程序師世界是廣大編程愛好者互助、分享、學習的平台,程序師世界有你更精彩!
首頁
編程語言
C語言|JAVA編程
Python編程
網頁編程
ASP編程|PHP編程
JSP編程
數據庫知識
MYSQL數據庫|SqlServer數據庫
Oracle數據庫|DB2數據庫
 程式師世界 >> 編程語言 >> .NET網頁編程 >> C# >> C#入門知識 >> 策略模式(Strategy)

策略模式(Strategy)

編輯:C#入門知識

UML類圖:

 

\

代碼示例:


[csharp]
//策略類  
public abstract class Animal 

    public abstract void Run(); 

 
public class Dog : Animal 

    public override void Run() 
    { 
        Console.WriteLine("Dog was running..."); 
    } 

 
public class Cat : Animal 

    public override void Run() 
    { 
        Console.WriteLine("Cat was running..."); 
    } 

//Context類,維護一個Animal實例  
public class AnimalContext 

    public Animal AnimalInstance { get; set; } 
 
    public AnimalContext(Animal animal) 
    { 
        this.AnimalInstance = animal; 
    } 

    //策略類
    public abstract class Animal
    {
        public abstract void Run();
    }

    public class Dog : Animal
    {
        public override void Run()
        {
            Console.WriteLine("Dog was running...");
        }
    }

    public class Cat : Animal
    {
        public override void Run()
        {
            Console.WriteLine("Cat was running...");
        }
    }
    //Context類,維護一個Animal實例
    public class AnimalContext
    {
        public Animal AnimalInstance { get; set; }

        public AnimalContext(Animal animal)
        {
            this.AnimalInstance = animal;
        }
    }

策略與簡單工廠結合:


[csharp]
//策略類  
public abstract class Animal 

    public abstract void Run(); 

 
public class Dog : Animal 

    public override void Run() 
    { 
        Console.WriteLine("Dog was running..."); 
    } 

 
public class Cat : Animal 

    public override void Run() 
    { 
        Console.WriteLine("Cat was running..."); 
    } 

//Context類,維護一個Animal實例  
public class AnimalContext 

    public Animal AnimalInstance { get; set; } 
 
    public AnimalContext(string animalType)   //工廠類與Context類合並,構造函數參數string類型  
    { 
        switch(animalType) 
        { 
            case "Dog": 
                this.AnimalInstance = new Dog(); 
                break; 
            case "Cat": 
                this.AnimalInstance = new Cat(); 
                break; 
            default: 
                this.AnimalInstance = null; 
                break; 
        } 
    } 

    //策略類
    public abstract class Animal
    {
        public abstract void Run();
    }

    public class Dog : Animal
    {
        public override void Run()
        {
            Console.WriteLine("Dog was running...");
        }
    }

    public class Cat : Animal
    {
        public override void Run()
        {
            Console.WriteLine("Cat was running...");
        }
    }
    //Context類,維護一個Animal實例
    public class AnimalContext
    {
        public Animal AnimalInstance { get; set; }

        public AnimalContext(string animalType)   //工廠類與Context類合並,構造函數參數string類型
        {
            switch(animalType)
            {
                case "Dog":
                    this.AnimalInstance = new Dog();
                    break;
                case "Cat":
                    this.AnimalInstance = new Cat();
                    break;
                default:
                    this.AnimalInstance = null;
                    break;
            }
        }
    }

 

  1. 上一頁:
  2. 下一頁:
Copyright © 程式師世界 All Rights Reserved