本例效果圖:
本例在窗體建立時, 動態添加了三個菜單; 並賦予它們自我刪除的功能.
本例使用的資源文件(TestRes.rc):
MyMenu1 MENUEX
BEGIN
POPUP "&File"
BEGIN
MENUITEM "E&xit" ,101
END
END
本例代碼文件:
program Project1;
{$R 'TestRes.res' 'TestRes.rc'}
uses
Windows, Messages;
const
IDM_1 = 1; {定義三個標識菜單項的常量}
IDM_2 = 2;
IDM_3 = 3;
{收到 WM_CREATE 消息時添加三個菜單項}
procedure OnCreate(h: HWND);
var
hm: HMENU;
begin
hm := GetMenu(h); {獲取窗口主菜單句柄}
AppendMenu(hm, MFT_STRING, IDM_1, 'Menu&1'); {添加菜單項}
AppendMenu(hm, MFT_STRING, IDM_2, 'Menu&2');
AppendMenu(hm, MFT_STRING, IDM_3, 'Menu&3');
end;
{收到 WM_COMMAND 消息時需要做的工作}
procedure OnCommand(h: HWND; wParam: Integer);
var
w: Word;
begin
w := LoWord(wParam);
case w of
101: DestroyWindow(h); {關閉窗口; 101 是在資源文件中給 Exit 菜單指定的標識}
IDM_1, IDM_2, IDM_3: begin {點擊新建的三個菜單時...}
DeleteMenu(GetMenu(h), w, 0); {刪除該菜單}
DrawMenuBar(h); {重繪菜單}
end;
end;
end;
function WndProc(wnd: HWND; msg: UINT; wParam: Integer; lParam: Integer): Integer; stdcall;
begin
Result := 0;
case msg of
WM_CREATE : OnCreate(wnd); {收到 WM_CREATE 消息後調用 OnCreate 過程}
WM_COMMAND : OnCommand(wnd, wParam); {收到 WM_COMMAND 消息後調用 OnCommand 過程}
WM_DESTROY : PostQuitMessage(0);
else
Result := DefWindowProc(wnd, msg, wParam, lParam);
end;
end;
function RegMyWndClass: Boolean;
var
cls: TWndClass;
begin
cls.style := CS_HREDRAW or CS_VREDRAW;
cls.lpfnWndProc := @WndProc;
cls.cbClsExtra := 0;
cls.cbWndExtra := 0;
cls.hInstance := HInstance;
cls.hIcon := 0;
cls.hCursor := LoadCursor(0, IDC_ARROW);
cls.hbrBackground := HBRUSH(COLOR_WINDOW + 1);
cls.lpszMenuName := 'MyMenu1';
cls.lpszClassName := 'MyWnd';
Result := RegisterClass(cls) <> 0;
end;
{程序入口}
const
tit = 'New Form';
ws = WS_OVERLAPPEDWINDOW;
x = 100; y = 100; w = 300; h = 180;
var
hWnd: THandle;
Msg : TMsg;
begin
RegMyWndClass;
hWnd := CreateWindow('MyWnd', tit, ws, x, y, w, h, 0, 0, HInstance, nil);
ShowWindow(hWnd, SW_SHOWNORMAL);
UpdateWindow(hWnd);
while(GetMessage(Msg, 0, 0, 0)) do
begin
TranslateMessage(Msg);
DispatchMessage(Msg);
end;
end.