IDirectSoundBuffer.GetStatus() 用於獲取緩沖區的當前狀態, 譬如是否正在播放、是否指定為循環播放等等.
IDirectSound8.DuplicateSoundBuffer() 是通過根據已存在的緩沖區建立緩沖區副本, 這類似引用; 通過它可以讓同一個聲音交叉播放.
示例:
unit Unit1;
interface
uses
Windows, Messages, SysUtils, Variants, Classes, Graphics, Controls, Forms,
Dialogs, StdCtrls;
type
TForm1 = class(TForm)
Button1: TButton; //播放 buf
Button2: TButton; //播放 bufs[0]
Button3: TButton; //播放 bufs[1]
Button4: TButton; //全部停止
CheckBox1: TCheckBox; //控制是否循環播放
procedure FormCreate(Sender: TObject);
procedure FormDestroy(Sender: TObject);
procedure Button1Click(Sender: TObject);
procedure Button3Click(Sender: TObject);
procedure Button2Click(Sender: TObject);
procedure Button4Click(Sender: TObject);
procedure CheckBox1Click(Sender: TObject);
end;
var
Form1: TForm1;
implementation
{$R *.dfm}
uses DirectSound, MMSystem, ReadWave; //ReadWave 是前面(7)自定義的單元
var
myDSound: IDirectSound8;
buf: IDirectSoundBuffer; //准備用這個緩沖區載入波形
bufs: array[0..1] of IDirectSoundBuffer; //這個緩沖區數組都將復制上面的 buf
loop: DWord = 0; //是否循環播放; 0:不循環; 1(DSBPLAY_LOOPING):循環
{判斷緩沖區是否正在播放的函數}
function IsPlay(b: IDirectSoundBuffer): Boolean;
var
dStatus: DWord;
begin
Result := b <> nil;
if Succeeded(b.GetStatus(dStatus)) then
Result := dStatus and DSBSTATUS_PLAYING = DSBSTATUS_PLAYING;
end;
{初始化設備}
procedure TForm1.FormCreate(Sender: TObject);
var
wavFormat: TWaveFormatEx;
bufDesc: TDSBufferDesc;
wavPath: string;
wav: TReadWave;
p1: Pointer;
n1: DWord;
i: Integer;
begin
with TOpenDialog.Create(nil) do begin
Filter := 'Wave File(*.wav)|*.wav';
if Execute then wavPath := FileName;
Free;
end;
wav := TReadWave.Create;
if not wav.Open(wavPath) then
begin
ShowMessage('打開失敗');
wav.Free;
Application.Terminate;
end;
DirectSoundCreate8(nil, myDSound, nil);
myDSound.SetCoOperativeLevel(Handle, DSSCL_NORMAL);
ZeroMemory(@bufDesc, SizeOf(TDSBufferDesc));
bufDesc.dwSize := SizeOf(TDSBufferDesc);
bufDesc.dwFlags := DSBCAPS_STATIC;
bufDesc.dwBufferBytes := wav.Size;
bufDesc.lpwfxFormat := @wav.Format;
{建立 buf 並載入波形}
myDSound.CreateSoundBuffer(bufDesc, buf, nil);
buf.Lock(0, 0, @p1, @n1, nil, nil, DSBLOCK_ENTIREBUFFER);
wav.Read(p1, n1);
wav.Free;
buf.Unlock(p1, n1, nil, 0);
{根據 buf 復制幾個緩沖區}
for i := Low(bufs) to High(bufs) do
begin
myDSound.DuplicateSoundBuffer(buf, bufs[i]);
end;
end;
{播放或暫停 buf}
procedure TForm1.Button1Click(Sender: TObject);
begin
if IsPlay(buf) then buf.Stop else buf.Play(0, 0, loop);
end;
{播放或暫停 buf[0]}
procedure TForm1.Button2Click(Sender: TObject);
begin
if IsPlay(bufs[0]) then buf.Stop else bufs[0].Play(0, 0, loop);
end;
{播放或暫停 buf[1]}
procedure TForm1.Button3Click(Sender: TObject);
begin
if IsPlay(bufs[1]) then buf.Stop else bufs[1].Play(0, 0, loop);
end;
{全部停止}
procedure TForm1.Button4Click(Sender: TObject);
var
i: Integer;
begin
if buf <> nil then buf.Stop;
for i := Low(bufs) to High(bufs) do if bufs[i] <> nil then bufs[i].Stop;
end;
{切換是否循環播放, 沒有對正在播放的緩沖區進行控制}
procedure TForm1.CheckBox1Click(Sender: TObject);
begin
loop := DWord(CheckBox1.Checked);
end;
procedure TForm1.FormDestroy(Sender: TObject);
var
i: Integer;
begin
buf := nil;
for i := Low(bufs) to High(bufs) do bufs[i] := nil;
myDSound := nil;
end;
end.