工作中有這樣的需求,某個控件panel的子控件textbox要實現只留鼠標右鍵copy,注意同時還不能影響其它panel的子控件textbox,怎麼辦?
答案是只有用鉤子,在codeporject上找到這麼一個鉤子。
如圖所示,第一個文本框只有copy功能。
UserActivityHook.cs
using System;
using System.Runtime.InteropServices;
using System.Reflection;
using System.Threading;
using System.
Windows.Forms;
using System.ComponentModel;
namespace gma.System.Windows
...{
/**//// <summary>
/// This class allows you to tap keyboard and mouse and / or to detect their activity even when an
/// application runes in background or does not have any user interface at all. This class raises
/// common .NET events with KeyEventArgs and MouseEventArgs so you can easily retrieve any information you need.
/// </summary>
public class UserActivityHook
...{
Windows structure definitions#region Windows structure definitions
/**//// <summary>
/// The POINT structure defines the x- and y- coordinates of a point.
/// </summary>
/// <remarks>
/// http://msdn.microsoft.com/library/default.asp?url=/library/en-us/gdi/rectangl_0tiq.asp
/// </remarks>
[StructLayout(LayoutKind.Sequential)]
private class POINT
...{
/**//// <summary>
/// Specifies the x-coordinate of the point.
/// </summary>
public int x;
/**//// <summary>
/// Specifies the y-coordinate of the point.
/// </summary>
public int y;
}
/**//// <summary>
/// The MOUSEHOOKSTRUCT structure contains information about a mouse event passed to a WH_MOUSE hook procedure, MouseProc.
/// </summary>
/// <remarks>
/// http://msdn.microsoft.com/library/default.asp?url=/library/en-us/winui/winui/windowsuserinterface/windowing/hooks/hookreference/hookstructures/cwpstruct.asp
/// </remarks>
[StructLayout(LayoutKind.Sequential)]
private class MouseHookStruct
...{
/**//// <summary>
/// Specifies a POINT structure that contains the x- and y-coordinates of the cursor, in screen coordinates.
/// </summary>
public POINT pt;
/**//// <summary>
/// Handle to the window that will receive the mouse message corresponding to the mouse event.
/// </summary>
public int hwnd;
/**//// <summary>
/// Specifies the hit-test value. For a list of hit-test values, see the description of the WM_NCHITTEST message.
/// </summary>
public int wHitTestCode;
/**//// <summary>
/// Specifies extra information associated with the message.
/// </summary>
public int dwExtraInfo;
}
/**//// <summary>
/// The MSLLHOOKSTRUCT structure contains information about a low-level keyboard input event.
/// </summary>
[StructLayout(LayoutKind.Sequential)]
private class MouseLLHookStruct
...{
/**//// <summary>
/// Specifies a POINT structure that contains the x- and y-coordinates of the cursor, in screen coordinates.
/// </summary>
public POINT pt;
/**//// <summary>
/// If the message is WM_MOUSEWHEEL, the high-order word of this member is the wheel delta.
/// The low-order word is reserved. A positive value indicates that the wheel was rotated forward,
/// away from the user; a negative value indicates that the wheel was rotated backward, toward the user.
/// One wheel click is defined as WHEEL_DELTA, which is 120.
///If the message is WM_XBUTTONDOWN, WM_XBUTTONUP, WM_XBUTTONDBLCLK, WM_NCXBUTTONDOWN, WM_NCXBUTTONUP,
/// or WM_NCXBUTTONDBLCLK, the high-order word specifies which X button was pressed or released,
/// and the low-order word is reserved. This value can be one or more of the following values. Otherwise, mouseData is not used.
///XBUTTON1
///The first X button was pressed or released.
///XBUTTON2
///The second X button was pressed or released.
/// </summary>
public int mouseData;
/**//// <summary>
/// Specifies the event-injected flag. An application can use the following value to test the mouse flags. Value Purpose
///LLMHF_INJECTED Test the event-injected flag.
///0
///Specifies whether the event was injected. The value is 1 if the event was injected; otherwise, it is 0.
///1-15
///Reserved.
/// </summary>
public int flags;
/**//// <summary>
/// Specifies the time stamp for this message.
/// </summary>
public int time;
/**//// <summary>
/// Specifies extra information associated with the message.
/// </summary>
public int dwExtraInfo;
}
/**//// <summary>
/// The KBDLLHOOKSTRUCT structure contains information about a low-level keyboard input event.
/// </summary>
/// <remarks>
/// http://msdn.microsoft.com/library/default.asp?url=/library/en-us/winui/winui/windowsuserinterface/windowing/hooks/hookreference/hookstructures/cwpstruct.asp
/// </remarks>
[StructLayout(LayoutKind.Sequential)]
private class KeyboardHookStruct
...{
/**//// <summary>
/// Specifies a virtual-key code. The code must be a value in the range 1 to 254.
/// </summary>
public int vkCode;
/**//// <summary>
/// Specifies a hardware scan code for the key.
/// </summary>
public int scanCode;
/**//// <summary>
/// Specifies the extended-key flag, event-injected flag, context code, and transition-state flag.
/// </summary>
public int flags;
/**//// <summary>
/// Specifies the time stamp for this message.
/// </summary>
public int time;
/**//// <summary>
/// Specifies extra information associated with the message.
/// </summary>
public int dwExtraInfo;
}
#endregion
Windows function imports#region Windows function imports
/**//// <summary>
/// The SetWindowsHookEx function installs an application-defined hook procedure into a hook chain.
/// You would install a hook procedure to monitor the system for certain types of events. These events
/// are associated either with a specific thread or with all threads in the same desktop as the calling thread.
/// </summary>
/// <param name="idHook">
/// [in] Specifies the type of hook procedure to be installed. This parameter can be one of the following values.
/// </param>
/// <param name="lpfn">
/// [in] Pointer to the hook procedure. If the dwThreadId parameter is zero or specifies the identifier of a
/// thread created by a different process, the lpfn parameter must point to a hook procedure in a dynamic-link
/// library (DLL). Otherwise, lpfn can point to a hook procedure in the code associated with the current process.
/// </param>
/// <param name="hMod">
/// [in] Handle to the DLL containing the hook procedure pointed to by the lpfn parameter.
/// The hMod parameter must be set to NULL if the dwThreadId parameter specifies a thread created by
/// the current process and if the hook procedure is within the code associated with the current process.
/// </param>
/// <param name="dwThreadId">
/// [in] Specifies the identifier of the thread with which the hook procedure is to be associated.
/// If this parameter is zero, the hook procedure is associated with all existing threads running in the
/// same desktop as the calling thread.
/// </param>
/// <returns>
/// If the function succeeds, the return value is the handle to the hook procedure.
/// If the function fails, the return value is NULL. To get extended error information, call GetLastError.
/// </returns>
/// <remarks>
/// http://msdn.microsoft.com/library/default.asp?url=/library/en-us/winui/winui/windowsuserinterface/windowing/hooks/hookreference/hookfunctions/setwindowshookex.asp
/// </remarks>
[DllImport("user32.dll", CharSet = CharSet.Auto,
CallingConvention = CallingConvention.StdCall, SetLastError = true)]
private static extern int SetWindowsHookEx(
int idHook,
HookProc lpfn,
IntPtr hMod,
int dwThreadId);
/**//// <summary>
/// The UnhookWindowsHookEx function removes a hook procedure installed in a hook chain by the SetWindowsHookEx function.
/// </summary>
/// <param name="idHook">
/// [in] Handle to the hook to be removed. This parameter is a hook handle obtained by a previous call to SetWindowsHookEx.
/// </param>
/// <returns>
/// If the function succeeds, the return value is nonzero.
/// If the function fails, the return value is zero. To get extended error information, call GetLastError.
/// </returns>
/// <remarks>
/// http://msdn.microsoft.com/library/default.asp?url=/library/en-us/winui/winui/windowsuserinterface/windowing/hooks/hookreference/hookfunctions/setwindowshookex.asp
/// </remarks>
[DllImport("user32.dll", CharSet = CharSet.Auto,
CallingConvention = CallingConvention.StdCall, SetLastError = true)]
private static extern int UnhookWindowsHookEx(int idHook);
/**//// <summary>
/// The CallNextHookEx function passes the hook information to the next hook procedure in the current hook chain.
/// A hook procedure can call this function either before or after processing the hook information.
/// </summary>
/// <param name="idHook">Ignored.</param>
/// <param name="nCode">
/// [in] Specifies the hook code passed to the current hook procedure.
/// The next hook procedure uses this code to determine how to process the hook information.
/// </param>
/// <param name="wParam">
/// [in] Specifies the wParam value passed to the current hook procedure.
/// The meaning of this parameter depends on the type of hook associated with the current hook chain.
/// </param>
/// <param name="lParam">
/// [in] Specifies the lParam value passed to the current hook procedure.
/// The meaning of this parameter depends on the type of hook associated with the current hook chain.
/// </param>
/// <returns>
/// This value is returned by the next hook procedure in the chain.
/// The current hook procedure must also return this value. The meaning of the return value depends on the hook type.
/// For more information, see the descriptions of the individual hook procedures.
/// </returns>
/// <remarks>
/// http://msdn.microsoft.com/library/default.asp?url=/library/en-us/winui/winui/windowsuserinterface/windowing/hooks/hookreference/hookfunctions/setwindowshookex.asp
/// </remarks>
[DllImport("user32.dll", CharSet = CharSet.Auto,
CallingConvention = CallingConvention.StdCall)]
private static extern int CallNextHookEx(
int idHook,
int nCode,
int wParam,
IntPtr lParam);
/**//// <summary>
/// The CallWndProc hook procedure is an application-defined or library-defined callback
/// function used with the SetWindowsHookEx function. The HOOKPROC type defines a pointer
/// to this callback function. CallWndProc is a placeholder for the application-defined
/// or library-defined function name.
/// </summary>
/// <param name="nCode">
/// [in] Specifies whether the hook procedure must process the message.
/// If nCode is HC_ACTION, the hook procedure must process the message.
/// If nCode is less than zero, the hook procedure must pass the message to the
/// CallNextHookEx function without further processing and must return the
/// value returned by CallNextHookEx.
/// </param>
/// <param name="wParam">
/// [in] Specifies whether the message was sent by the current thread.
/// If the message was sent by the current thread, it is nonzero; otherwise, it is zero.
/// </param>
/// <param name="lParam">
/// [in] Pointer to a CWPSTRUCT structure that contains details about the message.
/// </param>
/// <returns>
/// If nCode is less than zero, the hook procedure must return the value returned by CallNextHookEx.
/// If nCode is greater than or equal to zero, it is highly recommended that you call CallNextHookEx
/// and return the value it returns; otherwise, other applications that have installed WH_CALLWNDPROC
/// hooks will not receive hook notifications and may behave incorrectly as a result. If the hook
/// procedure does not call CallNextHookEx, the return value should be zero.
/// </returns>
/// <remarks>
/// http://msdn.microsoft.com/library/default.asp?url=/library/en-us/winui/winui/windowsuserinterface/windowing/hooks/hookreference/hookfunctions/callwndproc.asp
/// </remarks>
private delegate int HookProc(int nCode, int wParam, IntPtr lParam);
/**//// <summary>
/// The ToAscii function translates the specified virtual-key code and keyboard
/// state to the corresponding character or characters. The function translates the code
/// using the input language and physical keyboard layout identified by the keyboard layout handle.
/// </summary>
/// <param name="uVirtKey">
/// [in] Specifies the virtual-key code to be translated.
/// </param>
/// <param name="uScanCode">
/// [in] Specifies the hardware scan code of the key to be translated.
/// The high-order bit of this value is set if the key is up (not pressed).
/// </param>
/// <param name="lpbKeyState">
/// [in] Pointer to a 256-byte array that contains the current keyboard state.
/// Each element (byte) in the array contains the state of one key.
/// If the high-order bit of a byte is set, the key is down (pressed).
/// The low bit, if set, indicates that the key is toggled on. In this function,
/// only the toggle bit of the CAPS LOCK key is relevant. The toggle state
/// of the NUM LOCK and SCROLL LOCK keys is ignored.
/// </param>
/// <param name="lpwTransKey">
/// [out] Pointer to the buffer that receives the translated character or characters.
/// </param>
/// <param name="fuState">
/// [in] Specifies whether a menu is active. This parameter must be 1 if a menu is active, or 0 otherwise.
/// </param>
/// <returns>
/// If the specified key is a dead key, the return value is negative. Otherwise, it is one of the following values.
/// Value Meaning
/// 0 The specified virtual key has no translation for the current state of the keyboard.
/// 1 One character was copied to the buffer.
/// 2 Two characters were copied to the buffer. This usually happens when a dead-key character
/// (accent or diacritic) stored in the keyboard layout cannot be composed with the specified
/// virtual key to form a single character.
/// </returns>
/// <remarks>
/// http://msdn.microsoft.com/library/default.asp?url=/library/en-us/winui/winui/windowsuserinterface/userinput/keyboardinput/keyboardinputreference/keyboardinputfunctions/toascii.asp
/// </remarks>
[DllImport("user32")]
private static extern int ToAscii(
int uVirtKey,
int uScanCode,
byte[] lpbKeyState,
byte[] lpwTransKey,
int fuState);
/**//// <summary>
/// The GetKeyboardState function copies the status of the 256 virtual keys to the
/// specified buffer.
/// </summary>
/// <param name="pbKeyState">
/// [in] Pointer to a 256-byte array that contains keyboard key states.
/// </param>
/// <returns>
/// If the function succeeds, the return value is nonzero.
/// If the function fails, the return value is zero. To get extended error information, call GetLastError.
/// </returns>
/// <remarks>
/// http://msdn.microsoft.com/library/default.asp?url=/library/en-us/winui/winui/windowsuserinterface/userinput/keyboardinput/keyboardinputreference/keyboardinputfunctions/toascii.asp
/// </remarks>
[DllImport("user32")]
private static extern int GetKeyboardState(byte[] pbKeyState);
[DllImport("user32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall)]
private static extern short GetKeyState(int vKey);
#endregion
Windows constants#region Windows constants
//values from Winuser.h in Microsoft SDK.
/**//// <summary>
/// Windows NT/2000/XP: Installs a hook procedure that monitors low-level mouse input events.
/// </summary>
private const int WH_MOUSE_LL = 14;
/**//// <summary>
/// Windows NT/2000/XP: Installs a hook procedure that monitors low-level keyboard input events.
/// </summary>
private const int WH_KEYBOARD_LL = 13;
/**//// <summary>
/// Installs a hook procedure that monitors mouse messages. For more information, see the MouseProc hook procedure.
/// </summary>
private const int WH_MOUSE = 7;
/**//// <summary>
/// Installs a hook procedure that monitors keystroke messages. For more information, see the KeyboardProc hook procedure.
/// </summary>
private const int WH_KEYBOARD = 2;
/**//// <summary>
/// The WM_MOUSEMOVE message is posted to a window when the cursor moves.
/// </summary>
private const int WM_MOUSEMOVE = 0x200;
/**//// <summary>
/// The WM_LBUTTONDOWN message is posted when the user presses the left mouse button
/// </summary>
private const int WM_LBUTTONDOWN = 0x201;
/**//// <summary>
/// The WM_RBUTTONDOWN message is posted when the user presses the right mouse button
/// </summary>
private const int WM_RBUTTONDOWN = 0x204;
/**//// <summary>
/// The WM_MBUTTONDOWN message is posted when the user presses the middle mouse button
/// </summary>
private const int WM_MBUTTONDOWN = 0x207;
/**//// <summary>
/// The WM_LBUTTONUP message is posted when the user releases the left mouse button
/// </summary>
private const int WM_LBUTTONUP = 0x202;
/**//// <summary>
/// The WM_RBUTTONUP message is posted when the user releases the right mouse button
/// </summary>
private const int WM_RBUTTONUP = 0x205;
/**//// <summary>
/// The WM_MBUTTONUP message is posted when the user releases the middle mouse button
/// </summary>
private const int WM_MBUTTONUP = 0x208;
/**//// <summary>
/// The WM_LBUTTONDBLCLK message is posted when the user double-clicks the left mouse button
/// </summary>
private const int WM_LBUTTONDBLCLK = 0x203;
/**//// <summary>
/// The WM_RBUTTONDBLCLK message is posted when the user double-clicks the right mouse button
/// </summary>
private const int WM_RBUTTONDBLCLK = 0x206;
/**//// <summary>
/// The WM_RBUTTONDOWN message is posted when the user presses the right mouse button
/// </summary>
private const int WM_MBUTTONDBLCLK = 0x209;
/**//// <summary>
/// The WM_MOUSEWHEEL message is posted when the user presses the mouse wheel.
/// </summary>
private const int WM_MOUSEWHEEL = 0x020A;
/**//// <summary>
/// The WM_KEYDOWN message is posted to the window with the keyboard focus when a nonsystem
/// key is pressed. A nonsystem key is a key that is pressed when the ALT key is not pressed.
/// </summary>
private const int WM_KEYDOWN = 0x100;
/**//// <summary>
/// The WM_KEYUP message is posted to the window with the keyboard focus when a nonsystem
/// key is released. A nonsystem key is a key that is pressed when the ALT key is not pressed,
/// or a keyboard key that is pressed when a window has the keyboard focus.
/// </summary>
private const int WM_KEYUP = 0x101;
/**//// <summary>
/// The WM_SYSKEYDOWN message is posted to the window with the keyboard focus when the user
/// presses the F10 key (which activates the menu bar) or holds down the ALT key and then
/// presses another key. It also occurs when no window currently has the keyboard focus;
/// in this case, the WM_SYSKEYDOWN message is sent to the active window. The window that
/// receives the message can distinguish between these two contexts by checking the context
/// code in the lParam parameter.
/// </summary>
private const int WM_SYSKEYDOWN = 0x104;
/**//// <summary>
/// The WM_SYSKEYUP message is posted to the window with the keyboard focus when the user
/// releases a key that was pressed while the ALT key was held down. It also occurs when no
/// window currently has the keyboard focus; in this case, the WM_SYSKEYUP message is sent
/// to the active window. The window that receives the message can distinguish between
/// these two contexts by checking the context code in the lParam parameter.
/// </summary>
private const int WM_SYSKEYUP = 0x105;
private const byte VK_SHIFT = 0x10;
private const byte VK_CAPITAL = 0x14;
private const byte VK_NUMLOCK = 0x90;
#endregion
/**//// <summary>
/// Creates an instance of UserActivityHook object and sets mouse and keyboard hooks.
/// </summary>
/// <exception cref="Win32Exception">Any windows problem.</exception>
public UserActivityHook()
...{
Start();
}
/**//// <summary>
/// Creates an instance of UserActivityHook object and installs both or one of mouse and/or keyboard hooks and starts rasing events
/// </summary>
/// <param name="InstallMouseHook"><b>true</b> if mouse events must be monitored</param>
/// <param name="InstallKeyboardHook"><b>true</b> if keyboard events must be monitored</param>
/// <exception cref="Win32Exception">Any windows problem.</exception>
/// <remarks>
/// To create an instance without installing hooks call new UserActivityHook(false, false)
/// </remarks>
public UserActivityHook(bool InstallMouseHook, bool InstallKeyboardHook)
...{
Start(InstallMouseHook, InstallKeyboardHook);
}
/**//// <summary>
/// Destruction.
/// </summary>
~UserActivityHook()
...{
//uninstall hooks and do not throw exceptions
Stop(true, true, false);
}
/**//// <summary>
/// Occurs when the user moves the mouse, presses any mouse button or scrolls the wheel
/// </summary>
public event MouseEventHandler OnMouseActivity;
/**//// <summary>
/// Occurs when the user presses a key
/// </summary>
public event KeyEventHandler KeyDown;
/**//// <summary>
/// Occurs when the user presses and releases
/// </summary>
public event KeyPressEventHandler KeyPress;
/**//// <summary>
/// Occurs when the user releases a key
/// </summary>
public event KeyEventHandler KeyUp;
/**//// <summary>
/// Stores the handle to the mouse hook procedure.
/// </summary>
private int hMouseHook = 0;
/**//// <summary>
/// Stores the handle to the keyboard hook procedure.
/// </summary>
private int hKeyboardHook = 0;
/**//// <summary>
/// Declare MouseHookProcedure as HookProc type.
/// </summary>
private static HookProc MouseHookProcedure;
/**//// <summary>
/// Declare KeyboardHookProcedure as HookProc type.
/// </summary>
private static HookProc KeyboardHookProcedure;
/**//// <summary>
/// Installs both mouse and keyboard hooks and starts raising events
/// </summary>
/// <exception cref="Win32Exception">Any windows problem.</exception>
public void Start()
...{
this.Start(true, true);
}
/**//// <summary>
/// Installs both or one of mouse and/or keyboard hooks and starts raising events
/// </summary>
/// <param name="InstallMouseHook"><b>true</b> if mouse events must be monitored</param>
/// <param name="InstallKeyboardHook"><b>true</b> if keyboard events must be monitored</param>
/// <exception cref="Win32Exception">Any windows problem.</exception>
public void Start(bool InstallMouseHook, bool InstallKeyboardHook)
...{
// install Mouse hook only if it is not installed and must be installed
if (hMouseHook == 0 && InstallMouseHook)
...{
// Create an instance of HookProc.
MouseHookProcedure = new HookProc(MouseHookProc);
//install hook
hMouseHook = SetWindowsHookEx(
WH_MOUSE_LL,
MouseHookProcedure,
Marshal.GetHINSTANCE(
Assembly.GetExecutingAssembly().GetModules()[0]),
0);
//If SetWindowsHookEx fails.
if (hMouseHook == 0)
...{
//Returns the error code returned by the last unmanaged function called using platform invoke that has the DllImportAttribute.SetLastError flag set.
int errorCode = Marshal.GetLastWin32Error();
//do cleanup
Stop(true, false, false);
//Initializes and throws a new instance of the Win32Exception class with the specified error.
throw new Win32Exception(errorCode);
}
}
// install Keyboard hook only if it is not installed and must be installed
if (hKeyboardHook == 0 && InstallKeyboardHook)
...{
// Create an instance of HookProc.
KeyboardHookProcedure = new HookProc(KeyboardHookProc);
//install hook
hKeyboardHook = SetWindowsHookEx(
WH_KEYBOARD_LL,
KeyboardHookProcedure,
Marshal.GetHINSTANCE(
Assembly.GetExecutingAssembly().GetModules()[0]),
0);
//If SetWindowsHookEx fails.
if (hKeyboardHook == 0)
...{
//Returns the error code returned by the last unmanaged function called using platform invoke that has the DllImportAttribute.SetLastError flag set.
int errorCode = Marshal.GetLastWin32Error();
//do cleanup
Stop(false, true, false);
//Initializes and throws a new instance of the Win32Exception class with the specified error.
throw new Win32Exception(errorCode);
}
}
}
/**//// <summary>
/// Stops monitoring both mouse and keyboard events and rasing events.
/// </summary>
/// <exception cref="Win32Exception">Any windows problem.</exception>
public void Stop()
...{
this.Stop(true, true, true);
}
/**//// <summary>
/// Stops monitoring both or one of mouse and/or keyboard events and rasing events.
/// </summary>
/// <param name="UninstallMouseHook"><b>true</b> if mouse hook must be uninstalled</param>
/// <param name="UninstallKeyboardHook"><b>true</b> if keyboard hook must be uninstalled</param>
/// <param name="ThrowExceptions"><b>true</b> if exceptions which occured during uninstalling must be thrown</param>
/// <exception cref="Win32Exception">Any windows problem.</exception>
public void Stop(bool UninstallMouseHook, bool UninstallKeyboardHook, bool ThrowExceptions)
...{
//if mouse hook set and must be uninstalled
if (hMouseHook != 0 && UninstallMouseHook)
...{
//uninstall hook
int retMouse = UnhookWindowsHookEx(hMouseHook);
//reset invalid handle
hMouseHook = 0;
//if failed and exception must be thrown
if (retMouse == 0 && ThrowExceptions)
...{
//Returns the error code returned by the last unmanaged function called using platform invoke that has the DllImportAttribute.SetLastError flag set.
int errorCode = Marshal.GetLastWin32Error();
//Initializes and throws a new instance of the Win32Exception class with the specified error.
throw new Win32Exception(errorCode);
}
}
//if keyboard hook set and must be uninstalled
if (hKeyboardHook != 0 && UninstallKeyboardHook)
...{
//uninstall hook
int retKeyboard = UnhookWindowsHookEx(hKeyboardHook);
//reset invalid handle
hKeyboardHook = 0;
//if failed and exception must be thrown
if (retKeyboard == 0 && ThrowExceptions)
...{
//Returns the error code returned by the last unmanaged function called using platform invoke that has the DllImportAttribute.SetLastError flag set.
int errorCode = Marshal.GetLastWin32Error();
//Initializes and throws a new instance of the Win32Exception class with the specified error.
throw new Win32Exception(errorCode);
}
}
}
/**//// <summary>
/// A callback function which will be called every time a mouse activity detected.
/// </summary>
/// <param name="nCode">
/// [in] Specifies whether the hook procedure must process the message.
/// If nCode is HC_ACTION, the hook procedure must process the message.
/// If nCode is less than zero, the hook procedure must pass the message to the
/// CallNextHookEx function without further processing and must return the
/// value returned by CallNextHookEx.
/// </param>
/// <param name="wParam">
/// [in] Specifies whether the message was sent by the current thread.
/// If the message was sent by the current thread, it is nonzero; otherwise, it is zero.
/// </param>
/// <param name="lParam">
/// [in] Pointer to a CWPSTRUCT structure that contains details about the message.
/// </param>
/// <returns>
/// If nCode is less than zero, the hook procedure must return the value returned by CallNextHookEx.
/// If nCode is greater than or equal to zero, it is highly recommended that you call CallNextHookEx
/// and return the value it returns; otherwise, other applications that have installed WH_CALLWNDPROC
/// hooks will not receive hook notifications and may behave incorrectly as a result. If the hook
/// procedure does not call CallNextHookEx, the return value should be zero.
/// </returns>
private int MouseHookProc(int nCode, int wParam, IntPtr lParam)
...{
// if ok and someone listens to our events
if ((nCode >= 0) && (OnMouseActivity != null))
...{
//Marshall the data from callback.
MouseLLHookStruct mouseHookStruct = (MouseLLHookStruct)Marshal.PtrToStructure(lParam, typeof(MouseLLHookStruct));
//detect button clicked
MouseButtons button = MouseButtons.None;
short mouseDelta = 0;
switch (wParam)
...{
case WM_LBUTTONDOWN:
//case WM_LBUTTONUP:
//case WM_LBUTTONDBLCLK:
button = MouseButtons.Left;
break;
case WM_RBUTTONDOWN:
//case WM_RBUTTONUP:
//case WM_RBUTTONDBLCLK:
button = MouseButtons.Right;
break;
case WM_MOUSEWHEEL:
//If the message is WM_MOUSEWHEEL, the high-order word of mouseData member is the wheel delta.
//One wheel click is defined as WHEEL_DELTA, which is 120.
//(value >> 16) & 0xffff; retrieves the high-order word from the given 32-bit value
mouseDelta = (short)((mouseHookStruct.mouseData >> 16) & 0xffff);
//TODO: X BUTTONS (I havent them so was unable to test)
//If the message is WM_XBUTTONDOWN, WM_XBUTTONUP, WM_XBUTTONDBLCLK, WM_NCXBUTTONDOWN, WM_NCXBUTTONUP,
//or WM_NCXBUTTONDBLCLK, the high-order word specifies which X button was pressed or released,
//and the low-order word is reserved. This value can be one or more of the following values.
//Otherwise, mouseData is not used.
break;
}
//double clicks
int clickCount = 0;
if (button != MouseButtons.None)
if (wParam == WM_LBUTTONDBLCLK || wParam == WM_RBUTTONDBLCLK) clickCount = 2;
else clickCount = 1;
//generate event
MouseEventArgs e = new MouseEventArgs(
button,
clickCount,
mouseHookStruct.pt.x,
mouseHookStruct.pt.y,
mouseDelta);
//raise it
OnMouseActivity(this, e);
}
//call next hook
return CallNextHookEx(hMouseHook, nCode, wParam, lParam);
}
/**//// <summary>
/// A callback function which will be called every time a keyboard activity detected.
/// </summary>
/// <param name="nCode">
/// [in] Specifies whether the hook procedure must process the message.
/// If nCode is HC_ACTION, the hook procedure must process the message.
/// If nCode is less than zero, the hook procedure must pass the message to the
/// CallNextHookEx function without further processing and must return the
/// value returned by CallNextHookEx.
/// </param>
/// <param name="wParam">
/// [in] Specifies whether the message was sent by the current thread.
/// If the message was sent by the current thread, it is nonzero; otherwise, it is zero.
/// </param>
/// <param name="lParam">
/// [in] Pointer to a CWPSTRUCT structure that contains details about the message.
/// </param>
/// <returns>
/// If nCode is less than zero, the hook procedure must return the value returned by CallNextHookEx.
/// If nCode is greater than or equal to zero, it is highly recommended that you call CallNextHookEx
/// and return the value it returns; otherwise, other applications that have installed WH_CALLWNDPROC
/// hooks will not receive hook notifications and may behave incorrectly as a result. If the hook
/// procedure does not call CallNextHookEx, the return value should be zero.
/// </returns>
private int KeyboardHookProc(int nCode, Int32 wParam, IntPtr lParam)
...{
//indicates if any of underlaing events set e.Handled flag
bool handled = false;
//it was ok and someone listens to events
if ((nCode >= 0) && (KeyDown != null || KeyUp != null || KeyPress != null))
...{
//read structure KeyboardHookStruct at lParam
KeyboardHookStruct MyKeyboardHookStruct = (KeyboardHookStruct)Marshal.PtrToStructure(lParam, typeof(KeyboardHookStruct));
//raise KeyDown
if (KeyDown != null && (wParam == WM_KEYDOWN || wParam == WM_SYSKEYDOWN))
...{
Keys keyData = (Keys)MyKeyboardHookStruct.vkCode;
KeyEventArgs e = new KeyEventArgs(keyData);
KeyDown(this, e);
handled = handled || e.Handled;
}
// raise KeyPress
if (KeyPress != null && wParam == WM_KEYDOWN)
...{
bool isDownShift = ((GetKeyState(VK_SHIFT) & 0x80) == 0x80 ? true : false);
bool isDownCapslock = (GetKeyState(VK_CAPITAL) != 0 ? true : false);
byte[] keyState = new byte[256];
GetKeyboardState(keyState);
byte[] inBuffer = new byte[2];
if (ToAscii(MyKeyboardHookStruct.vkCode,
MyKeyboardHookStruct.scanCode,
keyState,
inBuffer,
MyKeyboardHookStruct.flags) == 1)
...{
char key = (char)inBuffer[0];
if ((isDownCapslock ^ isDownShift) && Char.IsLetter(key)) key = Char.ToUpper(key);
KeyPressEventArgs e = new KeyPressEventArgs(key);
KeyPress(this, e);
handled = handled || e.Handled;
}
}
// raise KeyUp
if (KeyUp != null && (wParam == WM_KEYUP || wParam == WM_SYSKEYUP))
...{
Keys keyData = (Keys)MyKeyboardHookStruct.vkCode;
KeyEventArgs e = new KeyEventArgs(keyData);
KeyUp(this, e);
handled = handled || e.Handled;
}
}
//if event handled in application do not handoff to other listeners
if (handled)
return 1;
else
return CallNextHookEx(hKeyboardHook, nCode, wParam, lParam);
}
}
}
Form1.cs
using System;
using System.Drawing;
using System.Collections;
using System.ComponentModel;
using System.Windows.Forms;
using System.Data;
namespace WindowsApplication2
...{
/**//// <summary>
/// Form1 的摘要說明。清清月兒主頁:http://blog.csdn.net/21aspnet/
/// </summary>
public class Form1 : System.Windows.Forms.Form
...{
private System.Windows.Forms.TextBox textBox1;
private System.Windows.Forms.TextBox textBox2;
private System.Windows.Forms.Panel panel1;
/**//// <summary>
/// 必需的設計器變量。
/// </summary>
private System.ComponentModel.Container components = null;
public Form1()
...{
//
// Windows 窗體設計器支持所必需的
//
InitializeComponent();
//
// TODO: 在 InitializeComponent 調用後添加任何構造函數代碼
//
}
/**//// <summary>
/// 清理所有正在使用的資源。
/// </summary>
protected override void Dispose( bool disposing )
...{
if( disposing )
...{
if (components != null)
...{
components.Dispose();
}
}
base.Dispose( disposing );
}
Windows 窗體設計器生成的代碼#region Windows 窗體設計器生成的代碼
/**//// <summary>
/// 設計器支持所需的方法 - 不要使用代碼編輯器修改
/// 此方法的內容。
/// </summary>
private void InitializeComponent()
...{
this.textBox1 = new System.Windows.Forms.TextBox();
this.textBox2 = new System.Windows.Forms.TextBox();
this.panel1 = new System.Windows.Forms.Panel();
this.panel1.SuspendLayout();
this.SuspendLayout();
//
// textBox1
//
this.textBox1.Location = new System.Drawing.Point(0, 8);
this.textBox1.Name = "textBox1";
this.textBox1.Size = new System.Drawing.Size(256, 20);
this.textBox1.TabIndex = 1;
this.textBox1.Text = "111";
//
// textBox2
//
this.textBox2.Location = new System.Drawing.Point(8, 48);
this.textBox2.Multiline = true;
this.textBox2.Name = "textBox2";
this.textBox2.Size = new System.Drawing.Size(256, 176);
this.textBox2.TabIndex = 2;
this.textBox2.Text = "textBox2";
//
// panel1
//
this.panel1.Controls.Add(this.textBox1);
this.panel1.Location = new System.Drawing.Point(8, 0);
this.panel1.Name = "panel1";
this.panel1.Size = new System.Drawing.Size(280, 40);
this.panel1.TabIndex = 3;
//
// Form1
//
this.AutoScaleBaseSize = new System.Drawing.Size(5, 13);
this.ClientSize = new System.Drawing.Size(272, 229);
this.Controls.Add(this.panel1);
this.Controls.Add(this.textBox2);
this.Name = "Form1";
this.Text = "Form1";
this.Load += new System.EventHandler(this.Form1_Load);
this.panel1.ResumeLayout(false);
this.ResumeLayout(false);
}
#endregion
/**//// <summary>
/// 應用程序的主入口點。
/// </summary>
[STAThread]
static void Main()
...{
Application.Run(new Form1());
}
public void MyKeyDown(object sender, KeyEventArgs e)
...{
}
public void MyKeyPress(object sender, KeyPressEventArgs e)
...{
}
public void MyKeyUp(object sender, KeyEventArgs e)
...{
}
void choose_OnMouseActivity(object sender, MouseEventArgs e)
...{
//自定義右鍵
//if (ActiveControl.Parent == panel1) 備用
//if (ActiveControl.Parent is System.Windows.Forms.Panel) 備用
if (ActiveControl == textBox1)
...{
MenuItem copy = new MenuItem("copy");
copy.Click += new EventHandler(copy_Click);
MenuItem[] menuItems = new MenuItem[] ...{ copy };
ContextMenu buttonMenu = new ContextMenu(menuItems);
textBox1.ContextMenu = buttonMenu;
//this.ActiveControl.ContextMenu = buttonMenu; 備用
}
}
private void copy_Click(object sender, EventArgs e)
...{
Clipboard.SetDataObject(textBox1.SelectedText) ; //復制到剪切板
}
private void Form1_Load(object sender, System.EventArgs e)
...{
//初始化
gma.System.Windows.UserActivityHook choosesc=new gma.System.Windows.UserActivityHook();
choosesc.OnMouseActivity += new MouseEventHandler(choose_OnMouseActivity);
// choosesc.KeyDown += new KeyEventHandler(MyKeyDown);
// choosesc.KeyPress += new KeyPressEventHandler(MyKeyPress);
// choosesc.KeyUp += new KeyEventHandler(MyKeyUp);
}
}
}
說明:這個鉤子有點問題,就是一次只能打開一個窗口(如果該窗口使用鉤子),打開後一定要關閉否則出問題,後果很嚴重!!!