要實現一個屏幕鍵盤,需要監聽所有鍵盤事件,無論窗體是否被激活。因此需 要一個全局的鉤子,也就是系統范圍的鉤子。
什麼是鉤子(Hook)
鉤子(Hook)是Windows提供的一種消息處理機制平台,是指在程序正常 運行中接受信息之前預先啟動的函數,用來檢查和修改傳給該程序的信息,(鉤 子)實際上是一個處理消息的程序段,通過系統調用,把它掛入系統。每當特定 的消息發出,在沒有到達目的窗口前,鉤子程序就先捕獲該消息,亦即鉤子函數 先得到控制權。這時鉤子函數即可以加工處理(改變)該消息,也可以不作處理 而繼續傳遞該消息,還可以強制結束消息的傳遞。注意:安裝鉤子函數將會影響 系統的性能。監測“系統范圍事件”的系統鉤子特別明顯。因為系統 在處理所有的相關事件時都將調用您的鉤子函數,這樣您的系統將會明顯的減慢 。所以應謹慎使用,用完後立即卸載。還有,由於您可以預先截獲其它進程的消 息,所以一旦您的鉤子函數出了問題的話必將影響其它的進程。
鉤子的作 用范圍
一共有兩種范圍(類型)的鉤子,局部的和遠程的。局部鉤子僅鉤 掛自己進程的事件。遠程的鉤
子還可以將鉤掛其它進程發生的事件。遠程 的鉤子又有兩種: 基於線程的鉤子將捕獲其它進程中某一特定線程的事件。簡言 之,就是可以用來觀察其它進程中的某一特定線程將發生的事件。系統范圍的鉤 子將捕捉系統中所有進程將發生的事件消息。
Hook 類型
Windows 共有14種Hooks,每一種類型的Hook可以使應用程序能夠監視不同類型的系統消息 處理機制。下面描述所有可以利用的Hook類型的發生時機。詳細內容可以查閱 MSDN,這裡只介紹我們將要用到的兩種類型的鉤子。
(1) WH_KEYBOARD_LL Hook
WH_KEYBOARD_LL Hook監視輸入到線程消息隊列中的 鍵盤消息。
(2)WH_MOUSE_LL Hook
WH_MOUSE_LL Hook監視輸入到 線程消息隊列中的鼠標消息。下面的 class 把 API 調用封裝起來以便調用。
1// NativeMethods.cs
2using System;
3using System.Runtime.InteropServices;
4using System.Drawing;
5
6namespace CnBlogs.Youzai.ScreenKeyboard {
7 [StructLayout (LayoutKind.Sequential)]
8 internal struct MOUSEINPUT {
9 public int dx;
10 public int dy;
11 public int mouseData;
12 public int dwFlags;
13 public int time;
14 public IntPtr dwExtraInfo;
15 }
16
17 [StructLayout(LayoutKind.Sequential)]
18 internal struct KEYBDINPUT {
19 public short wVk;
20 public short wScan;
21 public int dwFlags;
22 public int time;
23 public IntPtr dwExtraInfo;
24 }
25
26 [StructLayout(LayoutKind.Explicit)]
27 internal struct Input {
28 [FieldOffset(0)]
29 public int type;
30 [FieldOffset(4)]
31 public MOUSEINPUT mi;
32 [FieldOffset(4)]
33 public KEYBDINPUT ki;
34 [FieldOffset(4)]
35 public HARDWAREINPUT hi;
36 }
37
38 [StructLayout (LayoutKind.Sequential)]
39 internal struct HARDWAREINPUT {
40 public int uMsg;
41 public short wParamL;
42 public short wParamH;
43 }
44
45 internal class INPUT {
46 public const int MOUSE = 0;
47 public const int KEYBOARD = 1;
48 public const int HARDWARE = 2;
49 }
50
51 internal static class NativeMethods {
52 [DllImport("User32.dll", CharSet = CharSet.Auto, SetLastError = false)]
53 internal static extern IntPtr GetWindowLong(IntPtr hWnd, int nIndex);
54
55 [DllImport("User32.dll", CharSet = CharSet.Auto, SetLastError = false)]
56 internal static extern IntPtr SetWindowLong(IntPtr hWnd, int nIndex, int dwNewLong);
57
58 [DllImport("User32.dll", EntryPoint = "SendInput", CharSet = CharSet.Auto)]
59 internal static extern UInt32 SendInput(UInt32 nInputs, Input[] pInputs, Int32 cbSize);
60
61 [DllImport("Kernel32.dll", EntryPoint = "GetTickCount", CharSet = CharSet.Auto)]
62 internal static extern int GetTickCount();
63
64 [DllImport("User32.dll", EntryPoint = "GetKeyState", CharSet = CharSet.Auto)]
65 internal static extern short GetKeyState(int nVirtKey);
66
67 [DllImport("User32.dll", EntryPoint = "SendMessage", CharSet = CharSet.Auto)]
68 internal static extern IntPtr SendMessage(IntPtr hWnd, int msg, IntPtr wParam, IntPtr lParam);
69 }
70}
安裝鉤子
使用SetWindowsHookEx函數(API函數),指定一個Hook類型、自己的 Hook過程是全局還是局部Hook,同時給出Hook過程的進入點,就可以輕松的安裝 自己的Hook過程。SetWindowsHookEx總是將你的Hook函數放置在Hook鏈的頂端。 你可以使用CallNextHookEx函數將系統消息傳遞給Hook鏈中的下一個函數。
對於某些類型的Hook,系統將向該類的所有Hook函數發送消息,這時,
Hook函數中的CallNextHookEx語句將被忽略。全局(遠程鉤子)Hook函數 可以攔截系統中所有線程的某個特定的消息,為了安裝一個全局Hook過程,必須 在應用程序外建立一個DLL並將該Hook函數封裝到其中,應用程序在安裝全局Hook 過程時必須先得到該DLL模塊的句柄。將Dll名傳遞給LoadLibrary 函數,就會得 到該DLL模塊的句柄;得到該句柄 後,使用GetProcAddress函數可以得到Hook過 程的地址。最後,使用
SetWindowsHookEx將 Hook過程的首址嵌入相應的 Hook鏈中,SetWindowsHookEx傳遞一個模塊句柄,它為
Hook過程的進入點 ,線程標識符置為0,該Hook過程同系統中的所有線程關聯。如果是安裝局部Hook 此時
該Hook函數可以放置在DLL中,也可以放置在應用程序的模塊段。在 C#中通過平台調用(前文已經介紹過)
來調用API函數。
1 public void Start(bool installMouseHook, bool installKeyboardHook) {
2 if (hMouseHook == IntPtr.Zero && installMouseHook) {
3 MouseHookProcedure = new HookProc(MouseHookProc);
4 hMouseHook = SetWindowsHookEx(
5 WH_MOUSE_LL,
6 MouseHookProcedure,
7 Marshal.GetHINSTANCE(
8 Assembly.GetExecutingAssembly().GetModules()[0]),
9 0
10 );
11
12 if (hMouseHook == IntPtr.Zero) {
13 int errorCode = Marshal.GetLastWin32Error();
14 Stop(true, false, false);
15
16 throw new Win32Exception (errorCode);
17 }
18 }
19
20 if (hKeyboardHook == IntPtr.Zero && installKeyboardHook) {
21 KeyboardHookProcedure = new HookProc (KeyboardHookProc);
22 //install hook
23 hKeyboardHook = SetWindowsHookEx(
24 WH_KEYBOARD_LL,
25 KeyboardHookProcedure,
26 Marshal.GetHINSTANCE(
27 Assembly.GetExecutingAssembly().GetModules()[0]),
28 0);
29 // If SetWindowsHookEx fails.
30 if (hKeyboardHook == IntPtr.Zero) {
31 // Returns the error code returned by the last
32 // unmanaged function called using platform invoke
33 // that has the DllImportAttribute.SetLastError flag set.
34 int errorCode = Marshal.GetLastWin32Error();
35 //do cleanup
36 Stop(false, true, false);
37 //Initializes and throws a new instance of the
38 // Win32Exception class with the specified error.
39 throw new Win32Exception (errorCode);
40 }
41 }
42 }
使用完鉤子後,要進行卸載,這個可以寫在析構函數中。
1
2 public void Stop() {
3 this.Stop (true, true, true);
4 }
5
6 public void Stop (bool uninstallMouseHook, bool uninstallKeyboardHook,
7 bool throwExceptions) {
8 // if mouse hook set and must be uninstalled
9 if (hMouseHook != IntPtr.Zero && uninstallMouseHook) {
10 // uninstall hook
11 bool retMouse = UnhookWindowsHookEx(hMouseHook);
12 // reset invalid handle
13 hMouseHook = IntPtr.Zero;
14 // if failed and exception must be thrown
15 if (retMouse == false && throwExceptions) {
16 // Returns the error code returned by the last unmanaged function
17 // called using platform invoke that has the DllImportAttribute.
18 // SetLastError flag set.
19 int errorCode = Marshal.GetLastWin32Error();
20 // Initializes and throws a new instance of the Win32Exception class
21 // with the specified error.
22 throw new Win32Exception(errorCode);
23 }
24 }
25
26 // if keyboard hook set and must be uninstalled
27 if (hKeyboardHook != IntPtr.Zero && uninstallKeyboardHook) {
28 // uninstall hook
29 bool retKeyboard = UnhookWindowsHookEx(hKeyboardHook);
30 // reset invalid handle
31 hKeyboardHook = IntPtr.Zero;
32 // if failed and exception must be thrown
33 if (retKeyboard == false && throwExceptions) {
34 // Returns the error code returned by the last unmanaged function
35 // called using platform invoke that has the DllImportAttribute.
36 // SetLastError flag set.
37 int errorCode = Marshal.GetLastWin32Error();
38 // Initializes and throws a new instance of the Win32Exception class
39 // with the specified error.
40 throw new Win32Exception(errorCode);
41 }
42 }
43 }
44
將這個文件編譯成一個dll,即可在 應用程序中調用。通過它提供的事件,便可監聽所有的鍵盤事件。
但是, 這只能監聽鍵盤事件,沒有鍵盤的情況下,怎麼會有鍵盤事件?其實很簡單,通 過SendInput
API函數提供虛擬鍵盤代碼的調用即可模擬鍵盤輸入。下面的 代碼模擬一個 KeyDown 和 KeyUp 過程,把他們連接起來就是一次按鍵過程。
1 private void SendKeyDown(short key) {
2 Input[] input = new Input[1];
3 input[0].type = INPUT.KEYBOARD;
4 input[0].ki.wVk = key;
5 input[0].ki.time = NativeMethods.GetTickCount();
6
7 if (NativeMethods.SendInput((uint)input.Length, input, Marshal.SizeOf (input[0]))
8 < input.Length) {
9 throw new Win32Exception(Marshal.GetLastWin32Error());
10 }
11 }
12
13 private void SendKeyUp(short key) {
14 Input[] input = new Input[1];
15 input [0].type = INPUT.KEYBOARD;
16 input[0].ki.wVk = key;
17 input[0].ki.dwFlags = KeyboardConstaint.KEYEVENTF_KEYUP;
18 input[0].ki.time = NativeMethods.GetTickCount();
19
20 if (NativeMethods.SendInput((uint)input.Length, input, Marshal.SizeOf(input[0]))
21 < input.Length) {
22 throw new Win32Exception(Marshal.GetLastWin32Error ());
23 }
24 }
自己實現一個 KeyBoardButton 控件用作按鈕,用 Visual Studio 或者 SharpDevelop 為屏幕 鍵盤設計 UI,然後
在這些 Button 的 Click 事件裡面模擬一個按鍵過程 。
1
2 private void ButtonOnClick(object sender, EventArgs e) {
3 KeyboardButton btnKey = sender as KeyboardButton;
4 if (btnKey == null) {
5 return;
6 }
7
8 SendKeyCommand(btnKey);
9 }
10
11 private void SendKeyCommand (KeyboardButton keyButton) {
12 short key = keyButton.VKCode;
13 if (combinationVKButtonsMap.ContainsKey(key)) {
14 if (keyButton.Checked) {
15 SendKeyUp(key);
16 } else {
17 SendKeyDown(key);
18 }
19 } else {
20 SendKeyDown (key);
21 SendKeyUp(key);
22 }
23 }
其中 combinationVKButtonsMap 是一個 IDictionary<short, IList<KeyboardButton>>, key 存儲的是
VK_SHIFT, VK_CONTROL 等組合鍵的鍵盤碼。左右兩個按鈕對應同一個鍵 盤碼,因此需要放在一個 List 裡。
標准鍵盤上的每一個鍵都有虛擬鍵碼 ( VK_CODE)與之對應。還有一些其他的常量,
把它寫在一個靜態 class 裡吧。
1 // KeyboardConstaint.cs 2 internal static class KeyboardConstaint { 3 internal static readonly short VK_F1 = 0x70; 4 internal static readonly short VK_F2 = 0x71; 5 internal static readonly short VK_F3 = 0x72; 6 internal static readonly short VK_F4 = 0x73; 7 internal static readonly short VK_F5 = 0x74; 8 internal static readonly short VK_F6 = 0x75; 9 internal static readonly short VK_F7 = 0x76; 10 internal static readonly short VK_F8 = 0x77; 11 internal static readonly short VK_F9 = 0x78; 12 internal static readonly short VK_F10 = 0x79; 13 internal static readonly short VK_F11 = 0x7A; 14 internal static readonly short VK_F12 = 0x7B; 15 16 internal static readonly short VK_LEFT = 0x25; 17 internal static readonly short VK_UP = 0x26; 18 internal static readonly short VK_RIGHT = 0x27; 19 internal static readonly short VK_DOWN = 0x28; 20 21 internal static readonly short VK_NONE = 0x00; 22 internal static readonly short VK_ESCAPE = 0x1B; 23 internal static readonly short VK_EXECUTE = 0x2B; 24 internal static readonly short VK_CANCEL = 0x03; 25 internal static readonly short VK_RETURN = 0x0D; 26 internal static readonly short VK_ACCEPT = 0x1E; 27 internal static readonly short VK_BACK = 0x08; 28 internal static readonly short VK_TAB = 0x09; 29 internal static readonly short VK_DELETE = 0x2E; 30 internal static readonly short VK_CAPITAL = 0x14; 31 internal static readonly short VK_NUMLOCK = 0x90; 32 internal static readonly short VK_SPACE = 0x20; 33 internal static readonly short VK_DECIMAL = 0x6E; 34 internal static readonly short VK_SUBTRACT = 0x6D; 35 36 internal static readonly short VK_ADD = 0x6B; 37 internal static readonly short VK_DIVIDE = 0x6F; 38 internal static readonly short VK_MULTIPLY = 0x6A; 39 internal static readonly short VK_INSERT = 0x2D; 40 41 internal static readonly short VK_OEM_1 = 0xBA; // ';:' for US 42 internal static readonly short VK_OEM_PLUS = 0xBB; // '+' any country 43 44 internal static readonly short VK_OEM_MINUS = 0xBD; // '-' any country 45 46 internal static readonly short VK_OEM_2 = 0xBF; // '/?' for US 47 internal static readonly short VK_OEM_3 = 0xC0; // '`~' for US 48 internal static readonly short VK_OEM_4 = 0xDB; // '[{' for US 49 internal static readonly short VK_OEM_5 = 0xDC; // '\|' for US 50 internal static readonly short VK_OEM_6 = 0xDD; // ']}' for US 51 internal static readonly short VK_OEM_7 = 0xDE; // ''"' for US 52 internal static readonly short VK_OEM_PERIOD = 0xBE; // '.>' any country 53 internal static readonly short VK_OEM_COMMA = 0xBC; // ',<' any country 54 internal static readonly short VK_SHIFT = 0x10; 55 internal static readonly short VK_CONTROL = 0x11; 56 internal static readonly short VK_MENU = 0x12; 57 internal static readonly short VK_LWIN = 0x5B; 58 internal static readonly short VK_RWIN = 0x5C; 59 internal static readonly short VK_APPS = 0x5D; 60 61 internal static readonly short VK_LSHIFT = 0xA0; 62 internal static readonly short VK_RSHIFT = 0xA1; 63 internal static readonly short VK_LCONTROL = 0xA2; 64 internal static readonly short VK_RCONTROL = 0xA3; 65 internal static readonly short VK_LMENU = 0xA4; 66 internal static readonly short VK_RMENU = 0xA5; 67 68 internal static readonly short VK_SNAPSHOT = 0x2C; 69 internal static readonly short VK_SCROLL = 0x91; 70 internal static readonly short VK_PAUSE = 0x13; 71 internal static readonly short VK_HOME = 0x24; 72 73 internal static readonly short VK_NEXT = 0x22; 74 internal static readonly short VK_PRIOR = 0x21; 75 internal static readonly short VK_END = 0x23; 76 77 internal static readonly short VK_NUMPAD0 = 0x60; 78 internal static readonly short VK_NUMPAD1 = 0x61; 79 internal static readonly short VK_NUMPAD2 = 0x62; 80 internal static readonly short VK_NUMPAD3 = 0x63; 81 internal static readonly short VK_NUMPAD4 = 0x64; 82 internal static readonly short VK_NUMPAD5 = 0x65; 83 internal static readonly short VK_NUMPAD5NOTHING = 0x0C; 84 internal static readonly short VK_NUMPAD6 = 0x66; 85 internal static readonly short VK_NUMPAD7 = 0x67; 86 internal static readonly short VK_NUMPAD8 = 0x68; 87 internal static readonly short VK_NUMPAD9 = 0x69; 88 89 internal static readonly short KEYEVENTF_EXTENDEDKEY = 0x0001; 90 internal static readonly short KEYEVENTF_KEYUP = 0x0002; 91 92 internal static readonly int GWL_EXSTYLE = -20; 93 internal static readonly int WS_DISABLED = 0X8000000; 94 internal static readonly int WM_SETFOCUS = 0X0007; 95 }
屏幕鍵盤必須是一個不能獲得輸入焦點的窗體,在這個窗體的構 造函數裡,可以安裝一個全局鼠標鉤子,再通過調用 SetWindowLong API 函數完 成。
1UserActivityHook hook = new UserActivityHook(true, true);
2hook.MouseActivity += HookOnMouseActivity;
3
4private void HookOnMouseActivity(object sener, HookEx.MouseExEventArgs e) {
5 Point location = e.Location;
6
7 if (e.Button == MouseButtons.Left) {
8 Rectangle captionRect = new Rectangle(this.Location, new Size (this.Width,
9 SystemInformation.CaptionHeight));
10 if (captionRect.Contains(location)) {
11 NativeMethods.SetWindowLong(this.Handle, KeyboardConstaint.GWL_EXSTYLE,
12 (int) NativeMethods.GetWindowLong(this.Handle, KeyboardConstaint.GWL_EXSTYLE)
13 & (~KeyboardConstaint.WS_DISABLED));
14 NativeMethods.SendMessage(this.Handle, KeyboardConstaint.WM_SETFOCUS, IntPtr.Zero, IntPtr.Zero);
15 } else {
16 NativeMethods.SetWindowLong(this.Handle, KeyboardConstaint.GWL_EXSTYLE,
17 (int) NativeMethods.GetWindowLong(this.Handle, KeyboardConstaint.GWL_EXSTYLE) |
18 KeyboardConstaint.WS_DISABLED);
19 }
20 }
21}
鼠標單擊標題欄,讓屏幕鍵盤可以接 收焦點,並激活,單擊其他部分則不激活窗體(如果激活了,其他程序必然取消 激活,輸入就無法進行了),這樣才可以進行輸入,並且保證了可以拖動窗體到 其他位置。
至此,一個屏幕鍵盤程序差不多完成了,能夠實現與實際鍵盤 完全同步。至於窗體,按鍵重繪,以及 Num Lock, Caps Lock,Scroll Lock 等鍵 盤燈的模擬,這裡就不講了,如果有興趣,可以下載完整的代碼。最後我們的屏 幕鍵盤程序運行的效果如下圖:
http://www.cnblogs.com/youzai/archive/2008/05/19/1202732.html
本文配套源碼