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1、概述
比來須要用進度條,秉著不反復造輪子的准繩,上github上搜刮了一番,看了幾個認為比擬悅目的ProgressBar,好比:daimajia的等。簡略看了下代碼,根本都是繼續自View,徹完全底的自界說了一個進度條。盯著那壯麗轉動條,溘然認為,為何要經由過程View去寫一個轉動條,體系曾經供給了ProgressBar和屬於它的特征,我們沒需要從新去構建一個,然則體系的又比擬丑,分歧版本變現還紛歧定一樣。那末得出我們的目的:轉變體系ProgressBar的模樣。
對沒錯,我們沒有需要去從0打造一個ProgressBar,人家固然長的欠好看,然則特征和穩固性照樣方才的,我們只須要為其整下容就ok了。
接上去,我們貼下後果圖:
1、橫向的進度條
2、圓形的進度條
沒錯,這就是我們的進度條後果,橫向的模擬了daimajia的進度條模樣。不外我們繼續子ProgressBar,簡略的為其全部容,代碼清楚易懂 。為何說,易懂呢?
橫向誰人進度條,年夜家會drawLine()和drawText()吧,那末經由過程getWidth()拿到控件的寬度,再經由過程getProgress()拿到進度,按比例掌握繪制線的長短,字的地位還不是分分鐘的事。
2、完成
橫向的轉動條繪制確定須要一些屬性,好比已/未達到進度的色彩、寬度,文本的色彩、年夜小等。
原來呢,我是想經由過程體系ProgressBar的progressDrawable,從外面提取一些屬性完成繪制須要的參數的。然則,終究呢,反而讓代碼變得龐雜。所以終究照樣改用自界說屬性。 說道自界說屬性,年夜家應當曾經不生疏了。
1、HorizontalProgressBarWithNumber
(1)自界說屬性
values/attr_progress_bar.xml:
<?xml version="1.0" encoding="utf-8"?> <resources> <declare-styleable name="HorizontalProgressBarWithNumber"> <attr name="progress_unreached_color" format="color" /> <attr name="progress_reached_color" format="color" /> <attr name="progress_reached_bar_height" format="dimension" /> <attr name="progress_unreached_bar_height" format="dimension" /> <attr name="progress_text_size" format="dimension" /> <attr name="progress_text_color" format="color" /> <attr name="progress_text_offset" format="dimension" /> <attr name="progress_text_visibility" format="enum"> <enum name="visible" value="0" /> <enum name="invisible" value="1" /> </attr> </declare-styleable> <declare-styleable name="RoundProgressBarWidthNumber"> <attr name="radius" format="dimension" /> </declare-styleable> </resources>
(2)結構中獲得
public class HorizontalProgressBarWithNumber extends ProgressBar { private static final int DEFAULT_TEXT_SIZE = 10; private static final int DEFAULT_TEXT_COLOR = 0XFFFC00D1; private static final int DEFAULT_COLOR_UNREACHED_COLOR = 0xFFd3d6da; private static final int DEFAULT_HEIGHT_REACHED_PROGRESS_BAR = 2; private static final int DEFAULT_HEIGHT_UNREACHED_PROGRESS_BAR = 2; private static final int DEFAULT_SIZE_TEXT_OFFSET = 10; /** * painter of all drawing things */ protected Paint mPaint = new Paint(); /** * color of progress number */ protected int mTextColor = DEFAULT_TEXT_COLOR; /** * size of text (sp) */ protected int mTextSize = sp2px(DEFAULT_TEXT_SIZE); /** * offset of draw progress */ protected int mTextOffset = dp2px(DEFAULT_SIZE_TEXT_OFFSET); /** * height of reached progress bar */ protected int mReachedProgressBarHeight = dp2px(DEFAULT_HEIGHT_REACHED_PROGRESS_BAR); /** * color of reached bar */ protected int mReachedBarColor = DEFAULT_TEXT_COLOR; /** * color of unreached bar */ protected int mUnReachedBarColor = DEFAULT_COLOR_UNREACHED_COLOR; /** * height of unreached progress bar */ protected int mUnReachedProgressBarHeight = dp2px(DEFAULT_HEIGHT_UNREACHED_PROGRESS_BAR); /** * view width except padding */ protected int mRealWidth; protected boolean mIfDrawText = true; protected static final int VISIBLE = 0; public HorizontalProgressBarWithNumber(Context context, AttributeSet attrs) { this(context, attrs, 0); } public HorizontalProgressBarWithNumber(Context context, AttributeSet attrs, int defStyle) { super(context, attrs, defStyle); setHorizontalScrollBarEnabled(true); obtainStyledAttributes(attrs); mPaint.setTextSize(mTextSize); mPaint.setColor(mTextColor); } /** * get the styled attributes * * @param attrs */ private void obtainStyledAttributes(AttributeSet attrs) { // init values from custom attributes final TypedArray attributes = getContext().obtainStyledAttributes( attrs, R.styleable.HorizontalProgressBarWithNumber); mTextColor = attributes .getColor( R.styleable.HorizontalProgressBarWithNumber_progress_text_color, DEFAULT_TEXT_COLOR); mTextSize = (int) attributes.getDimension( R.styleable.HorizontalProgressBarWithNumber_progress_text_size, mTextSize); mReachedBarColor = attributes .getColor( R.styleable.HorizontalProgressBarWithNumber_progress_reached_color, mTextColor); mUnReachedBarColor = attributes .getColor( R.styleable.HorizontalProgressBarWithNumber_progress_unreached_color, DEFAULT_COLOR_UNREACHED_COLOR); mReachedProgressBarHeight = (int) attributes .getDimension( R.styleable.HorizontalProgressBarWithNumber_progress_reached_bar_height, mReachedProgressBarHeight); mUnReachedProgressBarHeight = (int) attributes .getDimension( R.styleable.HorizontalProgressBarWithNumber_progress_unreached_bar_height, mUnReachedProgressBarHeight); mTextOffset = (int) attributes .getDimension( R.styleable.HorizontalProgressBarWithNumber_progress_text_offset, mTextOffset); int textVisible = attributes .getInt(R.styleable.HorizontalProgressBarWithNumber_progress_text_visibility, VISIBLE); if (textVisible != VISIBLE) { mIfDrawText = false; } attributes.recycle(); }
嗯,看起來代碼挺長,其實都是在獲得自界說屬性,沒甚麼技巧含量。
(3)onMeasure
適才不是出onDraw外面寫寫就好了麼,為何要改onMeasure呢,重要是由於我們一切的屬性好比進度條寬度讓用戶自界說了,所以我們的丈量也得略微變下。
@Override protected synchronized void onMeasure(int widthMeasureSpec, int heightMeasureSpec) { int heightMode = MeasureSpec.getMode(heightMeasureSpec); if (heightMode != MeasureSpec.EXACTLY) { float textHeight = (mPaint.descent() + mPaint.ascent()); int exceptHeight = (int) (getPaddingTop() + getPaddingBottom() + Math .max(Math.max(mReachedProgressBarHeight, mUnReachedProgressBarHeight), Math.abs(textHeight))); heightMeasureSpec = MeasureSpec.makeMeasureSpec(exceptHeight, MeasureSpec.EXACTLY); } super.onMeasure(widthMeasureSpec, heightMeasureSpec); }
寬度我們不變,所以的自界說屬性不觸及寬度,高度呢,只斟酌不是EXACTLY的情形(用戶明白指定了,我們就不論了),依據padding和進度條寬度算出本身想要的,假如非EXACTLY下,我們停止exceptHeight封裝,傳入給控件停止丈量高度。
丈量完,就到我們的onDraw了~~~
(4)onDraw
@Override protected synchronized void onDraw(Canvas canvas) { canvas.save(); //畫筆平移到指定paddingLeft, getHeight() / 2地位,留意今後坐標都為以此為0,0 canvas.translate(getPaddingLeft(), getHeight() / 2); boolean noNeedBg = false; //以後進度和總值的比例 float radio = getProgress() * 1.0f / getMax(); //已達到的寬度 float progressPosX = (int) (mRealWidth * radio); //繪制的文本 String text = getProgress() + "%"; //拿到字體的寬度和高度 float textWidth = mPaint.measureText(text); float textHeight = (mPaint.descent() + mPaint.ascent()) / 2; //假如達到最初,則未達到的進度條不須要繪制 if (progressPosX + textWidth > mRealWidth) { progressPosX = mRealWidth - textWidth; noNeedBg = true; } // 繪制已達到的進度 float endX = progressPosX - mTextOffset / 2; if (endX > 0) { mPaint.setColor(mReachedBarColor); mPaint.setStrokeWidth(mReachedProgressBarHeight); canvas.drawLine(0, 0, endX, 0, mPaint); } // 繪制文本 if (mIfDrawText) { mPaint.setColor(mTextColor); canvas.drawText(text, progressPosX, -textHeight, mPaint); } // 繪制未達到的進度條 if (!noNeedBg) { float start = progressPosX + mTextOffset / 2 + textWidth; mPaint.setColor(mUnReachedBarColor); mPaint.setStrokeWidth(mUnReachedProgressBarHeight); canvas.drawLine(start, 0, mRealWidth, 0, mPaint); } canvas.restore(); } @Override protected void onSizeChanged(int w, int h, int oldw, int oldh) { super.onSizeChanged(w, h, oldw, oldh); mRealWidth = w - getPaddingRight() - getPaddingLeft(); }
其實焦點辦法就是onDraw了,然則呢,onDraw也很簡略,繪制線、繪制文本、繪制線,停止。
還有兩個簡略的幫助辦法:
/** * dp 2 px * * @param dpVal */ protected int dp2px(int dpVal) { return (int) TypedValue.applyDimension(TypedValue.COMPLEX_UNIT_DIP, dpVal, getResources().getDisplayMetrics()); } /** * sp 2 px * * @param spVal * @return */ protected int sp2px(int spVal) { return (int) TypedValue.applyDimension(TypedValue.COMPLEX_UNIT_SP, spVal, getResources().getDisplayMetrics()); }
好了,到此我們的橫向進度就停止了,是否是很簡略~~假如你是自界說View,你還得斟酌progress的更新,斟酌狀況的燒毀與恢復等等龐雜的器械。
接上去看我們的RoundProgressBarWidthNumber圓形的進度條。
2、RoundProgressBarWidthNumber
圓形的進度條和橫向的進度條根本變量都是分歧的,因而我就讓RoundProgressBarWidthNumber extends HorizontalProgressBarWithNumber 了。
然後須要轉變的就是丈量和onDraw了:
完全代碼:
package com.zhy.view; import android.content.Context; import android.content.res.TypedArray; import android.graphics.Canvas; import android.graphics.Paint.Cap; import android.graphics.Paint.Style; import android.graphics.RectF; import android.util.AttributeSet; import com.zhy.library.view.R; public class RoundProgressBarWidthNumber extends HorizontalProgressBarWithNumber { /** * mRadius of view */ private int mRadius = dp2px(30); public RoundProgressBarWidthNumber(Context context) { this(context, null); } public RoundProgressBarWidthNumber(Context context, AttributeSet attrs) { super(context, attrs); mReachedProgressBarHeight = (int) (mUnReachedProgressBarHeight * 2.5f); TypedArray ta = context.obtainStyledAttributes(attrs, R.styleable.RoundProgressBarWidthNumber); mRadius = (int) ta.getDimension( R.styleable.RoundProgressBarWidthNumber_radius, mRadius); ta.recycle(); mTextSize = sp2px(14); mPaint.setStyle(Style.STROKE); mPaint.setAntiAlias(true); mPaint.setDither(true); mPaint.setStrokeCap(Cap.ROUND); } @Override protected synchronized void onMeasure(int widthMeasureSpec, int heightMeasureSpec) { int heightMode = MeasureSpec.getMode(heightMeasureSpec); int widthMode = MeasureSpec.getMode(widthMeasureSpec); int paintWidth = Math.max(mReachedProgressBarHeight, mUnReachedProgressBarHeight); if (heightMode != MeasureSpec.EXACTLY) { int exceptHeight = (int) (getPaddingTop() + getPaddingBottom() + mRadius * 2 + paintWidth); heightMeasureSpec = MeasureSpec.makeMeasureSpec(exceptHeight, MeasureSpec.EXACTLY); } if (widthMode != MeasureSpec.EXACTLY) { int exceptWidth = (int) (getPaddingLeft() + getPaddingRight() + mRadius * 2 + paintWidth); widthMeasureSpec = MeasureSpec.makeMeasureSpec(exceptWidth, MeasureSpec.EXACTLY); } super.onMeasure(heightMeasureSpec, heightMeasureSpec); } @Override protected synchronized void onDraw(Canvas canvas) { String text = getProgress() + "%"; // mPaint.getTextBounds(text, 0, text.length(), mTextBound); float textWidth = mPaint.measureText(text); float textHeight = (mPaint.descent() + mPaint.ascent()) / 2; canvas.save(); canvas.translate(getPaddingLeft(), getPaddingTop()); mPaint.setStyle(Style.STROKE); // draw unreaded bar mPaint.setColor(mUnReachedBarColor); mPaint.setStrokeWidth(mUnReachedProgressBarHeight); canvas.drawCircle(mRadius, mRadius, mRadius, mPaint); // draw reached bar mPaint.setColor(mReachedBarColor); mPaint.setStrokeWidth(mReachedProgressBarHeight); float sweepAngle = getProgress() * 1.0f / getMax() * 360; canvas.drawArc(new RectF(0, 0, mRadius * 2, mRadius * 2), 0, sweepAngle, false, mPaint); // draw text mPaint.setStyle(Style.FILL); canvas.drawText(text, mRadius - textWidth / 2, mRadius - textHeight, mPaint); canvas.restore(); } }
起首獲得它的專有屬性mRadius,然後依據此屬性去丈量,丈量完成繪制;
繪制的進程呢?
先繪制一個細一點的圓,然後繪制一個粗一點的弧度,兩者疊在一路就行。文本呢,繪制在中央~~~整體,沒甚麼代碼量。
好了,兩個進度條就到這了,是否是發明簡略許多。整體設計上,存在些成績,假如抽取一個BaseProgressBar用於獲得公共的屬性;然後分歧模樣的進度條繼續分離完成本身的丈量和模樣,如許構造能夠會清楚些~~~
3、應用
結構文件
<ScrollView xmlns:android="http://schemas.android.com/apk/res/android" xmlns:tools="http://schemas.android.com/tools" xmlns:zhy="http://schemas.android.com/apk/res-auto" android:layout_width="match_parent" android:layout_height="match_parent" > <LinearLayout android:layout_width="match_parent" android:layout_height="match_parent" android:orientation="vertical" android:padding="25dp" > <com.zhy.view.HorizontalProgressBarWithNumber android:id="@+id/id_progressbar01" android:layout_width="match_parent" android:layout_height="wrap_content" android:layout_marginTop="50dip" android:padding="5dp" /> <com.zhy.view.HorizontalProgressBarWithNumber android:layout_width="match_parent" android:layout_height="wrap_content" android:layout_marginTop="50dip" android:padding="5dp" android:progress="50" zhy:progress_text_color="#ffF53B03" zhy:progress_unreached_color="#ffF7C6B7" /> <com.zhy.view.RoundProgressBarWidthNumber android:id="@+id/id_progress02" android:layout_width="match_parent" android:layout_height="wrap_content" android:layout_marginTop="50dip" android:padding="5dp" android:progress="30" /> <com.zhy.view.RoundProgressBarWidthNumber android:layout_width="match_parent" android:layout_height="wrap_content" android:layout_marginTop="50dip" android:padding="5dp" android:progress="50" zhy:progress_reached_bar_height="20dp" zhy:progress_text_color="#ffF53B03" zhy:radius="60dp" /> </LinearLayout> </ScrollView>
MainActivity
package com.zhy.sample.progressbar; import android.app.Activity; import android.os.Bundle; import android.os.Handler; import com.zhy.annotation.Log; import com.zhy.view.HorizontalProgressBarWithNumber; public class MainActivity extends Activity { private HorizontalProgressBarWithNumber mProgressBar; private static final int MSG_PROGRESS_UPDATE = 0x110; private Handler mHandler = new Handler() { @Log public void handleMessage(android.os.Message msg) { int progress = mProgressBar.getProgress(); mProgressBar.setProgress(++progress); if (progress >= 100) { mHandler.removeMessages(MSG_PROGRESS_UPDATE); } mHandler.sendEmptyMessageDelayed(MSG_PROGRESS_UPDATE, 100); }; }; @Log @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); mProgressBar = (HorizontalProgressBarWithNumber) findViewById(R.id.id_progressbar01); mHandler.sendEmptyMessage(MSG_PROGRESS_UPDATE); } }; public static string GetHtml(string URL, string cookie, out string header, string server)
願望本文所述對年夜家的C#法式設計有所贊助。