amtToMove = Input.GetAxis()*Time.deltaTime**(transform.position.x<- transform.position = Vector3((transform.position.x> transform.position = Vector3(-
= amtToMove = bulletSpeed * mytransform.Translate(Vector3.up * (mytransform.position.y>.gameObject);
amtToMove = Input.GetAxis()*Time.deltaTime**(transform.position.x<- transform.position = Vector3((transform.position.x> transform.position = Vector3(- Vector3 position = Vector3(transform.position.x,transform.position.y+transform.localScale.y/ (Input.GetKeyDown(
Rect (,,,), Rect (,,,), Rect (,,,),
(GUI.Button ( Rect (,,,), (GUI.Button ( Rect (,,,), (GUI.Button ( Rect (,,,),