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 程式師世界 >> 編程語言 >> .NET網頁編程 >> C# >> C#入門知識 >> C# Socket 異步 聊天室

C# Socket 異步 聊天室

編輯:C#入門知識

Socket 異步通信,線程池是由系統來維護線程的

注意:異步調用時,不能使用同步調用的方法,會線程阻塞

Server:

[csharp]
using System; 
using System.Collections.Generic; 
using System.Text; 
using System.Net; 
using System.Net.Sockets; 
 
namespace SocketDemo 

    class ClientInfo 
    { 
        public Socket Socket { get; set; } 
        public bool IsOpen { get; set; } 
        public string Address { get; set; } 
    } 
 
    // 管理Client  
    class ClientManager 
    { 
        static List<ClientInfo> clientList = new List<ClientInfo>(); 
        public static void Add(ClientInfo info) 
        { 
            if (!IsExist(info.Address)) 
            { 
                clientList.Add(info); 
            } 
        } 
        public static bool IsExist(string address) 
        { 
            return clientList.Exists(item => string.Compare(address, item.Address, true) == 0); 
        } 
        public static void Close(string address) 
        { 
            clientList.ForEach(item => 
            { 
                if (string.Compare(address, item.Address, true) == 0) 
                { 
                    item.IsOpen = false; 
                } 
            }); 
        } 
        // 發送消息到ClientList  
        public static void SendMsgToClientList(string msg, string address = null) 
        { 
            byte[] bt = Encoding.UTF8.GetBytes(msg); 
            clientList.ForEach(item => 
            { 
                if (item.IsOpen && (address == null || item.Address != address)) 
                { 
                    item.Socket.BeginSend(bt, 0, bt.Length, SocketFlags.None, new AsyncCallback(SendTarget), item.Socket); 
                } 
            }); 
        } 
        private static void SendTarget(IAsyncResult res) 
        { 
            //Socket client = (Socket)res.AsyncState;  
            //int size = client.EndSend(res);  
        } 
    } 
 
    // 接收消息  
    class ReceiveHelper 
    { 
        public byte[] Bytes { get; set; } 
        public void ReceiveTarget(IAsyncResult res) 
        { 
            Socket client = (Socket)res.AsyncState; 
            int size = client.EndReceive(res); 
            if (size > 0) 
            { 
                string stringdata = Encoding.UTF8.GetString(Bytes, 0, size); 
 
                string address = client.RemoteEndPoint.ToString(); // 獲取Client的IP和端口  
                if (stringdata.IndexOf("exit") > -1) 
                { 
                    ClientManager.SendMsgToClientList(address + "已從服務器斷開", address); 
                    ClientManager.Close(address); 
                    Console.WriteLine(address + "已從服務器斷開"); 
                    Console.WriteLine(address + " " + DateTimeOffset.Now.ToString("G")); 
                    return; 
                } 
                else 
                { 
                    Console.WriteLine(stringdata); 
                    Console.WriteLine(address + " " + DateTimeOffset.Now.ToString("G")); 
                    ClientManager.SendMsgToClientList(stringdata, address); 
                } 
            } 
            // 繼續等待  
            client.BeginReceive(Bytes, 0, Bytes.Length, SocketFlags.None, new AsyncCallback(ReceiveTarget), client); 
        } 
    } 
 
    // 監聽請求  
    class AcceptHelper 
    { 
        public byte[] Bytes { get; set; } 
 
        public void AcceptTarget(IAsyncResult res) 
        { 
            Socket server = (Socket)res.AsyncState; 
            Socket client = server.EndAccept(res); 
            string address = client.RemoteEndPoint.ToString(); 
 
            ClientManager.Add(new ClientInfo() { Socket = client, Address = address, IsOpen = true }); 
            ReceiveHelper rs = new ReceiveHelper() { Bytes = this.Bytes }; 
            IAsyncResult recres = client.BeginReceive(rs.Bytes, 0, rs.Bytes.Length, SocketFlags.None, new AsyncCallback(rs.ReceiveTarget), client); 
            // 繼續監聽  
            server.BeginAccept(new AsyncCallback(AcceptTarget), server); 
        } 
    } 
 
    class Program 
    { 
        static void Main(string[] args) 
        { 
            Socket server = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); 
            server.Bind(new IPEndPoint(IPAddress.Parse("127.0.0.1"), 200)); // 綁定IP+端口  
            server.Listen(10); // 開始監聽  
 
            Console.WriteLine("等待連接..."); 
 
            AcceptHelper ca = new AcceptHelper() { Bytes = new byte[2048] }; 
            IAsyncResult res = server.BeginAccept(new AsyncCallback(ca.AcceptTarget), server); 
 
            string str = string.Empty; 
            while (str != "exit") 
            { 
                str = Console.ReadLine(); 
                Console.WriteLine("ME: " + DateTimeOffset.Now.ToString("G")); 
                ClientManager.SendMsgToClientList(str); 
            } 
            server.Close(); 
        } 
    } 

using System;
using System.Collections.Generic;
using System.Text;
using System.Net;
using System.Net.Sockets;

namespace SocketDemo
{
    class ClientInfo
    {
        public Socket Socket { get; set; }
        public bool IsOpen { get; set; }
        public string Address { get; set; }
    }

    // 管理Client
    class ClientManager
    {
        static List<ClientInfo> clientList = new List<ClientInfo>();
        public static void Add(ClientInfo info)
        {
            if (!IsExist(info.Address))
            {
                clientList.Add(info);
            }
        }
        public static bool IsExist(string address)
        {
            return clientList.Exists(item => string.Compare(address, item.Address, true) == 0);
        }
        public static void Close(string address)
        {
            clientList.ForEach(item =>
            {
                if (string.Compare(address, item.Address, true) == 0)
                {
                    item.IsOpen = false;
                }
            });
        }
        // 發送消息到ClientList
        public static void SendMsgToClientList(string msg, string address = null)
        {
            byte[] bt = Encoding.UTF8.GetBytes(msg);
            clientList.ForEach(item =>
            {
                if (item.IsOpen && (address == null || item.Address != address))
                {
                    item.Socket.BeginSend(bt, 0, bt.Length, SocketFlags.None, new AsyncCallback(SendTarget), item.Socket);
                }
            });
        }
        private static void SendTarget(IAsyncResult res)
        {
            //Socket client = (Socket)res.AsyncState;
            //int size = client.EndSend(res);
        }
    }

    // 接收消息
    class ReceiveHelper
    {
        public byte[] Bytes { get; set; }
        public void ReceiveTarget(IAsyncResult res)
        {
            Socket client = (Socket)res.AsyncState;
            int size = client.EndReceive(res);
            if (size > 0)
            {
                string stringdata = Encoding.UTF8.GetString(Bytes, 0, size);

                string address = client.RemoteEndPoint.ToString(); // 獲取Client的IP和端口
                if (stringdata.IndexOf("exit") > -1)
                {
                    ClientManager.SendMsgToClientList(address + "已從服務器斷開", address);
                    ClientManager.Close(address);
                    Console.WriteLine(address + "已從服務器斷開");
                    Console.WriteLine(address + " " + DateTimeOffset.Now.ToString("G"));
                    return;
                }
                else
                {
                    Console.WriteLine(stringdata);
                    Console.WriteLine(address + " " + DateTimeOffset.Now.ToString("G"));
                    ClientManager.SendMsgToClientList(stringdata, address);
                }
            }
            // 繼續等待
            client.BeginReceive(Bytes, 0, Bytes.Length, SocketFlags.None, new AsyncCallback(ReceiveTarget), client);
        }
    }

    // 監聽請求
    class AcceptHelper
    {
        public byte[] Bytes { get; set; }

        public void AcceptTarget(IAsyncResult res)
        {
            Socket server = (Socket)res.AsyncState;
            Socket client = server.EndAccept(res);
            string address = client.RemoteEndPoint.ToString();

            ClientManager.Add(new ClientInfo() { Socket = client, Address = address, IsOpen = true });
            ReceiveHelper rs = new ReceiveHelper() { Bytes = this.Bytes };
            IAsyncResult recres = client.BeginReceive(rs.Bytes, 0, rs.Bytes.Length, SocketFlags.None, new AsyncCallback(rs.ReceiveTarget), client);
            // 繼續監聽
            server.BeginAccept(new AsyncCallback(AcceptTarget), server);
        }
    }

    class Program
    {
        static void Main(string[] args)
        {
            Socket server = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
            server.Bind(new IPEndPoint(IPAddress.Parse("127.0.0.1"), 200)); // 綁定IP+端口
            server.Listen(10); // 開始監聽

            Console.WriteLine("等待連接...");

            AcceptHelper ca = new AcceptHelper() { Bytes = new byte[2048] };
            IAsyncResult res = server.BeginAccept(new AsyncCallback(ca.AcceptTarget), server);

            string str = string.Empty;
            while (str != "exit")
            {
                str = Console.ReadLine();
                Console.WriteLine("ME: " + DateTimeOffset.Now.ToString("G"));
                ClientManager.SendMsgToClientList(str);
            }
            server.Close();
        }
    }
}Client:

[csharp]
using System; 
using System.Text; 
using System.Net; 
using System.Net.Sockets; 
 
namespace ConsoleApplication 

    class Program 
    { 
        static byte[] inbytes = new byte[2048]; 
        static byte[] oubytes = new byte[2048]; 
        static void Main(string[] args) 
        { 
            // 連接到Server  
            Socket client = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); 
            client.BeginConnect("127.0.0.1", 200, new AsyncCallback(ConnectTarget), client); 
            // 接收輸入並發消息  
            string str = string.Empty; 
            while (str != "exit") 
            { 
                Console.WriteLine("ME: " + DateTimeOffset.Now.ToString("G")); 
                str = Console.ReadLine(); 
                inbytes = Encoding.UTF8.GetBytes(str); 
                client.BeginSend(inbytes, 0, inbytes.Length, SocketFlags.None, new AsyncCallback(SendTarget), client); 
            } 
            client.Close(); 
        } 
 
        static void ConnectTarget(IAsyncResult res) 
        { 
            Socket client = (Socket)res.AsyncState; 
            client.EndConnect(res); 
            client.BeginReceive(oubytes, 0, 2048, SocketFlags.None, ReceiveTarget, client); 
        } 
 
        static void SendTarget(IAsyncResult res) 
        { 
            //Socket client = (Socket)res.AsyncState;  
            //int size = client.EndSend(res);  
        } 
 
        static void ReceiveTarget(IAsyncResult res) 
        { 
            Socket client = (Socket)res.AsyncState; 
            int size = client.EndReceive(res); 
            if (size > 0) 
            { 
                Console.WriteLine(Encoding.UTF8.GetString(oubytes, 0, size)); 
                Console.WriteLine(client.RemoteEndPoint + " " + DateTimeOffset.Now.ToString("G")); 
            } 
            // 繼續等待輸入  
            client.BeginReceive(oubytes, 0, 2048, SocketFlags.None, new AsyncCallback(ReceiveTarget), client); 
        } 
    } 

using System;
using System.Text;
using System.Net;
using System.Net.Sockets;

namespace ConsoleApplication
{
    class Program
    {
        static byte[] inbytes = new byte[2048];
        static byte[] oubytes = new byte[2048];
        static void Main(string[] args)
        {
            // 連接到Server
            Socket client = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
            client.BeginConnect("127.0.0.1", 200, new AsyncCallback(ConnectTarget), client);
            // 接收輸入並發消息
            string str = string.Empty;
            while (str != "exit")
            {
                Console.WriteLine("ME: " + DateTimeOffset.Now.ToString("G"));
                str = Console.ReadLine();
                inbytes = Encoding.UTF8.GetBytes(str);
                client.BeginSend(inbytes, 0, inbytes.Length, SocketFlags.None, new AsyncCallback(SendTarget), client);
            }
            client.Close();
        }

        static void ConnectTarget(IAsyncResult res)
        {
            Socket client = (Socket)res.AsyncState;
            client.EndConnect(res);
            client.BeginReceive(oubytes, 0, 2048, SocketFlags.None, ReceiveTarget, client);
        }

        static void SendTarget(IAsyncResult res)
        {
            //Socket client = (Socket)res.AsyncState;
            //int size = client.EndSend(res);
        }

        static void ReceiveTarget(IAsyncResult res)
        {
            Socket client = (Socket)res.AsyncState;
            int size = client.EndReceive(res);
            if (size > 0)
            {
                Console.WriteLine(Encoding.UTF8.GetString(oubytes, 0, size));
                Console.WriteLine(client.RemoteEndPoint + " " + DateTimeOffset.Now.ToString("G"));
            }
            // 繼續等待輸入
            client.BeginReceive(oubytes, 0, 2048, SocketFlags.None, new AsyncCallback(ReceiveTarget), client);
        }
    }
}

 

 

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