[csharp]
using UnityEngine;
using System.Collections;
public class EnemyAI : MonoBehaviour {
public Transform target;
public int moveSpeed;
public int rotationSpeed;
public int maxDistance;
private Transform myTransform;
void Awake () {
myTransform = transform;
}
// Use this for initialization
void Start () {
GameObject go = GameObject.FindGameObjectWithTag("Player");
target = go.transform;
maxDistance = 2;
}
// Update is called once per frame
void Update () {
Debug.DrawLine(target.position, myTransform.position, Color.yellow);
// Look at target(rotate)
// The below three lines is for test.
// Quaternion test = new Quaternion(0, 0, 0,0);
// test.SetLookRotation(target.position, target.position);
// transform.rotation = test;
myTransform.rotation = Quaternion.Slerp(myTransform.rotation, Quaternion.LookRotation(target.position - myTransform.position), rotationSpeed * Time.deltaTime);
// Move towards target
if (Vector3.Distance(target.position, myTransform.position) > maxDistance)
myTransform.position += myTransform.forward * moveSpeed * Time.deltaTime;
}
}