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第一種:須要把調試辦法改成debug
代碼用 #if DEBUG 包裹
using System; using System.Collections.Generic; using System.Text; using System.IO; namespace SplitPackage { public static class EnvConfig { static EnvConfig() { #if DEBUG ToolsPath = @"D:\workspace\shopstyle\tool"; #else ToolsPath = Environment.CurrentDirectory; #endif int rootIdx = ToolsPath.LastIndexOf(@"\"); if (rootIdx > 0) { RootPath = ToolsPath.Substring(0, rootIdx); } } public static string ToolsPath { get; private set; } public static string TmplateFile { get { return Path.Combine(ToolsPath, @"template\default.pm"); } } public static string RootPath { get; private set; } public static string ModulePath { get { return Path.Combine(RootPath, "module"); } } public static string ConfigPath { get { return Path.Combine(RootPath, "conf"); } } } }
第二種:
應用宏界說
#define DEBUG// C#的宏界說必需湧現在一切代碼之前。以後我們只讓DEBUG宏有用。
using System.Diagnostics; //必需包括這個包
#define DEBUG using System.Diagnostics; namespace TestConsole { class ToolKit { [ConditionalAttribute("LI")] // Attribute稱號的長記法 [ConditionalAttribute("DEBUG")] public static void Method1() { Console.WriteLine("Created By Li, Buged.11"); } [ConditionalAttribute("LI")] [ConditionalAttribute("NOBUG")] public static void Method2() { Console.WriteLine("Created By Li, NoBug."); } [Conditional("ZHANG")] // Attribute稱號的短記法 [Conditional("DEBUG")] public static void Method3() { Console.WriteLine("Created By Zhang, Buged.11"); } [Conditional("ZHANG")] [Conditional("NOBUG")] public static void Method4() { Console.WriteLine("Created By Zhang, NoBug."); } } static void Main(string[] args) { ToolKit.Method1(); ToolKit.Method2(); ToolKit.Method3(); ToolKit.Method4(); } } }