C#編寫的藝術字類實例代碼。本站提示廣大學習愛好者:(C#編寫的藝術字類實例代碼)文章只能為提供參考,不一定能成為您想要的結果。以下是C#編寫的藝術字類實例代碼正文
空話不多說了,直接給年夜家上代碼了,詳細代碼以下所示:
代碼以下:
using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Drawing.Text; using System.Drawing.Drawing2D; using System.Data; using System.Text; using System.Windows.Forms; public partial class WordArt : UserControl//這是一個藝術字的控件 { //文本屬性 private string _text = "WordArt"; public string Caption { get { return _text; } set { _text = value; } } //字體和年夜小 private Font _WordArtFont = new Font("宋體",15); public Font WordArtFont { get { return _WordArtFont; } set { _WordArtFont = value; } } //色彩 private Color _WordArtForeColor = Color.BlueViolet; public Color WordArtForeColor { get { return _WordArtForeColor; } set { _WordArtForeColor = value; } } //暗影的色彩 private Color _WordArtBackColor = Color.Gray; public Color WordArtBackColor { set { _WordArtBackColor = value; } get { return _WordArtBackColor; } } //文本輸入質量:出現形式戰爭滑後果 private TextRenderingHint _TextRenderingHint = TextRenderingHint.ClearTypeGridFit; public TextRenderingHint WordArtTextRenderingHint { get { return _TextRenderingHint; } set { _TextRenderingHint = value; } } public SmoothingMode _SmoothingMode = SmoothingMode.AntiAlias; public SmoothingMode WordArtSmoothingMode { get { return _SmoothingMode; } set { _SmoothingMode = value; } } public WordArt() { InitializeComponent(); } //藝術字的情勢:暗影,浮雕…… private WordArtEffectStyle _WordArtEffect=WordArtEffectStyle.projection;//投影為默許情勢; public WordArtEffectStyle WordArtEffect { get { return _WordArtEffect; } set { _WordArtEffect = value; } } protected override void OnPaint(PaintEventArgs e) { base.OnPaint(e); Graphics g = this.CreateGraphics(); Brush backBrush=new SolidBrush(this.WordArtBackColor); Brush foreBrush=new SolidBrush(this.WordArtForeColor); SizeF size = g.MeasureString(this.Caption, this.WordArtFont); Single posX = (this.Width - Convert.ToInt16(size.Width)) / 2; Single posY = (this.Height - Convert.ToInt16(size.Height)) / 2; switch (this.WordArtEffect) { case WordArtEffectStyle.projection://投影後果 //設置文本輸入質量 g.TextRenderingHint = this.WordArtTextRenderingHint; g.SmoothingMode = this.WordArtSmoothingMode; Matrix matrix = new Matrix(); //投射 matrix.Shear(-1.5f, 0.0f); //縮放 matrix.Scale(1, 0.5f); //平移 matrix.Translate(120, 75); //對畫圖立體坐標實行變換 g.Transform = matrix;
代碼到此停止了,願望對年夜家有所贊助!