[csharp]
using UnityEngine;
using System.Collections;
public class PlayerHealth : MonoBehaviour {
public int maxHealth = 100;
public int curHealth = 100;
public float healthBarLength;
// Use this for initialization
void Start () {
healthBarLength = Screen.width / 2;
}
// Update is called once per frame
void Update () {
AddjustCurrentHealth(0);
}
void OnGUI () {
// Display "cruHealth / maxHealth" on screen
GUI.Box(new Rect(10, 10, healthBarLength, 20), curHealth + "/" + maxHealth);
}
public void AddjustCurrentHealth(int adj) {
curHealth += adj;
// Edge check
if (curHealth < 0)
curHealth = 0;
if (curHealth > maxHealth)
curHealth = maxHealth;
if (maxHealth < 1)
maxHealth = 1;
// Change width of GUI.Box by pacentage of "curHealth divede maxHealth"
healthBarLength = (Screen.width / 2) * (curHealth / (float)maxHealth);
}
}
作者:janpylx