

Point g_ptCursor(0,0);
BOOL isChecking = FALSE;
BOOL g_bGameOver = FALSE;
int g_nGameBack[GameH][GameW], Case;
int nowKeyInfo = -1;
int g_nDiff = 1;
int g_nLife = 2;
int g_nScore = 0;

void SetCursor(COORD cd) {
    SetConsoleCursorPosition(g_hOutput, cd);
}
void SetCursor(int x, int y){
    COORD cd = {x, y};
    SetCursor(cd);
}
void SetBlockCursor(int x, int y){
    COORD cd = {2*x + 2, y + 1};
    SetCursor(cd);
}

void SetBack(int x, int y, BOOL bk) {
    SetBlockCursor(x, y);
    if (bk)
        printf("%s", "■");
    else
        printf(" ");
}

bool Out(int x, int y) {
    return x < 0 || y < 0 || x >= GameW || y >= GameH;
}

struct xBlock {
public:
    int len;
    int nowRotateID;
    BOOL mask[4][4][4];
    static vector <xBlock> List;

    xBlock() { len = 0; }
    xBlock(int l, char *str) {
        int i, j, k;
        len = l;
        memset(mask, FALSE, sizeof(mask));
        for(i = 0; i < l; i++) {
            for(j = 0; j < l; j++) {
                mask[0][i][j] = str[i*l + j] - 0;
            }
        }
        for(k = 1; k < 4; k++) {
            for(i = 0; i < len; i++) {
                for(j = 0; j < len; j++) {
                    mask[k][i][j] = mask[k-1][j][len-1-i];
                }
            }
        }
        nowRotateID = rand() % 4;
    }

    void rotate() {
        nowRotateID ++;
        if (nowRotateID >= 4)
            nowRotateID = 0;
    }

    BOOL getUnit(int x, int y, int roID) {
        if (roID == -1) {
            roID = nowRotateID;
        }
        return mask[roID][y][x];
    }
};

vector <xBlock> xBlock::List;

class Block {
public:
    int x, y;
    int ID;
    xBlock bk;

    void reset(xBlock *pbk) {
        bk = *pbk;

        x = 4, y = 0;
        ID = ++ Case;

        if(collide(0,0)) {
            lifeDown();
        }
        draw();
       
        *pbk = xBlock::List[rand() % xBlock::List.size()];
    }
   
    void lifeDown() {
        int i, j;
        for(i = 0; i < GameH; i++) {
            for(j = 0; j < GameW; j++) {
                SetBack(j, i, TRUE);
                Sleep(10);
            }
        }
        if(g_nLife) {
            g_nLife --;
            for(i = g_nLife; i < 6; i++) {
                SetCursor(CtrlLeft + i, 15);
                printf("%c", );
            }
            for(i = GameH-1; i >= 0; i--) {
                for(j = GameW-1; j >= 0; j--) {
                    SetBack(j, i, FALSE);
                    Sleep(10);
                    g_nGameBack[i][j] = 0;
                }
            }
        }else {
            g_bGameOver = TRUE;
        }
    }

    void erase() {
        int i, j;
        for(i = 0; i < bk.len; i++) {
            for(j = 0; j <

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