C#之Socket操作類實例解析。本站提示廣大學習愛好者:(C#之Socket操作類實例解析)文章只能為提供參考,不一定能成為您想要的結果。以下是C#之Socket操作類實例解析正文
本文展現了一個C#的Socket操作類的完全實例,並附帶了用法解釋,分享給年夜家供年夜家參考之用。詳細辦法以下:
重要功效代碼以下:
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Net.Sockets; using System.Collections; using System.Net; using System.Runtime.Serialization; using System.Runtime.Serialization.Formatters.Binary; using System.IO; using System.Collections.Specialized; using System.Threading; public class DuxSocketClient { #region 公有字段 /// <summary> /// 設置數據緩沖區年夜小 默許1024 /// </summary> private static int m_maxpacket = 1024 * 4; public delegate void SendFileProgress(int progress); public delegate void ReceiveFileProgress(int progress); #endregion #region 辦事器偵聽 /// <summary> /// 辦事器偵聽辦法 前往null則解釋沒有鏈接上 /// </summary> /// <returns>前往一個套接字(Socket)</returns> public static Socket ListenerSocket(TcpListener listener) { try { Socket socket = listener.AcceptSocket(); return socket; } catch { return null; } } /// <summary> /// 辦事器偵聽辦法 前往null則解釋沒有鏈接上 /// </summary> /// <param name="listener"></param> /// <returns>前往一個收集流</returns> public static NetworkStream ListenerStream(TcpListener listener) { try { TcpClient client = listener.AcceptTcpClient(); return client.GetStream(); } catch { return null; } } #endregion #region 客戶端銜接 public static Socket ConnectSocket(TcpClient tcpclient, IPEndPoint ipendpoint) { try { tcpclient.Connect(ipendpoint); return tcpclient.Client; } catch { return null; } } public static Socket ConnectSocket(TcpClient tcpclient, IPAddress ipadd, int port) { try { tcpclient.Connect(ipadd, port); return tcpclient.Client; } catch { return null; } } public static NetworkStream ConnectStream(TcpClient tcpclient, IPEndPoint ipendpoint) { try { tcpclient.Connect(ipendpoint); return tcpclient.GetStream(); } catch { return null; } } public static NetworkStream ConnectStream(TcpClient tcpclient, IPAddress ipadd, int port) { try { tcpclient.Connect(ipadd, port); return tcpclient.GetStream(); } catch { return null; } } #endregion #region Socket吸收數據 /// <summary> /// 接收固定長度字符串 /// </summary> /// <param name="socket"></param> /// <param name="size"></param> /// <returns></returns> public static byte[] ReceiveFixData(Socket socket, int size) { int offset = 0; int recv = 0; int dataleft = size; byte[] msg = new byte[size]; while (dataleft > 0) { recv = socket.Receive(msg, offset, dataleft, 0); if (recv == 0) { break; } offset += recv; dataleft -= recv; } return msg; } /// <summary> /// 吸收變長字符串 /// 為了處置粘包成績 ,每次發送數據時 包頭(數據字節長度) + 注釋 /// 這個發送小數據 /// 設置包頭的字節為8,不克不及跨越8位數的字節數組 /// </summary> /// <param name="socket"></param> /// <returns>byte[]數組</returns> public static byte[] ReceiveVarData(Socket socket) { //每次接收數據時,吸收固定長度的包頭,包頭長度為8 byte[] lengthbyte = ReceiveFixData(socket, 8); //length獲得字符長度 然後加工處置獲得數字 int length = GetPacketLength(lengthbyte); //獲得注釋 return ReceiveFixData(socket, length); } /// <summary> /// 吸收T類對象,反序列化 /// </summary> /// <typeparam name="T">吸收T類對象,T類必需是一個可序列化類</typeparam> /// <param name="socket"></param> /// <returns></returns> public static T ReceiveVarData<T>(Socket socket) { //先吸收包頭長度 固定8個字節 byte[] lengthbyte = ReceiveFixData(socket, 8); //獲得字節長度 int length = GetPacketLength(lengthbyte); byte[] bytecoll = new byte[m_maxpacket]; IFormatter format = new BinaryFormatter(); MemoryStream stream = new MemoryStream(); int offset = 0; //吸收字節個數 int lastdata = length; //還剩下若干沒有吸收,初始年夜小等於現實年夜小 int receivedata = m_maxpacket; //每次吸收年夜小 //輪回吸收 int mark = 0; //標志幾回吸收到的數據為0長度 while (true) { //剩下的字節數能否小於緩存年夜小 if (lastdata < m_maxpacket) { receivedata = lastdata; //就只吸收剩下的字節數 } int count = socket.Receive(bytecoll,0,receivedata,0); if (count > 0) { stream.Write(bytecoll, 0, count); offset += count; lastdata -= count; mark = 0; } else { mark++; if (mark == 10) { break; } } if (offset == length) { break; } } stream.Seek(0, SeekOrigin.Begin); //必需要這個 或許stream.Position = 0; T t = (T)format.Deserialize(stream); stream.Close(); return t; } /// <summary> /// 在事後獲得文件的文件名和年夜小 /// 挪用此辦法吸收文件 /// </summary> /// <param name="socket"></param> /// <param name="path">途徑必需存在</param> public static bool ReceiveFile(Socket socket, string path, string filename, long size,ReceiveFileProgress progress) { bool ret = false; if (Directory.Exists(path)) { //重要是避免有重名文件 string savepath = GetPath(path, filename); //獲得文件途徑 //緩沖區 byte[] file = new byte[m_maxpacket]; int count = 0; //每次吸收的現實長度 int receivedata = m_maxpacket; //每主要吸收的長度 long offset = 0; //輪回吸收的總長度 long lastdata = size; //殘剩若干還沒吸收 int mark = 0; using (FileStream fs = new FileStream(savepath, FileMode.OpenOrCreate, FileAccess.Write)) { if (size > 0) { while (true) { if (lastdata < receivedata) { receivedata = Convert.ToInt32(lastdata); } count = socket.Receive(file, 0, receivedata, SocketFlags.None); if (count > 0) { fs.Write(file, 0, count); offset += count; lastdata -= count; mark = 0; } else { mark++; //持續5次吸收為0字節 則跳出輪回 if (mark ==10) { break; } } //吸收進度 if (progress != null) { progress(Convert.ToInt32(((Convert.ToDouble(offset) / Convert.ToDouble(size)) * 100))); } //吸收終了 if (offset == size) { ret = true; break; } } } fs.Close(); } } return ret; } public static bool ReceiveFile(Socket socket, string path, string filename, long size) { return ReceiveFile(socket, path, filename, size,null); } /// <summary> /// 事後不曉得文件名和文件年夜小 用此辦法吸收 /// 此辦法關於的發送辦法是SendFile() /// </summary> /// <param name="socket"></param> /// <param name="path">要保留的目次</param> public static void ReceiveFile(Socket socket, string path) { //獲得包頭信息字節數組 (文件名 + 文件年夜小 的字符串長度) //取前8位 byte[] info_bt = ReceiveFixData(socket, 8); //獲得包頭信息字符長度 int info_length = GetPacketLength(info_bt); //提取包頭信息,(文件名 + 文件年夜小 的字符串長度) byte[] info = ReceiveFixData(socket, info_length); //獲得文件信息字符串 (文件名 + 文件年夜小) string info_str = System.Text.Encoding.UTF8.GetString(info); string[] strs = info_str.Split('|'); string filename = strs[0]; //文件名 long length = Convert.ToInt64(strs[1]); //文件年夜小 //開端吸收文件 ReceiveFile(socket, path, filename, length); } private static int GetPacketLength(byte[] length) { string str = System.Text.Encoding.UTF8.GetString(length); str = str.TrimEnd('*'); ;//("*", ""); int _length = 0; if (int.TryParse(str, out _length)) { return _length; } else { return 0; } } /// <summary> /// 獲得文件途徑(避免有文件名反復) /// 如:aaa.txt曾經在directory目次下存在,則會獲得文件aaa(1).txt /// </summary> /// <param name="directory">目次名</param> /// <param name="file">文件名</param> /// <returns>文件途徑</returns> static int i = 0; static string markPath = String.Empty; public static string GetPath(string directory, string file) { if (markPath == String.Empty) { markPath = Path.Combine(directory, file); } string path = Path.Combine(directory, file); if (File.Exists(path)) { i++; string filename = Path.GetFileNameWithoutExtension(markPath) + "(" + i.ToString() + ")"; string extension = Path.GetExtension(markPath); return GetPath(directory, filename + extension); } else { i = 0; markPath = String.Empty; return path; } } #endregion #region Socket發送數據 /// <summary> /// 發送固定長度新聞 /// 發送字節數不克不及年夜於int型最年夜值 /// </summary> /// <param name="socket"></param> /// <param name="msg"></param> /// <returns>前往發送字節個數</returns> public static int SendFixData(Socket socket, byte[] msg) { int size = msg.Length; //要發送字節長度 int offset = 0; //曾經發送長度 int dataleft = size; //剩下字符 int senddata = m_maxpacket; //每次發送年夜小 while (true) { //如多余下的字節數 小於 每次發送字節數 if (dataleft < senddata) { senddata = dataleft; } int count = socket.Send(msg, offset, senddata, SocketFlags.None); offset += count; dataleft -= count; if (offset == size) { break; } } return offset; } /// <summary> /// 發送變長信息 格局 包頭(包頭占8位) + 注釋 /// </summary> /// <param name="socket"></param> /// <param name="contact">發送文本</param> /// <returns></returns> public static int SendVarData(Socket socket, string contact) { //獲得字符長度 int size = System.Text.Encoding.UTF8.GetBytes(contact).Length; //包頭字符 string length = GetSendPacketLengthStr(size); //包頭 + 注釋 byte[] sendbyte = System.Text.Encoding.UTF8.GetBytes(length + contact); //發送 return SendFixData(socket, sendbyte); } /// <summary> /// 發送釀成信息 /// </summary> /// <param name="socket"></param> /// <param name="bytes"></param> /// <returns></returns> public static int SendVarData(Socket socket, byte[] bytes) { //獲得包頭字節 int size = bytes.Length; string length = GetSendPacketLengthStr(size); byte[] lengthbyte = System.Text.Encoding.UTF8.GetBytes(length); //發送包頭 SendFixData(socket, lengthbyte); //由於不曉得注釋是甚麼編碼所以沒有歸並 //發送注釋 return SendFixData(socket, bytes); } /// <summary> /// 發送T類型對象,序列化 /// </summary> /// <typeparam name="T">T類型</typeparam> /// <param name="socket"></param> /// <param name="obj">T類型對象,必需是可序列化的</param> /// <returns></returns> public static int SendSerializeObject<T>(Socket socket, T obj) { byte[] bytes = SerializeObject(obj); return SendVarData(socket, bytes); } /// <summary> /// 發送文件 /// </summary> /// <param name="socket">socket對象</param> /// <param name="path">文件途徑</param> /// <param name="issend">能否發送文件(頭)信息,假如以後曉得文件[年夜小,稱號]則為false</param> /// <param name="progress"></param> /// <returns></returns> public static bool SendFile(Socket socket, string path,bool issend,SendFileProgress progress) { bool ret = false; if (File.Exists(path)) { FileInfo fileinfo = new FileInfo(path); string filename = fileinfo.Name; long length = fileinfo.Length; //發送文件信息 if (issend) { SendVarData(socket, filename + "|" + length); } //發送文件 long offset = 0; byte[] b = new byte[m_maxpacket]; int mark = 0; using (FileStream fs = new FileStream(path, FileMode.Open, FileAccess.Read)) { int senddata = b.Length; long i = length; //輪回讀取發送 while (true) { int count = fs.Read(b, 0, senddata); if (count > 0) { socket.Send(b, 0, count, SocketFlags.None); offset += count; mark = 0; } else { mark++; if (mark == 10) { break; } } if (progress != null) { progress(Convert.ToInt32(((Convert.ToDouble(offset) / Convert.ToDouble(length)) * 100))); } if (offset == length) { break; } Thread.Sleep(50); //設置期待時光,以避免粘包 } } } return ret; } /// <summary> /// 發送文件,不須要進度信息 /// </summary> /// <param name="socket">socket對象</param> /// <param name="path">文件途徑</param> /// <param name="issend">能否產生(頭)信息</param> /// <returns></returns> public static bool SendFile(Socket socket, string path,bool issend) { return SendFile(socket, path, issend, null); } /// <summary> /// 發送文件,不須要進度信息和(頭)信息 /// </summary> /// <param name="socket">socket對象</param> /// <param name="path">文件途徑</param> /// <returns></returns> public static bool SendFile(Socket socket, string path) { return SendFile(socket, path, false, null); } private static byte[] SerializeObject(object obj) { IFormatter format = new BinaryFormatter(); MemoryStream stream = new MemoryStream(); format.Serialize(stream, obj); byte[] ret = stream.ToArray(); stream.Close(); return ret; } private static string GetSendPacketLengthStr(int size) { string length = size.ToString() + "********"; //獲得size的長度 return length.Substring(0, 8); //截取前前8位 } #endregion #region NetworkStream吸收數據 //沒寫 #endregion #region NetworkStream發送數據 //沒寫 #endregion }
用法解釋:
每一個吸收的辦法都對應著有發送辦法
如:
發送辦法:
SendFixData(socket,"01");
吸收辦法:
ReceiveFixData(socket,2); //size 就為2
不曉得發送文本長度:
string txt = ???? //不曉得有若干字符
發送辦法:
SendVarData(socket,txt); //有重載版
吸收辦法:
ReceiveVarData(socket);
願望本文所述實例對年夜家C#法式設計有所贊助。