以英雄聯盟為例.界面上經常有Load....xxxx.dll.一般都是加載子系統.比如裝備系統.英雄系統等.在實際開發中很多項目非常龐大.都會分割成獨立子解決方案開發.後期就需要加載回來.一般都是利用代碼動態加載.
....這個時間點貌似不能上傳圖片.將就點看
Father //母解決方案.登陸頁面和Load.加載子解決方案Dll頁面
Father1//母解決方案下的類庫有共通的父類.所有的子解決方案都會加載此類庫
Son//子解決方案.裝備系統.英雄系統
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思路是.Father解決方案加載所有的Son子解決方案.利用Father1解決方案產生關聯
Father1可能就是一個接口.Son實現.但是Son獨立於Father成立新的解決方案
Father1:
public interface Class1
{
void run(string message);
}
Son:
public class Class1:ClassLibrary1.Class1
{
public void run(string message)
{
Console.WriteLine(message);
}
}
Father:
var filepath = @"C:\Users\Administrator\Desktop\DEV_DLL\ConsoleApplication1\ClassLibrary2\bin\Debug\ClassLibrary2.dll";
var ass = System.Reflection.Assembly.LoadFrom(filepath);
foreach (var item in ass.GetTypes())
{
if (item.GetInterface("Class1")!=null)
{
var classlibrary = (ClassLibrary1.Class1)Activator.CreateInstance(item);
classlibrary.run("hello");
}
}
完成動態加載.因為是動態dll.經常會遇到需要動態編寫代碼並執行.
比如 string a= "string b=‘1’";
然後使b生效
CSharpCodeProvider objCSharpCodePrivoder = new CSharpCodeProvider();
ICodeCompiler objICodeCompiler = objCSharpCodePrivoder.CreateCompiler();
CompilerParameters objCompilerParameters = new CompilerParameters();
objCompilerParameters.ReferencedAssemblies.Add("System.dll");
objCompilerParameters.GenerateExecutable = false;
objCompilerParameters.GenerateInMemory = true;
// 4.CompilerResults
CompilerResults cr = objICodeCompiler.CompileAssemblyFromSource(objCompilerParameters, GenerateCode());
if (cr.Errors.HasErrors)
{
Console.WriteLine("編譯錯誤:");
foreach (CompilerError err in cr.Errors)
{
Console.WriteLine(err.ErrorText);
}
}
else
{
// 通過反射,調用HelloWorld的實例
Assembly objAssembly = cr.CompiledAssembly;
object objHelloWorld = objAssembly.CreateInstance("DynamicCodeGenerate.HelloWorld");
MethodInfo objMI = objHelloWorld.GetType().GetMethod("OutPut");
Console.WriteLine(objMI.Invoke(objHelloWorld, null));
}
static string GenerateCode()
{
StringBuilder sb = new StringBuilder();
sb.Append("using System;");
sb.Append(Environment.NewLine);
sb.Append("namespace DynamicCodeGenerate");
sb.Append(Environment.NewLine);
sb.Append("{");
sb.Append(Environment.NewLine);
sb.Append(" public class HelloWorld");
sb.Append(Environment.NewLine);
sb.Append(" {");
sb.Append(Environment.NewLine);
sb.Append(" public string OutPut()");
sb.Append(Environment.NewLine);
sb.Append(" {");
sb.Append(Environment.NewLine);
sb.Append(" return \"Hello world!\";");
sb.Append(Environment.NewLine);
sb.Append(" }");
sb.Append(Environment.NewLine);
sb.Append(" }");
sb.Append(Environment.NewLine);
sb.Append("}");
string code = sb.ToString();
Console.WriteLine(code);
Console.WriteLine();
return code;
}
//以上完成動態編寫執行代碼
AutoFac是一款最輕量級最快的IOC框架.並被微軟推薦.
依賴注入.依賴實現類注入容器
控制反轉.在容器中分離實現類
核心思想.面向接口編程而非實現類
AutoFac有兩種注入方式.一種是依賴注入.效果為一個接口對應一個實現類.手動注入
一種是依賴查詢.利用IDependency接口完成實現類自動注入.
//手動注入
var builder = new ContainerBuilder();
SetupResolveRules(builder);
builder.RegisterControllers(Assembly.GetExecutingAssembly());
var container = builder.Build();
DependencyResolver.SetResolver(new AutofacDependencyResolver(container));
AreaRegistration.RegisterAllAreas();
WebApiConfig.Register(GlobalConfiguration.Configuration);
FilterConfig.RegisterGlobalFilters(GlobalFilters.Filters);
RouteConfig.RegisterRoutes(RouteTable.Routes);
BundleConfig.RegisterBundles(BundleTable.Bundles);
AuthConfig.RegisterAuth();
private void SetupResolveRules(ContainerBuilder builder)
{
builder.RegisterType<GradeService1>().As<IGradeService1>();
builder.RegisterType<GradeService>().As<IGradeService>();
//顯式類型注冊
}
在Global.asax中創建IOC容器ContainerBuilder.在構造函數中注入接口.IOC會自動注入實現類
public HomeController(IGradeService1 ser, IGradeService ser1)
{
Ser1 = ser;
Ser = ser1;
}
public ActionResult Index()
{
var a=Ser.GetName();
var a1 = Ser1.GetName();
return View();
}
//自動注冊
AreaRegistration.RegisterAllAreas();
var builder = RegisterService();
DependencyResolver.SetResolver(new AutofacDependencyResolver(builder.Build()));
WebApiConfig.Register(GlobalConfiguration.Configuration);
FilterConfig.RegisterGlobalFilters(GlobalFilters.Filters);
RouteConfig.RegisterRoutes(RouteTable.Routes);
BundleConfig.RegisterBundles(BundleTable.Bundles);
AuthConfig.RegisterAuth();
//依賴IDependency接口自動注冊
public ContainerBuilder RegisterService()
{
var builder = new ContainerBuilder();
var baseType = typeof(IDependency);
var assemblys = AppDomain.CurrentDomain.GetAssemblies().ToList();
var AllServices = assemblys
.SelectMany(s => s.GetTypes())
.Where(p => baseType.IsAssignableFrom(p) && p != baseType);
builder.RegisterControllers(assemblys.ToArray());
builder.RegisterAssemblyTypes(assemblys.ToArray())
.Where(t => baseType.IsAssignableFrom(t) && t != baseType)
.AsImplementedInterfaces().InstancePerLifetimeScope();
return builder;
}
//利用拉姆達推演類型尋找實現類
//創建IDependency空接口
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace WebApplication1.Models
{
public interface IDependency
{
}
}
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using WebApplication1.Models;
namespace WebApplication1.Controllers
{
public interface IGradeService: IDependency
{
string GetName();
}
public interface IGradeService1:IDependency
{
string GetName();
}
}
只要接口繼承了IDependency.AutoFac會自動尋找實現類.在構造函數注入接口時注入實現類