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 程式師世界 >> 編程語言 >> .NET網頁編程 >> C# >> C#入門知識 >> 程序設計 之 C#實現《拼圖游戲》,

程序設計 之 C#實現《拼圖游戲》,

編輯:C#入門知識

程序設計 之 C#實現《拼圖游戲》,


功能描述:

  1.用戶自定義上傳圖片

  2.游戲難度選擇:簡單(3*3)、一般(5*5)、困難(9*9)三個級別

  3.紀錄完成步數

模塊:

  1.拼圖類

  2.配置類

  3.游戲菜單窗口

  4.游戲運行窗口

 代碼文件VS2013版本:

 游戲:        百度網盤鏈接:http://pan.baidu.com/s/1boQFZqf

--------------------------------------------------我叫分割線---------------------------------------------------------------

1.拼圖類

  方法:

  1.構造函數:傳圖片並分割成一個一個小圖片

  2.交換方法

  3.大圖中截取小單元方法

  4.移動單元的方法

  5.打亂單元順序方法

using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;

namespace 拼圖
{
    public class Puzzle
    {
        public enum Diff         //游戲難度
        {
            simple,//簡單
            ordinary,//普通
            difficulty//困難
        }
        private struct Node      //拼圖單元格結構體
        {
            public Image Img;
            public int Num;
        }
        private Image _img;      //拼圖圖片
        public int Width;       //拼圖邊長
        private Diff _gameDif;   //游戲難度
        private Node[,] node;    //單元格數組
        public int N;           //單元格數組行列數

        /// <summary>
        /// 構造函數
        /// </summary>
        /// <param name="Img">拼圖大圖</param>
        /// <param name="GameDif">游戲難度,該類下結構體Diff</param>
        public Puzzle(Image Img,int Width, Diff GameDif)
        {
            this._gameDif = GameDif;
            this._img = Img;
            this.Width = Width;
            switch(this._gameDif)
            {
                case Diff.simple:    //簡單則單元格數組保存為3*3的二維數組
                    this.N = 3;
                    node=new Node[3,3];
                    break;
                case Diff.ordinary:    //一般則為5*5
                    this.N = 5;
                    node = new Node[5, 5];
                    break;
                case Diff.difficulty:  //困難則為9*9
                    this.N = 9;
                    node = new Node[9, 9];
                    break;
            }
            
            //分割圖片形成各單元保存在數組中
            int Count = 0;
            for (int x = 0; x < this.N; x++)
            {
                for (int y = 0; y < this.N; y++)
                {

                    node[x, y].Img = CaptureImage(this._img, this.Width / this.N, this.Width / this.N, x * (this.Width / this.N), y * (this.Width / this.N));
                    node[x, y].Num = Count;
                    Count++;
                }
            }
            
            for (int x = 0; x < this.N; x++)
            {
                for (int y = 0; y < this.N; y++)
                {

                    Graphics newGra = Graphics.FromImage(node[x, y].Img);
                    newGra.DrawLine(new Pen(Color.White), new Point(0, 0), new Point(0, this.Width / this.N));
                    newGra.DrawLine(new Pen(Color.White), new Point(0, 0), new Point(this.Width / this.N, 0));
                    newGra.DrawLine(new Pen(Color.White), new Point(this.Width / this.N, this.Width / this.N), new Point(this.Width / this.N, 0));
                    newGra.DrawLine(new Pen(Color.White), new Point(this.Width / this.N, this.Width / this.N), new Point(0,this.Width / this.N));
                }
            }
            //(最後一項為空單獨處理)
            node[N - 1, N - 1].Img = Image.FromFile("Image\\end.PNG");
            Graphics newGra2 = Graphics.FromImage(node[N - 1, N - 1].Img);
            newGra2.DrawLine(new Pen(Color.Red), new Point(1, 1), new Point(1, this.Width / this.N - 1));
            newGra2.DrawLine(new Pen(Color.Red), new Point(1, 1), new Point(this.Width / this.N - 1, 1));
            newGra2.DrawLine(new Pen(Color.Red), new Point(this.Width / this.N - 1, this.Width / this.N - 1), new Point(this.Width / this.N - 1, 1));
            newGra2.DrawLine(new Pen(Color.Red), new Point(this.Width / this.N - 1, this.Width / this.N - 1), new Point( 1,this.Width / this.N - 1));
            //打亂拼圖
            this.Upset();

        }


        /// <summary>
        /// 由圖片fromImage中截圖並返回
        /// </summary>
        /// <param name="fromImage">原圖片</param>
        /// <param name="width">寬</param>
        /// <param name="height">高</param>
        /// <param name="spaceX">起始X坐標</param>
        /// <param name="spaceY">起始Y坐標</param>
        /// <returns></returns>
        public  Image CaptureImage(Image fromImage, int width, int height, int spaceX, int spaceY)
        {
            int x = 0;
            int y = 0;
            int sX = fromImage.Width - width;
            int sY = fromImage.Height - height;
            if (sX > 0)
            {
                x = sX > spaceX ? spaceX : sX;
            }
            else
            {
                width = fromImage.Width;
            }
            if (sY > 0)
            {
                y = sY > spaceY ? spaceY : sY;
            }
            else
            {
                height = fromImage.Height;
            }

            //創建新圖位圖   
            Bitmap bitmap = new Bitmap(width, height);
            //創建作圖區域   
            Graphics graphic = Graphics.FromImage(bitmap);
            //截取原圖相應區域寫入作圖區   
            graphic.DrawImage(fromImage, 0, 0, new Rectangle(x, y, width, height), GraphicsUnit.Pixel);
            //從作圖區生成新圖   
            Image saveImage = Image.FromHbitmap(bitmap.GetHbitmap());
            return saveImage;
        }
        /// <summary>
        /// 移動坐標(x,y)拼圖單元
        /// </summary>
        /// <param name="x">拼圖單元x坐標</param>
        /// <param name="y">拼圖單元y坐標</param>
        public bool Move(int x,int y)
        {
            //MessageBox.Show(" " + node[2, 2].Num);
            if (x + 1 != N && node[x + 1, y].Num ==  N * N - 1)
            {
                Swap(new Point(x + 1, y), new Point(x, y));
                return true;
            }
            if (y + 1 != N && node[x, y + 1].Num ==  N * N - 1)
            {
                Swap(new Point(x, y + 1), new Point(x, y));
                return true;
            }                
            if (x - 1 != -1 && node[x - 1, y].Num == N * N - 1)
            {
                Swap(new Point(x - 1, y), new Point(x, y));
                return true;
            }   
            if (y - 1 != -1 && node[x, y - 1].Num == N * N - 1)
            {
                Swap(new Point(x, y - 1), new Point(x, y));
                return true;
            }
            return false;
                
        }
        //交換兩個單元格
        private  void Swap(Point a, Point b)
        {
            Node temp = new Node();
            temp = this.node[a.X, a.Y];
            this.node[a.X, a.Y] = this.node[b.X, b.Y];
            this.node[b.X, b.Y] = temp;
        }
        public bool Judge()
        {
            int count=0;
            for (int x = 0; x < this.N; x++)
            {
                for (int y = 0; y < this.N; y++)
                {
                    if (this.node[x, y].Num != count)
                        return false;
                    count++;
                }
            }
            return true;
        }
        public Image Display()
        {
            Bitmap bitmap = new Bitmap(this.Width, this.Width);
            //創建作圖區域   
            Graphics newGra = Graphics.FromImage(bitmap);
            for (int x = 0; x < this.N; x++)
                for (int y = 0; y < this.N; y++)
                    newGra.DrawImage(node[x, y].Img, new Point(x * this.Width / this.N, y * this.Width / this.N));
            return bitmap;
        }
        /// <summary>
        /// 打亂拼圖
        /// </summary>
        public void Upset()
        {
            int sum = 100000;
            if (this._gameDif == Diff.simple) sum = 10000;
            //if (this._gameDif == Diff.ordinary) sum = 100000;
            Random ran = new Random();
            for (int i = 0, x = N - 1, y = N - 1; i < sum; i++)
            {
                long tick = DateTime.Now.Ticks;
                ran = new Random((int)(tick & 0xffffffffL) | (int)(tick >> 32)|ran.Next());
                switch (ran.Next(0, 4))
                {
                    case 0:
                        if (x + 1 != N)
                        {
                            Move(x + 1, y);
                            x = x + 1;
                        }
                            
                        break;
                    case 1:
                        if (y + 1 != N)
                        {
                            Move(x, y + 1);
                            y = y + 1;
                        } 
                        break;
                    case 2:
                        if (x - 1 != -1)
                        {
                            Move(x - 1, y);
                            x = x - 1;
                        }      
                        break;
                    case 3:
                        if (y - 1 != -1)
                        {
                            Move(x, y - 1);
                            y = y - 1;
                        }
                        break;
                }

            }
        }

        

    }
}

配置類:

using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace 拼圖
{
    public static class GamePage
    {
        public static Puzzle.Diff Dif;  //游戲難度
        public static Image img;        //拼圖圖案
    }
}

游戲菜單:

 通過菜單,上傳圖片至配置類img,並選擇難度上傳至配置類Dif,然後拼圖對象構造時讀取配置類

 


using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace 拼圖 { public partial class Menu : Form { public Menu() { InitializeComponent(); GamePage.img =Image.FromFile(@"Image\\拼圖.jpg"); Control.CheckForIllegalCrossThreadCalls = false; } private void button1_Click(object sender, EventArgs e) { GamePage.Dif = Puzzle.Diff.simple; this.Hide(); Form1 ff = new Form1(); ff.closefather+=new 拼圖.Form1.childclose(this.closethis); ff.Show(); } private void button2_Click(object sender, EventArgs e) { GamePage.Dif = Puzzle.Diff.ordinary; this.Hide(); Form1 ff = new Form1(); ff.closefather += new 拼圖.Form1.childclose(this.closethis); ff.Show(); } private void button3_Click(object sender, EventArgs e) { GamePage.Dif = Puzzle.Diff.difficulty; this.Hide(); Form1 ff = new Form1(); ff.closefather += new 拼圖.Form1.childclose(this.closethis); ff.Show(); } public void closethis() { this.Show(); } private void button4_Click(object sender, EventArgs e) { OpenFileDialog ofd = new OpenFileDialog(); ofd.ShowDialog(); GamePage.img = Image.FromFile(ofd.FileName).GetThumbnailImage(600,600,new Image.GetThumbnailImageAbort(delegate { return false; }), IntPtr.Zero); } private void Menu_Load(object sender, EventArgs e) { } } }

游戲運行窗口:

1.注冊鼠標點擊事件來獲得輸入消息

2.顯示功能

3.pictureBox1用來展示游戲拼圖情況

4.pictureBox2展示完整拼圖的縮略圖(當鼠標移至pictureBox2時,發送消息,使pictureBox1顯示完整拼圖)

5.Numlabel來顯示移動步數(通過變量Num的累加來計算)

 

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using System.Windows.Forms;

namespace 拼圖
{
    public partial class Form1 : Form
    {
        public Form1()
        {
            InitializeComponent();
        }
        private Puzzle puzzle;
        private int Num=0;
        private Image img;
        private void Form1_Load(object sender, EventArgs e)
        {
            img = GamePage.img;
            pictureBox2.Image = img.GetThumbnailImage(120,120, new Image.GetThumbnailImageAbort(delegate { return false; }), IntPtr.Zero);
            puzzle = new Puzzle(img, 600, GamePage.Dif);
            pictureBox1.Image =puzzle.Display();
        }

        private void pictureBox1_MouseClick(object sender, MouseEventArgs e)
        {
            if (puzzle.Move(e.X / (puzzle.Width / puzzle.N), e.Y / (puzzle.Width / puzzle.N)))
            {
                Num++;
                pictureBox1.Image = puzzle.Display();
                if (puzzle.Judge())
                { 
                    if (MessageBox.Show("恭喜過關", "是否重新玩一把", MessageBoxButtons.OKCancel) == DialogResult.OK)
                    {
                        Num = 0;
                        puzzle.Upset();
                        pictureBox1.Image = puzzle.Display();
                        
                    }
                    else
                    {
                        Num = 0;
                        closefather();
                        this.Close();
                    }

                } 

            }
            NumLabel.Text = Num.ToString();
        }

        private void pictureBox2_MouseEnter(object sender, EventArgs e)
        {
            pictureBox1.Image = img;
        }

        private void pictureBox2_MouseLeave(object sender, EventArgs e)
        {
            pictureBox1.Image = puzzle.Display();
        }


        private void Form1_FormClosed(object sender, FormClosedEventArgs e)
        {
            closefather();
        }
        public delegate void childclose();
        public event childclose closefather;

    }
}

 

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