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 程式師世界 >> 編程語言 >> .NET網頁編程 >> C# >> 關於C# >> C#調用Google Earth Com API開發(四)

C#調用Google Earth Com API開發(四)

編輯:關於C#

本篇繼續介紹Google Earth COM API開發的基礎知識,相對第三篇的改進如下:

1)增加鼠標滾輪支持,可以實現放大、縮小。此功能利用上一篇提供的HookAPI.dll實現

2)讀取PlaceMarks(Google Earth界面中的位置)並顯示、隱藏

3)讀取所有圖層,顯示並隱藏

下面,繼續放代碼:

1、鼠標滾輪事件,實現放大、縮小

1: ...
2: // 放大
3: private const long ZoomIn = 0x00780000;
4: // 縮小
5: private const long ZoomOut = 0xFF880000;
6: ...
7: mouseHook.MouseWheel += new MouseEventHandler(mouseHook_MouseWheel);
8: ...
9: /// <summary>
10: /// 鼠標鉤子。鼠標滾動事件
11: /// </summary>
12: /// <param name="sender"></param>
13: /// <param name="e"></param>
14: void mouseHook_MouseWheel(object sender, MouseEventArgs e)
15: {
16:   IntPtr hWnd = NativeMethods.WindowFromPoint(e.Location);
17:   if (hWnd == this.GeRenderHWnd)
18:   {
19:     Point point = this.Control.PointToClient(e.Location);
20:     // 如果鼠標位置在控件內部,則說明鼠標在GoogleEarth視圖范圍內進行了滾動
21:     if (this.Control.ClientRectangle.Contains(point))
22:     {
23:       NativeMethods.PostMessage(GeRenderHWnd, (int) WM_MOUSE.WM_MOUSEWHEEL, e.Delta == 120 ? ZoomIn : ZoomOut, 0);
24:     }
25:   }
26: }

2、讀取PlaceMarks

Google Earth COM API中提供了兩個讀取PlaceMarks的函數。一個是GetTemporaryPlaces(),用來讀 取臨時位置;另一個是GetMyPlaces(),用來讀取自定義位置,即GoogleEarth中顯示的“我的位置”。呵 呵

1: ...
2: /// <summary>
3: /// 顯示位置“PlaceMarks”。位置分為兩種,一種時TemporaryPlaces,另一種為 MyPlaces
4: /// </summary>
5: protected void ShowPlaces()
6: {
7:   Thread.Sleep(500);
8:   // 獲取MyPlaces
9:   FeatureGE myPlace = GeApp.GetMyPlaces();
10:   // 獲取臨時位置
11:   FeatureGE temporaryPlace = GeApp.GetTemporaryPlaces();
12:   // 
13:   List<FeatureGE> places = new List<FeatureGE>();
14:   places.Add(myPlace);
15:   places.Add(temporaryPlace);
16:
17:   // 獲取工具面板
18:   GEToolPad toolPad = GetToolPad();
19:   // 顯示所有位置
20:   toolPad.ShowPlaces(places);
21: }
22: ...
23: /// <summary>
24: /// 顯示所有PlaceMarks(位置)
25: /// </summary>
26: /// <param name="places"></param>
27: public void ShowPlaces(List<FeatureGE> places)
28: {
29:   if (this.InvokeRequired)
30:   {
31:     Action method = delegate {
32:       InternalShowPlaces(places);
33:     };
34:
35:     try
36:     {
37:       this.Invoke(method);
38:     }
39:     catch { }
40:   }
41:   else
42:   {
43:     InternalShowPlaces(places);
44:   }
45: }
46: /// <summary>
47: /// 顯示所有PlaceMarks(位置)。被ShowPlaces函數調用
48: /// </summary>
49: /// <param name="places"></param>
50: protected void InternalShowPlaces(List<FeatureGE> places)
51: {
52:   this.tvPlaces.Nodes.Clear();
53:
54:   if (places == null || places.Count <= 0)
55:     return;
56:
57:   foreach (FeatureGE place in places)
58:   {
59:     TreeNode node = new TreeNode(place.Name);
60:     node.Checked = place.Visibility > 0;
61:     node.Tag = place;
62:
63:     ShowChildrenPlaces(place, node);
64:
65:     node.Expand();
66:
67:     this.tvPlaces.Nodes.Add(node);
68:   }
69: }
70: /// <summary>
71: /// 顯示指定PlaceMark的子PlaceMark
72: /// </summary>
73: /// <param name="place">父PlaceMark</param>
74: /// <param name="node">父節點</param>
75: protected void ShowChildrenPlaces(FeatureGE place, TreeNode node)
76: {
77:   FeatureCollectionGE places = place.GetChildren();
78:
79:   foreach (FeatureGE child in places)
80:   {
81:     TreeNode tn = new TreeNode(child.Name);
82:     tn.Checked = child.Visibility > 0;
83:     tn.Tag = child;
84:
85:     ShowChildrenPlaces(child, tn);
86:
87:     node.Nodes.Add(tn);
88:   }
89: }

3、讀取圖層

1: ...
2: /// <summary>
3: /// 顯示圖層
4: /// </summary>
5: protected void ShowLayers()
6: {
7:   Thread.Sleep(500);
8:   // 獲取所有圖層信息
9:   FeatureCollectionGE layers = GeApp.GetLayersDatabases();
10:   // 獲取工具面板
11:   GEToolPad toolPad = GetToolPad();
12:   // 顯示所有圖層
13:   toolPad.ShowLayers(layers);
14: }
15: ...
16: /// <summary>
17: /// 將給定的圖層集合顯示在“圖層”選項卡的樹形控件中
18: /// </summary>
19: /// <param name="layers">圖層集合</param>
20: public void ShowLayers(FeatureCollectionGE layers)
21: {
22:   if (this.InvokeRequired)
23:   {
24:     Action method = delegate {
25:       InternalShowLayers(layers);
26:     };
27:     try
28:     {
29:       this.Invoke(method);
30:     }
31:     catch { }
32:   }
33:   else
34:   {
35:     InternalShowLayers(layers);
36:   }
37: }
38: /// <summary>
39: /// 將給定的圖層集合顯示在“圖層”選項卡的樹形控件中.被公共函數ShowLayers調用
40: /// </summary>
41: /// <param name="layers"></param>
42: protected void InternalShowLayers(FeatureCollectionGE layers)
43: {
44:   this.tvLayers.Nodes.Clear();
45:
46:   if (layers == null || layers.Count <= 0)
47:   {
48:     return;
49:   }
50:
51:   foreach (FeatureGE layer in layers)
52:   {
53:     TreeNode node = new TreeNode(layer.Name);
54:     node.Checked = layer.Visibility > 0;
55:     node.Tag = layer;
56:
57:     ShowChidrenLayers(layer, node);
58:
59:     node.Expand();
60:
61:     this.tvLayers.Nodes.Add(node);
62:   }
63: }
64: /// <summary>
65: /// 顯示指定圖層的子圖層
66: /// </summary>
67: /// <param name="layer">當前圖層</param>
68: /// <param name="node">當前節點</param>
69: protected void ShowChidrenLayers(FeatureGE layer, TreeNode node)
70: {
71:   FeatureCollectionGE layers = layer.GetChildren();
72:
73:   foreach (FeatureGE child in layers)
74:   {
75:     TreeNode tn = new TreeNode(child.Name);
76:     tn.Checked = child.Visibility > 0;
77:     tn.Tag = child;
78:
79:     ShowChidrenLayers(child, tn);
80:
81:     node.Nodes.Add(tn);
82:   }
83: }

呵呵,代碼很簡單。按照此代碼修改第三篇的源程序就可以實現本篇的功能了。

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