C#完成圖片上傳(PC端和APP)保管及 跨域上傳闡明。本站提示廣大學習愛好者:(C#完成圖片上傳(PC端和APP)保管及 跨域上傳闡明)文章只能為提供參考,不一定能成為您想要的結果。以下是C#完成圖片上傳(PC端和APP)保管及 跨域上傳闡明正文
A-PC端:
1-頁面--multiple是控制單張還是多張圖片上傳
<input id="BusRoute" type="file" class="btn btn-default btn-lg" multiple />
2-後台獲取圖片文件:
HttpFileCollection pcFileColl = HttpContext.Current.Request.Files;
3-保管示例:
#region 創立目錄 //完好存儲途徑 string completeUrl = ""; //絕對等級途徑 string relativeUrl = ""; //string saveTempPath = "~/Resources/Pic"; //string picUploadPath = HttpContext.Current.Server.MapPath(saveTempPath); //添加根目錄 completeUrl = @"\\10.0.8.52\YuanXinFiles\Office\"; ; //添加一級目錄 string relativeOneUrl = DateTime.Now.Year.ToString(); completeUrl += "\\" + relativeOneUrl; relativeUrl += "\\" + relativeOneUrl; if (!Directory.Exists(completeUrl)) { Directory.CreateDirectory(completeUrl); } //添加二級目錄 string relativeTwoUrl = DateTime.Now.Month.ToString(); completeUrl += "\\" + relativeTwoUrl; relativeUrl += "\\" + relativeTwoUrl; if (!Directory.Exists(completeUrl)) { Directory.CreateDirectory(completeUrl); } #endregion //保管 HttpFileCollection picColl = picModel.PcFileColl; for (var i = 0; i < picColl.Count; i++) { HttpPostedFile file = picColl[i]; //保管圖片 //保管至指定目錄 file.SaveAs(completeUrl + "\\" + fileName); }
B-APP:
前端頁面長什麼樣不論了,後台拿到的是base64的字符串集合.
1-保管示例:
#region 創立目錄 //完好存儲途徑 string completeUrl = ""; //絕對等級途徑 string relativeUrl = ""; //string saveTempPath = "~/Resources/Pic"; //string picUploadPath = HttpContext.Current.Server.MapPath(saveTempPath); //添加根目錄 completeUrl = @"\\10.0.8.52\YuanXinFiles\Office\"; ; //添加一級目錄 string relativeOneUrl = DateTime.Now.Year.ToString(); completeUrl += "\\" + relativeOneUrl; relativeUrl += "\\" + relativeOneUrl; if (!Directory.Exists(completeUrl)) { Directory.CreateDirectory(completeUrl); } //添加二級目錄 string relativeTwoUrl = DateTime.Now.Month.ToString(); completeUrl += "\\" + relativeTwoUrl; relativeUrl += "\\" + relativeTwoUrl; if (!Directory.Exists(completeUrl)) { Directory.CreateDirectory(completeUrl); } #endregion //保管 byte[] bytes = Convert.FromBase64String(strPic.picCode); MemoryStream memStream = new MemoryStream(bytes); BinaryFormatter binFormatter = new BinaryFormatter(); System.Drawing.Bitmap map = new Bitmap(memStream); Image image = (Image)map; string imageName = Guid.NewGuid().ToString("N"); //保管圖片 image.Save(completeUrl + "\\" + imageName + "." + strPic.picType); //保管圖片
C-跨域保管問題:
跨域的罕見場景如下圖所示:我們經過電腦的網絡影射,銜接到所需求的目錄,這裡添加上擁有權限的人員賬號即可訪問目的文件夾,那麼運用C#代碼如何取得訪問權限呢?
要獲取以上訪問權限,需求援用一個類和添加一些復雜代碼:
1-訪問代碼:
/// <summary> /// 經過指定用戶執行上次圖片操作 /// </summary> /// <param name="uploadAction"></param> public void UploadFileByUser(Action uploadAction) { //參考類:D:\SourceCode\MCSFramework\02.Develop\MobileWebApp\YuanXin\Services\FileUploadService\Controllers\UploadController.cs //無法經過權限認證--只能經過外網訪問 try { var ip = "10.0.8.52"; var domain = "sinooceanland"; var username = ConfigurationManager.AppSettings["uploadUserName"].ToString(); //配置的用戶名 var pwd = ConfigurationManager.AppSettings["uploadPassword"].ToString(); //配置的密碼 var root = ConfigurationManager.AppSettings["uploadRootPath"].ToString(); //配置的文件根途徑 using (NetworkShareAccesser.Access(ip, domain, username, pwd)) //樹立銜接 { uploadAction(); //圖片保管代碼 } } catch (System.Exception e) { } }
2-必需類:
public class NetworkShareAccesser : IDisposable { private string _remoteUncName; private string _remoteComputerName; public string RemoteComputerName { get { return this._remoteComputerName; } set { this._remoteComputerName = value; this._remoteUncName = @"\\" + this._remoteComputerName; } } public string UserName { get; set; } public string Password { get; set; } #region Consts private const int RESOURCE_CONNECTED = 0x00000001; private const int RESOURCE_GLOBALNET = 0x00000002; private const int RESOURCE_REMEMBERED = 0x00000003; private const int RESOURCETYPE_ANY = 0x00000000; private const int RESOURCETYPE_DISK = 0x00000001; private const int RESOURCETYPE_PRINT = 0x00000002; private const int RESOURCEDISPLAYTYPE_GENERIC = 0x00000000; private const int RESOURCEDISPLAYTYPE_DOMAIN = 0x00000001; private const int RESOURCEDISPLAYTYPE_SERVER = 0x00000002; private const int RESOURCEDISPLAYTYPE_SHARE = 0x00000003; private const int RESOURCEDISPLAYTYPE_FILE = 0x00000004; private const int RESOURCEDISPLAYTYPE_GROUP = 0x00000005; private const int RESOURCEUSAGE_CONNECTABLE = 0x00000001; private const int RESOURCEUSAGE_CONTAINER = 0x00000002; private const int CONNECT_INTERACTIVE = 0x00000008; private const int CONNECT_PROMPT = 0x00000010; private const int CONNECT_REDIRECT = 0x00000080; private const int CONNECT_UPDATE_PROFILE = 0x00000001; private const int CONNECT_COMMANDLINE = 0x00000800; private const int CONNECT_CMD_SAVECRED = 0x00001000; private const int CONNECT_LOCALDRIVE = 0x00000100; #endregion #region Errors private const int NO_ERROR = 0; private const int ERROR_ACCESS_DENIED = 5; private const int ERROR_ALREADY_ASSIGNED = 85; private const int ERROR_BAD_DEVICE = 1200; private const int ERROR_BAD_NET_NAME = 67; private const int ERROR_BAD_PROVIDER = 1204; private const int ERROR_CANCELLED = 1223; private const int ERROR_EXTENDED_ERROR = 1208; private const int ERROR_INVALID_ADDRESS = 487; private const int ERROR_INVALID_PARAMETER = 87; private const int ERROR_INVALID_PASSWORD = 1216; private const int ERROR_MORE_DATA = 234; private const int ERROR_NO_MORE_ITEMS = 259; private const int ERROR_NO_NET_OR_BAD_PATH = 1203; private const int ERROR_NO_NETWORK = 1222; private const int ERROR_BAD_PROFILE = 1206; private const int ERROR_CANNOT_OPEN_PROFILE = 1205; private const int ERROR_DEVICE_IN_USE = 2404; private const int ERROR_NOT_CONNECTED = 2250; private const int ERROR_OPEN_FILES = 2401; #endregion #region PInvoke Signatures [DllImport("Mpr.dll")] private static extern int WNetUseConnection( IntPtr hwndOwner, NETRESOURCE lpNetResource, string lpPassword, string lpUserID, int dwFlags, string lpAccessName, string lpBufferSize, string lpResult ); [DllImport("Mpr.dll")] private static extern int WNetCancelConnection2( string lpName, int dwFlags, bool fForce ); [StructLayout(LayoutKind.Sequential)] private class NETRESOURCE { public int dwScope = 0; public int dwType = 0; public int dwDisplayType = 0; public int dwUsage = 0; public string lpLocalName = ""; public string lpRemoteName = ""; public string lpComment = ""; public string lpProvider = ""; } #endregion /// <summary> /// Creates a NetworkShareAccesser for the given computer name. The user will be promted to enter credentials /// </summary> /// <param name="remoteComputerName"></param> /// <returns></returns> public static NetworkShareAccesser Access(string remoteComputerName) { return new NetworkShareAccesser(remoteComputerName); } /// <summary> /// Creates a NetworkShareAccesser for the given computer name using the given domain/computer name, username and password /// </summary> /// <param name="remoteComputerName"></param> /// <param name="domainOrComuterName"></param> /// <param name="userName"></param> /// <param name="password"></param> public static NetworkShareAccesser Access(string remoteComputerName, string domainOrComuterName, string userName, string password) { return new NetworkShareAccesser(remoteComputerName, domainOrComuterName + @"\" + userName, password); } /// <summary> /// Creates a NetworkShareAccesser for the given computer name using the given username (format: domainOrComputername\Username) and password /// </summary> /// <param name="remoteComputerName"></param> /// <param name="userName"></param> /// <param name="password"></param> public static NetworkShareAccesser Access(string remoteComputerName, string userName, string password) { return new NetworkShareAccesser(remoteComputerName, userName, password); } private NetworkShareAccesser(string remoteComputerName) { RemoteComputerName = remoteComputerName; this.ConnectToShare(this._remoteUncName, null, null, true); } private NetworkShareAccesser(string remoteComputerName, string userName, string password) { RemoteComputerName = remoteComputerName; UserName = userName; Password = password; this.ConnectToShare(this._remoteUncName, this.UserName, this.Password, false); } private void ConnectToShare(string remoteUnc, string username, string password, bool promptUser) { NETRESOURCE nr = new NETRESOURCE { dwType = RESOURCETYPE_DISK, lpRemoteName = remoteUnc }; int result; if (promptUser) { result = WNetUseConnection(IntPtr.Zero, nr, "", "", CONNECT_INTERACTIVE | CONNECT_PROMPT, null, null, null); } else { result = WNetUseConnection(IntPtr.Zero, nr, password, username, 0, null, null, null); } if (result != NO_ERROR) { throw new Win32Exception(result); } } private void DisconnectFromShare(string remoteUnc) { int result = WNetCancelConnection2(remoteUnc, CONNECT_UPDATE_PROFILE, false); if (result != NO_ERROR) { throw new Win32Exception(result); } } /// <summary> /// Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources. /// </summary> /// <filterpriority>2</filterpriority> public void Dispose() { this.DisconnectFromShare(this._remoteUncName); } }
以上所述是給大家引見的C#完成圖片上傳(PC端和APP)保管及 跨域上傳闡明,希望對大家有所協助,假如大家有任何疑問請給我留言,會及時回復大家的。在此也十分感激大家對網站的支持!